19:30:24.847NoneDiagnostics started.
Amplitude.Framework.Application:SetupDiagnosticsLogFile()
19:30:24.911Unity[Application] InstallFolder: 'E:/SteamLibrary/steamapps/common/ENDLESS Legend 2/'
19:30:24.968Unity[Application] Project: Endless Legend 2 1.0.116+b6a8939b87 (Update0)
19:30:25.022Unity[Application] Branch: 'update-0/integration', Revision: 'b6a8939b87ff3b54e5e1a68d9322e5178d0a80c2'
19:30:25.072Unity[Application] FullVersion: 'V1.00.00000116-S35 (64-bit Standalone, Public, RETAIL, build: 0)'
19:30:25.124Unity[Application] Accessibility: 'Public', ApplicationIdentifier: '0x000000000033fe1e'
19:30:25.175Unity[Application] GameDirectory: 'C:\Users\nagval\AppData\Local\Amplitude Studios\Endless Legend 2'
19:30:25.227Unity[Application] GameSaveDirectory: 'C:\Users\nagval\AppData\Local\Amplitude Studios\Endless Legend 2\Save Files'
19:30:25.280Unity[Application] UserDirectory: 'C:\Users\nagval\AppData\Local\Amplitude Studios\Endless Legend 2\Users\0x0000000000000000'
19:30:25.330Unity[Application] TempDirectory: 'C:\Users\nagval\AppData\Local\Amplitude Studios\Endless Legend 2\Temporary Files'
19:30:25.382Unity[Application] OutputDebugFolder: 'C:\Users\nagval\AppData\Local\Amplitude Studios\Endless Legend 2\Temporary Files'
19:30:25.436Unity[Application] DumpDirectory: 'C:\Users\nagval\AppData\Local\Amplitude Studios\Endless Legend 2\Temporary Files\Dumps'
19:30:25.491Unity[Application] TemporaryCachePath: 'C:/Users/nagval/AppData/Local/Temp/Amplitude Studios/Endless Legend 2'
19:30:25.541Unity[Application] DeviceType: 'Desktop'
19:30:25.549None[LaunchGameplayHandler] Waiting for RuntimeService
Amplitude.Mercury.Game.LaunchGameplayHandler+d__3:MoveNext()
19:30:25.553None[MainThreadEventsDispatcher] Initialized with MainThread thread as main thread
Amplitude.Framework.MainThreadEventsDispatcher:Awake()
19:30:25.617NoneAmplitude.Framework version 0.0.0.0.
Amplitude.Framework.Application:OnApplicationStarting()
19:30:25.617NoneStarting the application, version is V1.00.00000116-S35 (64-bit Standalone, Public, RETAIL, build: 0)...
Amplitude.Framework.Application:OnApplicationStarting()
19:30:25.618NoneProject version is 1.0.116+b6a8939b87...
Amplitude.Framework.Application:OnApplicationStarting()
19:30:25.618NoneExecution ID: 7f3b191bf2834aa6aa0d8ee97b80bd0c
Amplitude.Framework.Application:OnApplicationStarting()
19:30:25.618NoneMultiplayer cross-compatibility version is 83a4336b3e55662b5ae835ee4d403e3e.
Amplitude.Mercury.Application:OnApplicationStarting()
19:30:25.619NoneWwise audio banks version: 1.0.10, revision: '11e2c58ad639b933376bb231a57340149826dcf4'
Amplitude.Mercury.Application:OnApplicationStarting()
19:30:25.620None[LoadingScreen] Show
Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:25.631NoneSystem.Environment.CommandLine = '"E:\SteamLibrary\steamapps\common\ENDLESS Legend 2\Endless Legend 2.exe"'
Amplitude.Mercury.Application:DoParseCommandLineArguments()
19:30:25.631NoneParsing the command line arguments...
Amplitude.Mercury.Application:DoParseCommandLineArguments()
19:30:25.633NoneLoading registry file 'E:/SteamLibrary/steamapps/common/ENDLESS Legend 2/Registry.xml'...
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:25.654NoneRegistry file 'C:\Users\nagval\AppData\Local\Amplitude Studios\Endless Legend 2\Registry.xml' does not exist.
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:25.655NoneDiagnostics files limit is: 20
Amplitude.Framework.Application+d__180:MoveNext()
19:30:25.684NoneFirst Clear swap chain.
Amplitude.Mercury.Fx.Rendering.RenderPipeline:Render(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:25.764UnitySetting LocalDriveStorageContainer.StorageContainerMountFolder to 'C:/Users/nagval/AppData/Local/Temp/Amplitude Studios/Endless Legend 2\Mount'.
19:30:25.841None[Application] DoRestartAppIfNecessary Accessibility: 'Public', ApplicationIdentifier= '0x000000000033fe1e'
Amplitude.Steam.DigitalDistribution.SteamworksDigitalDistributionClient+d__23:MoveNext()
19:30:25.954NoneUsing digital distribution client: [SteamClient] (Amplitude.Steam.DigitalDistribution.SteamworksDigitalDistributionClient)
Amplitude.Framework.Application+d__187:MoveNext()
19:30:25.963NoneUsing digital distribution credentials: 'ded', 0x0110000109be092f, Steam.
Amplitude.Framework.Application+d__187:MoveNext()
19:30:25.963NoneUsing digital distribution current game language: 'russian'.
Amplitude.Framework.Application+d__187:MoveNext()
19:30:26.498NoneSimulation: Entity contract count: 61 / 16383.
Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()
19:30:26.508NoneInitializing the Wwise sound engine...
Amplitude.Wwise.Audio.AudioManager+d__267:MoveNext()
19:30:26.594NoneSound engine initialized.
Amplitude.Wwise.Audio.AudioManager+d__267:MoveNext()
19:30:26.701UnityAssetDatabase.Load Audio
19:30:26.701NoneAssetDatabase.Load Audio
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
19:30:26.781UnityLoad AssetBundleLoadingConfiguration success
19:30:26.933UnityPreloadAllAssets of mercury.data.audio.assetbundle
19:30:27.048Unity found 8569 objects
19:30:27.048NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:27.123NoneAssetProvider 'mercury.data.leaders.lipsync.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:27.195NoneUsing Photon AppId a99aXXXX-XXXX-XXXX-XXXX-XXXXXXXX0b78 based on accessibility level 'Public'.
Amplitude.Photon.PhotonManager+d__14:MoveNext()
19:30:27.239None[PhotonClient] photonThread Creation
Amplitude.Photon.PhotonClient:Start(System.Reflection.RuntimeParameterInfo)
19:30:27.240None[PhotonClient] photonThread Started
Amplitude.Photon.PhotonClient:Start(System.Reflection.RuntimeParameterInfo)
19:30:27.240None[PhotonClient] ThreadLoop Start
Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.RuntimeParameterInfo)
19:30:27.246NoneWindows or SteamDeck, registry displayMode recognized: displayMode set to registry value Fullscreen
Amplitude.Framework.Display.DisplayManager+d__42:MoveNext()
19:30:27.246NoneCurrent resolution: 1920x1080
Amplitude.Framework.Display.DisplayManager+d__42:MoveNext()
19:30:27.248NoneDetected platform is 'PC'
Amplitude.Framework.Display.DisplayManager+d__42:MoveNext()
19:30:27.249NoneQuality level is 'Medium' (2).
Amplitude.Framework.Display.DisplayManager+d__42:MoveNext()
19:30:27.257NoneChanging display settings to 1920x1080 (75)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
19:30:27.258None... current resolution is 1920 x 1080 @ 75Hz. Searching for resolution 1920 x 1080 @ 75Hz.
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
19:30:27.263None... bestMatchingResolution resolution found 1920 x 1080 @ 75Hz.
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
19:30:27.263None... skipped change because resolution remains the same 1920 x 1080 @ 75Hz.
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
19:30:27.274NoneStorage thread started.
Amplitude.Framework.Storage.StorageThread:StartThread()
19:30:27.285None[Steamworks] Found 11 friends
Amplitude.Steam.DigitalDistribution.SteamworksDigitalDistributionClient:UpdateFriendLists()
19:30:27.291NoneSteamworks user friends callbacks have been registered.
Amplitude.Steam.DigitalDistribution.SteamworksDigitalDistributionClient+d__138:MoveNext()
19:30:27.309NoneUsing crc value 2040505267 read from '$E:/SteamLibrary/steamapps/common/ENDLESS Legend 2/Endless Legend 2_Data\..\AssetBundles\MercuryDatabases.AvatarPresentation\mercurydatabases.avatarpresentation.assetbundle.manifest'...
Amplitude.Framework.Asset.AssetBundle:TryReadCRC32(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:27.332NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:27.541UnityAssetDatabase.Load GraphicsLowLevel
19:30:27.542NoneAssetDatabase.Load GraphicsLowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
19:30:27.554NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:27.569NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:27.598NoneConverting 'russian' to iso 'ru-RU'.
Amplitude.Framework.Localization.LocalizationManager:TryFindLoadableLanguage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:27.607NoneUsing crc value 3969676338 read from '$E:/SteamLibrary/steamapps/common/ENDLESS Legend 2/Endless Legend 2_Data\..\AssetBundles\Localization-ru-RU\localization-ru-ru.assetbundle.manifest'...
Amplitude.Framework.Asset.AssetBundle:TryReadCRC32(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:27.635NoneAssetProvider 'localization-ru-ru.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:27.816NoneUsing crc value 3096650033 read from '$E:/SteamLibrary/steamapps/common/ENDLESS Legend 2/Endless Legend 2_Data\..\AssetBundles\MercuryDatabases\mercurydatabases.assetbundle.manifest'...
Amplitude.Framework.Asset.AssetBundle:TryReadCRC32(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:28.123NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:30.879None[LaunchGameplayHandler] Waiting for RuntimeService Runtime.FiniteStateMachine.CurrentState to be present
Amplitude.Mercury.Game.LaunchGameplayHandler+d__3:MoveNext()
19:30:30.940UnityAssetDatabase.Load GraphicsFont
19:30:30.940NoneAssetDatabase.Load GraphicsFont
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
19:30:30.973NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:31.151UnityAssetDatabase.Load UILowLevel
19:30:31.151NoneAssetDatabase.Load UILowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
19:30:31.185NoneIn 'UIMercuryMaterialCollection' (Amplitude.UI.UIMaterialCollection) using a '1875' collisionFreeHashSetSize
Amplitude.UI.UIMaterialCollection:Load()
19:30:31.265UnityAssetDatabase.Load UIData
19:30:31.266NoneAssetDatabase.Load UIData
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
19:30:31.283NoneAssetProvider 'camerasequence.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:31.496NoneAssetProvider 'ui_textures.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:31.832NoneCreating atlas [Font:distanceFieldAtlas] from 4096x4096xRFloat
Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:31.835NoneCreating atlas [Font:softwareRasterAtlas] from 4096x4096xARGB32
Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:31.924NoneSteamworks user stats callbacks have been registered.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager+d__10:MoveNext()
19:30:31.944NoneInputManager.SetSupportedDevices : PC Layout -> allDevices
Amplitude.Framework.Input.InputManager:RefreshAvailableDevices(System.Reflection.RuntimeParameterInfo)
19:30:32.189None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Application. Predicted duration 25.0
Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
19:30:32.260NoneFinished registering DLC's
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__32:MoveNext()
19:30:32.263NonePlaying with 8 downloadable content(s): SupporterPack, Loyalty_EndlessLegend, Loyalty_Humankind, Loyalty_EndlessSpace2, Base_Pet_1, Base_Pet_2, SupporterPack_Pet_1, SupporterPack_Pet_2.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__32:MoveNext()
19:30:32.264NonePlaying with 7 activated downloadable content(s): Loyalty_EndlessLegend, Loyalty_Humankind, Loyalty_EndlessSpace2, Base_Pet_1, Base_Pet_2, SupporterPack_Pet_1, SupporterPack_Pet_2.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__32:MoveNext()
19:30:32.267NoneSaving user registry.
Amplitude.Framework.Application:SaveUserRegistry()
19:30:32.273None[G2GProfileManager] Connecting with LocalData.Token 2168402.1d0697376bd4098ec734d9d2c98bc288.
Amplitude.Mercury.PlayerProfile.G2GPlayerProfileManager:Connect()
19:30:32.276NoneResolution initialized to 1920x1080
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
19:30:32.304NoneThe palette gradient color is half set, please fix it
Amplitude.UI.UIGradient:Get()
19:30:32.375NoneSteam user stats received.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:SteamUserStats_SteamUserStatsReceived(System.Reflection.RuntimeParameterInfo)
19:30:32.392NoneComponent MainView [Amplitude.Mercury.UIFx.UIFxCanvas is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:32.393NoneUnable to load Amplitude.Mercury.UIFx.UIFxCanvas, base Ok, settingsResolved Ok, viewResolved Ok, renderCameraResolved Nok,
Amplitude.Mercury.UIFx.UIFxCanvas:ResolveDependencies()
19:30:32.411NoneThe audio manager is ready.
Amplitude.Wwise.Audio.AudioManager+d__267:MoveNext()
19:30:32.418NoneChanging display settings to 1920x1080 (75)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
19:30:32.419None... current resolution is 1920 x 1080 @ 75Hz. Searching for resolution 1920 x 1080 @ 75Hz.
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
19:30:32.419None... bestMatchingResolution resolution found 1920 x 1080 @ 75Hz.
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
19:30:32.420None... skipped change because resolution remains the same 1920 x 1080 @ 75Hz.
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
19:30:32.421NoneParsing the command line arguments...
Amplitude.Mercury.Application+d__16:MoveNext()
19:30:32.424None[Modification] Modding is not enabled because no modifications were registered.
Amplitude.Framework.Modifications.ModificationManager:Amplitude.Framework.Modifications.IModificationService.Initialize()
19:30:32.424None[Analytics] command line: ForceAnalytics=False, NoAnalytics=False.
Amplitude.Mercury.Application:StartAnalytics()
19:30:32.429None[Analytics] Analytics_Public Started
Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()
19:30:32.800NoneInitializing order policies...
Amplitude.Mercury.Sandbox.Sandbox:InitializeOrderPolicies()
19:30:34.287None[LoadingScreen] Already added Application
Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:34.288NoneStart play movie (Movies/Webm/AMPLITUDE Studios.webm) with timeout (25)
Amplitude.Mercury.Application+d__27:MoveNext()
19:30:34.293NoneReading video E:/SteamLibrary/steamapps/common/ENDLESS Legend 2/Endless Legend 2_Data/StreamingAssets/Movies/Webm/AMPLITUDE Studios.webm, with audio track 0/1
Amplitude.Framework.Media.UnityMovieController:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:34.301None[G2GProfileManager] ConnectRequest succeed.
Amplitude.Mercury.PlayerProfile.G2GPlayerProfileManager:ConnectRequest_UponCompletion(System.Reflection.RuntimeParameterInfo)
19:30:34.303None[ProfileContent] FetchInventoryMessages.
Amplitude.Mercury.PlayerProfile.G2GPlayerProfileManager:FetchInventoryMessages()
19:30:35.056NoneEnd play movie Movies/Webm/AMPLITUDE Studios.webm
Amplitude.Mercury.Application+d__27:MoveNext()
19:30:35.060NoneUsing runtime module 'presentation', 'Presentation'...
Amplitude.Framework.Runtime.RuntimeManager:FillRuntimeModuleInfosFromConfigurations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:35.146NoneKeep 1736 asset from 32003
Amplitude.Framework.Runtime.DatabasePlugin:LoadPlugin(System.Reflection.RuntimeParameterInfo)
19:30:35.194NoneSpent 0.1329187 second(s) loading 1 module plugin(s).
Amplitude.Framework.Runtime.RuntimeModuleInfo:LoadRuntimePlugins()
19:30:35.203NoneUsing runtime module 'uimapper', 'UIMapper'...
Amplitude.Framework.Runtime.RuntimeManager:FillRuntimeModuleInfosFromConfigurations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:35.255NoneKeep 8657 asset from 32003
Amplitude.Framework.Runtime.DatabasePlugin:LoadPlugin(System.Reflection.RuntimeParameterInfo)
19:30:35.444NoneSpent 0.2395652 second(s) loading 1 module plugin(s).
Amplitude.Framework.Runtime.RuntimeModuleInfo:LoadRuntimePlugins()
19:30:35.449None[Presentation] Activate child(0) 'MainCamera'
Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()
19:30:35.480None[Presentation] Activate child(1) 'System'
Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()
19:30:35.482None[Presentation] Activate child(2) 'Fx'
Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()
19:30:35.621UnityAssetDatabase.Load Default|FxLowLevel|FxData|Leader|Terrain|Unit|Database
19:30:35.621NoneAssetDatabase.Load Default|FxLowLevel|FxData|Leader|Terrain|Unit|Database
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
19:30:35.631NoneAssetProvider 'automation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:35.643NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:35.795UnityPreloadAllAssets of fxartist.light.assetbundle
19:30:36.224Unity found 21837 objects
19:30:36.224NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:36.320UnityPreloadAllAssets of levelbuildcomposition.assetbundle
19:30:36.444Unity found 7342 objects
19:30:36.445NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:36.473NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:36.598UnityPreloadAllAssets of levelbuildelements.light.assetbundle
19:30:37.031Unity found 10843 objects
19:30:37.032NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:37.043NoneAssetProvider 'mercury.data.leaders.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:37.052NoneAssetProvider 'mercury.data.leaders.materials.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:37.126UnityPreloadAllAssets of mercury.data.mecanimevent.assetbundle
19:30:37.284Unity found 331 objects
19:30:37.284NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:37.293NoneUsing crc value 4273962853 read from '$E:/SteamLibrary/steamapps/common/ENDLESS Legend 2/Endless Legend 2_Data\..\AssetBundles\Mercury.Data.Units\mercury.data.units.assetbundle.manifest'...
Amplitude.Framework.Asset.AssetBundle:TryReadCRC32(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:37.658UnityPreloadAllAssets of mercury.data.units.assetbundle
19:30:37.860Unity found 5181 objects
19:30:37.860NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:37.889NoneAssetProvider 'mercury.data.units.materials.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:37.895NoneAssetProvider 'outgameviews.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:37.903NoneAssetProvider 'scenario.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:37.910NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:37.917NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:37.927NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:37.992UnityPreloadAllAssets of terrain.matchinglight.assetbundle
19:30:38.050Unity found 119 objects
19:30:38.050NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:38.352None[ProfileContent] InsertItem Equipment_Pet_03_Definition with inventoryContent Samar fail due to already present item.
Amplitude.Mercury.PlayerProfile.G2GPlayerProfileManager:InsertItem(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:38.352None[ProfileContent] GetInventoryRequest result in 1 items.
Amplitude.Mercury.PlayerProfile.G2GPlayerProfileManager:GetInventoryRequest_UponCompletion(System.Reflection.RuntimeParameterInfo)
19:30:38.352None[ProfileContent] InventoryInfos[0]=ItemName:Equipment_Pet_03_Definition, Id:63753, IsActive:True.
Amplitude.Mercury.PlayerProfile.G2GPlayerProfileManager:GetInventoryRequest_UponCompletion(System.Reflection.RuntimeParameterInfo)
19:30:38.355NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/GameLifetimePresentation(Clone)/Fx [Amplitude.Graphics.Fx.FxComponentCamera is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:38.355NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/GameLifetimePresentation(Clone)/Fx [Amplitude.Graphics.Fx.FxComponentCamera is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:38.356None[Presentation] Activate child(3) 'TLFx'
Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()
19:30:38.401None[Presentation] Activate child(4) 'PointLightRenderer'
Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()
19:30:38.404None[Presentation] Activate child(5) 'LightProbeManager'
Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()
19:30:38.432None[Presentation] Activate child(6) 'FxCompanion'
Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()
19:30:38.438None[Presentation] Activate child(7) 'UIFxCamera'
Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()
19:30:38.439None[Presentation] Activate child(8) 'LeaderCamera'
Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()
19:30:38.439None[Presentation] Activate child(9) 'VariousDebug'
Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()
19:30:38.439None[Presentation] Activate child(10) 'Lighting'
Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()
19:30:38.440None[Presentation] Activate child(11) 'OceanFFT'
Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()
19:30:38.503None[Presentation] Activate child(12) 'HeroEquipment'
Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()
19:30:38.504None[Presentation] Activate child(13) 'PresentationPawnManagers'
Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()
19:30:38.512None[Presentation] Activate child(14) 'TerrainLoader'
Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()
19:30:39.971NoneAsync GPU request force completion - Buffer buffer1D of type System.Int32. It shouldn't happen to often.
Amplitude.Graphics.Tools.Buffer1DAsyncGPUReader`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Fetch(System.Reflection.RuntimeParameterInfo)
19:30:40.373None[Presentation] Activate child(15) 'PresentationLeaderController'
Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()
19:30:40.374None[Presentation] Activate child(16) 'PresentationAnimationController'
Amplitude.Mercury.Runtime.ViewManager+d__6:MoveNext()
19:30:40.375None[Presentation] Starting PresentationDataLoader (Amplitude.Mercury.Presentation.PresentationDataLoader)
Amplitude.Mercury.Runtime.ViewManager+d__8:MoveNext()
19:30:42.490None[Presentation] Starting PresentationLeaderController (Amplitude.Mercury.Presentation.PresentationLeaderController)
Amplitude.Mercury.Runtime.ViewManager+d__8:MoveNext()
19:30:42.491None[Presentation] Starting PresentationAnimationController (Amplitude.Mercury.Presentation.PresentationAnimationController)
Amplitude.Mercury.Runtime.ViewManager+d__8:MoveNext()
19:30:42.493NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start
Amplitude.Mercury.Runtime.ViewManager+d__8:MoveNext()
19:30:42.493NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started
Amplitude.Mercury.Runtime.ViewManager+d__8:MoveNext()
19:30:42.493NoneAmplitude.Mercury.Presentation.PresentationLeaderController is not yet started
Amplitude.Mercury.Runtime.ViewManager+d__8:MoveNext()
19:30:42.496NoneAudio pass not done yet : guard value is zero
Amplitude.Mercury.Terrain.TLFx.TLFxComponentAudioManager:BuildWwizeHandle(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:43.425NoneLoading plugin at path 'E:\SteamLibrary\steamapps\common\ENDLESS Legend 2\Endless Legend 2_Data\Plugins/x86_64\AnimationPlugin-AVX2.dll'
Amplitude.Native.DynamicPlugin:Load()
19:30:43.444NoneDynamically loaded native plugin 'E:\SteamLibrary\steamapps\common\ENDLESS Legend 2\Endless Legend 2_Data\Plugins/x86_64\AnimationPlugin-AVX2.dll'
Amplitude.Native.DynamicPluginLoader:LoadPlugin(System.Reflection.RuntimeParameterInfo)
19:30:43.446NoneAnimationPlugin loading, version = '0.53.0.0')
Amplitude.Animation.AnimationPlugin:Load()
19:30:43.446NoneRegister external logger 'NativeDiagnostics' with flags 'Native'
Amplitude.Diagnostics:RegisterExternalLogger(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:43.447NativeDiagnostics log function binded
19:30:43.447NativeType check OK
19:30:43.450NativeInitialized AnimationPlugin (Version 0.53.0.0, Platform: Windows, Configuration: Release, Thread count: 11)
19:30:43.527NoneAudio pass not done yet : guard value is zero
Amplitude.Mercury.Terrain.TLFx.TLFxComponentAudioManager:BuildWwizeHandle(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:44.407NoneAudio pass not done yet : guard value is zero
Amplitude.Mercury.Terrain.TLFx.TLFxComponentAudioManager:BuildWwizeHandle(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:45.444NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start
Amplitude.Mercury.Runtime.ViewManager+d__8:MoveNext()
19:30:45.445NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started
Amplitude.Mercury.Runtime.ViewManager+d__8:MoveNext()
19:30:45.445NoneAsync GPU request force completion - Buffer buffer1D of type Amplitude.Mercury.Fx.HgFx.GPUType.HgFxAudioSourceParticle. It shouldn't happen to often.
Amplitude.Graphics.Tools.Buffer1DAsyncGPUReader`1[[Amplitude.Mercury.Fx.HgFx.GPUType.HgFxAudioSourceParticle, Amplitude.Mercury.Fx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Fetch(System.Reflection.RuntimeParameterInfo)
19:30:45.445NoneAsync GPU request force completion - Buffer buffer1D of type System.Int32. It shouldn't happen to often.
Amplitude.Graphics.Tools.Buffer1DAsyncGPUReader`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Fetch(System.Reflection.RuntimeParameterInfo)
19:30:45.446NoneAsync GPU request force completion - Buffer buffer1D of type System.UInt32. It shouldn't happen to often.
Amplitude.Graphics.Tools.Buffer1DAsyncGPUReader`1[[System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Fetch(System.Reflection.RuntimeParameterInfo)
19:30:47.039NoneAmplitude.Mercury.Runtime.ViewManager.DoStartAllPresentationController took 6664 ms
Amplitude.Mercury.Runtime.ViewManager+d__8:MoveNext()
19:30:47.042NoneRuntime configuration is null or empty; using the default module 'thallium' as new configuration.
Amplitude.Framework.Runtime.RuntimeManager+d__25:MoveNext()
19:30:47.043NoneUsing runtime module 'thallium', 'Thallium'...
Amplitude.Framework.Runtime.RuntimeManager:FillRuntimeModuleInfosFromConfigurations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:47.867NoneKeep 21610 asset from 32003
Amplitude.Framework.Runtime.DatabasePlugin:LoadPlugin(System.Reflection.RuntimeParameterInfo)
19:30:48.429NoneSpent 1.3830361 second(s) loading 1 module plugin(s).
Amplitude.Framework.Runtime.RuntimeModuleInfo:LoadRuntimePlugins()
19:30:48.588None[Modification] There are no modifications to load.
Amplitude.Framework.Modifications.ModificationManager:Amplitude.Framework.Modifications.IModificationService.LoadModifications()
19:30:48.614NoneApplication started.
Amplitude.Framework.Application:OnApplicationStarted()
19:30:48.683NoneLeaderDefinition 'Leader_Mukag_Alt' has been given no FactionDefinition during DataController.Initialize
Amplitude.Mercury.Data.DataController:InitializeLeaderDefinition()
19:30:48.690NoneEmpireActionDefinition:'KinOfSheredyn_Military01' already has a filled Amplitude.Mercury.Data.Simulation.UnlockData: 'UnlockerType:'EmpireFactionGaugeDefinition' Unlocker:'FactionGauge_Fortifications' UnlockerParam:'0' UnlockerMapperOverride:'FactionGauge_Fortification_01' EraIndex:'0' FactionTrait:'' ExcludingFactionTrait:'False''. Overriding existing Amplitude.Mercury.Data.Simulation.UnlockData with EmpireFactionGaugeDefinition 'FactionGauge_TerritoryCount'. Ideally there should be only one Unlocker.
Amplitude.Mercury.Data.DataController:SetEmpireActionAsNeededToBeUnlocked(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:48.690NoneEmpireActionDefinition:'KinOfSheredyn_Military03' already has a filled Amplitude.Mercury.Data.Simulation.UnlockData: 'UnlockerType:'EmpireFactionGaugeDefinition' Unlocker:'FactionGauge_Fortifications' UnlockerParam:'3' UnlockerMapperOverride:'FactionGauge_Fortification_04' EraIndex:'0' FactionTrait:'' ExcludingFactionTrait:'False''. Overriding existing Amplitude.Mercury.Data.Simulation.UnlockData with EmpireFactionGaugeDefinition 'FactionGauge_TerritoryCount'. Ideally there should be only one Unlocker.
Amplitude.Mercury.Data.DataController:SetEmpireActionAsNeededToBeUnlocked(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:48.710None[LaunchGameplayHandler] Waiting for RuntimeService to pass the RuntimeState_Bootstrapper state
Amplitude.Mercury.Game.LaunchGameplayHandler+d__3:MoveNext()
19:30:48.957NoneStart loading criticity 'OutGame_0' (criticity value : 0).
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
19:30:49.033NoneThe palette gradient color is half set, please fix it
Amplitude.UI.UIGradient:Get()
19:30:49.959NoneProcessing instruction type 'Amplitude.AI.Desires.ResourceAllocation, Amplitude.AI' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.959NoneProcessing instruction type 'Amplitude.Mercury.AI.AIController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.960NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Army.SpecificMissionInfo, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.960NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ClaimTerritory, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.960NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.IncreaseResourceMaxStocks, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.960NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ObtainPopulation, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.960NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ObtainPopulationForCategoryGains, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.961NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ObtainResource, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.961NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.BribeVillage, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.961NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.BuyoutQueuedConstruction, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.962NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CollectCollectible, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.962NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.EquipHero, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.962NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ExploreDungeon, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.962NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.GoToSettleTerritory, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.962NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.Minor.ArmyMission, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 3 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.962NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.Minor.RebelMission, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.962NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.Minor.TormentedMission, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.962NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.OpenDungeon, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.963NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.RebuildVillage, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.963NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ResearchTechnology, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.963NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ResolveHeroesDraw, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.963NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.SubjugateTile, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.963NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.UseResourceBooster, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.963NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.CostDefinition, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.964NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddEmpireBattleAbility, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.964NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddEmpireExoticDiplomaticAbility, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.964NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddEmpirePermanentFactionTrait, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.964NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddFoodStock, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.964NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddMilitia, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.965NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemoveInfluence, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.965NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemoveMoney, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.965NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemovePopulationFromEmpire, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.965NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemoveResource, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.966NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddRandomResource, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.966NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddSettlementEventStatus, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.966NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyCostModifier, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.966NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyDescriptor, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.966NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyDiplomaticDescriptor, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.966NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyExperienceModifier, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.967NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyLoneWolfOnHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.967NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyMinorRelationCostModifier, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.967NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyMinorRelationDescriptor, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.967NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyNarrativeTag, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.967NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyUnitAbilityOnAllHeroes, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.968NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyUnitAbilityOnHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.968NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DeactivateDistrict, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.969NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DestroyDistrict, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.969NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DiscoverResource, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.969NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DrawHeroes, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.969NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_GiveCourtesan, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.969NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_GiveVision, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.969NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_HealEntity, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.970NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_HideProperties, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.970NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_KillUnitFromArmy, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.970NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_LootEquipment, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.970NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_LootRandomEquipment, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.970NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ProhibitAction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.970NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ProhibitConstructibles, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.971NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_RefillDungeon, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.971NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_SetEmpireCityCenter, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.971NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_TriggerMoodMessage, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.971NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_TriggerNarrativeEvent, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.971NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_TriggerNarrativeEventConsequence, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.972NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockAction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.972NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockConstructible, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.972NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockDistrictImprovementSlot, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.972NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockEmpireAction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.972NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.972NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockProtectorateSlots, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.973NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockTechnology, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.973NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UpgradeAllBridges, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.973NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UpgradeAllRoads, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.973NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UpgradeMilitia, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.973NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrative_AddExperienceToEntity, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.973NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrative_AddHeroPointToHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.974NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrative_RefillMovementToEntity, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.974NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrativeSpawner, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.974NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteDefinition_AmbassyPublicOpinionStateReached, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.974NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteDefinition_CouncilSeatFilled, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.975NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteDefinition_TargetPropertyValue, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.975NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpireActionUsedOnTarget, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.975NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpireBuiltConstructible, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.975NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpireCollectedCollectibles, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.975NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpirePacifiedVillages, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.976NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_RiverConstruction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.976NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_RiverConstructionAt, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.976NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_SettlementBuiltConstructible, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.976NoneProcessing instruction type 'Amplitude.Mercury.Game.CustomFaction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.976NoneProcessing instruction type 'Amplitude.Mercury.Interop.AI.AIEvent, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.977NoneProcessing instruction type 'Amplitude.Mercury.Interop.ArmyInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.977NoneProcessing instruction type 'Amplitude.Mercury.Interop.ArmyReleaseInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.977NoneProcessing instruction type 'Amplitude.Mercury.Interop.BankrupcyStartedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.977NoneProcessing instruction type 'Amplitude.Mercury.Interop.BasketProposition, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.977NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleAftermathInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.977NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleCapturePoint, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.977NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleContenderAftermathInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.977NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleLostNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.978NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleWonNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.978NoneProcessing instruction type 'Amplitude.Mercury.Interop.BridgeInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.978NoneProcessing instruction type 'Amplitude.Mercury.Interop.CameraSequenceAdditionalData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.979NoneProcessing instruction type 'Amplitude.Mercury.Interop.CameraSequenceTileInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.979NoneProcessing instruction type 'Amplitude.Mercury.Interop.CompetitiveDeedInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.979NoneProcessing instruction type 'Amplitude.Mercury.Interop.CoralGenerationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.979NoneProcessing instruction type 'Amplitude.Mercury.Interop.CuriosityCollectedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.979NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticReactionNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 3 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.979NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticTransaction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.979NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticTreatyInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.980NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticWarInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.980NoneProcessing instruction type 'Amplitude.Mercury.Interop.DungeonClearedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.980NoneProcessing instruction type 'Amplitude.Mercury.Interop.EditorOrderOverrideLeader, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.980NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireAchievementStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.980NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireAggregationStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.980NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireSpecialMentionStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.980NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireTurnStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.981NoneProcessing instruction type 'Amplitude.Mercury.Interop.FirstMeetMinorFactionNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.981NoneProcessing instruction type 'Amplitude.Mercury.Interop.ForeignPopulationConsumptionEndedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.981NoneProcessing instruction type 'Amplitude.Mercury.Interop.FortificationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.981NoneProcessing instruction type 'Amplitude.Mercury.Interop.GenericSubjugationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.982NoneProcessing instruction type 'Amplitude.Mercury.Interop.HeroesDrawInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.982NoneProcessing instruction type 'Amplitude.Mercury.Interop.HeroHealedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.982NoneProcessing instruction type 'Amplitude.Mercury.Interop.MoodMessageNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.982NoneProcessing instruction type 'Amplitude.Mercury.Interop.NarrativeEventInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.983NoneProcessing instruction type 'Amplitude.Mercury.Interop.NarrativeEventNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.984NoneProcessing instruction type 'Amplitude.Mercury.Interop.Notification, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.984NoneProcessing instruction type 'Amplitude.Mercury.Interop.ObservatoryEvolutionInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.984NoneProcessing instruction type 'Amplitude.Mercury.Interop.ObservatoryInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.984NoneProcessing instruction type 'Amplitude.Mercury.Interop.PopulationGainNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.984NoneProcessing instruction type 'Amplitude.Mercury.Interop.QuestStartedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.984NoneProcessing instruction type 'Amplitude.Mercury.Interop.ResourceWarSpoils, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.985NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiftClosedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.985NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiftInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.985NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiftTileClosedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.985NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiverInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.985NoneProcessing instruction type 'Amplitude.Mercury.Interop.SiegeInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.986NoneProcessing instruction type 'Amplitude.Mercury.Interop.StatusInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.986NoneProcessing instruction type 'Amplitude.Mercury.Interop.SubjugationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.986NoneProcessing instruction type 'Amplitude.Mercury.Interop.SubjugationRewardInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.986NoneProcessing instruction type 'Amplitude.Mercury.Interop.SurrenderMoneyRetribution, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.986NoneProcessing instruction type 'Amplitude.Mercury.Interop.SurrenderProposition, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.987NoneProcessing instruction type 'Amplitude.Mercury.Interop.UnlockInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.987NoneProcessing instruction type 'Amplitude.Mercury.Interop.VillageInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.987NoneProcessing instruction type 'Amplitude.Mercury.Interop.WarSpoils, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.987NoneProcessing instruction type 'Amplitude.Mercury.Simulation.AcademyAncillary+QuestPerMajorEmpire, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.988NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 4 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.988NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.988NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyBuildBurrowAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 3 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.988NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.989NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndBuildPartnerDenAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.989NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndCreateBattle, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.989NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndInteractWithPOIAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.989NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndPayInvoiceAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.989NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndRiftTeleportAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.990NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndTravelInBurrowAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.990NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndUnloadShipmentAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.990NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyOccupyAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.990NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyRaiseSandRuinAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.991NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyRazeAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.991NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyStripTileAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.991NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmySubjugationAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.991NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyTravelInBurrowAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.991NoneProcessing instruction type 'Amplitude.Mercury.Simulation.AutoResolveBattleContext, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.992NoneProcessing instruction type 'Amplitude.Mercury.Simulation.AvailableMarketplaceHero, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.992NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BaseDiplomaticState, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.993NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Battle+BattleVisionMap, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.993NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BattleContender, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.993NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BattleGroup, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.993NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BattleSkill, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.993NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BurrowRepository, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.994NoneProcessing instruction type 'Amplitude.Mercury.Simulation.CameraSequenceController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.994NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Collectible, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.994NoneProcessing instruction type 'Amplitude.Mercury.Simulation.CompetitiveDeedsManager, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.994NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ConstructionQueue, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.994NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Coral, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.995NoneProcessing instruction type 'Amplitude.Mercury.Simulation.CoralAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.995NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Councilor, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 10 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.995NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Courtesan, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 4 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.995NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.995NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfHistory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.996NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfIndustry, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.996NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfResources, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.996NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfTheTreasury, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.996NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DialogCharacter, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 10 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.997NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticLogEntry, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.997NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticPropositionInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 7 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.997NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticState_Peace, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.997NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticState_War, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.997NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DistrictDefense, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.998NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DungeonSpawnController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.998NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Dweller, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.998NoneProcessing instruction type 'Amplitude.Mercury.Simulation.EmpireActionProject, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.998NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Hero, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 6 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.998NoneProcessing instruction type 'Amplitude.Mercury.Simulation.HeroSkillAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.998NoneProcessing instruction type 'Amplitude.Mercury.Simulation.LesserEmpire, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.999NoneProcessing instruction type 'Amplitude.Mercury.Simulation.MarketplaceAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.999NoneProcessing instruction type 'Amplitude.Mercury.Simulation.MissionaryVisionWard, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.999NoneProcessing instruction type 'Amplitude.Mercury.Simulation.NarrativeEventPool, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.999NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Observatory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:49.999NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ObservatoryController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.000NoneProcessing instruction type 'Amplitude.Mercury.Simulation.OldBattlefield, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.000NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.000NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant_City, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.000NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant_Encounter, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.000NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant_Militia, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.000NoneProcessing instruction type 'Amplitude.Mercury.Simulation.PartnerDen, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.001NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Population, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.001NoneProcessing instruction type 'Amplitude.Mercury.Simulation.PopulationCategory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.001NoneProcessing instruction type 'Amplitude.Mercury.Simulation.PopulationCollection, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.001NoneProcessing instruction type 'Amplitude.Mercury.Simulation.QuestPOI, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.001NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ResourceStockInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.002NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Rift, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 6 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.002NoneProcessing instruction type 'Amplitude.Mercury.Simulation.RiverController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 6 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.002NoneProcessing instruction type 'Amplitude.Mercury.Simulation.RoadAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.002NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SandRuinAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.002NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SandRuinSpawnLocations, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.002NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ScenarioController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.003NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_AddOrRemoveDiplomaticAbility, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.003NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_AddOrRemoveResource, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.003NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatus_Base`1, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.003NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_SwitchFactionLeader, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.003NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_UpgradeAllBridges, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.004NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffectNarrative_AddInvoiceToEntity, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.004NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffectNarrativeSpawner_SpawnCollectible, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.004NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffectNarrativeSpawner_SpawnDungeon, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.004NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisite_CouncilSeatFilled, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.004NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_BattleWonAgainstEmpire, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.005NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_DungeonCleared, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.005NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_EmpireDestroyedVillagesInTerritory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.005NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_EmpireInteractedWithQuestPOI, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.005NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroCollectedCollectible, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.005NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroCollectedTaggedCollectibles, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.005NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroDestroyedArmy, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.006NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroInteractedWithQuestPOI, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.006NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroLevelGained, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.006NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroSkillActivated, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.006NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroWonBattles, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.006NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_MinorFactionProtectorate, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.006NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_MinorPacified, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.007NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_ProposeTreaty, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.007NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_RiverConstructionAt, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.007NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_TerritoryClaimedAt, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.007NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_TerritoryNoRoamingArmy, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.007NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Skill, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.007NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Technology, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.008NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TerritoryPathfindManager, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.008NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TerritoryPathInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.008NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Tile, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 4 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.008NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TormentedAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.009NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TormentedGroup, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.009NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TradeController+ResourceInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.009NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Treaty, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 7 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.009NoneProcessing instruction type 'Amplitude.Mercury.Simulation.UnitAbilityEventManager, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.010NoneProcessing instruction type 'Amplitude.Mercury.Simulation.VisibilityController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.010NoneProcessing instruction type 'Amplitude.Mercury.Simulation.World+WorldGeneratorOutput, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.010NoneProcessing instruction type 'Amplitude.Mercury.Simulation.WorldMarker, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.010NoneProcessing instruction type 'Amplitude.Mercury.Terrain.TerrainSave, Amplitude.Mercury.Terrain' is not a ISerializable implementation anymore; revision 6 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.010NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.010NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.011NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.011NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.011NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.011NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.011NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyMovementHistoryResetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.011NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyMovementHistoryUpdatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.012NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyPositionResetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.012NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyTeleportedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.012NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.012NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleOrderData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.012NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleOrderQueueData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.012NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleReportActionData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.013NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitAttackData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.013NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitGoToData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.013NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitMoveData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.013NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitOpportunityAttackData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.013NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.013NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.013NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.014NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.014NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.014NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.014NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.014NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictGestureData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.014NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictMecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.015NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+FightSequenceCreatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.015NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+FightSequenceStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.015NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+FightSequenceStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.015NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.015NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.015NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.015NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.016NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.016NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.016NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.016NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderGestureData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.016NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderMecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.017NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+MecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.017NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.017NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionMoveWaypointChangedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.018NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionRotationStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.018NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionStateChangeStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.018NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.018NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationInterruptData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.018NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.018NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.019NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.019NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.019NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAttackStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.019NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.019NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnDeathStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.019NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnHiddenData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.020NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnHitStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.020NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnMecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.020NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnMovementStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.020NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.020NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnTurnStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.021NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionDefenseStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.021NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.021NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionMoveTileReachedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.021NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.022NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.022NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.022NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitInteractiveRotationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.022NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitInteractiveStateChangeData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.023NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitOnNeighbourChangedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.023NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPawnsInstantiatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.023NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPawnsUpdatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.023NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerDoRotateToAngleData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.023NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerMovePathData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.023NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerQueuedMoveData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.024NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerToggleData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.033NoneProcessing instruction type 'Amplitude.AI.Desires.ResourceAllocation, Amplitude.AI' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.033NoneProcessing instruction type 'Amplitude.Mercury.AI.AIController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.033NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Army.SpecificMissionInfo, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.034NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ClaimTerritory, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.034NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.IncreaseResourceMaxStocks, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.034NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ObtainPopulation, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.034NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ObtainPopulationForCategoryGains, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.034NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ObtainResource, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.035NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.BribeVillage, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.035NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.BuyoutQueuedConstruction, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.035NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CollectCollectible, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.035NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.EquipHero, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.035NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ExploreDungeon, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.035NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.GoToSettleTerritory, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.036NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.Minor.ArmyMission, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 3 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.036NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.Minor.RebelMission, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.036NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.Minor.TormentedMission, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.036NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.OpenDungeon, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.036NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.RebuildVillage, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.036NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.RecruitHeroMarketplace, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.037NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ResearchTechnology, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.037NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ResolveHeroesDraw, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.037NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.SubjugateTile, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.037NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.UseResourceBooster, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.037NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.CostDefinition, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.038NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddEmpireBattleAbility, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.038NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddEmpireExoticDiplomaticAbility, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.038NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddEmpirePermanentFactionTrait, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.038NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddFoodStock, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.039NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddMilitia, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.039NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemoveInfluence, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.039NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemoveMoney, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.039NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemovePopulationFromEmpire, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.040NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemoveResource, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.040NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddRandomResource, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.040NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddSettlementEventStatus, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.040NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyCostModifier, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.040NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyDescriptor, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.041NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyDiplomaticDescriptor, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.041NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyExperienceModifier, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.041NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyLoneWolfOnHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.041NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyMinorRelationCostModifier, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.042NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyMinorRelationDescriptor, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.042NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyNarrativeTag, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.042NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyUnitAbilityOnAllHeroes, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.042NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyUnitAbilityOnHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.042NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DeactivateDistrict, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.043NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DestroyDistrict, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.043NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DiscoverResource, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.043NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DrawHeroes, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.043NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_GiveCourtesan, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.044NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_GiveVision, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.044NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_HealEntity, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.044NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_HideProperties, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.044NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_KillUnitFromArmy, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.044NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_LootEquipment, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.044NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_LootRandomEquipment, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.045NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ProhibitAction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.045NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ProhibitConstructibles, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.045NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_RefillDungeon, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.045NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_SetEmpireCityCenter, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.045NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_TriggerMoodMessage, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.045NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_TriggerNarrativeEvent, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.045NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_TriggerNarrativeEventConsequence, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.045NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockAction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.045NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockConstructible, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.045NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockDistrictImprovementSlot, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.046NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockEmpireAction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.046NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.046NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockProtectorateSlots, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.046NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockTechnology, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.047NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UpgradeAllBridges, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.047NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UpgradeAllRoads, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.047NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UpgradeMilitia, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.048NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrative_AddExperienceToEntity, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.048NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrative_AddHeroPointToHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.048NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrative_RefillMovementToEntity, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.048NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrativeSpawner, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.048NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteDefinition_AmbassyPublicOpinionStateReached, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.048NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteDefinition_CouncilSeatFilled, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.048NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteDefinition_TargetPropertyValue, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.048NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpireActionUsedOnTarget, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.048NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpireBuiltConstructible, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.048NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpireCollectedCollectibles, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.049NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpirePacifiedVillages, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.049NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_RiverConstruction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.049NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_RiverConstructionAt, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.049NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_SettlementBuiltConstructible, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.049NoneProcessing instruction type 'Amplitude.Mercury.Game.CustomFaction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.051NoneProcessing instruction type 'Amplitude.Mercury.Interop.AI.AIEvent, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.051NoneProcessing instruction type 'Amplitude.Mercury.Interop.ArmyInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.051NoneProcessing instruction type 'Amplitude.Mercury.Interop.ArmyReleaseInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.051NoneProcessing instruction type 'Amplitude.Mercury.Interop.BankrupcyStartedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.051NoneProcessing instruction type 'Amplitude.Mercury.Interop.BasketProposition, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.051NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleAftermathInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.051NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleCapturePoint, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.051NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleContenderAftermathInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.051NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleLostNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.051NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleWonNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.051NoneProcessing instruction type 'Amplitude.Mercury.Interop.BridgeInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.051NoneProcessing instruction type 'Amplitude.Mercury.Interop.CameraSequenceAdditionalData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.051NoneProcessing instruction type 'Amplitude.Mercury.Interop.CameraSequenceTileInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.053NoneProcessing instruction type 'Amplitude.Mercury.Interop.CompetitiveDeedInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.053NoneProcessing instruction type 'Amplitude.Mercury.Interop.CoralGenerationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.053NoneProcessing instruction type 'Amplitude.Mercury.Interop.CuriosityCollectedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.053NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticReactionNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 3 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.053NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticTransaction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.053NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticTreatyInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.054NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticWarInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.054NoneProcessing instruction type 'Amplitude.Mercury.Interop.DungeonClearedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.054NoneProcessing instruction type 'Amplitude.Mercury.Interop.EditorOrderOverrideLeader, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.054NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireAchievementStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.054NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireAggregationStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.054NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireSpecialMentionStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.055NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireTurnStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.055NoneProcessing instruction type 'Amplitude.Mercury.Interop.FirstMeetMinorFactionNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.055NoneProcessing instruction type 'Amplitude.Mercury.Interop.ForeignPopulationConsumptionEndedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.055NoneProcessing instruction type 'Amplitude.Mercury.Interop.FortificationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.055NoneProcessing instruction type 'Amplitude.Mercury.Interop.GenericSubjugationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.056NoneProcessing instruction type 'Amplitude.Mercury.Interop.HeroesDrawInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.056NoneProcessing instruction type 'Amplitude.Mercury.Interop.HeroHealedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.056NoneProcessing instruction type 'Amplitude.Mercury.Interop.MoodMessageNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.056NoneProcessing instruction type 'Amplitude.Mercury.Interop.NarrativeEventInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.056NoneProcessing instruction type 'Amplitude.Mercury.Interop.NarrativeEventNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.056NoneProcessing instruction type 'Amplitude.Mercury.Interop.Notification, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.057NoneProcessing instruction type 'Amplitude.Mercury.Interop.ObservatoryEvolutionInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.057NoneProcessing instruction type 'Amplitude.Mercury.Interop.ObservatoryInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.057NoneProcessing instruction type 'Amplitude.Mercury.Interop.PopulationGainNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.057NoneProcessing instruction type 'Amplitude.Mercury.Interop.QuestStartedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.057NoneProcessing instruction type 'Amplitude.Mercury.Interop.ResourceWarSpoils, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.057NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiftClosedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.057NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiftInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.057NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiftTileClosedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.058NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiverInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.058NoneProcessing instruction type 'Amplitude.Mercury.Interop.SiegeInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.058NoneProcessing instruction type 'Amplitude.Mercury.Interop.StatusInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.058NoneProcessing instruction type 'Amplitude.Mercury.Interop.SubjugationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.058NoneProcessing instruction type 'Amplitude.Mercury.Interop.SubjugationRewardInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.058NoneProcessing instruction type 'Amplitude.Mercury.Interop.SurrenderMoneyRetribution, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.059NoneProcessing instruction type 'Amplitude.Mercury.Interop.SurrenderProposition, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.059NoneProcessing instruction type 'Amplitude.Mercury.Interop.UnlockInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.059NoneProcessing instruction type 'Amplitude.Mercury.Interop.VillageInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.059NoneProcessing instruction type 'Amplitude.Mercury.Interop.WarSpoils, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.059NoneProcessing instruction type 'Amplitude.Mercury.Simulation.AcademyAncillary+QuestPerMajorEmpire, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.060NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 4 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.060NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.060NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyBuildBurrowAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 3 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.060NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.060NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndBuildPartnerDenAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.060NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndCreateBattle, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.061NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndInteractWithPOIAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.061NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndPayInvoiceAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.061NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndRiftTeleportAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.061NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndTravelInBurrowAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.061NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndUnloadShipmentAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.062NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyOccupyAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.062NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyRaiseSandRuinAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.062NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyRazeAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.062NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyStripTileAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.062NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmySubjugationAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.062NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyTravelInBurrowAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.063NoneProcessing instruction type 'Amplitude.Mercury.Simulation.AutoResolveBattleContext, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.063NoneProcessing instruction type 'Amplitude.Mercury.Simulation.AvailableMarketplaceHero, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.063NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BaseDiplomaticState, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.063NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Battle+BattleVisionMap, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.063NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BattleContender, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.063NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BattleGroup, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.064NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BattleSkill, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.064NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BurrowRepository, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.064NoneProcessing instruction type 'Amplitude.Mercury.Simulation.CameraSequenceController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.064NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Collectible, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.064NoneProcessing instruction type 'Amplitude.Mercury.Simulation.CompetitiveDeedsManager, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.064NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ConstructionQueue, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.065NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Coral, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.065NoneProcessing instruction type 'Amplitude.Mercury.Simulation.CoralAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.065NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Councilor, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 10 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.065NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Courtesan, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 4 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.065NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.065NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfHistory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.066NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfIndustry, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.066NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfResources, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.066NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfTheTreasury, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.066NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DialogCharacter, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 10 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.067NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticLogEntry, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.067NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticPropositionInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 7 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.067NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticState_Peace, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.067NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticState_War, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.067NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DistrictDefense, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.067NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DungeonSpawnController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.068NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Dweller, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.068NoneProcessing instruction type 'Amplitude.Mercury.Simulation.EmpireActionProject, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.068NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Hero, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 6 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.068NoneProcessing instruction type 'Amplitude.Mercury.Simulation.HeroSkillAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.068NoneProcessing instruction type 'Amplitude.Mercury.Simulation.LesserEmpire, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.069NoneProcessing instruction type 'Amplitude.Mercury.Simulation.MarketplaceAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.069NoneProcessing instruction type 'Amplitude.Mercury.Simulation.MissionaryVisionWard, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.069NoneProcessing instruction type 'Amplitude.Mercury.Simulation.NarrativeEventPool, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.069NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Observatory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.069NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ObservatoryController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.069NoneProcessing instruction type 'Amplitude.Mercury.Simulation.OldBattlefield, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.070NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.070NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant_City, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.070NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant_Encounter, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.070NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant_Militia, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.070NoneProcessing instruction type 'Amplitude.Mercury.Simulation.PartnerDen, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.071NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Population, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.071NoneProcessing instruction type 'Amplitude.Mercury.Simulation.PopulationCategory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.071NoneProcessing instruction type 'Amplitude.Mercury.Simulation.PopulationCollection, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.071NoneProcessing instruction type 'Amplitude.Mercury.Simulation.QuestPOI, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.071NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ResourceStockInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.072NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Rift, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 6 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.072NoneProcessing instruction type 'Amplitude.Mercury.Simulation.RiverController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 6 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.072NoneProcessing instruction type 'Amplitude.Mercury.Simulation.RoadAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.073NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SandRuinAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.073NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SandRuinSpawnLocations, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.073NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ScenarioController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.073NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_AddOrRemoveDiplomaticAbility, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.073NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_AddOrRemoveResource, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.074NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatus_Base`1, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.074NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_SwitchFactionLeader, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.074NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_UpgradeAllBridges, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.074NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffectNarrative_AddInvoiceToEntity, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.074NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffectNarrativeSpawner_SpawnCollectible, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.075NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffectNarrativeSpawner_SpawnDungeon, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.075NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisite_CouncilSeatFilled, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.075NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_BattleWonAgainstEmpire, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.075NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_DungeonCleared, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.076NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_EmpireDestroyedVillagesInTerritory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.076NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_EmpireInteractedWithQuestPOI, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.076NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroCollectedCollectible, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.076NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroCollectedTaggedCollectibles, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.076NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroDestroyedArmy, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.076NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroInteractedWithQuestPOI, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.077NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroLevelGained, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.077NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroSkillActivated, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.077NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroWonBattles, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.077NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_MinorFactionProtectorate, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.077NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_MinorPacified, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.077NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_ProposeTreaty, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.078NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_RiverConstructionAt, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.078NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_TerritoryClaimedAt, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.078NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_TerritoryNoRoamingArmy, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.078NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Skill, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.078NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Technology, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.078NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TerritoryPathfindManager, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.079NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TerritoryPathInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.079NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Tile, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 4 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.079NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TormentedAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.079NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TormentedGroup, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.080NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TradeController+ResourceInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.080NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Treaty, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 7 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.080NoneProcessing instruction type 'Amplitude.Mercury.Simulation.UnitAbilityEventManager, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.080NoneProcessing instruction type 'Amplitude.Mercury.Simulation.VisibilityController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.080NoneProcessing instruction type 'Amplitude.Mercury.Simulation.World+WorldGeneratorOutput, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.080NoneProcessing instruction type 'Amplitude.Mercury.Simulation.WorldMarker, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.080NoneProcessing instruction type 'Amplitude.Mercury.Terrain.TerrainSave, Amplitude.Mercury.Terrain' is not a ISerializable implementation anymore; revision 6 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.080NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.080NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.081NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.081NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.081NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.081NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.081NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyMovementHistoryResetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.081NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyMovementHistoryUpdatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.082NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyPositionResetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.082NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyTeleportedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.082NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.083NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleOrderData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.083NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleOrderQueueData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.083NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleReportActionData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.083NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitAttackData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.083NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitGoToData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.083NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitMoveData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.083NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitOpportunityAttackData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.083NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.083NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.084NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.084NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.084NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.084NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.084NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.085NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictGestureData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.085NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictMecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.085NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+FightSequenceCreatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.085NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+FightSequenceStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.085NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+FightSequenceStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.086NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.086NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.086NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.086NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.086NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.086NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.086NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.086NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderGestureData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.087NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderMecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.087NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+MecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.087NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.087NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionMoveWaypointChangedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.087NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionRotationStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.088NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionStateChangeStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.088NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.088NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationInterruptData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.088NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.088NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.089NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.089NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.089NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAttackStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.089NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.089NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnDeathStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.089NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnHiddenData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.090NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnHitStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.090NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnMecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.090NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnMovementStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.090NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.090NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnTurnStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.091NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionDefenseStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.091NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.091NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionMoveTileReachedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.091NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.091NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.091NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.092NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitInteractiveRotationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.092NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitInteractiveStateChangeData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.092NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitOnNeighbourChangedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.092NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPawnsInstantiatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.092NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPawnsUpdatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.092NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerDoRotateToAngleData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.093NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerMovePathData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.093NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerQueuedMoveData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.093NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerToggleData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.103NoneProcessing instruction type 'Amplitude.AI.Desires.ResourceAllocation, Amplitude.AI' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.103NoneProcessing instruction type 'Amplitude.Mercury.AI.AIController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.103NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Army.SpecificMissionInfo, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.103NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ClaimTerritory, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.103NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.IncreaseResourceMaxStocks, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.104NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ObtainPopulation, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.104NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ObtainPopulationForCategoryGains, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.105NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ObtainResource, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.105NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.BribeVillage, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.105NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.BuyoutQueuedConstruction, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.105NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CollectCollectible, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.105NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.EquipHero, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.105NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ExploreDungeon, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.105NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.GoToSettleTerritory, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.105NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.Minor.ArmyMission, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 3 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.105NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.Minor.RebelMission, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.106NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.Minor.TormentedMission, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.106NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.OpenDungeon, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.106NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.RebuildVillage, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.106NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ResearchTechnology, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.106NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ResolveHeroesDraw, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.106NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.SubjugateTile, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.107NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.UseResourceBooster, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.107NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.CostDefinition, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.107NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddEmpireBattleAbility, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.107NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddEmpireExoticDiplomaticAbility, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.107NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddEmpirePermanentFactionTrait, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.108NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddFoodStock, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.108NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddMilitia, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.108NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemoveInfluence, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.108NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemoveMoney, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.108NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemovePopulationFromEmpire, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.108NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemoveResource, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.109NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddRandomResource, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.109NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddSettlementEventStatus, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.109NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyCostModifier, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.109NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyDescriptor, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.109NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyDiplomaticDescriptor, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.110NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyExperienceModifier, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.110NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyLoneWolfOnHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.110NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyMinorRelationCostModifier, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.110NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyMinorRelationDescriptor, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.110NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyNarrativeTag, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.110NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyUnitAbilityOnAllHeroes, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.111NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyUnitAbilityOnHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.111NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DeactivateDistrict, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.111NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DestroyDistrict, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.111NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DiscoverResource, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.111NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DrawHeroes, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.111NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_GiveCourtesan, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.112NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_GiveVision, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.112NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_HealEntity, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.112NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_HideProperties, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.112NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_KillUnitFromArmy, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.112NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_LootEquipment, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.112NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_LootRandomEquipment, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.113NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ProhibitAction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.113NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ProhibitConstructibles, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.113NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_RefillDungeon, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.113NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_SetEmpireCityCenter, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.113NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_TriggerMoodMessage, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.113NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_TriggerNarrativeEvent, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.114NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_TriggerNarrativeEventConsequence, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.114NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockAction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.114NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockConstructible, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.114NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockDistrictImprovementSlot, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.114NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockEmpireAction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.114NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.115NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockProtectorateSlots, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.115NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockTechnology, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.115NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UpgradeAllBridges, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.115NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UpgradeAllRoads, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.115NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UpgradeMilitia, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.115NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrative_AddExperienceToEntity, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.116NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrative_AddHeroPointToHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.116NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrative_RefillMovementToEntity, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.116NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrativeSpawner, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.116NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteDefinition_AmbassyPublicOpinionStateReached, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.116NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteDefinition_CouncilSeatFilled, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.117NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteDefinition_TargetPropertyValue, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.117NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpireActionUsedOnTarget, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.117NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpireBuiltConstructible, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.117NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpireCollectedCollectibles, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.117NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpirePacifiedVillages, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.118NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_RiverConstruction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.118NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_RiverConstructionAt, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.118NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_SettlementBuiltConstructible, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.118NoneProcessing instruction type 'Amplitude.Mercury.Game.CustomFaction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.118NoneProcessing instruction type 'Amplitude.Mercury.Interop.AI.AIEvent, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.118NoneProcessing instruction type 'Amplitude.Mercury.Interop.ArmyInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.119NoneProcessing instruction type 'Amplitude.Mercury.Interop.ArmyReleaseInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.119NoneProcessing instruction type 'Amplitude.Mercury.Interop.BankrupcyStartedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.119NoneProcessing instruction type 'Amplitude.Mercury.Interop.BasketProposition, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.119NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleAftermathInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.119NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleCapturePoint, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.120NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleContenderAftermathInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.120NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleLostNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.120NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleWonNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.120NoneProcessing instruction type 'Amplitude.Mercury.Interop.BridgeInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.120NoneProcessing instruction type 'Amplitude.Mercury.Interop.CameraSequenceAdditionalData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.120NoneProcessing instruction type 'Amplitude.Mercury.Interop.CameraSequenceTileInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.121NoneProcessing instruction type 'Amplitude.Mercury.Interop.CompetitiveDeedInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.121NoneProcessing instruction type 'Amplitude.Mercury.Interop.CoralGenerationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.121NoneProcessing instruction type 'Amplitude.Mercury.Interop.CuriosityCollectedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.121NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticReactionNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 3 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.121NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticTransaction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.121NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticTreatyInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.122NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticWarInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.122NoneProcessing instruction type 'Amplitude.Mercury.Interop.DungeonClearedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.122NoneProcessing instruction type 'Amplitude.Mercury.Interop.EditorOrderOverrideLeader, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.122NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireAchievementStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.122NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireAggregationStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.122NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireSpecialMentionStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.123NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireTurnStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.123NoneProcessing instruction type 'Amplitude.Mercury.Interop.FirstMeetMinorFactionNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.123NoneProcessing instruction type 'Amplitude.Mercury.Interop.ForeignPopulationConsumptionEndedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.123NoneProcessing instruction type 'Amplitude.Mercury.Interop.FortificationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.123NoneProcessing instruction type 'Amplitude.Mercury.Interop.GenericSubjugationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.124NoneProcessing instruction type 'Amplitude.Mercury.Interop.HeroesDrawInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.125NoneProcessing instruction type 'Amplitude.Mercury.Interop.HeroHealedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.125NoneProcessing instruction type 'Amplitude.Mercury.Interop.MoodMessageNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.125NoneProcessing instruction type 'Amplitude.Mercury.Interop.NarrativeEventInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.125NoneProcessing instruction type 'Amplitude.Mercury.Interop.NarrativeEventNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.125NoneProcessing instruction type 'Amplitude.Mercury.Interop.Notification, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.126NoneProcessing instruction type 'Amplitude.Mercury.Interop.ObservatoryEvolutionInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.126NoneProcessing instruction type 'Amplitude.Mercury.Interop.ObservatoryInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.126NoneProcessing instruction type 'Amplitude.Mercury.Interop.PopulationGainNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.126NoneProcessing instruction type 'Amplitude.Mercury.Interop.QuestStartedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.127NoneProcessing instruction type 'Amplitude.Mercury.Interop.ResourceWarSpoils, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.127NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiftClosedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.127NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiftInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.127NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiftTileClosedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.127NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiverInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.127NoneProcessing instruction type 'Amplitude.Mercury.Interop.SiegeInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.128NoneProcessing instruction type 'Amplitude.Mercury.Interop.StatusInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.128NoneProcessing instruction type 'Amplitude.Mercury.Interop.SubjugationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.128NoneProcessing instruction type 'Amplitude.Mercury.Interop.SubjugationRewardInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.128NoneProcessing instruction type 'Amplitude.Mercury.Interop.SurrenderMoneyRetribution, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.129NoneProcessing instruction type 'Amplitude.Mercury.Interop.SurrenderProposition, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.129NoneProcessing instruction type 'Amplitude.Mercury.Interop.UnlockInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.129NoneProcessing instruction type 'Amplitude.Mercury.Interop.VillageInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.129NoneProcessing instruction type 'Amplitude.Mercury.Interop.WarSpoils, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.130NoneProcessing instruction type 'Amplitude.Mercury.Simulation.AcademyAncillary+QuestPerMajorEmpire, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.130NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 4 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.130NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.130NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyBuildBurrowAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 3 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.131NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.131NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndBuildPartnerDenAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.131NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndCreateBattle, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.131NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndInteractWithPOIAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.131NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndPayInvoiceAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.131NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndRiftTeleportAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.132NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndTravelInBurrowAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.132NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndUnloadShipmentAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.132NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyOccupyAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.132NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyRaiseSandRuinAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.132NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyRazeAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.132NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyStripTileAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.133NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmySubjugationAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.133NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyTravelInBurrowAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.133NoneProcessing instruction type 'Amplitude.Mercury.Simulation.AutoResolveBattleContext, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.133NoneProcessing instruction type 'Amplitude.Mercury.Simulation.AvailableMarketplaceHero, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.133NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BaseDiplomaticState, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.133NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Battle+BattleVisionMap, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.134NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BattleContender, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.134NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BattleGroup, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.134NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BattleSkill, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.134NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BurrowRepository, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.134NoneProcessing instruction type 'Amplitude.Mercury.Simulation.CameraSequenceController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.134NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Collectible, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.135NoneProcessing instruction type 'Amplitude.Mercury.Simulation.CompetitiveDeedsManager, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.135NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ConstructionQueue, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.135NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Coral, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.136NoneProcessing instruction type 'Amplitude.Mercury.Simulation.CoralAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.136NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Councilor, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 10 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.136NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Courtesan, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 4 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.136NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.136NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfHistory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.136NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfIndustry, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.137NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfResources, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.137NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfTheTreasury, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.137NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DialogCharacter, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 10 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.137NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticLogEntry, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.137NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticPropositionInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 7 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.137NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticState_Peace, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.137NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticState_War, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.138NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DistrictDefense, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.138NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DungeonSpawnController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.138NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Dweller, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.138NoneProcessing instruction type 'Amplitude.Mercury.Simulation.EmpireActionProject, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.138NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Hero, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 6 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.138NoneProcessing instruction type 'Amplitude.Mercury.Simulation.HeroSkillAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.139NoneProcessing instruction type 'Amplitude.Mercury.Simulation.LesserEmpire, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.139NoneProcessing instruction type 'Amplitude.Mercury.Simulation.MarketplaceAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.139NoneProcessing instruction type 'Amplitude.Mercury.Simulation.MissionaryVisionWard, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.139NoneProcessing instruction type 'Amplitude.Mercury.Simulation.NarrativeEventPool, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.139NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Observatory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.140NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ObservatoryController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.140NoneProcessing instruction type 'Amplitude.Mercury.Simulation.OldBattlefield, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.140NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.140NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant_City, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.140NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant_Encounter, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.140NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant_Militia, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.141NoneProcessing instruction type 'Amplitude.Mercury.Simulation.PartnerDen, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.141NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Population, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.141NoneProcessing instruction type 'Amplitude.Mercury.Simulation.PopulationCategory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.141NoneProcessing instruction type 'Amplitude.Mercury.Simulation.PopulationCollection, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.142NoneProcessing instruction type 'Amplitude.Mercury.Simulation.QuestPOI, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.142NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ResourceStockInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.142NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Rift, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 6 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.142NoneProcessing instruction type 'Amplitude.Mercury.Simulation.RiverController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 6 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.142NoneProcessing instruction type 'Amplitude.Mercury.Simulation.RoadAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.142NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SandRuinAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.143NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SandRuinSpawnLocations, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.143NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ScenarioController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.143NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_AddOrRemoveDiplomaticAbility, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.143NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_AddOrRemoveResource, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.143NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatus_Base`1, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.144NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_SwitchFactionLeader, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.144NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_UpgradeAllBridges, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.144NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffectNarrative_AddInvoiceToEntity, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.144NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffectNarrativeSpawner_SpawnCollectible, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.144NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffectNarrativeSpawner_SpawnDungeon, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.145NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisite_CouncilSeatFilled, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.145NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_BattleWonAgainstEmpire, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.145NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_DungeonCleared, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.145NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_EmpireDestroyedVillagesInTerritory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.146NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_EmpireInteractedWithQuestPOI, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.146NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroCollectedCollectible, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.146NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroCollectedTaggedCollectibles, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.146NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroDestroyedArmy, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.146NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroInteractedWithQuestPOI, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.146NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroLevelGained, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.147NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroSkillActivated, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.147NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroWonBattles, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.147NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_MinorFactionProtectorate, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.147NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_MinorPacified, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.147NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_ProposeTreaty, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.148NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_RiverConstructionAt, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.148NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_TerritoryClaimedAt, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.148NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_TerritoryNoRoamingArmy, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.148NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Skill, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.148NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Technology, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.148NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TerritoryPathfindManager, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.149NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TerritoryPathInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.149NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Tile, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 4 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.149NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TormentedAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.149NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TormentedGroup, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.149NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TradeController+ResourceInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.150NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Treaty, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 7 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.150NoneProcessing instruction type 'Amplitude.Mercury.Simulation.UnitAbilityEventManager, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.150NoneProcessing instruction type 'Amplitude.Mercury.Simulation.VisibilityController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.150NoneProcessing instruction type 'Amplitude.Mercury.Simulation.World+WorldGeneratorOutput, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.150NoneProcessing instruction type 'Amplitude.Mercury.Simulation.WorldMarker, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.150NoneProcessing instruction type 'Amplitude.Mercury.Terrain.TerrainSave, Amplitude.Mercury.Terrain' is not a ISerializable implementation anymore; revision 6 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.151NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.151NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.151NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.151NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.151NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.152NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.152NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyMovementHistoryResetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.152NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyMovementHistoryUpdatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.152NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyPositionResetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.152NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyTeleportedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.152NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.153NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleOrderData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.153NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleOrderQueueData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.153NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleReportActionData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.153NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitAttackData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.153NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitGoToData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.153NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitMoveData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.154NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitOpportunityAttackData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.154NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.154NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.154NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.154NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.154NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.155NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.155NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.155NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictGestureData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.155NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictMecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.155NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+FightSequenceCreatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.155NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+FightSequenceStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.156NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+FightSequenceStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.156NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.156NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.156NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.156NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.156NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.157NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.157NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.157NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderGestureData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.157NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderMecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.157NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+MecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.157NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.157NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionMoveWaypointChangedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.157NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionRotationStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.158NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionStateChangeStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.158NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.158NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationInterruptData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.158NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.158NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.158NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.159NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.159NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAttackStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.159NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.159NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnDeathStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.159NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnHiddenData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.159NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnHitStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.160NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnMecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.160NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnMovementStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.160NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.160NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnTurnStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.160NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionDefenseStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.160NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.161NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionMoveTileReachedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.161NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.161NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.161NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.161NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitInteractiveRotationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.161NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitInteractiveStateChangeData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.162NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitOnNeighbourChangedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.162NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPawnsInstantiatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.162NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPawnsUpdatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.162NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerDoRotateToAngleData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.162NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerMovePathData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.162NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerQueuedMoveData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.163NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerToggleData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.191NoneProcessing instruction type 'Amplitude.AI.Desires.ResourceAllocation, Amplitude.AI' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.191NoneProcessing instruction type 'Amplitude.Mercury.AI.AIController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.191NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Army.SpecificMissionInfo, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.191NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ClaimTerritory, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.191NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.IncreaseResourceMaxStocks, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.191NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ObtainPopulation, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.191NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ObtainPopulationForCategoryGains, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.192NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ObtainResource, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.193NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.BribeVillage, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.193NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.BuyoutQueuedConstruction, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.193NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CollectCollectible, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.193NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.EquipHero, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.193NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ExploreDungeon, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.193NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.GoToSettleTerritory, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.193NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.Minor.ArmyMission, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 3 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.193NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.Minor.RebelMission, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.193NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.Minor.TormentedMission, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.193NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.OpenDungeon, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.193NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.RebuildVillage, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.194NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ResearchTechnology, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.194NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ResolveHeroesDraw, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.194NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.SubjugateTile, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.195NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.UseResourceBooster, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.195NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.CostDefinition, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.195NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddEmpireBattleAbility, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.195NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddEmpireExoticDiplomaticAbility, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.195NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddEmpirePermanentFactionTrait, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.196NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddFoodStock, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.196NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddMilitia, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.196NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemoveInfluence, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.196NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemoveMoney, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.196NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemovePopulationFromEmpire, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.196NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemoveResource, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.197NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddRandomResource, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.197NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddSettlementEventStatus, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.197NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyCostModifier, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.197NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyDescriptor, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.197NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyDiplomaticDescriptor, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.197NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyExperienceModifier, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.197NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyLoneWolfOnHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.197NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyMinorRelationCostModifier, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.198NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyMinorRelationDescriptor, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.198NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyNarrativeTag, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.198NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyUnitAbilityOnAllHeroes, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.198NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyUnitAbilityOnHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.198NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DeactivateDistrict, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.198NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DestroyDistrict, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.199NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DiscoverResource, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.199NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DrawHeroes, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.199NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_GiveCourtesan, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.200NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_GiveVision, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.200NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_HealEntity, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.200NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_HideProperties, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.200NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_KillUnitFromArmy, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.200NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_LootEquipment, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.200NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_LootRandomEquipment, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.201NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ProhibitAction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.201NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ProhibitConstructibles, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.201NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_RefillDungeon, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.201NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_SetEmpireCityCenter, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.201NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_TriggerMoodMessage, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.202NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_TriggerNarrativeEvent, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.202NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_TriggerNarrativeEventConsequence, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.202NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockAction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.202NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockConstructible, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.203NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockDistrictImprovementSlot, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.203NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockEmpireAction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.203NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.203NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockProtectorateSlots, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.203NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockTechnology, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.203NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UpgradeAllBridges, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.203NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UpgradeAllRoads, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.204NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UpgradeMilitia, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.204NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrative_AddExperienceToEntity, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.204NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrative_AddHeroPointToHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.205NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrative_RefillMovementToEntity, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.205NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrativeSpawner, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.205NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteDefinition_AmbassyPublicOpinionStateReached, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.205NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteDefinition_CouncilSeatFilled, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.205NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteDefinition_TargetPropertyValue, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.206NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpireActionUsedOnTarget, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.206NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpireBuiltConstructible, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.206NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpireCollectedCollectibles, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.206NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpirePacifiedVillages, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.206NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_RiverConstruction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.207NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_RiverConstructionAt, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.207NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_SettlementBuiltConstructible, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.207NoneProcessing instruction type 'Amplitude.Mercury.Game.CustomFaction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.207NoneProcessing instruction type 'Amplitude.Mercury.Interop.AI.AIEvent, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.207NoneProcessing instruction type 'Amplitude.Mercury.Interop.ArmyInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.207NoneProcessing instruction type 'Amplitude.Mercury.Interop.ArmyReleaseInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.207NoneProcessing instruction type 'Amplitude.Mercury.Interop.BankrupcyStartedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.208NoneProcessing instruction type 'Amplitude.Mercury.Interop.BasketProposition, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.208NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleAftermathInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.208NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleCapturePoint, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.208NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleContenderAftermathInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.209NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleLostNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.209NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleWonNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.209NoneProcessing instruction type 'Amplitude.Mercury.Interop.BridgeInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.209NoneProcessing instruction type 'Amplitude.Mercury.Interop.CameraSequenceAdditionalData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.210NoneProcessing instruction type 'Amplitude.Mercury.Interop.CameraSequenceTileInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.210NoneProcessing instruction type 'Amplitude.Mercury.Interop.CompetitiveDeedInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.210NoneProcessing instruction type 'Amplitude.Mercury.Interop.CoralGenerationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.210NoneProcessing instruction type 'Amplitude.Mercury.Interop.CuriosityCollectedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.211NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticReactionNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 3 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.211NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticTransaction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.211NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticTreatyInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.211NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticWarInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.212NoneProcessing instruction type 'Amplitude.Mercury.Interop.DungeonClearedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.212NoneProcessing instruction type 'Amplitude.Mercury.Interop.EditorOrderOverrideLeader, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.212NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireAchievementStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.212NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireAggregationStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.212NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireSpecialMentionStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.213NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireTurnStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.213NoneProcessing instruction type 'Amplitude.Mercury.Interop.FirstMeetMinorFactionNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.213NoneProcessing instruction type 'Amplitude.Mercury.Interop.ForeignPopulationConsumptionEndedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.213NoneProcessing instruction type 'Amplitude.Mercury.Interop.FortificationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.213NoneProcessing instruction type 'Amplitude.Mercury.Interop.GenericSubjugationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.213NoneProcessing instruction type 'Amplitude.Mercury.Interop.HeroesDrawInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.214NoneProcessing instruction type 'Amplitude.Mercury.Interop.HeroHealedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.214NoneProcessing instruction type 'Amplitude.Mercury.Interop.MoodMessageNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.214NoneProcessing instruction type 'Amplitude.Mercury.Interop.NarrativeEventInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.214NoneProcessing instruction type 'Amplitude.Mercury.Interop.NarrativeEventNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.214NoneProcessing instruction type 'Amplitude.Mercury.Interop.Notification, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.214NoneProcessing instruction type 'Amplitude.Mercury.Interop.ObservatoryEvolutionInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.215NoneProcessing instruction type 'Amplitude.Mercury.Interop.ObservatoryInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.215NoneProcessing instruction type 'Amplitude.Mercury.Interop.PopulationGainNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.215NoneProcessing instruction type 'Amplitude.Mercury.Interop.QuestStartedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.215NoneProcessing instruction type 'Amplitude.Mercury.Interop.ResourceWarSpoils, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.216NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiftClosedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.216NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiftInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.216NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiftTileClosedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.216NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiverInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.216NoneProcessing instruction type 'Amplitude.Mercury.Interop.SiegeInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.216NoneProcessing instruction type 'Amplitude.Mercury.Interop.StatusInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.217NoneProcessing instruction type 'Amplitude.Mercury.Interop.SubjugationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.217NoneProcessing instruction type 'Amplitude.Mercury.Interop.SubjugationRewardInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.217NoneProcessing instruction type 'Amplitude.Mercury.Interop.SurrenderMoneyRetribution, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.217NoneProcessing instruction type 'Amplitude.Mercury.Interop.SurrenderProposition, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.217NoneProcessing instruction type 'Amplitude.Mercury.Interop.UnlockInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.217NoneProcessing instruction type 'Amplitude.Mercury.Interop.VillageInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.218NoneProcessing instruction type 'Amplitude.Mercury.Interop.WarSpoils, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.218NoneProcessing instruction type 'Amplitude.Mercury.Simulation.AcademyAncillary+QuestPerMajorEmpire, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.218NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 4 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.218NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.218NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyBuildBurrowAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 3 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.219NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.219NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndBuildPartnerDenAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.219NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndCreateBattle, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.219NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndInteractWithPOIAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.219NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndPayInvoiceAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.219NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndRiftTeleportAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.221NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndTravelInBurrowAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.221NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndUnloadShipmentAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.221NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyOccupyAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.221NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyRaiseSandRuinAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.221NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyRazeAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.221NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyStripTileAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.221NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmySubjugationAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.221NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyTravelInBurrowAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.221NoneProcessing instruction type 'Amplitude.Mercury.Simulation.AutoResolveBattleContext, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.221NoneProcessing instruction type 'Amplitude.Mercury.Simulation.AvailableMarketplaceHero, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.221NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BaseDiplomaticState, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.222NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Battle+BattleVisionMap, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.222NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BattleContender, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.222NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BattleGroup, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.222NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BattleSkill, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.222NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BurrowRepository, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.223NoneProcessing instruction type 'Amplitude.Mercury.Simulation.CameraSequenceController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.223NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Collectible, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.223NoneProcessing instruction type 'Amplitude.Mercury.Simulation.CompetitiveDeedsManager, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.224NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ConstructionQueue, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.224NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Coral, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.224NoneProcessing instruction type 'Amplitude.Mercury.Simulation.CoralAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.224NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Councilor, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 10 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.225NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Courtesan, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 4 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.225NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.225NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfHistory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.225NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfIndustry, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.225NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfResources, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.225NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfTheTreasury, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.226NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DialogCharacter, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 10 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.226NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticLogEntry, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.226NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticPropositionInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 7 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.226NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticState_Peace, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.226NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticState_War, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.226NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DistrictDefense, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.226NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DungeonSpawnController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.227NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Dweller, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.227NoneProcessing instruction type 'Amplitude.Mercury.Simulation.EmpireActionProject, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.227NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Hero, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 6 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.227NoneProcessing instruction type 'Amplitude.Mercury.Simulation.HeroSkillAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.227NoneProcessing instruction type 'Amplitude.Mercury.Simulation.LesserEmpire, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.227NoneProcessing instruction type 'Amplitude.Mercury.Simulation.MarketplaceAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.227NoneProcessing instruction type 'Amplitude.Mercury.Simulation.MissionaryVisionWard, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.228NoneProcessing instruction type 'Amplitude.Mercury.Simulation.NarrativeEventPool, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.228NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Observatory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.228NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ObservatoryController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.228NoneProcessing instruction type 'Amplitude.Mercury.Simulation.OldBattlefield, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.228NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.228NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant_City, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.229NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant_Encounter, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.229NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant_Militia, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.229NoneProcessing instruction type 'Amplitude.Mercury.Simulation.PartnerDen, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.229NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Population, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.229NoneProcessing instruction type 'Amplitude.Mercury.Simulation.PopulationCategory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.229NoneProcessing instruction type 'Amplitude.Mercury.Simulation.PopulationCollection, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.230NoneProcessing instruction type 'Amplitude.Mercury.Simulation.QuestPOI, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.230NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ResourceStockInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.230NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Rift, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 6 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.230NoneProcessing instruction type 'Amplitude.Mercury.Simulation.RiverController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 6 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.232NoneProcessing instruction type 'Amplitude.Mercury.Simulation.RoadAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.232NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SandRuinAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.232NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SandRuinSpawnLocations, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.232NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ScenarioController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.232NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_AddOrRemoveDiplomaticAbility, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.233NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_AddOrRemoveResource, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.233NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatus_Base`1, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.233NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_SwitchFactionLeader, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.233NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_UpgradeAllBridges, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.234NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffectNarrative_AddInvoiceToEntity, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.234NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffectNarrativeSpawner_SpawnCollectible, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.234NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffectNarrativeSpawner_SpawnDungeon, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.234NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisite_CouncilSeatFilled, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.235NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_BattleWonAgainstEmpire, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.235NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_DungeonCleared, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.235NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_EmpireDestroyedVillagesInTerritory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.235NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_EmpireInteractedWithQuestPOI, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.235NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroCollectedCollectible, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.235NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroCollectedTaggedCollectibles, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.236NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroDestroyedArmy, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.236NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroInteractedWithQuestPOI, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.236NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroLevelGained, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.236NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroSkillActivated, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.236NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroWonBattles, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.236NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_MinorFactionProtectorate, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.237NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_MinorPacified, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.237NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_ProposeTreaty, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.237NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_RiverConstructionAt, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.237NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_TerritoryClaimedAt, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.237NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_TerritoryNoRoamingArmy, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.237NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Skill, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.238NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Technology, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.238NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TerritoryPathfindManager, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.238NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TerritoryPathInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.238NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Tile, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 4 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.238NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TormentedAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.239NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TormentedGroup, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.239NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TradeController+ResourceInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.239NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Treaty, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 7 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.239NoneProcessing instruction type 'Amplitude.Mercury.Simulation.UnitAbilityEventManager, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.239NoneProcessing instruction type 'Amplitude.Mercury.Simulation.VisibilityController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.239NoneProcessing instruction type 'Amplitude.Mercury.Simulation.World+WorldGeneratorOutput, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.240NoneProcessing instruction type 'Amplitude.Mercury.Simulation.WorldMarker, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.240NoneProcessing instruction type 'Amplitude.Mercury.Terrain.TerrainSave, Amplitude.Mercury.Terrain' is not a ISerializable implementation anymore; revision 6 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.240NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.240NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.240NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.241NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.241NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.241NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.241NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyMovementHistoryResetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.241NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyMovementHistoryUpdatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.241NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyPositionResetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.242NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyTeleportedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.242NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.242NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleOrderData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.242NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleOrderQueueData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.242NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleReportActionData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.242NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitAttackData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.243NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitGoToData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.243NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitMoveData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.243NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitOpportunityAttackData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.243NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.243NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.243NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.243NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.244NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.244NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.244NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.244NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictGestureData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.244NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictMecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.244NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+FightSequenceCreatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.245NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+FightSequenceStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.245NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+FightSequenceStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.245NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.245NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.245NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.246NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.246NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.247NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.247NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.247NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderGestureData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.247NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderMecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.247NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+MecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.247NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.247NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionMoveWaypointChangedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.247NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionRotationStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.248NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionStateChangeStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.248NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.248NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationInterruptData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.248NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.249NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.249NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.249NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.249NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAttackStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.250NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.250NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnDeathStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.250NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnHiddenData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.250NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnHitStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.251NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnMecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.251NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnMovementStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.251NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.251NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnTurnStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.252NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionDefenseStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.252NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.252NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionMoveTileReachedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.253NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.253NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.253NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.253NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitInteractiveRotationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.254NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitInteractiveStateChangeData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.254NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitOnNeighbourChangedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.254NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPawnsInstantiatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.254NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPawnsUpdatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.254NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerDoRotateToAngleData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.254NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerMovePathData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.255NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerQueuedMoveData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.255NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerToggleData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.274NoneProcessing instruction type 'Amplitude.AI.Desires.ResourceAllocation, Amplitude.AI' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.274NoneProcessing instruction type 'Amplitude.Mercury.AI.AIController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.274NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Army.SpecificMissionInfo, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.275NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ClaimTerritory, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.275NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.IncreaseResourceMaxStocks, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.275NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ObtainPopulation, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.275NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ObtainPopulationForCategoryGains, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.275NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ObtainResource, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.276NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.BribeVillage, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.276NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.BuyoutQueuedConstruction, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.276NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CollectCollectible, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.277NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.EquipHero, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.277NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ExploreDungeon, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.277NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.GoToSettleTerritory, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.277NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.Minor.ArmyMission, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 3 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.277NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.Minor.RebelMission, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.277NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.Minor.TormentedMission, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.277NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.OpenDungeon, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.277NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.RebuildVillage, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.278NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ResearchTechnology, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.278NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ResolveHeroesDraw, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.278NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.SubjugateTile, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.278NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.UseResourceBooster, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.278NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.CostDefinition, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.278NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddEmpireBattleAbility, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.279NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddEmpireExoticDiplomaticAbility, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.279NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddEmpirePermanentFactionTrait, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.279NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddFoodStock, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.279NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddMilitia, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.279NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemoveInfluence, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.279NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemoveMoney, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.280NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemovePopulationFromEmpire, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.280NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemoveResource, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.280NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddRandomResource, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.280NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddSettlementEventStatus, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.280NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyCostModifier, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.281NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyDescriptor, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.281NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyDiplomaticDescriptor, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.281NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyExperienceModifier, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.281NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyLoneWolfOnHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.281NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyMinorRelationCostModifier, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.282NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyMinorRelationDescriptor, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.282NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyNarrativeTag, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.282NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyUnitAbilityOnAllHeroes, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.282NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyUnitAbilityOnHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.282NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DeactivateDistrict, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.282NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DestroyDistrict, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.283NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DiscoverResource, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.283NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DrawHeroes, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.283NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_GiveCourtesan, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.283NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_GiveVision, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.283NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_HealEntity, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.283NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_HideProperties, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.284NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_KillUnitFromArmy, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.284NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_LootEquipment, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.284NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_LootRandomEquipment, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.284NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ProhibitAction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.284NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ProhibitConstructibles, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.285NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_RefillDungeon, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.285NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_SetEmpireCityCenter, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.285NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_TriggerMoodMessage, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.285NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_TriggerNarrativeEvent, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.285NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_TriggerNarrativeEventConsequence, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.285NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockAction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.286NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockConstructible, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.286NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockDistrictImprovementSlot, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.286NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockEmpireAction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.286NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.286NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockProtectorateSlots, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.286NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockTechnology, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.287NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UpgradeAllBridges, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.287NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UpgradeAllRoads, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.287NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UpgradeMilitia, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.287NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrative_AddExperienceToEntity, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.287NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrative_AddHeroPointToHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.288NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrative_RefillMovementToEntity, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.288NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrativeSpawner, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.288NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteDefinition_AmbassyPublicOpinionStateReached, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.288NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteDefinition_CouncilSeatFilled, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.289NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteDefinition_TargetPropertyValue, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.289NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpireActionUsedOnTarget, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.289NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpireBuiltConstructible, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.289NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpireCollectedCollectibles, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.289NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpirePacifiedVillages, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.290NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_RiverConstruction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.290NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_RiverConstructionAt, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.290NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_SettlementBuiltConstructible, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.290NoneProcessing instruction type 'Amplitude.Mercury.Game.CustomFaction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.290NoneProcessing instruction type 'Amplitude.Mercury.Interop.AI.AIEvent, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.290NoneProcessing instruction type 'Amplitude.Mercury.Interop.ArmyInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.291NoneProcessing instruction type 'Amplitude.Mercury.Interop.ArmyReleaseInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.291NoneProcessing instruction type 'Amplitude.Mercury.Interop.BankrupcyStartedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.291NoneProcessing instruction type 'Amplitude.Mercury.Interop.BasketProposition, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.291NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleAftermathInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.291NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleCapturePoint, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.292NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleContenderAftermathInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.292NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleLostNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.292NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleWonNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.292NoneProcessing instruction type 'Amplitude.Mercury.Interop.BridgeInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.292NoneProcessing instruction type 'Amplitude.Mercury.Interop.CameraSequenceAdditionalData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.292NoneProcessing instruction type 'Amplitude.Mercury.Interop.CameraSequenceTileInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.292NoneProcessing instruction type 'Amplitude.Mercury.Interop.CompetitiveDeedInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.292NoneProcessing instruction type 'Amplitude.Mercury.Interop.CoralGenerationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.292NoneProcessing instruction type 'Amplitude.Mercury.Interop.CuriosityCollectedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.293NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticReactionNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 3 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.294NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticTransaction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.294NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticTreatyInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.294NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticWarInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.294NoneProcessing instruction type 'Amplitude.Mercury.Interop.DungeonClearedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.294NoneProcessing instruction type 'Amplitude.Mercury.Interop.EditorOrderOverrideLeader, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.294NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireAchievementStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.294NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireAggregationStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.294NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireSpecialMentionStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.294NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireTurnStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.294NoneProcessing instruction type 'Amplitude.Mercury.Interop.FirstMeetMinorFactionNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.295NoneProcessing instruction type 'Amplitude.Mercury.Interop.ForeignPopulationConsumptionEndedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.295NoneProcessing instruction type 'Amplitude.Mercury.Interop.FortificationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.295NoneProcessing instruction type 'Amplitude.Mercury.Interop.GenericSubjugationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.295NoneProcessing instruction type 'Amplitude.Mercury.Interop.HeroesDrawInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.295NoneProcessing instruction type 'Amplitude.Mercury.Interop.HeroHealedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.295NoneProcessing instruction type 'Amplitude.Mercury.Interop.MoodMessageNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.296NoneProcessing instruction type 'Amplitude.Mercury.Interop.NarrativeEventInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.296NoneProcessing instruction type 'Amplitude.Mercury.Interop.NarrativeEventNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.296NoneProcessing instruction type 'Amplitude.Mercury.Interop.Notification, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.296NoneProcessing instruction type 'Amplitude.Mercury.Interop.ObservatoryEvolutionInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.296NoneProcessing instruction type 'Amplitude.Mercury.Interop.ObservatoryInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.296NoneProcessing instruction type 'Amplitude.Mercury.Interop.PopulationGainNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.297NoneProcessing instruction type 'Amplitude.Mercury.Interop.QuestStartedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.297NoneProcessing instruction type 'Amplitude.Mercury.Interop.ResourceWarSpoils, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.297NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiftClosedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.297NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiftInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.297NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiftTileClosedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.297NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiverInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.298NoneProcessing instruction type 'Amplitude.Mercury.Interop.SiegeInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.298NoneProcessing instruction type 'Amplitude.Mercury.Interop.StatusInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.298NoneProcessing instruction type 'Amplitude.Mercury.Interop.SubjugationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.298NoneProcessing instruction type 'Amplitude.Mercury.Interop.SubjugationRewardInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.298NoneProcessing instruction type 'Amplitude.Mercury.Interop.SurrenderMoneyRetribution, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.299NoneProcessing instruction type 'Amplitude.Mercury.Interop.SurrenderProposition, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.299NoneProcessing instruction type 'Amplitude.Mercury.Interop.UnlockInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.299NoneProcessing instruction type 'Amplitude.Mercury.Interop.VillageInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.299NoneProcessing instruction type 'Amplitude.Mercury.Interop.WarSpoils, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.299NoneProcessing instruction type 'Amplitude.Mercury.Simulation.AcademyAncillary+QuestPerMajorEmpire, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.299NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 4 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.300NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.300NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyBuildBurrowAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 3 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.300NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.300NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndBuildPartnerDenAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.300NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndCreateBattle, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.300NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndInteractWithPOIAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.301NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndPayInvoiceAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.301NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndRiftTeleportAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.301NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndTravelInBurrowAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.301NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndUnloadShipmentAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.301NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyOccupyAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.301NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyRaiseSandRuinAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.302NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyRazeAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.302NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyStripTileAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.302NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmySubjugationAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.302NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyTravelInBurrowAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.302NoneProcessing instruction type 'Amplitude.Mercury.Simulation.AutoResolveBattleContext, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.302NoneProcessing instruction type 'Amplitude.Mercury.Simulation.AvailableMarketplaceHero, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.303NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BaseDiplomaticState, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.303NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Battle+BattleVisionMap, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.303NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BattleContender, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.303NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BattleGroup, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.303NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BattleSkill, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.304NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BurrowRepository, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.305NoneProcessing instruction type 'Amplitude.Mercury.Simulation.CameraSequenceController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.305NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Collectible, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.305NoneProcessing instruction type 'Amplitude.Mercury.Simulation.CompetitiveDeedsManager, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.305NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ConstructionQueue, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.305NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Coral, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.305NoneProcessing instruction type 'Amplitude.Mercury.Simulation.CoralAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.305NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Councilor, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 10 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.305NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Courtesan, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 4 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.305NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.305NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfHistory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.305NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfIndustry, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.306NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfResources, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.306NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfTheTreasury, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.306NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DialogCharacter, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 10 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.306NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticLogEntry, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.306NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticPropositionInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 7 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.306NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticState_Peace, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.307NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticState_War, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.307NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DistrictDefense, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.307NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DungeonSpawnController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.307NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Dweller, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.307NoneProcessing instruction type 'Amplitude.Mercury.Simulation.EmpireActionProject, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.308NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Hero, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 6 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.308NoneProcessing instruction type 'Amplitude.Mercury.Simulation.HeroSkillAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.308NoneProcessing instruction type 'Amplitude.Mercury.Simulation.LesserEmpire, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.309NoneProcessing instruction type 'Amplitude.Mercury.Simulation.MarketplaceAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.309NoneProcessing instruction type 'Amplitude.Mercury.Simulation.MissionaryVisionWard, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.309NoneProcessing instruction type 'Amplitude.Mercury.Simulation.NarrativeEventPool, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.309NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Observatory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.309NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ObservatoryController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.309NoneProcessing instruction type 'Amplitude.Mercury.Simulation.OldBattlefield, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.310NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.310NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant_City, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.310NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant_Encounter, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.310NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant_Militia, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.310NoneProcessing instruction type 'Amplitude.Mercury.Simulation.PartnerDen, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.310NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Population, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.312NoneProcessing instruction type 'Amplitude.Mercury.Simulation.PopulationCategory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.312NoneProcessing instruction type 'Amplitude.Mercury.Simulation.PopulationCollection, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.312NoneProcessing instruction type 'Amplitude.Mercury.Simulation.QuestPOI, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.312NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ResourceStockInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.312NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Rift, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 6 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.312NoneProcessing instruction type 'Amplitude.Mercury.Simulation.RiverController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 6 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.312NoneProcessing instruction type 'Amplitude.Mercury.Simulation.RoadAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.312NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SandRuinAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.312NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SandRuinSpawnLocations, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.313NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ScenarioController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.313NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_AddOrRemoveDiplomaticAbility, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.313NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_AddOrRemoveResource, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.313NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatus_Base`1, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.313NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_SwitchFactionLeader, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.313NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_UpgradeAllBridges, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.314NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffectNarrative_AddInvoiceToEntity, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.314NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffectNarrativeSpawner_SpawnCollectible, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.314NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffectNarrativeSpawner_SpawnDungeon, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.314NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisite_CouncilSeatFilled, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.315NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_BattleWonAgainstEmpire, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.315NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_DungeonCleared, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.315NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_EmpireDestroyedVillagesInTerritory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.315NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_EmpireInteractedWithQuestPOI, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.315NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroCollectedCollectible, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.316NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroCollectedTaggedCollectibles, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.316NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroDestroyedArmy, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.316NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroInteractedWithQuestPOI, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.316NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroLevelGained, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.316NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroSkillActivated, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.316NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroWonBattles, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.317NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_MinorFactionProtectorate, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.317NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_MinorPacified, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.317NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_ProposeTreaty, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.317NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_RiverConstructionAt, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.317NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_TerritoryClaimedAt, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.317NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_TerritoryNoRoamingArmy, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.317NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Skill, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.318NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Technology, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.318NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TerritoryPathfindManager, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.318NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TerritoryPathInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.318NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Tile, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 4 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.318NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TormentedAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.318NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TormentedGroup, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.319NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TradeController+ResourceInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.319NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Treaty, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 7 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.319NoneProcessing instruction type 'Amplitude.Mercury.Simulation.UnitAbilityEventManager, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.319NoneProcessing instruction type 'Amplitude.Mercury.Simulation.VisibilityController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.319NoneProcessing instruction type 'Amplitude.Mercury.Simulation.World+WorldGeneratorOutput, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.320NoneProcessing instruction type 'Amplitude.Mercury.Simulation.WorldMarker, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.320NoneProcessing instruction type 'Amplitude.Mercury.Terrain.TerrainSave, Amplitude.Mercury.Terrain' is not a ISerializable implementation anymore; revision 6 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.320NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.320NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.320NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.320NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.321NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.321NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.321NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyMovementHistoryResetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.322NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyMovementHistoryUpdatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.322NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyPositionResetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.322NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyTeleportedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.322NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.322NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleOrderData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.323NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleOrderQueueData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.323NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleReportActionData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.323NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitAttackData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.323NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitGoToData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.323NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitMoveData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.323NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitOpportunityAttackData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.324NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.324NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.324NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.324NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.324NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.324NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.325NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.325NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictGestureData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.325NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictMecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.325NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+FightSequenceCreatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.325NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+FightSequenceStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.325NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+FightSequenceStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.326NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.326NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.326NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.326NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.326NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.326NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.327NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.327NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderGestureData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.327NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderMecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.327NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+MecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.328NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.328NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionMoveWaypointChangedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.328NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionRotationStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.328NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionStateChangeStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.329NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.329NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationInterruptData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.329NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.329NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.329NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.329NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.330NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAttackStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.330NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.330NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnDeathStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.330NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnHiddenData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.330NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnHitStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.330NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnMecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.331NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnMovementStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.331NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.331NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnTurnStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.331NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionDefenseStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.331NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.331NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionMoveTileReachedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.332NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.332NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.332NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.332NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitInteractiveRotationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.332NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitInteractiveStateChangeData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.332NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitOnNeighbourChangedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.333NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPawnsInstantiatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.333NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPawnsUpdatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.333NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerDoRotateToAngleData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.333NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerMovePathData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.333NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerQueuedMoveData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.333NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerToggleData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.361NoneProcessing instruction type 'Amplitude.AI.Desires.ResourceAllocation, Amplitude.AI' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.361NoneProcessing instruction type 'Amplitude.Mercury.AI.AIController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.362NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Army.SpecificMissionInfo, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.362NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ClaimTerritory, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.362NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.IncreaseResourceMaxStocks, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.362NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ObtainPopulation, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.362NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ObtainPopulationForCategoryGains, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.362NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.ObtainResource, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.363NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.BribeVillage, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.363NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.BuyoutQueuedConstruction, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.363NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CollectCollectible, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.363NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.EquipHero, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.363NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ExploreDungeon, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.363NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.GoToSettleTerritory, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.364NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.Minor.ArmyMission, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 3 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.364NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.Minor.RebelMission, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.364NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.Minor.TormentedMission, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.364NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.OpenDungeon, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.365NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.RebuildVillage, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.365NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ResearchTechnology, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.365NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ResolveHeroesDraw, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.365NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.SubjugateTile, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.365NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.UseResourceBooster, Amplitude.Mercury.AI.Brain' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.365NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.CostDefinition, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.365NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddEmpireBattleAbility, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.366NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddEmpireExoticDiplomaticAbility, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.366NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddEmpirePermanentFactionTrait, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.366NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddFoodStock, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.366NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddMilitia, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.366NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemoveInfluence, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.366NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemoveMoney, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.367NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemovePopulationFromEmpire, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.367NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddOrRemoveResource, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.367NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddRandomResource, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.367NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_AddSettlementEventStatus, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.367NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyCostModifier, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.368NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyDescriptor, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.368NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyDiplomaticDescriptor, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.368NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyExperienceModifier, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.368NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyLoneWolfOnHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.368NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyMinorRelationCostModifier, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.369NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyMinorRelationDescriptor, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.369NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyNarrativeTag, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.369NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyUnitAbilityOnAllHeroes, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.369NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ApplyUnitAbilityOnHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.369NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DeactivateDistrict, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.369NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DestroyDistrict, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.370NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DiscoverResource, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.370NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_DrawHeroes, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.370NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_GiveCourtesan, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.371NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_GiveVision, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.371NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_HealEntity, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.371NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_HideProperties, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.371NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_KillUnitFromArmy, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.371NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_LootEquipment, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.372NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_LootRandomEquipment, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.372NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ProhibitAction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.372NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_ProhibitConstructibles, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.372NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_RefillDungeon, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.372NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_SetEmpireCityCenter, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.373NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_TriggerMoodMessage, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.373NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_TriggerNarrativeEvent, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.373NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_TriggerNarrativeEventConsequence, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.373NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockAction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.373NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockConstructible, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.373NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockDistrictImprovementSlot, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.374NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockEmpireAction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.374NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.374NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockProtectorateSlots, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.374NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UnlockTechnology, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.374NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UpgradeAllBridges, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.374NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UpgradeAllRoads, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.374NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffect_UpgradeMilitia, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.375NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrative_AddExperienceToEntity, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.375NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrative_AddHeroPointToHero, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.375NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrative_RefillMovementToEntity, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.375NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationEventEffectNarrativeSpawner, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.376NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteDefinition_AmbassyPublicOpinionStateReached, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.376NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteDefinition_CouncilSeatFilled, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.376NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteDefinition_TargetPropertyValue, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.376NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpireActionUsedOnTarget, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.376NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpireBuiltConstructible, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.377NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpireCollectedCollectibles, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.377NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpirePacifiedVillages, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.377NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_RiverConstruction, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.377NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_RiverConstructionAt, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.378NoneProcessing instruction type 'Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_SettlementBuiltConstructible, Amplitude.Mercury.Data' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.378NoneProcessing instruction type 'Amplitude.Mercury.Game.CustomFaction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.378NoneProcessing instruction type 'Amplitude.Mercury.Interop.AI.AIEvent, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.378NoneProcessing instruction type 'Amplitude.Mercury.Interop.ArmyInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.379NoneProcessing instruction type 'Amplitude.Mercury.Interop.ArmyReleaseInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.379NoneProcessing instruction type 'Amplitude.Mercury.Interop.BankrupcyStartedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.379NoneProcessing instruction type 'Amplitude.Mercury.Interop.BasketProposition, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.379NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleAftermathInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.379NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleCapturePoint, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.379NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleContenderAftermathInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.380NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleLostNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.380NoneProcessing instruction type 'Amplitude.Mercury.Interop.BattleWonNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.380NoneProcessing instruction type 'Amplitude.Mercury.Interop.BridgeInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.380NoneProcessing instruction type 'Amplitude.Mercury.Interop.CameraSequenceAdditionalData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.380NoneProcessing instruction type 'Amplitude.Mercury.Interop.CameraSequenceTileInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.380NoneProcessing instruction type 'Amplitude.Mercury.Interop.CompetitiveDeedInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.380NoneProcessing instruction type 'Amplitude.Mercury.Interop.CoralGenerationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.380NoneProcessing instruction type 'Amplitude.Mercury.Interop.CuriosityCollectedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.381NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticReactionNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 3 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.381NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticTransaction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.382NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticTreatyInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.382NoneProcessing instruction type 'Amplitude.Mercury.Interop.DiplomaticWarInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.382NoneProcessing instruction type 'Amplitude.Mercury.Interop.DungeonClearedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.382NoneProcessing instruction type 'Amplitude.Mercury.Interop.EditorOrderOverrideLeader, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.383NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireAchievementStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.383NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireAggregationStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.383NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireSpecialMentionStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.383NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireTurnStatistics, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.383NoneProcessing instruction type 'Amplitude.Mercury.Interop.FirstMeetMinorFactionNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.383NoneProcessing instruction type 'Amplitude.Mercury.Interop.ForeignPopulationConsumptionEndedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.384NoneProcessing instruction type 'Amplitude.Mercury.Interop.FortificationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.384NoneProcessing instruction type 'Amplitude.Mercury.Interop.GenericSubjugationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.384NoneProcessing instruction type 'Amplitude.Mercury.Interop.HeroesDrawInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.384NoneProcessing instruction type 'Amplitude.Mercury.Interop.HeroHealedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.384NoneProcessing instruction type 'Amplitude.Mercury.Interop.MoodMessageNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.385NoneProcessing instruction type 'Amplitude.Mercury.Interop.NarrativeEventInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.385NoneProcessing instruction type 'Amplitude.Mercury.Interop.NarrativeEventNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.385NoneProcessing instruction type 'Amplitude.Mercury.Interop.Notification, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.385NoneProcessing instruction type 'Amplitude.Mercury.Interop.ObservatoryEvolutionInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.385NoneProcessing instruction type 'Amplitude.Mercury.Interop.ObservatoryInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.385NoneProcessing instruction type 'Amplitude.Mercury.Interop.PopulationGainNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.385NoneProcessing instruction type 'Amplitude.Mercury.Interop.QuestStartedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.386NoneProcessing instruction type 'Amplitude.Mercury.Interop.ResourceWarSpoils, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.386NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiftClosedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.386NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiftInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.386NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiftTileClosedNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.386NoneProcessing instruction type 'Amplitude.Mercury.Interop.RiverInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.387NoneProcessing instruction type 'Amplitude.Mercury.Interop.SiegeInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.387NoneProcessing instruction type 'Amplitude.Mercury.Interop.StatusInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.387NoneProcessing instruction type 'Amplitude.Mercury.Interop.SubjugationInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.387NoneProcessing instruction type 'Amplitude.Mercury.Interop.SubjugationRewardInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.387NoneProcessing instruction type 'Amplitude.Mercury.Interop.SurrenderMoneyRetribution, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.387NoneProcessing instruction type 'Amplitude.Mercury.Interop.SurrenderProposition, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.388NoneProcessing instruction type 'Amplitude.Mercury.Interop.UnlockInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.388NoneProcessing instruction type 'Amplitude.Mercury.Interop.VillageInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.388NoneProcessing instruction type 'Amplitude.Mercury.Interop.WarSpoils, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.388NoneProcessing instruction type 'Amplitude.Mercury.Simulation.AcademyAncillary+QuestPerMajorEmpire, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.388NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 4 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.389NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.389NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyBuildBurrowAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 3 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.389NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.389NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndBuildPartnerDenAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.389NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndCreateBattle, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.389NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndInteractWithPOIAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.390NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndPayInvoiceAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.390NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndRiftTeleportAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.390NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndTravelInBurrowAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.390NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyGoToAndUnloadShipmentAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.390NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyOccupyAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.390NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyRaiseSandRuinAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.391NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyRazeAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.391NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyStripTileAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.391NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmySubjugationAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.391NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ArmyTravelInBurrowAction, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.391NoneProcessing instruction type 'Amplitude.Mercury.Simulation.AutoResolveBattleContext, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.392NoneProcessing instruction type 'Amplitude.Mercury.Simulation.AvailableMarketplaceHero, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.392NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BaseDiplomaticState, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.392NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Battle+BattleVisionMap, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.392NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BattleContender, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.392NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BattleGroup, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.393NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BattleSkill, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.393NoneProcessing instruction type 'Amplitude.Mercury.Simulation.BurrowRepository, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.393NoneProcessing instruction type 'Amplitude.Mercury.Simulation.CameraSequenceController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.393NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Collectible, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.393NoneProcessing instruction type 'Amplitude.Mercury.Simulation.CompetitiveDeedsManager, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.393NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ConstructionQueue, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.394NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Coral, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.394NoneProcessing instruction type 'Amplitude.Mercury.Simulation.CoralAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.394NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Councilor, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 10 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.394NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Courtesan, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 4 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.394NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfForeignAffairs, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.394NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfHistory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.395NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfIndustry, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.395NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfResources, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.395NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DepartmentOfTheTreasury, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.395NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DialogCharacter, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 10 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.395NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticLogEntry, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.396NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticPropositionInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 7 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.396NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticState_Peace, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.396NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DiplomaticState_War, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.396NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DistrictDefense, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.396NoneProcessing instruction type 'Amplitude.Mercury.Simulation.DungeonSpawnController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.397NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Dweller, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.397NoneProcessing instruction type 'Amplitude.Mercury.Simulation.EmpireActionProject, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.397NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Hero, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 6 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.397NoneProcessing instruction type 'Amplitude.Mercury.Simulation.HeroSkillAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.397NoneProcessing instruction type 'Amplitude.Mercury.Simulation.LesserEmpire, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.398NoneProcessing instruction type 'Amplitude.Mercury.Simulation.MarketplaceAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.398NoneProcessing instruction type 'Amplitude.Mercury.Simulation.MissionaryVisionWard, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.398NoneProcessing instruction type 'Amplitude.Mercury.Simulation.NarrativeEventPool, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.398NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Observatory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.398NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ObservatoryController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.399NoneProcessing instruction type 'Amplitude.Mercury.Simulation.OldBattlefield, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.399NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.399NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant_City, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.399NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant_Encounter, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.399NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Participant_Militia, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.399NoneProcessing instruction type 'Amplitude.Mercury.Simulation.PartnerDen, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.400NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Population, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.400NoneProcessing instruction type 'Amplitude.Mercury.Simulation.PopulationCategory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.400NoneProcessing instruction type 'Amplitude.Mercury.Simulation.PopulationCollection, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.400NoneProcessing instruction type 'Amplitude.Mercury.Simulation.QuestPOI, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.400NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ResourceStockInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.400NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Rift, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 6 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.401NoneProcessing instruction type 'Amplitude.Mercury.Simulation.RiverController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 6 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.401NoneProcessing instruction type 'Amplitude.Mercury.Simulation.RoadAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.401NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SandRuinAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.401NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SandRuinSpawnLocations, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.401NoneProcessing instruction type 'Amplitude.Mercury.Simulation.ScenarioController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.401NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_AddOrRemoveDiplomaticAbility, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.402NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_AddOrRemoveResource, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.402NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatus_Base`1, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.402NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_SwitchFactionLeader, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 0 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.402NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffect_UpgradeAllBridges, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.402NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffectNarrative_AddInvoiceToEntity, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.402NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffectNarrativeSpawner_SpawnCollectible, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.403NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationEventEffectNarrativeSpawner_SpawnDungeon, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.403NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisite_CouncilSeatFilled, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.403NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_BattleWonAgainstEmpire, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.403NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_DungeonCleared, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.403NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_EmpireDestroyedVillagesInTerritory, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.404NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_EmpireInteractedWithQuestPOI, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.404NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroCollectedCollectible, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.404NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroCollectedTaggedCollectibles, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.404NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroDestroyedArmy, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.404NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroInteractedWithQuestPOI, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.404NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroLevelGained, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.405NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroSkillActivated, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.405NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_HeroWonBattles, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.405NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_MinorFactionProtectorate, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.405NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_MinorPacified, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.405NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_ProposeTreaty, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.406NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_RiverConstructionAt, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.406NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_TerritoryClaimedAt, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.406NoneProcessing instruction type 'Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_TerritoryNoRoamingArmy, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.406NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Skill, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.406NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Technology, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.407NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TerritoryPathfindManager, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.407NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TerritoryPathInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.407NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Tile, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 4 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.407NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TormentedAncillary, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 5 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.407NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TormentedGroup, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.407NoneProcessing instruction type 'Amplitude.Mercury.Simulation.TradeController+ResourceInfo, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.407NoneProcessing instruction type 'Amplitude.Mercury.Simulation.Treaty, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 7 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.408NoneProcessing instruction type 'Amplitude.Mercury.Simulation.UnitAbilityEventManager, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.408NoneProcessing instruction type 'Amplitude.Mercury.Simulation.VisibilityController, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.408NoneProcessing instruction type 'Amplitude.Mercury.Simulation.World+WorldGeneratorOutput, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.408NoneProcessing instruction type 'Amplitude.Mercury.Simulation.WorldMarker, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.409NoneProcessing instruction type 'Amplitude.Mercury.Terrain.TerrainSave, Amplitude.Mercury.Terrain' is not a ISerializable implementation anymore; revision 6 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.409NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.409NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.409NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.409NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.411NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+AnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.411NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.411NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyMovementHistoryResetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.411NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyMovementHistoryUpdatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.411NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyPositionResetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.412NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+ArmyTeleportedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.412NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.412NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleOrderData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.412NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleOrderQueueData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.412NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleReportActionData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 2 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.412NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitAttackData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.413NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitGoToData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.413NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitMoveData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.413NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+BattleUnitOpportunityAttackData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.413NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.413NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.413NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.414NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.414NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.414NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictAnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.414NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.414NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictGestureData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.415NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+DistrictMecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.415NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+FightSequenceCreatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.415NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+FightSequenceStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.415NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+FightSequenceStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.415NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.415NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.416NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.416NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.416NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.416NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderAnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.416NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.416NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderGestureData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.417NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+LeaderMecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.417NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+MecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.417NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.417NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionMoveWaypointChangedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.417NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionRotationStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.417NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionStateChangeStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.418NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.418NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationInterruptData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.418NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationParameterSetData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.418NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationTransitionCompletedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.418NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationTransitionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.418NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAnimationTriggerConsumedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.419NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnAttackStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.419NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.419NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnDeathStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.419NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnHiddenData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.419NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnHitStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.420NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnMecanimEventStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.420NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnMovementStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.420NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.420NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+PawnTurnStateData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.420NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionDefenseStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.420NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionDurationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.421NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionMoveTileReachedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.421NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionStartedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.421NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitActionStoppedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.421NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.421NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitInteractiveRotationData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.422NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitInteractiveStateChangeData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.422NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitOnNeighbourChangedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.422NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPawnsInstantiatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.422NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPawnsUpdatedData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.422NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerDoRotateToAngleData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.422NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerMovePathData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.423NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerQueuedMoveData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.423NoneProcessing instruction type 'Amplitude.Mercury.Tools.DebugEvent+UnitPuppeteerToggleData, Assembly-CSharp' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Xml.XmlSerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:50.618NoneFinished loading windows of criticity 'OutGame_0' (criticity value : 0) in 1.5 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
19:30:50.618NoneStart loading criticity 'OutGame_1' (criticity value : 1).
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
19:30:50.780NoneReading video E:/SteamLibrary/steamapps/common/ENDLESS Legend 2/Endless Legend 2_Data/StreamingAssets/Movies/Webm/Outgame_Montage.webm, with audio track 0/1
Amplitude.Framework.Media.UnityMovieController:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:51.079NoneFinished loading windows of criticity 'OutGame_1' (criticity value : 1) in 0.4 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
19:30:51.079NoneStart loading criticity 'OutGame_2' (criticity value : 2).
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
19:30:51.079NoneFinished loading windows of criticity 'OutGame_2' (criticity value : 2) in 0.0 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
19:30:51.101None[ILaunchGameplayService] Check for gameplay launch request
Amplitude.Mercury.Runtime.RuntimeState_Bootstrapper:Run()
19:30:51.101None[ILaunchGameplayService] Service not found
Amplitude.Mercury.Runtime.RuntimeState_Bootstrapper:Run()
19:30:51.105None[LaunchGameplayHandler] There is no ILaunchGameplayService available. LaunchGameplayHandler is not needed anymore. Destroying.
Amplitude.Mercury.Game.LaunchGameplayHandler+d__3:MoveNext()
19:30:51.229NoneSaving user registry.
Amplitude.Framework.Application:SaveUserRegistry()
19:30:51.229None[LoadingScreen] Hide
Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)
19:30:51.235NoneReading video E:/SteamLibrary/steamapps/common/ENDLESS Legend 2/Endless Legend 2_Data/StreamingAssets/Movies/Webm/Video_Introduction_Saiadha.webm, with audio track 0/1
Amplitude.Framework.Media.UnityMovieController:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:30:55.894NoneModifying downloadable content accessibility (identifier: 5) from Activated to None.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()
19:30:55.894NoneModifying downloadable content accessibility (identifier: 6) from Activated to None.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()
19:30:55.894NoneModifying downloadable content accessibility (identifier: 7) from Activated to None.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()
19:30:55.894NoneModifying downloadable content accessibility (identifier: 8) from Activated to None.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()
19:30:55.894NoneModifying downloadable content accessibility (identifier: 9) from Activated to None.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()
19:30:55.895NoneModifying downloadable content accessibility (identifier: 10) from Activated to None.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()
19:30:55.895NoneModifying downloadable content accessibility (identifier: 11) from Activated to None.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()
19:30:55.895NoneModifying downloadable content accessibility (identifier: 12) from Activated to None.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()
19:30:55.895NoneModifying downloadable content accessibility (identifier: 13) from Activated to None.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()
19:30:55.895NoneModifying downloadable content accessibility (identifier: 14) from Activated to None.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()
19:30:55.895NoneModifying downloadable content accessibility (identifier: 17) from Activated to None.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()
19:30:55.895NoneModifying downloadable content accessibility (identifier: 18) from Activated to None.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__15:MoveNext()
19:31:37.036NoneSaving user registry.
Amplitude.Framework.Application:SaveUserRegistry()
19:31:37.036None[LoadingScreen] Hide
Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)
19:31:37.044NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__16:MoveNext()
19:31:37.051NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Framework.Session.SessionManager+d__16:MoveNext()
19:31:37.056NoneOpening the session, hosting an offline game...
Amplitude.Framework.Session.Session+d__132:MoveNext()
19:31:37.063NoneSession has been opened.
Amplitude.Framework.Session.Session+d__132:MoveNext()
19:31:37.068NoneMember 00000000-0000-0000-0000-000000000001: Added.
Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)
19:31:37.071NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.
Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)
19:31:37.074NoneFound IEnvironmentService, environment: prod
Amplitude.Mercury.Session.SessionState_LobbyOwner+d__1:MoveNext()
19:31:37.074NoneSetting PlatformLobbyEnvironment metadata to: prod
Amplitude.Mercury.Session.SessionState_LobbyOwner+d__1:MoveNext()
19:31:37.124None[ProfileContent] Login Encode ded with downloadableContents: 110011000000000011110 and inventoryContents: 100
Amplitude.Mercury.Session.ChatEncoding+Login:Encode()
19:31:37.127None[ProfileContent] Login Decode ded with downloadableContents: 110011000000000011110 and inventoryContents: 100
Amplitude.Mercury.Session.ChatEncoding+Login:TryDecode(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:32:47.198None[LoadingScreen] Show
Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:32:47.199None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Session. Predicted duration 25.0
Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
19:32:47.201NoneTryBindSessionInfos factionName:'Faction_AlternateNecrophage' empireSymbol:'EmpireSymbolDefinition_Blason_AlternateNecrophage03' colorIndex:'2'
Amplitude.Mercury.LoadingScreen_Session:TryBindSessionInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:32:47.203NoneSaving user registry.
Amplitude.Framework.Application:SaveUserRegistry()
19:32:47.203NoneThe palette gradient color is half set, please fix it
Amplitude.UI.UIGradient:Get()
19:32:47.204NoneThe palette gradient color is half set, please fix it
Amplitude.UI.UIGradient:Get()
19:32:47.234NoneStart loading criticity 'InGame_0' (criticity value : 3).
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
19:32:47.492UnityThe referenced script on this Behaviour (Game Object '
19:32:47.828NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__18:MoveNext()
19:32:47.856NoneLeaderDefinition 'Leader_Mukag_Alt' has been given no FactionDefinition during DataController.Initialize
Amplitude.Mercury.Data.DataController:InitializeLeaderDefinition()
19:32:47.857NoneEmpireActionDefinition:'KinOfSheredyn_Military01' already has a filled Amplitude.Mercury.Data.Simulation.UnlockData: 'UnlockerType:'EmpireFactionGaugeDefinition' Unlocker:'FactionGauge_TerritoryCount' UnlockerParam:'0' UnlockerMapperOverride:'FactionGauge_TerritoryCount_01' EraIndex:'0' FactionTrait:'' ExcludingFactionTrait:'False''. Overriding existing Amplitude.Mercury.Data.Simulation.UnlockData with EmpireFactionGaugeDefinition 'FactionGauge_Fortifications'. Ideally there should be only one Unlocker.
Amplitude.Mercury.Data.DataController:SetEmpireActionAsNeededToBeUnlocked(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:32:47.857NoneEmpireActionDefinition:'KinOfSheredyn_Military03' already has a filled Amplitude.Mercury.Data.Simulation.UnlockData: 'UnlockerType:'EmpireFactionGaugeDefinition' Unlocker:'FactionGauge_TerritoryCount' UnlockerParam:'3' UnlockerMapperOverride:'FactionGauge_TerritoryCount_04' EraIndex:'0' FactionTrait:'' ExcludingFactionTrait:'False''. Overriding existing Amplitude.Mercury.Data.Simulation.UnlockData with EmpireFactionGaugeDefinition 'FactionGauge_Fortifications'. Ideally there should be only one Unlocker.
Amplitude.Mercury.Data.DataController:SetEmpireActionAsNeededToBeUnlocked(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:32:47.858NoneEmpireActionDefinition:'KinOfSheredyn_Military01' already has a filled Amplitude.Mercury.Data.Simulation.UnlockData: 'UnlockerType:'EmpireFactionGaugeDefinition' Unlocker:'FactionGauge_Fortifications' UnlockerParam:'0' UnlockerMapperOverride:'FactionGauge_Fortification_01' EraIndex:'0' FactionTrait:'' ExcludingFactionTrait:'False''. Overriding existing Amplitude.Mercury.Data.Simulation.UnlockData with EmpireFactionGaugeDefinition 'FactionGauge_TerritoryCount'. Ideally there should be only one Unlocker.
Amplitude.Mercury.Data.DataController:SetEmpireActionAsNeededToBeUnlocked(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:32:47.858NoneEmpireActionDefinition:'KinOfSheredyn_Military03' already has a filled Amplitude.Mercury.Data.Simulation.UnlockData: 'UnlockerType:'EmpireFactionGaugeDefinition' Unlocker:'FactionGauge_Fortifications' UnlockerParam:'3' UnlockerMapperOverride:'FactionGauge_Fortification_04' EraIndex:'0' FactionTrait:'' ExcludingFactionTrait:'False''. Overriding existing Amplitude.Mercury.Data.Simulation.UnlockData with EmpireFactionGaugeDefinition 'FactionGauge_TerritoryCount'. Ideally there should be only one Unlocker.
Amplitude.Mercury.Data.DataController:SetEmpireActionAsNeededToBeUnlocked(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:32:47.865None[GameOptions] Random Options resolved after '1' tries.
Amplitude.Mercury.Options.GameOptionsManager:ResolveAllRandomOptions()
19:32:47.878None[WorldGenerator] Option : {"GameSeed":955199360,"WorldWidth":58,"WorldHeight":58,"WidthScale":100,"HeightScale":100,"WorldWrap":true,"WastelandWidth":2,"MapEdgeAiriness":33,"WastelandMaxPercent":0,"MinDistrictArea":5,"MaxDistrictArea":15,"LandMasses":4,"MinLandMasses":6,"MaxLandMasses":8,"ContinentUsedAreaPercent":10,"ContinentAvoidedAreaPercent":0,"TerritorySizePercentage":125,"ScrambleTerritoryBorderPercentChance":40,"SelectedTerritorySetting":"Abundant","SelectedMinorDifficultyWorldSetting":"Normal","SelectedMinorWorldSetting":"Normal","MaxLandElevation":15,"StartLandElevation":10,"StartLandMaxElevation":12,"StartLandCliffPercentPerDistrict":5,"MaxCliffDeltaElevation":3,"MaxPassableDeltaElevation":1,"PassablePrevalence":90,"CliffPrevalence":10,"MinLakeArea":4,"MaxLakeArea":9,"MaxLakeDeltaElevation":3,"LakePresencePercent":40,"JunctionChokePointLakeWidth":5,"JunctionChokePointLakeHeight":5,"SecondaryChokePointLakeWidth":5,"SecondaryChokePointLakeHeight":5,"AlternativeChokePointLakeWidth":5,"AlternativeChokePointLakeHeight":5,"ChokePointLakeRaise":-2,"StartingAreaSize":200,"ElevationAreaSize":24,"ElevationGrowPercent":100,"PlateauAreaSize":10,"JunctionIslandAreaSize":30,"SecondaryIslandAreaSize":9,"AlternativeIslandAreaSize":6,"IslandElevationNoise":1,"JunctionIslandElevationNoise":1,"SecondaryIslandElevationNoise":1,"AlternativeIslandElevationNoise":1,"JunctionBridgeNeighboursUsagePercent":100,"SecondaryBridgeNeighboursUsagePercent":100,"AlternativeBridgeNeighboursUsagePercent":100,"NewRegionAreaSize":36,"NewRegionRequiredSpace":40,"NewRegionBridgeNeighboursUsagePercent":75,"BridgeEdgeDistance":5,"RidgePresencePercent":60,"MinRidgeSize":1,"MaxRidgeSize":6,"RidgeMinElevation":0,"RiverPresencePercent":75,"RiverSeedCount":50,"RiverMinCount":12,"RiverMaxCount":14,"RiverSourceMinElevation":9,"RiverSourceMaxElevation":15,"RiverSourceRidgeScore":5,"RiverSourceElevationScore":1,"RiverSourceIterationCount":3,"RiverSourcesMinDistance":3,"RiverMinLength":7,"RiverMaxLength":25,"RiverLowElevationBonusScore":20,"RiverFrontierBonusScore":5,"RiverChangeDirectionBonusScore":2,"RiverLakeMinLength":3,"RiverLakeBonusScore":10,"StrategicCanGivePoi":false,"StrategicResourcesPerTerritory":4.0,"StrategicMaxPerTerritory":3,"LuxuryCanGivePoi":false,"LuxuryResourcesPerTerritory":4.0,"LuxuryMaxPerTerritory":4,"LuxuryPool":13,"NaturalModifierCanGivePoi":false,"NaturalModifierPerTerritory":4.0,"NaturalModifierMaxPerTerritory":6,"SelectedNaturalWonderWorldSetting":"Normal","SelectedRecessSetting":"RecessDefinition_Map_Pangea","SelectedMapArchetypeSetting":"Pangea","EmpireDefinitions":[{"FactionName":"FactionAffinity_AlternateNecrophage","Human":true},{"FactionName":"FactionAffinity_UnitedEmpire","Human":false},{"FactionName":"FactionAffinity_KinOfSheredyn","Human":false},{"FactionName":"FactionAffinity_Mukag","Human":false}]}
Amplitude.Mercury.WorldGenerator.Generator.WorldGenerator:Generate(System.Reflection.RuntimeParameterInfo)
19:32:47.886NoneRecess: 0, Turn: 0, SeaLevel: 9
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.SetMercuryData:Execute(System.Reflection.RuntimeParameterInfo)
19:32:47.887NoneRecess: 1, Turn: 34, SeaLevel: 7
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.SetMercuryData:Execute(System.Reflection.RuntimeParameterInfo)
19:32:47.887NoneRecess: 2, Turn: 75, SeaLevel: 5
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.SetMercuryData:Execute(System.Reflection.RuntimeParameterInfo)
19:32:47.887NoneRecess: 3, Turn: 135, SeaLevel: 0
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.SetMercuryData:Execute(System.Reflection.RuntimeParameterInfo)
19:32:48.255NoneRegion[1] PatternBottleneck [53, 50] with bottleneckPatterns[22] 58X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.255NoneRegion[1] PatternBottleneck [49, 46] with bottleneckPatterns[25] 23X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.255NoneRegion[1] PatternBottleneck [50, 46] with bottleneckPatterns[26] 46X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.255NoneRegion[2] PatternBottleneck [45, 47] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.256NoneRegion[3] PatternBottleneck [41, 45] with bottleneckPatterns[24] 43X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.256NoneRegion[5] PatternBottleneck [33, 44] with bottleneckPatterns[17] 37X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.256NoneRegion[6] PatternBottleneck [37, 37] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.256NoneRegion[6] PatternBottleneck [47, 39] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.257NoneRegion[7] PatternBottleneck [51, 41] with bottleneckPatterns[25] 23X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.257NoneRegion[8] PatternBottleneck [56, 38] with bottleneckPatterns[10] 26X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.257NoneRegion[9] PatternBottleneck [41, 32] with bottleneckPatterns[12] 41X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.257NoneRegion[9] PatternBottleneck [51, 30] with bottleneckPatterns[4] 10X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.257NoneRegion[9] PatternBottleneck [50, 30] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.257NoneRegion[10] PatternBottleneck [11, 48] with bottleneckPatterns[26] 46X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.257NoneRegion[11] PatternBottleneck [56, 35] with bottleneckPatterns[11] 52X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.257NoneRegion[11] PatternBottleneck [50, 27] with bottleneckPatterns[27] 27X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.258NoneRegion[12] PatternBottleneck [2, 32] with bottleneckPatterns[25] 23X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.258NoneRegion[12] PatternBottleneck [3, 42] with bottleneckPatterns[5] 20X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.258NoneRegion[12] PatternBottleneck [2, 41] with bottleneckPatterns[22] 58X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.258NoneRegion[13] PatternBottleneck [40, 28] with bottleneckPatterns[3] 5X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.258NoneRegion[13] PatternBottleneck [39, 29] with bottleneckPatterns[26] 46X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.259NoneRegion[14] PatternBottleneck [7, 37] with bottleneckPatterns[19] 22X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.259NoneRegion[15] PatternBottleneck [46, 24] with bottleneckPatterns[22] 58X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.259NoneRegion[16] PatternBottleneck [13, 42] with bottleneckPatterns[24] 43X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.260NoneRegion[17] PatternBottleneck [17, 42] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.260NoneRegion[17] PatternBottleneck [7, 35] with bottleneckPatterns[18] 11X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.260NoneRegion[18] PatternBottleneck [18, 39] with bottleneckPatterns[8] 34X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.260NoneRegion[18] PatternBottleneck [19, 38] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.260NoneRegion[18] PatternBottleneck [12, 34] with bottleneckPatterns[12] 41X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.260NoneRegion[19] PatternBottleneck [32, 31] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.260NoneRegion[19] PatternBottleneck [29, 38] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.260NoneRegion[20] PatternBottleneck [13, 28] with bottleneckPatterns[4] 10X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.261NoneRegion[20] PatternBottleneck [12, 28] with bottleneckPatterns[3] 5X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.261NoneRegion[20] PatternBottleneck [11, 29] with bottleneckPatterns[20] 44X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.261NoneRegion[21] PatternBottleneck [1, 28] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.261NoneRegion[21] PatternBottleneck [7, 26] with bottleneckPatterns[22] 58X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.262NoneRegion[22] PatternBottleneck [28, 30] with bottleneckPatterns[16] 50X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.262NoneRegion[22] PatternBottleneck [35, 23] with bottleneckPatterns[29] 45X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.262NoneRegion[24] PatternBottleneck [22, 38] with bottleneckPatterns[25] 23X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.262NoneRegion[24] PatternBottleneck [20, 48] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.263NoneRegion[26] PatternBottleneck [28, 49] with bottleneckPatterns[22] 58X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.263NoneRegion[28] PatternBottleneck [38, 20] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.263NoneRegion[29] PatternBottleneck [13, 23] with bottleneckPatterns[26] 46X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.263NoneRegion[29] PatternBottleneck [11, 27] with bottleneckPatterns[29] 45X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.263NoneRegion[30] PatternBottleneck [3, 20] with bottleneckPatterns[3] 5X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.264NoneRegion[30] PatternBottleneck [4, 20] with bottleneckPatterns[24] 43X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.264NoneRegion[31] PatternBottleneck [29, 22] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.264NoneRegion[31] PatternBottleneck [20, 23] with bottleneckPatterns[24] 43X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.264NoneRegion[32] PatternBottleneck [5, 16] with bottleneckPatterns[10] 26X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.264NoneRegion[32] PatternBottleneck [53, 18] with bottleneckPatterns[24] 43X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.265NoneRegion[33] PatternBottleneck [57, 12] with bottleneckPatterns[27] 27X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.265NoneRegion[34] PatternBottleneck [53, 8] with bottleneckPatterns[4] 10X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.265NoneRegion[34] PatternBottleneck [52, 8] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.266NoneRegion[35] PatternBottleneck [13, 21] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.266NoneRegion[35] PatternBottleneck [11, 18] with bottleneckPatterns[18] 11X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.266NoneRegion[35] PatternBottleneck [21, 19] with bottleneckPatterns[22] 58X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.267NoneRegion[35] PatternBottleneck [15, 22] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.268NoneRegion[37] PatternBottleneck [4, 8] with bottleneckPatterns[25] 23X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.268NoneRegion[37] PatternBottleneck [10, 17] with bottleneckPatterns[15] 25X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.268NoneRegion[38] PatternBottleneck [37, 17] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.268NoneRegion[38] PatternBottleneck [43, 7] with bottleneckPatterns[9] 13X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.269NoneRegion[38] PatternBottleneck [43, 10] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.269NoneRegion[38] PatternBottleneck [36, 14] with bottleneckPatterns[24] 43X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.269NoneRegion[39] PatternBottleneck [6, 7] with bottleneckPatterns[16] 50X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.269NoneRegion[40] PatternBottleneck [49, 4] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.270NoneRegion[42] PatternBottleneck [9, 11] with bottleneckPatterns[24] 43X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.270NoneRegion[42] PatternBottleneck [17, 15] with bottleneckPatterns[22] 58X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.270NoneRegion[42] PatternBottleneck [14, 8] with bottleneckPatterns[28] 54X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.270NoneRegion[43] PatternBottleneck [15, 6] with bottleneckPatterns[24] 43X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.271NoneRegion[43] PatternBottleneck [17, 10] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.271NoneRegion[44] PatternBottleneck [37, 8] with bottleneckPatterns[8] 34X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.271NoneRegion[44] PatternBottleneck [37, 7] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.271NoneRegion[45] PatternBottleneck [33, 3] with bottleneckPatterns[8] 34X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.272NoneRegion[45] PatternBottleneck [32, 14] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.272NoneRegion[45] PatternBottleneck [34, 4] with bottleneckPatterns[25] 23X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.272NoneRegion[47] PatternBottleneck [29, 4] with bottleneckPatterns[18] 11X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.273NoneRegion[49] PatternBottleneck [25, 20] with bottleneckPatterns[16] 50X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.274NoneRegion[49] PatternBottleneck [25, 20] with bottleneckPatterns[16] 50X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.277NoneRegion[35] PatternBottleneck [13, 21] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.277NoneRegion[35] PatternBottleneck [11, 18] with bottleneckPatterns[18] 11X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.277NoneRegion[35] PatternBottleneck [21, 19] with bottleneckPatterns[22] 58X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.277NoneRegion[35] PatternBottleneck [15, 22] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.278NoneRegion[16] PatternBottleneck [13, 42] with bottleneckPatterns[24] 43X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.278NoneRegion[47] PatternBottleneck [29, 4] with bottleneckPatterns[18] 11X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.278NoneRegion[32] PatternBottleneck [5, 16] with bottleneckPatterns[10] 26X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.278NoneRegion[32] PatternBottleneck [53, 18] with bottleneckPatterns[24] 43X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.279NoneRegion[31] PatternBottleneck [29, 22] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.279NoneRegion[31] PatternBottleneck [20, 23] with bottleneckPatterns[24] 43X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.279NoneRegion[29] PatternBottleneck [13, 23] with bottleneckPatterns[26] 46X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.279NoneRegion[29] PatternBottleneck [11, 27] with bottleneckPatterns[29] 45X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.279NoneRegion[21] PatternBottleneck [1, 28] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.280NoneRegion[21] PatternBottleneck [7, 26] with bottleneckPatterns[22] 58X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.280NoneRegion[13] PatternBottleneck [40, 28] with bottleneckPatterns[3] 5X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.280NoneRegion[13] PatternBottleneck [39, 29] with bottleneckPatterns[26] 46X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.280NoneRegion[12] PatternBottleneck [2, 32] with bottleneckPatterns[25] 23X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.280NoneRegion[12] PatternBottleneck [3, 42] with bottleneckPatterns[5] 20X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.281NoneRegion[12] PatternBottleneck [2, 41] with bottleneckPatterns[22] 58X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.281NoneRegion[43] PatternBottleneck [15, 6] with bottleneckPatterns[24] 43X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.281NoneRegion[43] PatternBottleneck [17, 10] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.281NoneRegion[39] PatternBottleneck [6, 7] with bottleneckPatterns[16] 50X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.281NoneRegion[34] PatternBottleneck [53, 8] with bottleneckPatterns[4] 10X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.282NoneRegion[34] PatternBottleneck [52, 8] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.282NoneRegion[24] PatternBottleneck [22, 38] with bottleneckPatterns[25] 23X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.282NoneRegion[24] PatternBottleneck [20, 48] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.283NoneRegion[18] PatternBottleneck [18, 39] with bottleneckPatterns[8] 34X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.283NoneRegion[18] PatternBottleneck [19, 38] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.283NoneRegion[18] PatternBottleneck [12, 34] with bottleneckPatterns[12] 41X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.283NoneRegion[11] PatternBottleneck [56, 35] with bottleneckPatterns[11] 52X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.283NoneRegion[11] PatternBottleneck [50, 27] with bottleneckPatterns[27] 27X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.284NoneRegion[3] PatternBottleneck [41, 45] with bottleneckPatterns[24] 43X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.284NoneRegion[42] PatternBottleneck [9, 11] with bottleneckPatterns[24] 43X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.284NoneRegion[42] PatternBottleneck [17, 15] with bottleneckPatterns[22] 58X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.284NoneRegion[42] PatternBottleneck [14, 8] with bottleneckPatterns[28] 54X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.284NoneRegion[30] PatternBottleneck [3, 20] with bottleneckPatterns[3] 5X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.285NoneRegion[30] PatternBottleneck [4, 20] with bottleneckPatterns[24] 43X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.285NoneRegion[28] PatternBottleneck [38, 20] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.285NoneRegion[22] PatternBottleneck [28, 30] with bottleneckPatterns[16] 50X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.285NoneRegion[22] PatternBottleneck [35, 23] with bottleneckPatterns[29] 45X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.285NoneRegion[20] PatternBottleneck [13, 28] with bottleneckPatterns[4] 10X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.286NoneRegion[20] PatternBottleneck [12, 28] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.286NoneRegion[19] PatternBottleneck [32, 31] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.286NoneRegion[19] PatternBottleneck [29, 38] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.286NoneRegion[17] PatternBottleneck [17, 42] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.286NoneRegion[17] PatternBottleneck [7, 35] with bottleneckPatterns[18] 11X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.286NoneRegion[15] PatternBottleneck [46, 24] with bottleneckPatterns[22] 58X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.287NoneRegion[14] PatternBottleneck [7, 37] with bottleneckPatterns[19] 22X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.287NoneRegion[10] PatternBottleneck [11, 48] with bottleneckPatterns[26] 46X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.287NoneRegion[9] PatternBottleneck [41, 32] with bottleneckPatterns[12] 41X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.287NoneRegion[9] PatternBottleneck [51, 30] with bottleneckPatterns[4] 10X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.287NoneRegion[9] PatternBottleneck [50, 30] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.288NoneRegion[8] PatternBottleneck [56, 38] with bottleneckPatterns[10] 26X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.289NoneRegion[7] PatternBottleneck [51, 41] with bottleneckPatterns[25] 23X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.289NoneRegion[6] PatternBottleneck [37, 37] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.289NoneRegion[6] PatternBottleneck [47, 39] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.289NoneRegion[2] PatternBottleneck [45, 47] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.289NoneRegion[45] PatternBottleneck [33, 3] with bottleneckPatterns[8] 34X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.290NoneRegion[45] PatternBottleneck [32, 14] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.290NoneRegion[45] PatternBottleneck [34, 4] with bottleneckPatterns[25] 23X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.290NoneRegion[44] PatternBottleneck [37, 8] with bottleneckPatterns[8] 34X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.290NoneRegion[44] PatternBottleneck [37, 7] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.290NoneRegion[40] PatternBottleneck [49, 4] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.291NoneRegion[38] PatternBottleneck [37, 17] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.291NoneRegion[38] PatternBottleneck [43, 7] with bottleneckPatterns[9] 13X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.291NoneRegion[38] PatternBottleneck [43, 10] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.291NoneRegion[38] PatternBottleneck [36, 14] with bottleneckPatterns[24] 43X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.291NoneRegion[37] PatternBottleneck [4, 8] with bottleneckPatterns[25] 23X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.292NoneRegion[37] PatternBottleneck [10, 17] with bottleneckPatterns[15] 25X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.292NoneRegion[33] PatternBottleneck [57, 12] with bottleneckPatterns[27] 27X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.292NoneRegion[26] PatternBottleneck [28, 49] with bottleneckPatterns[22] 58X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.293NoneRegion[1] PatternBottleneck [53, 50] with bottleneckPatterns[22] 58X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.293NoneRegion[1] PatternBottleneck [49, 46] with bottleneckPatterns[25] 23X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.293NoneRegion[1] PatternBottleneck [50, 46] with bottleneckPatterns[26] 46X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.293NoneRegion[5] PatternBottleneck [33, 44] with bottleneckPatterns[17] 37X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.294NoneRegion[1] PatternBottleneck [53, 50] with bottleneckPatterns[22] 58X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.294NoneRegion[1] PatternBottleneck [49, 46] with bottleneckPatterns[19] 22X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.295NoneRegion[3] PatternBottleneck [42, 45] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.295NoneRegion[6] PatternBottleneck [37, 37] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.295NoneRegion[6] PatternBottleneck [48, 38] with bottleneckPatterns[27] 27X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.296NoneRegion[7] PatternBottleneck [52, 42] with bottleneckPatterns[24] 43X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.296NoneRegion[9] PatternBottleneck [51, 30] with bottleneckPatterns[4] 10X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.296NoneRegion[9] PatternBottleneck [50, 30] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.297NoneRegion[11] PatternBottleneck [50, 27] with bottleneckPatterns[27] 27X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.297NoneRegion[12] PatternBottleneck [3, 42] with bottleneckPatterns[5] 20X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.297NoneRegion[12] PatternBottleneck [2, 41] with bottleneckPatterns[22] 58X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.298NoneRegion[17] PatternBottleneck [17, 42] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.298NoneRegion[18] PatternBottleneck [12, 34] with bottleneckPatterns[12] 41X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.298NoneRegion[19] PatternBottleneck [29, 38] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.299NoneRegion[21] PatternBottleneck [1, 28] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.299NoneRegion[21] PatternBottleneck [6, 25] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.299NoneRegion[22] PatternBottleneck [28, 30] with bottleneckPatterns[16] 50X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.299NoneRegion[24] PatternBottleneck [22, 38] with bottleneckPatterns[25] 23X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.300NoneRegion[29] PatternBottleneck [13, 23] with bottleneckPatterns[26] 46X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.300NoneRegion[31] PatternBottleneck [29, 22] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.300NoneRegion[32] PatternBottleneck [5, 16] with bottleneckPatterns[10] 26X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.301NoneRegion[35] PatternBottleneck [13, 21] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.301NoneRegion[35] PatternBottleneck [21, 19] with bottleneckPatterns[22] 58X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.301NoneRegion[35] PatternBottleneck [15, 22] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.301NoneRegion[36] PatternBottleneck [57, 12] with bottleneckPatterns[12] 41X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.302NoneRegion[37] PatternBottleneck [4, 8] with bottleneckPatterns[25] 23X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.302NoneRegion[38] PatternBottleneck [43, 7] with bottleneckPatterns[9] 13X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.302NoneRegion[38] PatternBottleneck [39, 16] with bottleneckPatterns[10] 26X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.302NoneRegion[38] PatternBottleneck [43, 10] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.302NoneRegion[38] PatternBottleneck [36, 14] with bottleneckPatterns[24] 43X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.302NoneRegion[42] PatternBottleneck [9, 11] with bottleneckPatterns[24] 43X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.303NoneRegion[42] PatternBottleneck [17, 15] with bottleneckPatterns[22] 58X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.303NoneRegion[45] PatternBottleneck [32, 14] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.303NoneRegion[47] PatternBottleneck [31, 4] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.303NoneRegion[47] PatternBottleneck [30, 5] with bottleneckPatterns[26] 46X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.304NoneRegion[35] PatternBottleneck [13, 21] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.304NoneRegion[35] PatternBottleneck [21, 19] with bottleneckPatterns[22] 58X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.304NoneRegion[35] PatternBottleneck [15, 22] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.304NoneRegion[32] PatternBottleneck [5, 16] with bottleneckPatterns[10] 26X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.305NoneRegion[12] PatternBottleneck [3, 42] with bottleneckPatterns[5] 20X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.305NoneRegion[12] PatternBottleneck [2, 41] with bottleneckPatterns[22] 58X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.305NoneRegion[47] PatternBottleneck [31, 4] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.305NoneRegion[47] PatternBottleneck [30, 5] with bottleneckPatterns[26] 46X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.305NoneRegion[31] PatternBottleneck [29, 22] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.306NoneRegion[29] PatternBottleneck [13, 23] with bottleneckPatterns[26] 46X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.306NoneRegion[3] PatternBottleneck [42, 45] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.306NoneRegion[36] PatternBottleneck [57, 12] with bottleneckPatterns[12] 41X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.307NoneRegion[21] PatternBottleneck [1, 28] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.307NoneRegion[21] PatternBottleneck [6, 25] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.308NoneRegion[17] PatternBottleneck [17, 42] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.308NoneRegion[42] PatternBottleneck [9, 11] with bottleneckPatterns[24] 43X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.308NoneRegion[42] PatternBottleneck [17, 15] with bottleneckPatterns[22] 58X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.308NoneRegion[18] PatternBottleneck [12, 34] with bottleneckPatterns[12] 41X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.308NoneRegion[11] PatternBottleneck [50, 27] with bottleneckPatterns[27] 27X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.309NoneRegion[6] PatternBottleneck [37, 37] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.309NoneRegion[6] PatternBottleneck [48, 38] with bottleneckPatterns[27] 27X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.309NoneRegion[45] PatternBottleneck [32, 14] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.309NoneRegion[24] PatternBottleneck [22, 38] with bottleneckPatterns[25] 23X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.310NoneRegion[22] PatternBottleneck [28, 30] with bottleneckPatterns[16] 50X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.310NoneRegion[19] PatternBottleneck [29, 38] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.310NoneRegion[9] PatternBottleneck [51, 30] with bottleneckPatterns[4] 10X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.310NoneRegion[9] PatternBottleneck [50, 30] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.310NoneRegion[9] PatternBottleneck [50, 27] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.310NoneRegion[7] PatternBottleneck [52, 42] with bottleneckPatterns[24] 43X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.311NoneRegion[1] PatternBottleneck [53, 50] with bottleneckPatterns[22] 58X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.311NoneRegion[1] PatternBottleneck [49, 46] with bottleneckPatterns[19] 22X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.311NoneRegion[38] PatternBottleneck [43, 7] with bottleneckPatterns[9] 13X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.311NoneRegion[38] PatternBottleneck [39, 16] with bottleneckPatterns[10] 26X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.312NoneRegion[38] PatternBottleneck [43, 10] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.312NoneRegion[38] PatternBottleneck [36, 14] with bottleneckPatterns[24] 43X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.312NoneRegion[37] PatternBottleneck [4, 8] with bottleneckPatterns[25] 23X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.313NoneRegion[1] PatternBottleneck [53, 50] with bottleneckPatterns[22] 58X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.313NoneRegion[6] PatternBottleneck [37, 37] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.314NoneRegion[9] PatternBottleneck [50, 27] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.315NoneRegion[21] PatternBottleneck [1, 28] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.316NoneRegion[29] PatternBottleneck [13, 24] with bottleneckPatterns[25] 23X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.317NoneRegion[35] PatternBottleneck [21, 18] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.317NoneRegion[38] PatternBottleneck [43, 7] with bottleneckPatterns[9] 13X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.317NoneRegion[38] PatternBottleneck [39, 16] with bottleneckPatterns[10] 26X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.317NoneRegion[38] PatternBottleneck [43, 10] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.319NoneRegion[38] PatternBottleneck [37, 16] with bottleneckPatterns[12] 41X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.319NoneRegion[42] PatternBottleneck [17, 15] with bottleneckPatterns[22] 58X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.320NoneRegion[35] PatternBottleneck [21, 18] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.320NoneRegion[29] PatternBottleneck [13, 24] with bottleneckPatterns[25] 23X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.320NoneRegion[21] PatternBottleneck [1, 28] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.321NoneRegion[9] PatternBottleneck [50, 27] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.321NoneRegion[42] PatternBottleneck [17, 15] with bottleneckPatterns[22] 58X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.321NoneRegion[6] PatternBottleneck [37, 37] with bottleneckPatterns[23] 53X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.322NoneRegion[1] PatternBottleneck [53, 50] with bottleneckPatterns[22] 58X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.322NoneRegion[38] PatternBottleneck [43, 7] with bottleneckPatterns[9] 13X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.322NoneRegion[38] PatternBottleneck [39, 16] with bottleneckPatterns[10] 26X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.323NoneRegion[38] PatternBottleneck [43, 10] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.323NoneRegion[38] PatternBottleneck [37, 16] with bottleneckPatterns[12] 41X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.324NoneRegion[9] PatternBottleneck [49, 26] with bottleneckPatterns[9] 13X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.324NoneRegion[11] PatternBottleneck [50, 27] with bottleneckPatterns[18] 11X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.327NoneRegion[38] PatternBottleneck [43, 7] with bottleneckPatterns[9] 13X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.327NoneRegion[38] PatternBottleneck [39, 16] with bottleneckPatterns[10] 26X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.327NoneRegion[38] PatternBottleneck [43, 10] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.327NoneRegion[42] PatternBottleneck [17, 14] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.328NoneRegion[11] PatternBottleneck [50, 27] with bottleneckPatterns[18] 11X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.329NoneRegion[9] PatternBottleneck [50, 27] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.329NoneRegion[42] PatternBottleneck [17, 14] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.329NoneRegion[38] PatternBottleneck [43, 7] with bottleneckPatterns[9] 13X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.330NoneRegion[38] PatternBottleneck [39, 16] with bottleneckPatterns[10] 26X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.330NoneRegion[38] PatternBottleneck [43, 10] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.331NoneRegion[9] PatternBottleneck [49, 26] with bottleneckPatterns[9] 13X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.331NoneRegion[11] PatternBottleneck [50, 27] with bottleneckPatterns[18] 11X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.333NoneRegion[38] PatternBottleneck [43, 7] with bottleneckPatterns[9] 13X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.334NoneRegion[38] PatternBottleneck [43, 10] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.335NoneRegion[11] PatternBottleneck [50, 27] with bottleneckPatterns[18] 11X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.336NoneRegion[9] PatternBottleneck [50, 27] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.336NoneRegion[38] PatternBottleneck [43, 7] with bottleneckPatterns[9] 13X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.336NoneRegion[38] PatternBottleneck [43, 10] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.337NoneRegion[9] PatternBottleneck [49, 26] with bottleneckPatterns[9] 13X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.337NoneRegion[11] PatternBottleneck [50, 27] with bottleneckPatterns[18] 11X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.339NoneRegion[38] PatternBottleneck [43, 10] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.340NoneRegion[11] PatternBottleneck [50, 27] with bottleneckPatterns[18] 11X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.341NoneRegion[9] PatternBottleneck [50, 27] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.341NoneRegion[38] PatternBottleneck [43, 10] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.342NoneRegion[9] PatternBottleneck [49, 26] with bottleneckPatterns[9] 13X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.343NoneRegion[11] PatternBottleneck [50, 27] with bottleneckPatterns[18] 11X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.346NoneRegion[11] PatternBottleneck [50, 27] with bottleneckPatterns[18] 11X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.346NoneRegion[9] PatternBottleneck [50, 27] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.347NoneRegion[9] PatternBottleneck [49, 26] with bottleneckPatterns[9] 13X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.348NoneRegion[11] PatternBottleneck [50, 27] with bottleneckPatterns[18] 11X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.351NoneRegion[11] PatternBottleneck [50, 27] with bottleneckPatterns[18] 11X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.351NoneRegion[9] PatternBottleneck [50, 27] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.352NoneRegion[9] PatternBottleneck [49, 26] with bottleneckPatterns[9] 13X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.352NoneRegion[11] PatternBottleneck [50, 27] with bottleneckPatterns[18] 11X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.355NoneRegion[11] PatternBottleneck [50, 27] with bottleneckPatterns[18] 11X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.355NoneRegion[9] PatternBottleneck [50, 27] with bottleneckPatterns[21] 29X
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:GetRegionPatternBottleneck(System.Reflection.RuntimeParameterInfo)
19:32:48.356None[ReshapeRegions] Stop after too many modifications.
Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateTerritories:ReshapeRegions(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:32:48.931NoneInputAction Thallium.Gamepad/Select has 2 bindings, each of which could have a different button. Selecting the first binding.
Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)
19:32:48.939NoneInputAction Thallium.Gamepad/ContextUp[/Keyboard/numpad8] has 2 bindings, each of which could have a different button. Selecting the first binding.
Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)
19:32:48.941NoneInputAction Thallium.Gamepad/ContextDown[/Keyboard/numpad2] has 2 bindings, each of which could have a different button. Selecting the first binding.
Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)
19:32:48.942NoneInputAction Thallium.Gamepad/ContextLeft[/Keyboard/numpad4] has 2 bindings, each of which could have a different button. Selecting the first binding.
Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)
19:32:48.943NoneInputAction Thallium.Gamepad/ContextRight[/Keyboard/numpad6] has 2 bindings, each of which could have a different button. Selecting the first binding.
Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)
19:32:48.944NoneInputAction Thallium.Gamepad/ContextUp[/Keyboard/numpad8] has 2 bindings, each of which could have a different button. Selecting the first binding.
Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)
19:32:48.944NoneInputAction Thallium.Gamepad/ContextDown[/Keyboard/numpad2] has 2 bindings, each of which could have a different button. Selecting the first binding.
Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)
19:32:48.945NoneInputAction Thallium.Gamepad/ContextLeft[/Keyboard/numpad4] has 2 bindings, each of which could have a different button. Selecting the first binding.
Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)
19:32:48.946NoneInputAction Thallium.Gamepad/ContextRight[/Keyboard/numpad6] has 2 bindings, each of which could have a different button. Selecting the first binding.
Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)
19:32:49.034NoneAncillaries DoStart finished. (Time=0.0013ms)
Amplitude.Mercury.Sandbox.Sandbox:StartAncillaries()
19:32:49.061None[FixTerritoryCenter] Territory[8] VisualCenter was 2313 is now 2255.
Amplitude.Mercury.Simulation.World:LoadTerritories()
19:32:49.061None[FixTerritoryCenter] Territory[9] VisualCenter was 1786 is now 1843.
Amplitude.Mercury.Simulation.World:LoadTerritories()
19:32:49.061None[FixTerritoryCenter] Territory[20] VisualCenter was 1922 is now 1805.
Amplitude.Mercury.Simulation.World:LoadTerritories()
19:32:49.061None[FixTerritoryCenter] Territory[31] VisualCenter was 1649 is now 1474.
Amplitude.Mercury.Simulation.World:LoadTerritories()
19:32:49.061None[FixTerritoryCenter] Territory[40] VisualCenter was 277 is now 222.
Amplitude.Mercury.Simulation.World:LoadTerritories()
19:32:49.062None[FixTerritoryCenter] Territory[41] VisualCenter was 360 is now 418.
Amplitude.Mercury.Simulation.World:LoadTerritories()
19:32:49.407NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
19:32:49.430NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
19:32:49.432NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
19:32:49.435NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
19:32:49.571NoneBackward district descriptor ended. (Time=1.6211 ms)
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:InitializeStaticsAfterSave()
19:32:49.609None[RecessSeaLevels] Recess: 0, Turn: 1, SeaLevel: 9
Amplitude.Mercury.Simulation.RecessController:InitializeRecessInfos()
19:32:49.610None[RecessSeaLevels] Recess: 1, Turn: 25, SeaLevel: 7
Amplitude.Mercury.Simulation.RecessController:InitializeRecessInfos()
19:32:49.610None[RecessSeaLevels] Recess: 2, Turn: 58, SeaLevel: 5
Amplitude.Mercury.Simulation.RecessController:InitializeRecessInfos()
19:32:49.610None[RecessSeaLevels] Recess: 3, Turn: 112, SeaLevel: 0
Amplitude.Mercury.Simulation.RecessController:InitializeRecessInfos()
19:32:49.610None[RecessSeaLevels] Recess: 4, Turn: 200, SeaLevel: 0
Amplitude.Mercury.Simulation.RecessController:InitializeRecessInfos()
19:32:49.640None[ProfileContent] Add equipment Equipment_Pet_01_Definition to MajorEmpire #0
Amplitude.Mercury.Simulation.EquipmentAncillary:AddProfileEquipmentToMajorEmpires()
19:32:49.642None[ProfileContent] Add equipment Equipment_Pet_03_Definition to MajorEmpire #0
Amplitude.Mercury.Simulation.EquipmentAncillary:AddProfileEquipmentToMajorEmpires()
19:32:49.643None[ProfileContent] Add equipment Equipment_Pet_05_Definition to MajorEmpire #0
Amplitude.Mercury.Simulation.EquipmentAncillary:AddProfileEquipmentToMajorEmpires()
19:32:49.643None[ProfileContent] Add equipment Equipment_Pet_09_Definition to MajorEmpire #0
Amplitude.Mercury.Simulation.EquipmentAncillary:AddProfileEquipmentToMajorEmpires()
19:32:49.643None[ProfileContent] Add equipment Equipment_Pet_11_Definition to MajorEmpire #0
Amplitude.Mercury.Simulation.EquipmentAncillary:AddProfileEquipmentToMajorEmpires()
19:32:49.643None[ProfileContent] Add equipment Equipment_Pet_12_Definition to MajorEmpire #0
Amplitude.Mercury.Simulation.EquipmentAncillary:AddProfileEquipmentToMajorEmpires()
19:32:49.643None[ProfileContent] Add equipment Equipment_Pet_13_Definition to MajorEmpire #0
Amplitude.Mercury.Simulation.EquipmentAncillary:AddProfileEquipmentToMajorEmpires()
19:32:49.643None[ProfileContent] Add equipment Equipment_Pet_14_Definition to MajorEmpire #0
Amplitude.Mercury.Simulation.EquipmentAncillary:AddProfileEquipmentToMajorEmpires()
19:32:49.864None[Sandbox] The sandbox thread has been started. (Time=1075.3114ms)
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
19:32:49.901NoneBackground worker has returned.
Amplitude.Mercury.Game.Game+d__7:MoveNext()
19:32:49.902NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.
Amplitude.Framework.Game.GameManager+d__18:MoveNext()
19:32:50.004NoneStart AI players...
Amplitude.Mercury.AI.AIController:StartAI()
19:32:50.007NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.
Amplitude.Mercury.AI.AIController:StartAIAsync()
19:32:50.062NoneFinished loading windows of criticity 'InGame_0' (criticity value : 3) in 2.4 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
19:32:50.062NoneStart loading criticity 'InGame_1' (criticity value : 4).
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
19:32:50.063NoneFinished loading windows of criticity 'InGame_1' (criticity value : 4) in 0.0 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
19:32:50.063NoneStart loading criticity 'InGame_2' (criticity value : 5).
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
19:32:50.063NoneFinished loading windows of criticity 'InGame_2' (criticity value : 5) in 0.0 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
19:32:50.075NoneInGameView instantiates PresentationPrefab.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
19:32:50.445NoneAI players started. Check for a save to load...
Amplitude.Mercury.AI.AIController:StartAIAsync()
19:32:50.445NoneAI players ready to run.
Amplitude.Mercury.AI.AIController:StartAIAsync()
19:32:50.650NoneInGameView calls Presentation DoStart.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
19:32:50.654None[Presentation] Starting PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.655None[Presentation] Starting LevelBuild (Amplitude.Mercury.Presentation.PresentationLevelBuildController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.655None[Presentation] Starting PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.656None[Presentation] Starting PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.656None[Presentation] Starting PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.657None[Presentation] Starting PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.658None[Presentation] Starting PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.659None[Presentation] Starting PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.659None[Presentation] Starting PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.660None[Presentation] Starting PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.660None[Presentation] Starting PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.660None[Presentation] Starting PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.662NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationTerrainController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__51:MoveNext()
19:32:50.662None[Presentation] Starting PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.663None[Presentation] Starting PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.664None[Presentation] Starting PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.664None[Presentation] Starting PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.665None[Presentation] Starting PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.682None[Presentation] Starting PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.683None[Presentation] Starting PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.683None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.683None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.691None[Presentation] Starting PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.692None[Presentation] Starting PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.693None[Presentation] Starting PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.693None[Presentation] Starting PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.694None[Presentation] Starting PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.694None[Presentation] Starting PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.695None[Presentation] Starting PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.696None[Presentation] Starting PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.696NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()
19:32:50.697None[Presentation] Starting PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.697None[Presentation] Starting PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.699None[Presentation] Starting PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.703None[Presentation] Starting PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.704None[Presentation] Starting PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.704None[Presentation] Starting PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.705None[Presentation] Starting PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.706None[Presentation] Starting PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.706None[Presentation] Starting PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.707GraphicsBind debug layer 'BattleDebugLayerID' (0)
Amplitude.Mercury.Terrain.TerrainDebuggingService:BindDebugLayer(System.Reflection.RuntimeParameterInfo)
19:32:50.707GraphicsBind debug layer 'LoSDebugLayerID' (1)
Amplitude.Mercury.Terrain.TerrainDebuggingService:BindDebugLayer(System.Reflection.RuntimeParameterInfo)
19:32:50.708None[Presentation] Starting PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:50.784NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:32:50.798GraphicsBind debug layer 'DebugAI' (2)
Amplitude.Mercury.Terrain.TerrainDebuggingService:BindDebugLayer(System.Reflection.RuntimeParameterInfo)
19:32:50.798NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationCameraController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__51:MoveNext()
19:32:50.846UnityPresentation fims started
19:32:50.848NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()
19:32:50.913NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationCameraController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__51:MoveNext()
19:32:50.913NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()
19:32:51.156NoneSaving user registry.
Amplitude.Framework.Application:SaveUserRegistry()
19:32:51.165NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController took 513 ms
Amplitude.Mercury.Presentation.Presentation+d__68:MoveNext()
19:32:51.169NoneStart calling OnPresentationStarted on in-game windows.
Amplitude.Mercury.UI.Windows.WindowsManager+d__71:MoveNext()
19:32:51.209NonePresentation has been started.
Amplitude.Mercury.Presentation.Presentation+d__64:MoveNext()
19:32:51.268NonePresentation has been presented.
Amplitude.Mercury.Presentation.Presentation+d__64:MoveNext()
19:32:51.268NoneInGameView calls Snapshots.Present.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
19:32:51.269NoneInGameView Snapshots.Present done.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
19:32:51.406NoneFinished calling OnPresentationStarted on in-game windows in 0.0738 seconds.
Amplitude.Mercury.UI.Windows.WindowsManager+d__71:MoveNext()
19:32:51.415None[Audio][Rift] Start building rift cluster
Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)
19:32:51.416None[Audio][River] End building 0 clusters in 1.0187 ms.
Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)
19:32:51.704NoneA new sandbox turn has begun: Turn 1
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
19:32:51.734None[Sandbox] Process order. (Serial=1, Empire=0, Order=OrderSetControlledByHuman ControlledByHuman: True, NeedUnlockBattle: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.737None[Sandbox] Process order. (Serial=2, Empire=0, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.737None[Sandbox] Process order. (Serial=3, Empire=1, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.738None[Sandbox] Process order. (Serial=4, Empire=2, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.738None[Sandbox] Process order. (Serial=5, Empire=3, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.739None[Sandbox] Process order. (Serial=6, Empire=4, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.739None[Sandbox] Process order. (Serial=7, Empire=5, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.739None[Sandbox] Process order. (Serial=8, Empire=6, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.740None[Sandbox] Process order. (Serial=9, Empire=7, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.740None[Sandbox] Process order. (Serial=10, Empire=8, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.740None[Sandbox] Process order. (Serial=11, Empire=9, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.740None[Sandbox] Process order. (Serial=12, Empire=10, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.740None[Sandbox] Process order. (Serial=13, Empire=11, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.741None[Sandbox] Process order. (Serial=14, Empire=12, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.741None[Sandbox] Process order. (Serial=15, Empire=13, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.741None[Sandbox] Process order. (Serial=16, Empire=14, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.741None[Sandbox] Process order. (Serial=17, Empire=15, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.742None[Sandbox] Process order. (Serial=18, Empire=16, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.742None[Sandbox] Process order. (Serial=19, Empire=17, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.742None[Sandbox] Process order. (Serial=20, Empire=18, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.742None[Sandbox] Process order. (Serial=21, Empire=19, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.742None[Sandbox] Process order. (Serial=22, Empire=20, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.743None[Sandbox] Process order. (Serial=23, Empire=21, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.743None[Sandbox] Process order. (Serial=24, Empire=22, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.743None[Sandbox] Process order. (Serial=25, Empire=23, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.743None[Sandbox] Process order. (Serial=26, Empire=24, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.744None[Sandbox] Process order. (Serial=27, Empire=25, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.744None[Sandbox] Process order. (Serial=28, Empire=26, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.744None[Sandbox] Process order. (Serial=29, Empire=27, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.744None[Sandbox] Process order. (Serial=30, Empire=28, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.744None[Sandbox] Process order. (Serial=31, Empire=29, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.745None[Sandbox] Process order. (Serial=32, Empire=30, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.745None[Sandbox] Process order. (Serial=33, Empire=31, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.745None[Sandbox] Process order. (Serial=34, Empire=32, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.745None[Sandbox] Process order. (Serial=35, Empire=33, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.746None[Sandbox] Process order. (Serial=36, Empire=34, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.746None[Sandbox] Process order. (Serial=37, Empire=35, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.746None[Sandbox] Process order. (Serial=38, Empire=36, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.747None[Sandbox] Process order. (Serial=39, Empire=37, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.747None[Sandbox] Process order. (Serial=40, Empire=38, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.747None[Sandbox] Process order. (Serial=41, Empire=39, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.747None[Sandbox] Process order. (Serial=42, Empire=40, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.748None[Sandbox] Process order. (Serial=43, Empire=41, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.748None[Sandbox] Process order. (Serial=44, Empire=42, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.748None[Sandbox] Process order. (Serial=45, Empire=43, Order=OrderActivateAIBrain ActiveAIBrain: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.749None[Sandbox] Process order. (Serial=46, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:32:51)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.759None[Sandbox] Process order. (Serial=47, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=2,EmpireIndex=1 TimePlayed=2,EmpireIndex=2 TimePlayed=2,EmpireIndex=3 TimePlayed=2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.798None[Sandbox] Process order. (Serial=48, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.801NoneSaving user registry.
Amplitude.Framework.Application:SaveUserRegistry()
19:32:51.801None[LoadingScreen] Hide
Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)
19:32:51.827None[Sandbox] Process order. (Serial=49, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:51.900None[Music] FillPlaylist_Ambiance: see below. Local empire index: 0 Current faction: FactionAffinity_AlternateNecrophage Recess progress : 0 Is post recess refill : False Config used is at index '0'. Config used is at index '0'. Soundscape tag: Soundscape Soundscape pool: - Play_EL2_PanDrums_09_5_1 - Play_EL2_Cravers_SC_05 - Play_EL2_PanDrums_04_5_1 - Play_EL2_Cravers_SC_02 - Play_EL2_PanDrums_07_5_1 - Play_EL2_Cravers_SC_03 - Play_EL2_PanDrums_05_5_1 - Play_EL2_PanDrums_13_5_1 - Play_EL2_Cravers_SC_04 - Play_EL2_Cravers_SC_01 - Play_EL2_PanDrums_02_5_1 Orchestral tag: Orchestral Orchestral pool: - Play_EL2_A05_5_1 - Play_EL2_A09_5_1 - Play_EL2_A07_5_1 - Play_EL2_A04_5_1 - Play_EL2_A08_5_1 - Play_EL2_A01_5_1 - Play_EL2_A06_5_1 Faction theme tags: (Orchestral & OnStart) Faction theme pool: - Play_EEL2_F09_Cravers_Half_Theme_5_1_OnStart Post recess theme tags: PostRecess Post recess theme pool: - Play_EL2_PanDrums_01_5_1 Recess progress is '0'. Use ratio config at index '0'.Ratio orchestral/soundscape is 1-1/2-4 PLAYLIST: - Play_EEL2_F09_Cravers_Half_Theme_5_1_OnStart - Play_EL2_A05_5_1 - Play_EL2_PanDrums_09_5_1 - Play_EL2_Cravers_SC_05 - Play_EL2_A09_5_1 - Play_EL2_PanDrums_04_5_1 - Play_EL2_Cravers_SC_02 - Play_EL2_A07_5_1 - Play_EL2_PanDrums_07_5_1 - Play_EL2_Cravers_SC_03 - Play_EL2_PanDrums_05_5_1 - Play_EL2_PanDrums_13_5_1 - Play_EL2_A04_5_1 - Play_EL2_Cravers_SC_04 - Play_EL2_Cravers_SC_01
Amplitude.Mercury.Audio.MusicAudioModule:FillAmbiancePlaylist(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:32:53.733None[Sandbox] Process order. (Serial=50, Empire=0, Order=OrderActivateAIBrain ActiveAIBrain: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:53.925None[Sandbox] Process order. (Serial=51, Empire=1, Order=OrderHeroEquip EquipmentUniqueID: 19, HeroIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:53.926None[Sandbox] Process order. (Serial=52, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:53.945None[Sandbox] Process order. (Serial=53, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:53.966None[Sandbox] Process order. (Serial=54, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:32:53.987None[Sandbox] Process order. (Serial=55, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:15.959None[Sandbox] Process order. (Serial=56, Empire=0, Order=OrderGoTo Entity=#4045, path='2226 [22, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:15.967None[Sandbox] Process order. (Serial=57, Empire=0, Order=OrderContinueGotoAction Action=2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:17.084None[Sandbox] Process order. (Serial=58, Empire=0, Order=OrderGoTo Entity=#4045, path='2167 [21, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:17.093None[Sandbox] Process order. (Serial=59, Empire=0, Order=OrderContinueGotoAction Action=3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:18.208None[Sandbox] Process order. (Serial=60, Empire=0, Order=OrderGoTo Entity=#4045, path='2110 [22, 36] --> 2052 [22, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:18.219None[Sandbox] Process order. (Serial=61, Empire=0, Order=OrderContinueGotoAction Action=4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:18.319None[Sandbox] Process order. (Serial=62, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 1, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:18.892None[Sandbox] Process order. (Serial=63, Empire=0, Order=OrderContinueGotoAction Action=4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:18.896NoneThe AI synchronization took 553 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:33:21.290None[Sandbox] Process order. (Serial=64, Empire=0, Order=OrderGoTo Entity=#4041, path='2285 [23, 39] --> 2228 [24, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:21.300None[Sandbox] Process order. (Serial=65, Empire=0, Order=OrderContinueGotoAction Action=5)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:21.321None[Sandbox] Process order. (Serial=66, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:21.972None[Sandbox] Process order. (Serial=67, Empire=0, Order=OrderContinueGotoAction Action=5)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:21.976NoneThe AI synchronization took 558 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:33:22.395None[Sandbox] Process order. (Serial=68, Empire=0, Order=OrderGoTo Entity=#4041, path='2170 [24, 37] --> 2171 [25, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:22.645None[Sandbox] Process order. (Serial=69, Empire=0, Order=OrderContinueGotoAction Action=6)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:22.648NoneThe AI synchronization took 206 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:33:25.708None[Sandbox] Process order. (Serial=70, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:25.709None[Sandbox] Process order. (Serial=71, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:25.757None[Sandbox] Process order. (Serial=72, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #4068 TargetArmyGUID: #4064 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:25.761NoneReleaseArmy #4068 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:33:25.763NoneReleaseArmy #4068 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:33:25.763NoneReleaseArmy #4068 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:33:25.763NoneReleaseArmy #4068 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:33:25.768NoneReleaseArmy #4068 end (Empire.Frame=78)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:33:25.806None[Sandbox] Process order. (Serial=73, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #4091 TargetArmyGUID: #4087 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:25.807NoneReleaseArmy #4091 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:33:25.807NoneReleaseArmy #4091 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:33:25.807NoneReleaseArmy #4091 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:33:25.808NoneReleaseArmy #4091 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:33:25.808NoneReleaseArmy #4091 end (Empire.Frame=81)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:33:25.847None[Sandbox] Process order. (Serial=74, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #4114 TargetArmyGUID: #4110 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:25.848NoneReleaseArmy #4114 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:33:25.848NoneReleaseArmy #4114 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:33:25.848NoneReleaseArmy #4114 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:33:25.848NoneReleaseArmy #4114 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:33:25.849NoneReleaseArmy #4114 end (Empire.Frame=84)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:33:25.947None[Sandbox] Process order. (Serial=75, Empire=1, Order=OrderGoTo Entity=#4064, AdditionalFlags='IgnoreFogOfWar', Path='1523 [15, 26] --> 1581 [15, 27] --> 1582 [16, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:25.957None[Sandbox] Process order. (Serial=76, Empire=1, Order=OrderContinueGotoAction Action=7)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:25.988None[Sandbox] Process order. (Serial=77, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1961 [47, 33] --> 1960 [46, 33] --> 1959 [45, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:25.998None[Sandbox] Process order. (Serial=78, Empire=2, Order=OrderContinueGotoAction Action=8)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:26.038None[Sandbox] Process order. (Serial=79, Empire=3, Order=OrderGoTo Entity=#4110, AdditionalFlags='IgnoreFogOfWar', Path='896 [26, 15] --> 895 [25, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:26.047None[Sandbox] Process order. (Serial=80, Empire=3, Order=OrderContinueGotoAction Action=9)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:26.630None[Sandbox] Process order. (Serial=81, Empire=1, Order=OrderContinueGotoAction Action=7)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:26.671None[Sandbox] Process order. (Serial=82, Empire=2, Order=OrderContinueGotoAction Action=8)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:26.721None[Sandbox] Process order. (Serial=83, Empire=3, Order=OrderContinueGotoAction Action=9)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:27.302None[Sandbox] Process order. (Serial=84, Empire=1, Order=OrderContinueGotoAction Action=7)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:27.342None[Sandbox] Process order. (Serial=85, Empire=2, Order=OrderContinueGotoAction Action=8)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:27.346NoneThe AI synchronization took 1038 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:33:27.372None[Sandbox] Process order. (Serial=86, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:27.372None[Sandbox] Process order. (Serial=87, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:27.373None[Sandbox] Process order. (Serial=88, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:27.443None[Sandbox] Process order. (Serial=89, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:27.773NoneA new sandbox turn has begun: Turn 2
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
19:33:27.786None[Sandbox] Process order. (Serial=90, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:33:27)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:27.797None[Sandbox] Process order. (Serial=91, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=38,EmpireIndex=1 TimePlayed=38,EmpireIndex=2 TimePlayed=38,EmpireIndex=3 TimePlayed=38)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:28.758None[Sandbox] Process order. (Serial=92, Empire=0, Order=OrderGoTo Entity=#4041, path='2170 [24, 37] --> 2171 [25, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:28.767None[Sandbox] Process order. (Serial=93, Empire=0, Order=OrderContinueGotoAction Action=10)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:29.439None[Sandbox] Process order. (Serial=94, Empire=0, Order=OrderContinueGotoAction Action=10)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:29.442NoneAddRandomEquipment (Equipment=Equipment_Accessory_02_Definition, seed=955205574, turn=2, worldSeed=955199360, majorEmpireIndex=0, majorEmpirePosition2171, additionalSeed=4041)
Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:33:29.447NoneThe AI synchronization took 593 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:33:29.519None[Sandbox] Process order. (Serial=95, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 2, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:29.519None[Sandbox] Process order. (Serial=96, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:29.790None[Sandbox] Process order. (Serial=97, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:30.864None[Sandbox] Process order. (Serial=98, Empire=0, Order=OrderGoTo Entity=#4041, path='2113 [25, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:30.874None[Sandbox] Process order. (Serial=99, Empire=0, Order=OrderContinueGotoAction Action=11)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:30.915None[Sandbox] Process order. (Serial=100, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:32.864None[Sandbox] Process order. (Serial=101, Empire=0, Order=OrderGoTo Entity=#4041, path='2055 [25, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:32.873None[Sandbox] Process order. (Serial=102, Empire=0, Order=OrderContinueGotoAction Action=12)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:34.018None[Sandbox] Process order. (Serial=103, Empire=0, Order=OrderGoTo Entity=#4045, path='2052 [22, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:34.029None[Sandbox] Process order. (Serial=104, Empire=0, Order=OrderContinueGotoAction Action=13)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:34.119None[Sandbox] Process order. (Serial=105, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:36.045None[Sandbox] Process order. (Serial=106, Empire=0, Order=OrderGoTo Entity=#4045, path='1995 [23, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:36.055None[Sandbox] Process order. (Serial=107, Empire=0, Order=OrderContinueGotoAction Action=14)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:49.932None[Sandbox] Process order. (Serial=108, Empire=0, Order=OrderHeroEquip EquipmentUniqueID: 18, HeroIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:33:59.175None[Sandbox] Process order. (Serial=109, Empire=0, Order=OrderHeroEquip EquipmentUniqueID: 8, HeroIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:00.959None[Sandbox] Process order. (Serial=110, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 3, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:06.314None[Sandbox] Process order. (Serial=111, Empire=0, Order=OrderGoToAndSettle Entity=#4041, path='2112 [24, 36] --> 2111 [23, 36] --> 2168 [22, 37]'. ConvertIntoCity: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:06.325None[Sandbox] Process order. (Serial=112, Empire=0, Order=OrderContinueGotoAction Action=15)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:08.799None[Sandbox] Process order. (Serial=113, Empire=0, Order=OrderGoTo Entity=#4045, path='1936 [22, 33] --> 1879 [23, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:08.808None[Sandbox] Process order. (Serial=114, Empire=0, Order=OrderContinueGotoAction Action=16)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:08.848None[Sandbox] Process order. (Serial=115, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:08.849None[Sandbox] Process order. (Serial=116, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 4, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:09.484None[Sandbox] Process order. (Serial=117, Empire=0, Order=OrderContinueGotoAction Action=16)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:09.488NoneThe AI synchronization took 573 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:34:10.226None[Sandbox] Process order. (Serial=118, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:10.226None[Sandbox] Process order. (Serial=119, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:10.516None[Sandbox] Process order. (Serial=120, Empire=1, Order=OrderGoTo Entity=#4064, AdditionalFlags='IgnoreFogOfWar', Path='1583 [17, 27] --> 1584 [18, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:10.526None[Sandbox] Process order. (Serial=121, Empire=1, Order=OrderContinueGotoAction Action=17)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:10.558None[Sandbox] Process order. (Serial=122, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1958 [44, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:10.566None[Sandbox] Process order. (Serial=123, Empire=2, Order=OrderContinueGotoAction Action=18)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:10.596None[Sandbox] Process order. (Serial=124, Empire=3, Order=OrderGoTo Entity=#4110, AdditionalFlags='IgnoreFogOfWar', Path='894 [24, 15] --> 893 [23, 15] --> 892 [22, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:10.607None[Sandbox] Process order. (Serial=125, Empire=3, Order=OrderContinueGotoAction Action=19)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:11.198None[Sandbox] Process order. (Serial=126, Empire=1, Order=OrderContinueGotoAction Action=17)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:11.280None[Sandbox] Process order. (Serial=127, Empire=3, Order=OrderContinueGotoAction Action=19)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:11.953None[Sandbox] Process order. (Serial=128, Empire=3, Order=OrderContinueGotoAction Action=19)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:11.956NoneThe AI synchronization took 1106 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:34:11.973None[Sandbox] Process order. (Serial=129, Empire=2, Order=OrderArmySettle ArmyGUID: #4087 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:12.084None[Sandbox] Process order. (Serial=130, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:12.084None[Sandbox] Process order. (Serial=131, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:12.294None[Sandbox] Process order. (Serial=132, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Science)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:12.301None[Sandbox] Process order. (Serial=133, Empire=2, Order=OrderChangeSettlementConverter Settlement=4211, Converter=Converter_IndustryToInfluence)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:12.309None[Sandbox] Process order. (Serial=134, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=District_Tier1_Industry, Position=1957, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:12.312None[Sandbox] Process order. (Serial=135, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Money, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:12.434None[Sandbox] Process order. (Serial=136, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:12.536None[Sandbox] Process order. (Serial=137, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:12.858NoneA new sandbox turn has begun: Turn 3
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
19:34:12.911NoneCouldn't get optional variable. (DialogName=FactionQuest_KinOfSheredyn02_Chapter01_Step01_Start, Variable=TutoPlayed, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:34:12.917NonePrerequisite SimulationPrerequisite_TargetPropertyValue failed because its source couldn't be found while checking validity.
Amplitude.Mercury.Simulation.SimulationPrerequisitePassive`1[[Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteDefinition_TargetPropertyValue, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:GetStartingValidity(System.Reflection.RuntimeParameterInfo)
19:34:12.930None[Sandbox] Process order. (Serial=138, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:34:12)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:12.935None[Sandbox] Process order. (Serial=139, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=83,EmpireIndex=1 TimePlayed=83,EmpireIndex=2 TimePlayed=83,EmpireIndex=3 TimePlayed=83)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:12.948NoneSame QuestPinSubset Snapshot Frame (previous frame: 371, current data frame: 371) but different data length (remote: 1, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:34:14.180None[Sandbox] Process order. (Serial=140, Empire=0, Order=OrderGoTo Entity=#4045, path='1879 [23, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:14.190None[Sandbox] Process order. (Serial=141, Empire=0, Order=OrderContinueGotoAction Action=20)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:14.230None[Sandbox] Process order. (Serial=142, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:14.992None[Sandbox] Process order. (Serial=143, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Balanced)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:14.993None[Sandbox] Process order. (Serial=144, Empire=2, Order=OrderQuestReplayDialog QuestIndex: 0, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:15.015None[Sandbox] Process order. (Serial=145, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:15.834None[Sandbox] Process order. (Serial=146, Empire=0, Order=OrderGoTo Entity=#4045, path='1820 [22, 31] --> 1762 [22, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:15.844None[Sandbox] Process order. (Serial=147, Empire=0, Order=OrderContinueGotoAction Action=21)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:15.934None[Sandbox] Process order. (Serial=148, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:15.953NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.03008694% to 0%) in controller Unit_Necrophage_Necrodrone_OverrideController) '4045-2-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:34:16.516None[Sandbox] Process order. (Serial=149, Empire=0, Order=OrderContinueGotoAction Action=21)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:16.520NoneThe AI synchronization took 561 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:34:16.595None[Sandbox] Process order. (Serial=150, Empire=2, Order=OrderDialogChoice DialogIndex: 0, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:16.603NoneCouldn't get optional variable. (DialogName=FactionQuest_KinOfSheredyn02_Chapter01_Step01_Choice01_Start, Variable=TutoPlayed, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:34:16.805None[Sandbox] Process order. (Serial=151, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:17.560None[Sandbox] Process order. (Serial=152, Empire=0, Order=OrderGoTo Entity=#4045, path='1703 [21, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:17.569None[Sandbox] Process order. (Serial=153, Empire=0, Order=OrderContinueGotoAction Action=22)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:19.667None[Sandbox] Process order. (Serial=154, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:19.677None[Sandbox] Process order. (Serial=155, Empire=0, Order=OrderContinueGotoAction Action=15)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:20.352None[Sandbox] Process order. (Serial=156, Empire=0, Order=OrderContinueGotoAction Action=15)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:21.024None[Sandbox] Process order. (Serial=157, Empire=0, Order=OrderContinueGotoAction Action=15)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:21.028NoneThe AI synchronization took 1067 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:34:24.047None[Sandbox] Process order. (Serial=158, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:24.048None[Sandbox] Process order. (Serial=159, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:24.087None[Sandbox] Process order. (Serial=160, Empire=1, Order=OrderGoTo Entity=#4064, AdditionalFlags='IgnoreFogOfWar', Path='1642 [18, 28] --> 1699 [17, 29] --> 1757 [17, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:24.097None[Sandbox] Process order. (Serial=161, Empire=1, Order=OrderContinueGotoAction Action=23)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:24.189None[Sandbox] Process order. (Serial=162, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1957 [43, 33] --> 1899 [43, 32] --> 1898 [42, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:24.197None[Sandbox] Process order. (Serial=163, Empire=2, Order=OrderContinueGotoAction Action=24)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:24.229None[Sandbox] Process order. (Serial=164, Empire=3, Order=OrderGoTo Entity=#4110, AdditionalFlags='IgnoreFogOfWar', Path='950 [22, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:24.237None[Sandbox] Process order. (Serial=165, Empire=3, Order=OrderContinueGotoAction Action=25)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:24.768None[Sandbox] Process order. (Serial=166, Empire=1, Order=OrderContinueGotoAction Action=23)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:24.868None[Sandbox] Process order. (Serial=167, Empire=2, Order=OrderContinueGotoAction Action=24)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:24.875NoneThe AI synchronization took 540 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:34:24.958None[Sandbox] Process order. (Serial=168, Empire=3, Order=OrderArmySettle ArmyGUID: #4110 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:24.989None[Sandbox] Process order. (Serial=169, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:24.990None[Sandbox] Process order. (Serial=170, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:25.043NoneSame QuestPinSubset Snapshot Frame (previous frame: 571, current data frame: 571) but different data length (remote: 2, local: 1)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:34:25.220None[Sandbox] Process order. (Serial=171, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 4227)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:25.221None[Sandbox] Process order. (Serial=172, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 1, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:25.222None[Sandbox] Process order. (Serial=173, Empire=3, Order=OrderChangeSettlementConverter Settlement=4227, Converter=Converter_IndustryToInfluence)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:25.222None[Sandbox] Process order. (Serial=174, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=Extractor_Luxury03, Position=1010, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:25.223None[Sandbox] Process order. (Serial=175, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Industry, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:25.412None[Sandbox] Process order. (Serial=176, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:25.432None[Sandbox] Process order. (Serial=177, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:25.563None[Sandbox] Process order. (Serial=178, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:25.888NoneA new sandbox turn has begun: Turn 4
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
19:34:25.903None[Sandbox] Process order. (Serial=179, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:34:25)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:25.913None[Sandbox] Process order. (Serial=180, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=96,EmpireIndex=1 TimePlayed=96,EmpireIndex=2 TimePlayed=96,EmpireIndex=3 TimePlayed=96)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:27.231None[Sandbox] Process order. (Serial=181, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:27.241None[Sandbox] Process order. (Serial=182, Empire=0, Order=OrderContinueGotoAction Action=22)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:27.242None[Sandbox] Process order. (Serial=183, Empire=0, Order=OrderContinueGotoAction Action=15)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:27.351None[Sandbox] Process order. (Serial=184, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:27.913None[Sandbox] Process order. (Serial=185, Empire=0, Order=OrderArmySettle ArmyGUID: #4041 Action=15)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:27.923NoneSkip DiscoverElementCameraSequence CameraSequence_Biomes due to undefined element Biome_Temperate.
Amplitude.Mercury.Simulation.CameraSequenceController:StartDiscoverElementCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:34:27.937NoneThe AI synchronization took 572 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:34:27.953None[Sandbox] Process order. (Serial=186, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:27.954None[Sandbox] Process order. (Serial=187, Empire=0, Order=OrderSkipCameraSequence CameraSequenceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:27.958NoneSame QuestPinSubset Snapshot Frame (previous frame: 689, current data frame: 689) but different data length (remote: 3, local: 2)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:34:27.962None[Sandbox] Process order. (Serial=188, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 6, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:27.972None[Sandbox] Process order. (Serial=189, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 7, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:28.033None[Sandbox] Process order. (Serial=190, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Food, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:28.034None[Sandbox] Process order. (Serial=191, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Industry)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:28.114None[Sandbox] Process order. (Serial=192, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:33.322None[Sandbox] Process order. (Serial=193, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 5, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:33.804None[Sandbox] Process order. (Serial=194, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 3764)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:34.220NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:34:34.221NoneCreatePresentationBattlePreview attacker #4045, defender #3764, ticketnumber #1193.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:34:34.268NoneHidePresentationBattlePreview for ticket #1193 with current ticket #1193.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:34:34.269NoneHidePresentationBattlePreview nothing to hide yet.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:34:34.269NoneRequestAsyncOperation_Dismissed for ticket #1193.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:34:34.443NoneCreatePresentationBattlePreview attacker #4045, defender #3764, ticketnumber #1206.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:34:34.469NoneRequestAsyncOperation_Completed for ticket #1206.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
19:34:34.470NonePreparePresentationBattlePreview attacker #4045, defender #3764, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:34:34.472NoneRequestAsyncOperation_Dismissed for ticket #1206.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:34:35.220NoneHidePresentationBattlePreview for ticket #1206 with current ticket #1206.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:34:35.220NoneHidePresentationBattlePreview attacker #4045, defender #3764
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:34:36.656None[Sandbox] Process order. (Serial=195, Empire=0, Order=OrderGoTo Entity=#4045, path='1702 [20, 29] --> 1701 [19, 29] --> 1759 [19, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:36.664None[Sandbox] Process order. (Serial=196, Empire=0, Order=OrderContinueGotoAction Action=26)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:37.337None[Sandbox] Process order. (Serial=197, Empire=0, Order=OrderContinueGotoAction Action=26)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:37.337None[EmpireMetCountDesync] CheckAllEmpireMeeting(0x1/0001) majorEmpire=0, otherEmpire=1, seenTileIndex=1757
Amplitude.Mercury.Simulation.VisibilityController:CheckAllEmpireMeeting(System.Reflection.RuntimeParameterInfo)
19:34:37.340None[EmpireMetCountDesync] ExecuteAction(0, 1, FirstMeet, , -1)
Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:34:37.341None[EmpireMetCountDesync] ApplyState(Peace, 0) with CurrentState=Unknown, LeftEmpireIndex=0, RightEmpireIndex=1
Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:34:37.342None[EmpireMetCountDesync] LeftEmpire.EmpireMetCount=1.00, RightEmpire.EmpireMetCount=1.00
Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:34:37.345None[EmpireMetCountDesync] FirstMeet AddGreetings(0, 1, True, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:34:37.345None[EmpireMetCountDesync] FirstMeet AddGreetings(0, 1, False, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:34:37.345None[EmpireMetCountDesync] FirstMeet AddGreetings(1, 0, True, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:34:37.345None[EmpireMetCountDesync] FirstMeet AddGreetings(1, 0, False, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:34:37.759None[Sandbox] Process order. (Serial=198, Empire=0, Order=OrderGoTo Entity=#4045, path='1644 [20, 28] --> 1586 [20, 27] --> 1587 [21, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:37.928None[Sandbox] Process order. (Serial=199, Empire=0, Order=OrderGoTo Entity=#4045, path='1644 [20, 28] --> 1586 [20, 27] --> 1587 [21, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:38.020None[Sandbox] Process order. (Serial=200, Empire=0, Order=OrderContinueGotoAction Action=28)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:38.029NoneThe AI synchronization took 1117 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:34:38.070None[Sandbox] Process order. (Serial=201, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 4, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:38.071None[Sandbox] Process order. (Serial=202, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:38.109None[Sandbox] Process order. (Serial=203, Empire=0, Order=OrderGoTo Entity=#4045, path='1644 [20, 28] --> 1586 [20, 27] --> 1587 [21, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:38.119None[Sandbox] Process order. (Serial=204, Empire=0, Order=OrderContinueGotoAction Action=29)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:38.330None[Sandbox] Process order. (Serial=205, Empire=0, Order=OrderGoTo Entity=#4045, path='1644 [20, 28] --> 1586 [20, 27] --> 1587 [21, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:38.340None[Sandbox] Process order. (Serial=206, Empire=0, Order=OrderContinueGotoAction Action=30)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:40.734None[TLPROD-55609] Requesting dialog play. (request : QuestIndex : 2, IsQuestEndDialog: False)
Amplitude.Mercury.Presentation.PresentationDialogController:RequestDialogPlay(System.Reflection.RuntimeParameterInfo)
19:34:40.736None[Sandbox] Process order. (Serial=207, Empire=0, Order=OrderQuestReplayDialog QuestIndex: 2, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:34:40.859None[TLPROD-55609] Selecting dialog. (Dialog: index : 2; name : RogueQuest_AlternateNecrophage_Chapter01_Step01_Start)
Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)
19:34:40.872NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:34:40.876NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:34:40.877NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:34:40.877NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:35:29.557None[TLPROD-55609] Finishing dialog. (Dialog: index : 2; name : RogueQuest_AlternateNecrophage_Chapter01_Step01_Start)
Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:35:29.564None[Sandbox] Process order. (Serial=208, Empire=0, Order=OrderEndDialog DialogueName: RogueQuest_AlternateNecrophage_Chapter01_Step01_Start, TotalSteps: 6, SkippedStepIndex: -1, DialogIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:35:46.613None[Sandbox] Process order. (Serial=209, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 3783)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:35:46.618NoneCouldn't get optional variable. (DialogName=Quip_Council_Notables05, Variable=NotableSource, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:35:46.620NoneCouldn't get optional variable. (DialogName=Quip_Council_Notables05, Variable=NotableTarget, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:35:46.620NoneA quip dialog info was triggered without any steps! (Dialog=Quip_Council_Notables05) freed.
Amplitude.Mercury.Simulation.QuipController:StartQuip(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:35:47.238NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:35:47.239NoneCreatePresentationBattlePreview attacker #4041, defender #3783, ticketnumber #1517.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:35:47.263NoneRequestAsyncOperation_Completed for ticket #1517.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
19:35:47.263NonePreparePresentationBattlePreview attacker #4041, defender #3783, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:35:47.264NoneRequestAsyncOperation_Dismissed for ticket #1517.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:35:48.415NoneHidePresentationBattlePreview for ticket #1517 with current ticket #1517.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:35:48.416NoneHidePresentationBattlePreview attacker #4041, defender #3783
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:35:48.417NoneReleasePresentationBattlePreview attacker #4045, defender #3764
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:35:51.398None[Sandbox] Process order. (Serial=210, Empire=0, Order=OrderGoTo Entity=#4045, path='1759 [19, 30] --> 1816 [18, 31] --> 1874 [18, 32] --> 1932 [18, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:35:51.407None[Sandbox] Process order. (Serial=211, Empire=0, Order=OrderContinueGotoAction Action=31)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:35:51.471NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.01508232% to 0%) in controller Unit_Necrophage_Necrodrone_OverrideController) '4045-3-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:36:05.422NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 11, current data frame: 11) but different data length (remote: 0, local: 6)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:36:10.582NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 22, current data frame: 22) but different data length (remote: 0, local: 6)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:36:11.007NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 24, current data frame: 24) but different data length (remote: 6, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:36:11.519None[Sandbox] Process order. (Serial=212, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=District_Tier1_Food, Position=2110, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:36:27.046None[Sandbox] Process order. (Serial=213, Empire=0, Order=OrderBuildFoundationAt Settlement=4243, Position=2228)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:36:32.531None[Sandbox] Process order. (Serial=214, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=District_Tier1_Food, Position=2169, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:36:34.408None[Sandbox] Process order. (Serial=215, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=District_Tier1_Food, Position=2228, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:36:35.412None[Sandbox] Process order. (Serial=216, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 8, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:36:35.557None[Leader dialogs] StartDialogBetween empire=0, empire=1
Amplitude.Mercury.Presentation.PresentationLeaderController:StartDialogBetween(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:36:36.043None[Sandbox] Process order. (Serial=217, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 2, OtherEmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:36:38.226None[Sandbox] Process order. (Serial=218, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:36:43.372None[Sandbox] Process order. (Serial=219, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Industry, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:36:43.423None[Sandbox] Process order. (Serial=220, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:36:43.425None[Sandbox] Process order. (Serial=221, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:36:44.546None[Sandbox] Process order. (Serial=222, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Influence_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:36:44.627None[Sandbox] Process order. (Serial=223, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:00.321None[Sandbox] Process order. (Serial=224, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Military_00_Era1, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:00.421None[Sandbox] Process order. (Serial=225, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:00.652None[Sandbox] Process order. (Serial=226, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:01.877None[Sandbox] Process order. (Serial=227, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:01.878None[Sandbox] Process order. (Serial=228, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:02.366None[Sandbox] Process order. (Serial=229, Empire=1, Order=OrderGoTo Entity=#4064, AdditionalFlags='IgnoreFogOfWar', Path='1756 [16, 30] --> 1755 [15, 30] --> 1754 [14, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:02.376None[Sandbox] Process order. (Serial=230, Empire=1, Order=OrderContinueGotoAction Action=32)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:02.468None[Sandbox] Process order. (Serial=231, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1897 [41, 32] --> 1896 [40, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:02.477None[Sandbox] Process order. (Serial=232, Empire=2, Order=OrderContinueGotoAction Action=33)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:02.578None[Sandbox] Process order. (Serial=233, Empire=3, Order=OrderGoTo Entity=#4110, AdditionalFlags='IgnoreFogOfWar', Path='949 [21, 16] --> 948 [20, 16] --> 947 [19, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:02.588None[Sandbox] Process order. (Serial=234, Empire=3, Order=OrderContinueGotoAction Action=34)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:03.052None[Sandbox] Process order. (Serial=235, Empire=1, Order=OrderContinueGotoAction Action=32)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:03.151None[Sandbox] Process order. (Serial=236, Empire=2, Order=OrderContinueGotoAction Action=33)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:03.262None[Sandbox] Process order. (Serial=237, Empire=3, Order=OrderContinueGotoAction Action=34)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:03.723None[Sandbox] Process order. (Serial=238, Empire=1, Order=OrderContinueGotoAction Action=32)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:03.936None[Sandbox] Process order. (Serial=239, Empire=3, Order=OrderContinueGotoAction Action=34)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:03.942NoneThe AI synchronization took 1078 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:37:04.079None[Sandbox] Process order. (Serial=240, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:04.080None[Sandbox] Process order. (Serial=241, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:04.080None[Sandbox] Process order. (Serial=242, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:04.137None[Sandbox] Process order. (Serial=243, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:04.226None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
19:37:04.227None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
19:37:04.227None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
19:37:04.228None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
19:37:04.461NoneA new sandbox turn has begun: Turn 5
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
19:37:04.478None[Sandbox] Process order. (Serial=244, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:37:04)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:04.487None[Sandbox] Process order. (Serial=245, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=255,EmpireIndex=1 TimePlayed=255,EmpireIndex=2 TimePlayed=255,EmpireIndex=3 TimePlayed=255)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:04.537None[Sandbox] Process order. (Serial=246, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:05.432None[Sandbox] Process order. (Serial=247, Empire=0, Order=OrderGoTo Entity=#4041, path='2167 [21, 37] --> 2166 [20, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:05.442None[Sandbox] Process order. (Serial=248, Empire=0, Order=OrderContinueGotoAction Action=35)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:05.533None[Sandbox] Process order. (Serial=249, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:06.114None[Sandbox] Process order. (Serial=250, Empire=0, Order=OrderContinueGotoAction Action=35)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:06.122NoneThe AI synchronization took 538 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:37:06.536None[Sandbox] Process order. (Serial=251, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=DistrictImprovement_City_Center_00, Position=1958, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:06.615None[Sandbox] Process order. (Serial=252, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Money, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:06.635None[Sandbox] Process order. (Serial=253, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:06.797None[Sandbox] Process order. (Serial=254, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=4227, ConstructionGUID=4, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:07.456None[Sandbox] Process order. (Serial=255, Empire=0, Order=OrderGoTo Entity=#4041, path='2165 [19, 37] --> 2164 [18, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:07.467None[Sandbox] Process order. (Serial=256, Empire=0, Order=OrderContinueGotoAction Action=36)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:07.798None[Sandbox] Process order. (Serial=257, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=DistrictImprovement_City_Center_00, Position=950, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:12.970None[Sandbox] Process order. (Serial=258, Empire=0, Order=OrderGoToAndBuildBurrow Entity=#4045, path='1759 [19, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:12.979None[Sandbox] Process order. (Serial=259, Empire=0, Order=OrderContinueGotoAction Action=37)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:13.653None[Sandbox] Process order. (Serial=260, Empire=0, Order=OrderBuildBurrow ArmyGUID: #4045 StopAction=False Action=37 at 1759 [19, 30])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:13.660NoneThe AI synchronization took 533 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:37:20.587None[Sandbox] Process order. (Serial=261, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:20.588None[Sandbox] Process order. (Serial=262, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:20.627None[Sandbox] Process order. (Serial=263, Empire=1, Order=OrderGoTo Entity=#4064, AdditionalFlags='IgnoreFogOfWar', Path='1753 [13, 30] --> 1752 [12, 30] --> 1751 [11, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:20.638None[Sandbox] Process order. (Serial=264, Empire=1, Order=OrderContinueGotoAction Action=39)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:20.729None[Sandbox] Process order. (Serial=265, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1895 [39, 32] --> 1952 [38, 33] --> 2010 [38, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:20.737None[Sandbox] Process order. (Serial=266, Empire=2, Order=OrderContinueGotoAction Action=40)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:20.839None[Sandbox] Process order. (Serial=267, Empire=3, Order=OrderGoTo Entity=#4110, AdditionalFlags='IgnoreFogOfWar', Path='948 [20, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:20.848None[Sandbox] Process order. (Serial=268, Empire=3, Order=OrderContinueGotoAction Action=41)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:21.309None[Sandbox] Process order. (Serial=269, Empire=1, Order=OrderContinueGotoAction Action=39)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:21.408None[Sandbox] Process order. (Serial=270, Empire=2, Order=OrderContinueGotoAction Action=40)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:21.979None[Sandbox] Process order. (Serial=271, Empire=1, Order=OrderContinueGotoAction Action=39)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:22.079None[Sandbox] Process order. (Serial=272, Empire=2, Order=OrderContinueGotoAction Action=40)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:22.085NoneThe AI synchronization took 979 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:37:22.099None[Sandbox] Process order. (Serial=273, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:22.241None[Sandbox] Process order. (Serial=274, Empire=3, Order=OrderParley ArmyGUID: #4110 StopAction=False Action=0 at 890 [20, 15])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:22.250NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:22.250NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:22.251NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_Start, Variable=Recess1Empire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:22.251NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_BranchB_Start, Variable=NotMukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:22.251NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_BranchB_Start, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:22.252NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_BranchB_Start, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:22.252NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_BranchB_Start, Variable=Kin, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:22.254NoneNo ArmyActionCameraSequenceDefinition for Parley.
Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:22.270None[Sandbox] Process order. (Serial=275, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:22.270None[Sandbox] Process order. (Serial=276, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:22.334NoneSame QuestPinSubset Snapshot Frame (previous frame: 1057, current data frame: 1057) but different data length (remote: 4, local: 3)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:22.422None[Sandbox] Process order. (Serial=277, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:22.451None[Sandbox] Process order. (Serial=278, Empire=3, Order=OrderGoTo Entity=#4110, AdditionalFlags='IgnoreFogOfWar', Path='949 [21, 16] --> 950 [22, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:22.461None[Sandbox] Process order. (Serial=279, Empire=3, Order=OrderContinueGotoAction Action=42)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:23.134None[Sandbox] Process order. (Serial=280, Empire=3, Order=OrderContinueGotoAction Action=42)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:23.140NoneThe AI synchronization took 534 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:37:23.285None[Sandbox] Process order. (Serial=281, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:23.345None[Sandbox] Process order. (Serial=282, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:23.674NoneA new sandbox turn has begun: Turn 6
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
19:37:23.687None[Sandbox] Process order. (Serial=283, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:37:23)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:23.697None[Sandbox] Process order. (Serial=284, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=274,EmpireIndex=1 TimePlayed=274,EmpireIndex=2 TimePlayed=274,EmpireIndex=3 TimePlayed=274)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:23.747None[Sandbox] Process order. (Serial=285, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:24.698None[Sandbox] Process order. (Serial=286, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 11, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:24.699None[Sandbox] Process order. (Serial=287, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 11, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:25.521None[Sandbox] Process order. (Serial=288, Empire=0, Order=OrderGoTo Entity=#4041, path='2165 [19, 37] --> 2164 [18, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:25.532None[Sandbox] Process order. (Serial=289, Empire=0, Order=OrderContinueGotoAction Action=43)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:26.203None[Sandbox] Process order. (Serial=290, Empire=0, Order=OrderContinueGotoAction Action=43)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:26.210NoneThe AI synchronization took 544 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:37:26.224None[Sandbox] Process order. (Serial=291, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:26.366None[Sandbox] Process order. (Serial=292, Empire=5, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:26.385None[Sandbox] Process order. (Serial=293, Empire=33, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:27.327None[Sandbox] Process order. (Serial=294, Empire=0, Order=OrderGoTo Entity=#4041, path='2106 [18, 36] --> 2105 [17, 36] --> 2104 [16, 36] --> 2045 [15, 35] --> 1988 [16, 34] --> 1989 [17, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:27.337None[Sandbox] Process order. (Serial=295, Empire=0, Order=OrderContinueGotoAction Action=44)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:28.904None[Sandbox] Process order. (Serial=296, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 13, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:29.597NoneClicked on button 1
Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)
19:37:29.605None[Sandbox] Process order. (Serial=297, Empire=0, Order=OrderBuildBridge ArmyGUID: #4041 StopAction=False Action=0 at 2047 [17, 35])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:31.804None[Sandbox] Process order. (Serial=298, Empire=0, Order=OrderGoTo Entity=#4045, path='1816 [18, 31] --> 1874 [18, 32] --> 1931 [17, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:31.813None[Sandbox] Process order. (Serial=299, Empire=0, Order=OrderContinueGotoAction Action=46)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:31.862None[Sandbox] Process order. (Serial=300, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:32.485None[Sandbox] Process order. (Serial=301, Empire=0, Order=OrderContinueGotoAction Action=46)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:33.155None[Sandbox] Process order. (Serial=302, Empire=0, Order=OrderContinueGotoAction Action=46)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:33.162NoneThe AI synchronization took 1089 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:37:33.176None[Sandbox] Process order. (Serial=303, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:34.631None[Sandbox] Process order. (Serial=304, Empire=0, Order=OrderGoTo Entity=#4045, path='1930 [16, 33] --> 1988 [16, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:34.642None[Sandbox] Process order. (Serial=305, Empire=0, Order=OrderContinueGotoAction Action=47)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:34.704NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.01500069% to 0%) in controller Unit_Necrophage_Necrodrone_OverrideController) '4045-5-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:35.333None[Sandbox] Process order. (Serial=306, Empire=0, Order=OrderGoTo Entity=#4045, path='1989 [17, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:35.343None[Sandbox] Process order. (Serial=307, Empire=0, Order=OrderContinueGotoAction Action=48)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:35.605NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.06766018% to 0%) in controller Unit_Necrophage_Necrodrone_OverrideController) '4045-3-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:36.294None[Sandbox] Process order. (Serial=308, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:36.295None[Sandbox] Process order. (Serial=309, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:37.197None[Sandbox] Process order. (Serial=310, Empire=1, Order=OrderGoTo Entity=#4064, AdditionalFlags='IgnoreFogOfWar', Path='1808 [10, 31] --> 1866 [10, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:37.207None[Sandbox] Process order. (Serial=311, Empire=1, Order=OrderContinueGotoAction Action=49)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:37.297None[Sandbox] Process order. (Serial=312, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='2067 [37, 35] --> 2125 [37, 36] --> 2182 [36, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:37.307None[Sandbox] Process order. (Serial=313, Empire=2, Order=OrderContinueGotoAction Action=50)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:37.308NoneAddRandomEquipment (Equipment=Equipment_Consumable_03_Definition, seed=955205413, turn=6, worldSeed=955199360, majorEmpireIndex=2, majorEmpirePosition1958, additionalSeed=4087)
Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:37.407None[Sandbox] Process order. (Serial=314, Empire=3, Order=OrderGoTo Entity=#4110, AdditionalFlags='IgnoreFogOfWar', Path='1008 [22, 17] --> 1067 [23, 18] --> 1125 [23, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:37.417None[Sandbox] Process order. (Serial=315, Empire=3, Order=OrderContinueGotoAction Action=51)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:37.438None[Sandbox] Process order. (Serial=316, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1192 [32, 20] --> 1191 [31, 20] --> 1132 [30, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:37.447None[Sandbox] Process order. (Serial=317, Empire=5, Order=OrderContinueGotoAction Action=52)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:37.878None[Sandbox] Process order. (Serial=318, Empire=1, Order=OrderContinueGotoAction Action=49)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:37.979None[Sandbox] Process order. (Serial=319, Empire=2, Order=OrderContinueGotoAction Action=50)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:38.088None[Sandbox] Process order. (Serial=320, Empire=3, Order=OrderContinueGotoAction Action=51)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:38.118None[Sandbox] Process order. (Serial=321, Empire=5, Order=OrderContinueGotoAction Action=52)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:38.762None[Sandbox] Process order. (Serial=322, Empire=3, Order=OrderContinueGotoAction Action=51)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:38.768NoneThe AI synchronization took 1024 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:37:38.781None[Sandbox] Process order. (Serial=323, Empire=1, Order=OrderArmySettle ArmyGUID: #4064 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:38.810NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:38.810NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:38.834NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:38.834NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:38.836NoneSame QuestPinSubset Snapshot Frame (previous frame: 1288, current data frame: 1288) but different data length (remote: 5, local: 4)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:38.891None[Sandbox] Process order. (Serial=324, Empire=2, Order=OrderHeroEquip EquipmentUniqueID: 22, HeroIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:38.933NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:38.933NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:38.983None[Sandbox] Process order. (Serial=325, Empire=33, Order=OrderGoTo Entity=#4268, AdditionalFlags='IgnoreFogOfWar', Path='2183 [37, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:38.992None[Sandbox] Process order. (Serial=326, Empire=33, Order=OrderContinueGotoAction Action=53)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:39.003None[Sandbox] Process order. (Serial=327, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:39.003None[Sandbox] Process order. (Serial=328, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:39.004None[Sandbox] Process order. (Serial=329, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:39.083None[Sandbox] Process order. (Serial=330, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Industry)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:39.084None[Sandbox] Process order. (Serial=331, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 4, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:39.084None[Sandbox] Process order. (Serial=332, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:39.085None[Sandbox] Process order. (Serial=333, Empire=1, Order=OrderChangeSettlementConverter Settlement=4275, Converter=Converter_IndustryToInfluence)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:39.086None[Sandbox] Process order. (Serial=334, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=DistrictImprovement_City_Center_00, Position=1866, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:39.086None[Sandbox] Process order. (Serial=335, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Industry, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:39.133NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:39.133NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:39.243None[Sandbox] Process order. (Serial=336, Empire=33, Order=OrderGoTo Entity=#4268, AdditionalFlags='IgnoreFogOfWar', Path='2241 [37, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:39.333NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:39.334NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:39.665None[Sandbox] Process order. (Serial=337, Empire=33, Order=OrderContinueGotoAction Action=54)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:39.670NoneThe AI synchronization took 334 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:37:39.744None[Sandbox] Process order. (Serial=338, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:39.833NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:39.834NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:39.885None[Sandbox] Process order. (Serial=339, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:39.934NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:39.934NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:39.954None[Sandbox] Process order. (Serial=340, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:40.135NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:40.135NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:40.267NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:40.267NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:40.273NoneA new sandbox turn has begun: Turn 7
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
19:37:40.286None[Sandbox] Process order. (Serial=341, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:37:40)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:40.295None[Sandbox] Process order. (Serial=342, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=291,EmpireIndex=1 TimePlayed=291,EmpireIndex=2 TimePlayed=291,EmpireIndex=3 TimePlayed=291)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:40.334NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:40.334NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:40.345None[Sandbox] Process order. (Serial=343, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:40.434NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:40.434NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:40.818None[Sandbox] Process order. (Serial=344, Empire=0, Order=OrderGoTo Entity=#4045, path='1989 [17, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:40.828None[Sandbox] Process order. (Serial=345, Empire=0, Order=OrderContinueGotoAction Action=61)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:40.834NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:40.834NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:40.847None[Sandbox] Process order. (Serial=346, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 15, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:40.934NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:40.935NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:42.413None[Sandbox] Process order. (Serial=347, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Influence_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:42.413None[Sandbox] Process order. (Serial=348, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=4211, ConstructionGUID=9, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:42.417None[Sandbox] Process order. (Serial=349, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Food)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:42.493None[Sandbox] Process order. (Serial=350, Empire=12, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:42.514None[Sandbox] Process order. (Serial=351, Empire=18, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:42.534None[Sandbox] Process order. (Serial=352, Empire=28, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:42.663None[Sandbox] Process order. (Serial=353, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=Unit_KinOfSheredyn_Legionary, Position=1958, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:43.079None[Sandbox] Process order. (Serial=354, Empire=0, Order=OrderGoToAndMerge Entity=#4041, path='2047 [17, 35] --> 1989 [17, 34]'. TargetGUID: 4045, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:43.088None[Sandbox] Process order. (Serial=355, Empire=0, Order=OrderContinueGotoAction Action=62)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:43.158None[Sandbox] Process order. (Serial=356, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:43.762None[Sandbox] Process order. (Serial=357, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #4041 TargetArmyGUID: #4045 Action=62)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:43.764NoneReleaseArmy #4041 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:43.765NoneReleaseArmy #4041 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:43.765NoneReleaseArmy #4041 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:43.765NoneReleaseArmy #4041 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:43.766NoneReleaseArmy #4041 end (Empire.Frame=783)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:43.771NoneThe AI synchronization took 546 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:37:43.835NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:43.835NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:43.851NoneDoUpdateMesh #4045 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:43.862None[Sandbox] Process order. (Serial=358, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:43.935NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:43.936NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:47.216None[Sandbox] Process order. (Serial=359, Empire=0, Order=OrderGoTo Entity=#4045, path='1930 [16, 33] --> 1872 [16, 32] --> 1814 [16, 31] --> 1757 [17, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:47.226None[Sandbox] Process order. (Serial=360, Empire=0, Order=OrderContinueGotoAction Action=63)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:47.237NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:47.237NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:47.266None[Sandbox] Process order. (Serial=361, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:47.336NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:47.336NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:37:47.898None[Sandbox] Process order. (Serial=362, Empire=0, Order=OrderContinueGotoAction Action=63)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:47.903NoneThe AI synchronization took 543 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:37:53.951None[Sandbox] Process order. (Serial=363, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 12, NewStatus: Dismissed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:37:59.536None[Sandbox] Process order. (Serial=364, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=DistrictImprovement_City_Center_00, Position=2168, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:00.737None[Sandbox] Process order. (Serial=365, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:00.738None[Sandbox] Process order. (Serial=366, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:00.744NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:00.744NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:00.844NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:00.844NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:01.630None[Sandbox] Process order. (Serial=367, Empire=1, Order=OrderGoTo Entity=#4064, AdditionalFlags='IgnoreFogOfWar', Path='1808 [10, 31] --> 1751 [11, 30] --> 1752 [12, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:01.639None[Sandbox] Process order. (Serial=368, Empire=1, Order=OrderContinueGotoAction Action=64)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:01.710None[Sandbox] Process order. (Serial=369, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='2240 [36, 38] --> 2297 [35, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:01.720None[Sandbox] Process order. (Serial=370, Empire=2, Order=OrderContinueGotoAction Action=65)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:01.821None[Sandbox] Process order. (Serial=371, Empire=3, Order=OrderGoTo Entity=#4110, AdditionalFlags='IgnoreFogOfWar', Path='1184 [24, 20] --> 1242 [24, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:01.831None[Sandbox] Process order. (Serial=372, Empire=3, Order=OrderContinueGotoAction Action=66)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:01.841None[Sandbox] Process order. (Serial=373, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1075 [31, 18] --> 1017 [31, 17] --> 1018 [32, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:01.852None[Sandbox] Process order. (Serial=374, Empire=5, Order=OrderContinueGotoAction Action=67)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:01.861None[Sandbox] Process order. (Serial=375, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2292 [30, 39] --> 2293 [31, 39] --> 2294 [32, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:01.871None[Sandbox] Process order. (Serial=376, Empire=12, Order=OrderContinueGotoAction Action=68)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:01.882None[Sandbox] Process order. (Serial=377, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='2113 [25, 36] --> 2170 [24, 37] --> 2229 [25, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:01.891None[Sandbox] Process order. (Serial=378, Empire=18, Order=OrderContinueGotoAction Action=69)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:01.901None[Sandbox] Process order. (Serial=379, Empire=28, Order=OrderGoTo Entity=#4310, AdditionalFlags='IgnoreFogOfWar', Path='1121 [19, 19] --> 1064 [20, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:01.911None[Sandbox] Process order. (Serial=380, Empire=28, Order=OrderContinueGotoAction Action=70)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:01.921None[Sandbox] Process order. (Serial=381, Empire=33, Order=OrderGoTo Entity=#4268, AdditionalFlags='IgnoreFogOfWar', Path='2240 [36, 38] --> 2239 [35, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:02.313None[Sandbox] Process order. (Serial=382, Empire=1, Order=OrderContinueGotoAction Action=64)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:02.394None[Sandbox] Process order. (Serial=383, Empire=2, Order=OrderContinueGotoAction Action=65)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:02.505None[Sandbox] Process order. (Serial=384, Empire=3, Order=OrderContinueGotoAction Action=66)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:02.525None[Sandbox] Process order. (Serial=385, Empire=5, Order=OrderContinueGotoAction Action=67)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:02.545None[Sandbox] Process order. (Serial=386, Empire=12, Order=OrderContinueGotoAction Action=68)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:02.564None[Sandbox] Process order. (Serial=387, Empire=18, Order=OrderContinueGotoAction Action=69)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:02.585None[Sandbox] Process order. (Serial=388, Empire=28, Order=OrderContinueGotoAction Action=70)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:02.987None[Sandbox] Process order. (Serial=389, Empire=1, Order=OrderContinueGotoAction Action=64)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:03.198None[Sandbox] Process order. (Serial=390, Empire=5, Order=OrderContinueGotoAction Action=67)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:03.218None[Sandbox] Process order. (Serial=391, Empire=12, Order=OrderContinueGotoAction Action=68)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:03.238None[Sandbox] Process order. (Serial=392, Empire=18, Order=OrderContinueGotoAction Action=69)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:03.244NoneThe AI synchronization took 1045 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:38:03.358None[Sandbox] Process order. (Serial=393, Empire=2, Order=OrderArmySettle ArmyGUID: #4087 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:03.458None[Sandbox] Process order. (Serial=394, Empire=33, Order=OrderGoTo Entity=#4268, AdditionalFlags='IgnoreFogOfWar', Path='2240 [36, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:03.468None[Sandbox] Process order. (Serial=395, Empire=33, Order=OrderContinueGotoAction Action=73)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:03.479None[Sandbox] Process order. (Serial=396, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:03.480None[Sandbox] Process order. (Serial=397, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:03.700None[Sandbox] Process order. (Serial=398, Empire=33, Order=OrderCreateBattle Attacker #4268 Target #4087 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:03.703NoneBattle 4317: Initialize battle with attacker 4268 (2240) and defender 4087 (2297).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.708NonePause action Type: 'Amplitude.Mercury.Simulation.ArmyBuildCampAction', GUID: #72, Status: Paused from army 4087
Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)
19:38:03.710NoneBattle 4317: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:38:03.714NoneBattle 4317: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
19:38:03.715NoneBattle 4317: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:38:03.726NoneBattle 4317: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:38:03.731NoneBattle 4317: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:38:03.732NoneBattle 4317: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:38:03.752NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.752NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.753NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.754NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.754NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.754NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.754NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.754NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.755NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.755NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.766NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.766NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.766NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.767NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.768NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.769NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.769NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.769NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.769NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.770NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.770NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.770NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.771NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.771NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.771NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.771NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.771NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.771NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.772NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.772NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.772NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.772NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.773NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.773NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.773NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.773NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.774NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.774NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.774NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.775NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.775NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.775NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.775NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.776NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.776NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.776NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.777NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.777NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.777NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.777NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.778NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.778NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.780NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.781NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.781NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.781NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.781NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.782NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:03.782NoneBattle 4317: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:38:03.792None[AI] Battle 4317: Confirming battle for empire 33
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
19:38:03.801None[Sandbox] Process order. (Serial=399, Empire=33, Order=OrderBattleSetAutoResolve BattleGuid: 4317, EmpireIndex: 33)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:03.840NonePresentation Battle 4317: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.841NonePresentation Battle 4317: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.842NonePresentation Battle 4317: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:38:03.842NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.843NoneRestorePresentationBattlePreview created ticket #3630.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.843NonePresentation Battle 4317: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=33, Guid=4268, Group=Attacker, TileIndex=2240, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.846NonePresentation Battle 4317: Create participant 4268. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.846NonePresentation Battle 4317: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4087, Group=Defender, TileIndex=2297, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.846NonePresentation Battle 4317: Create participant 4087. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.846NonePresentation Battle 4317: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.847NoneOnBattleTagsComputed : DifficultTerrain, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
19:38:03.847NonePresentation Battle 4317: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=33 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.847NonePresentation Battle 4317: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:38:03.849NonePresentation Battle 4317: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=33, Guid=4268, Group=Attacker, TileIndex=2240, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.849NonePresentation Battle 4317: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.849NonePresentation Battle 4317: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:38:03.849NonePresentation Battle 4317: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4087, Group=Defender, TileIndex=2297, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.849NonePresentation Battle 4317: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.850NonePresentation Battle 4317: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=33, Group=Attacker, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.850NonePresentation Battle 4317: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.851NonePresentation Battle 4317: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.854NonePresentation Battle 4317: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.854NonePresentation Battle 4317: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=33, ParticipantGuid=4268, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.857NoneInitialize presentation battle unit 4384 for unit 4269
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.861NoneRequestRestoreAsyncOperation_Completed for ticket #3630.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
19:38:03.861NoneRestorePresentationBattlePreview skipped due to ended battle #4317
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:38:03.861NoneRequestAsyncOperation_Dismissed for ticket #3630.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:38:03.870None[Sandbox] Process order. (Serial=400, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:03.871NoneInitialize presentation battle unit 4383 for unit 4270
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.895NonePresentation Battle 4317: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=4087, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.896NoneInitialize presentation battle unit 4387 for unit 4092
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.896NoneInitialize presentation battle unit 4386 for unit 4090
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.897NoneInitialize presentation battle unit 4385 for unit 4089
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.897NonePresentation Battle 4317: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.897NonePresentation Battle 4317: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.897NonePresentation Battle 4317: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.898NonePresentation Battle 4317: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:38:03.899NoneReleasePresentationBattlePreview attacker #4268, defender #4087
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.899NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.899NoneRestorePresentationBattlePreview created ticket #3639.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.899NonePresentation Battle 4317: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.899NonePresentation Battle 4317: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:38:03.900NonePresentation Battle 4317: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.900NonePresentation Battle 4317: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=33. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.900NonePresentation Battle 4317: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=33 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.921NoneRequestRestoreAsyncOperation_Completed for ticket #3639.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
19:38:03.921NoneRestorePresentationBattlePreview skipped due to ended battle #4317
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:38:03.921NoneRequestAsyncOperation_Dismissed for ticket #3639.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:38:03.939None[Sandbox] Process order. (Serial=401, Empire=2, Order=OrderBattleSetAutoResolve BattleGuid: 4317, EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:03.946NoneBattle 4317: change state From Confirmation to AutoResolve. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:38:03.950NoneBattle 4317: Won by the defender with VictoryTpe=Extermination.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.958NoneBattle 4317: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:38:03.995NonePresentation Battle 4317: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=2. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.996NonePresentation Battle 4317: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.996NonePresentation Battle 4317: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:03.996NonePresentation Battle 4317: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:38:03.997NonePresentation Battle 4317: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:04.011None[Sandbox] Process order. (Serial=402, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 4317)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:04.011NoneBattle 4317: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:38:04.014NoneBattle #4317: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:04.018NoneReleaseArmy #4268 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:04.019NoneReleaseArmy #4268 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:04.019NoneReleaseArmy #4268 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:04.019NoneReleaseArmy #4268 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:04.020NoneReleaseArmy #4268 end (Empire.Frame=877)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:04.020NoneUnpause action Type: 'Amplitude.Mercury.Simulation.ArmyBuildCampAction', GUID: #72, Status: WaitingForFinishTurn from army 4087
Amplitude.Mercury.Simulation.ActionController:UnpauseArmyAction(System.Reflection.RuntimeParameterInfo)
19:38:04.022None[Sandbox] Process order. (Serial=403, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:04.070None[Sandbox] Process order. (Serial=404, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:04.072None[Sandbox] Process order. (Serial=405, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:04.097NonePresentation Battle 4317: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:38:04.098NoneRelease presentation battle unit 4384
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:38:04.099NoneRelease presentation battle unit 4383
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:38:04.099NoneRelease presentation battle unit 4387
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:38:04.099NoneRelease presentation battle unit 4386
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:38:04.099NoneRelease presentation battle unit 4385
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:38:04.190None[Sandbox] Process order. (Serial=406, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:04.349NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:04.349NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:04.515NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:04.515NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:04.519NoneA new sandbox turn has begun: Turn 8
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
19:38:04.535None[Sandbox] Process order. (Serial=407, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:38:04)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:04.543None[Sandbox] Process order. (Serial=408, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=315,EmpireIndex=1 TimePlayed=315,EmpireIndex=2 TimePlayed=315,EmpireIndex=3 TimePlayed=315)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:04.549NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:04.550NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:04.647NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:04.647NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:05.276None[Sandbox] Process order. (Serial=409, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 16, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:05.277None[Sandbox] Process order. (Serial=410, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 16, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:06.540None[Sandbox] Process order. (Serial=411, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:06.548NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:06.548NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:06.649NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:06.649NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:06.661None[Sandbox] Process order. (Serial=412, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Industry)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:06.663None[Sandbox] Process order. (Serial=413, Empire=2, Order=OrderBuyoutAvailableConstruction Settlement=4390, Constructible=Extractor_Luxury02, Position=1834, Currency=Money, SlotIndex=-1, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:06.666None[Sandbox] Process order. (Serial=414, Empire=2, Order=OrderBuyoutAvailableConstruction Settlement=4390, Constructible=Extractor_Luxury02, Position=2238, Currency=Money, SlotIndex=-1, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:06.741None[Sandbox] Process order. (Serial=415, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Food, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:06.761None[Sandbox] Process order. (Serial=416, Empire=29, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:06.781None[Sandbox] Process order. (Serial=417, Empire=33, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:12.038None[Sandbox] Process order. (Serial=418, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 3768)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:12.038NoneCouldn't get optional variable. (DialogName=Quip_Elder_Foundling01, Variable=MyPacifiedVillages, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:12.039NoneCouldn't get optional variable. (DialogName=Quip_Elder_Foundling01, Variable=MyDestroyedVillage, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:12.040NoneCouldn't get optional variable. (DialogName=Quip_Elder_Foundling01, Variable=MyAssimilatedFaction, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:12.040NoneCouldn't get optional variable. (DialogName=Quip_Elder_Foundling01, Variable=MyMonsoonEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:12.060None[TLPROD-55609] Selecting dialog. (Dialog: index : 5; name : Quip_Elder_Foundling01)
Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)
19:38:12.062None[TLPROD-55609] QuipsWindow Refreshed and detected a different dialog. (newDialog: index : 5; name : Quip_Elder_Foundling01)
Amplitude.Mercury.UI.QuipsWindow:Refresh()
19:38:12.734NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:12.735NoneCreatePresentationBattlePreview attacker #4045, defender #3768, ticketnumber #3849.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:12.759NoneRequestAsyncOperation_Completed for ticket #3849.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
19:38:12.760NonePreparePresentationBattlePreview attacker #4045, defender #3768, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:38:12.760NoneRequestAsyncOperation_Dismissed for ticket #3849.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:38:12.784NoneHidePresentationBattlePreview for ticket #3849 with current ticket #3849.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:38:12.785NoneHidePresentationBattlePreview attacker #4045, defender #3768
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:38:12.785NoneReleasePresentationBattlePreview attacker #4041, defender #3783
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:12.985NoneCreatePresentationBattlePreview attacker #4045, defender #3768, ticketnumber #3850.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:13.010NoneRequestAsyncOperation_Completed for ticket #3850.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
19:38:13.010NonePreparePresentationBattlePreview attacker #4045, defender #3768, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:38:13.011NoneRequestAsyncOperation_Dismissed for ticket #3850.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:38:14.136NoneClicked on button 2
Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)
19:38:14.136NoneHidePresentationBattlePreview for ticket #3850 with current ticket #3850.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:38:14.136NoneHidePresentationBattlePreview attacker #4045, defender #3768
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:38:14.145None[Sandbox] Process order. (Serial=419, Empire=0, Order=OrderGoToAndCreateBattle Entity=#4045, path='1872 [16, 32] --> 1814 [16, 31] --> 1757 [17, 30] --> 1699 [17, 29]'. TargetGUID: 3768)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:14.154None[Sandbox] Process order. (Serial=420, Empire=0, Order=OrderContinueGotoAction Action=74)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:14.253NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:14.253NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:14.352NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:14.352NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:14.827None[Sandbox] Process order. (Serial=421, Empire=0, Order=OrderContinueGotoAction Action=74)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:14.852NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:14.852NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:14.952NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:14.952NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:15.499None[Sandbox] Process order. (Serial=422, Empire=0, Order=OrderContinueGotoAction Action=74)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:15.551NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:15.551NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:15.652NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:15.652NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.042None[TLPROD-55609] QuipsWindow QuipsPanelOnOnQuipStepFinished. (RunningDialog: index : 5; name : Quip_Elder_Foundling01, step 0/1)
Amplitude.Mercury.UI.QuipsWindow:QuipsPanelOnOnQuipStepFinished()
19:38:16.042None[TLPROD-55609] Finishing dialog. (Dialog: index : 5; name : Quip_Elder_Foundling01)
Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.043None[TLPROD-55609] QuipsWindow unbind. (RunningDialog: index : 5; name : Quip_Elder_Foundling01, step 0/1)
Amplitude.Mercury.UI.QuipsWindow:Unbind(System.Reflection.RuntimeParameterInfo)
19:38:16.049None[Sandbox] Process order. (Serial=423, Empire=0, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 5)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:16.169None[Sandbox] Process order. (Serial=424, Empire=0, Order=OrderCreateBattle Attacker #4045 Target #3768 Action #74 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:16.170NoneBattle 4400: Initialize battle with attacker 4045 (1757) and defender 3768 (1699).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.172NoneBattle 4400: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:38:16.172NoneBattle 4400: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
19:38:16.172NoneBattle 4400: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:38:16.173NoneBattle 4400: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:38:16.179NoneBattle 4400: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:38:16.180NoneBattle 4400: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:38:16.180NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.181NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.181NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.181NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.182NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.183NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.183NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.183NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.183NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.183NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.184NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.185NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.185NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.185NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.185NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.186NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.186NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.186NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.186NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.186NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.187NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.187NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.187NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.187NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.188NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.188NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.188NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.188NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.189NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.189NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.189NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.190NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.190NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.190NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.191NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.192NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.192NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.192NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.193NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.194NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.194NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.195NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.195NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.196NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.196NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.197NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.197NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.197NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.198NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.198NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.198NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.198NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.198NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.198NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.199NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.199NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.199NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.200NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:16.200NoneBattle 4400: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:38:16.207NoneThe AI synchronization took 1611 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:38:16.207None[AI] Battle 4400: Confirming battle for empire 17
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
19:38:16.210None[Sandbox] Process order. (Serial=425, Empire=17, Order=OrderBattleSetAutoResolve BattleGuid: 4400, EmpireIndex: 17)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:16.291NonePresentation Battle 4400: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.291NonePresentation Battle 4400: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.292NonePresentation Battle 4400: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:38:16.292NonePresentation Battle 4400: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4045, Group=Attacker, TileIndex=1757, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.293NonePresentation Battle 4400: Create participant 4045. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.294NonePresentation Battle 4400: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=17, Guid=3769, Group=Defender, TileIndex=1699, Modifiers=None, Type=Dweller UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.294NonePresentation Battle 4400: Create participant 3769. type=Dweller.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.294NonePresentation Battle 4400: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=17, Guid=3768, Group=Defender, TileIndex=1699, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.294NonePresentation Battle 4400: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.294NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
19:38:16.294NonePresentation Battle 4400: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.294NonePresentation Battle 4400: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:38:16.321NonePresentation Battle 4400: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4045, Group=Attacker, TileIndex=1757, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.321NonePresentation Battle 4400: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=17 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.321NonePresentation Battle 4400: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:38:16.323NonePresentation Battle 4400: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=17, Guid=3769, Group=Defender, TileIndex=1699, Modifiers=None, Type=Dweller UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.323NonePresentation Battle 4400: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=17, Guid=3768, Group=Defender, TileIndex=1699, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.323NonePresentation Battle 4400: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.323NonePresentation Battle 4400: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.324NonePresentation Battle 4400: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=17, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.324NonePresentation Battle 4400: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.324NonePresentation Battle 4400: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.324NonePresentation Battle 4400: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4045, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.325NoneInitialize presentation battle unit 4515 for unit 4044
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.326NoneInitialize presentation battle unit 4514 for unit 4046
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.326NoneInitialize presentation battle unit 4513 for unit 4043
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.327NonePresentation Battle 4400: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=17, ParticipantGuid=3769, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.327NoneInitialize presentation battle unit 4517 for unit 3770
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.328NoneInitialize presentation battle unit 4516 for unit 3771
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.328NonePresentation Battle 4400: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=17, ParticipantGuid=3768, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.328NonePresentation Battle 4400: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.329NonePresentation Battle 4400: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.329NonePresentation Battle 4400: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.329NonePresentation Battle 4400: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:38:16.330NonePresentation Battle 4400: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=17 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.330NonePresentation Battle 4400: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:38:16.330NonePresentation Battle 4400: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.330NonePresentation Battle 4400: Execute action[23] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=17. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.330NonePresentation Battle 4400: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=17 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:16.350None[Sandbox] Process order. (Serial=426, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:19.676None[Sandbox] Process order. (Serial=427, Empire=0, Order=OrderBattleConfirmation BattleGUID: 4400 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:19.677NoneBattle 4400: change state From Confirmation to ConfirmationAcknowledge. 3s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:38:19.797NonePresentation Battle 4400: Execute action[25] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:19.798NonePresentation Battle 4400: Execute action[26] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:19.798NonePresentation Battle 4400: State from WaitingConfirmation to DeploymentAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:38:19.805None[Sandbox] Process order. (Serial=428, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 4400)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:19.806NoneBattle 4400: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:38:19.898NonePresentation Battle 4400: Execute action[27] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:19.898NonePresentation Battle 4400: State from DeploymentAcknowledge to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:38:19.900NonePresentation Battle 4400: Execute action[28] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:19.900NonePresentation Battle 4400: Execute action[29] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:19.900NonePresentation Battle 4400: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:38:19.901NoneReleasePresentationBattlePreview attacker #4045, defender #3768
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:21.883None[Sandbox] Process order. (Serial=429, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4400, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:21.884NoneBattle 4400: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:38:22.001NonePresentation Battle 4400: Execute action[30] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:22.002NonePresentation Battle 4400: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:38:51.188NoneClearing RequestBattleActionPreview for battleUnitGUID #4513
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:51.236NoneStarting BattleActionPreviewReceived for battleUnitGUID #4513
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:38:51.239NoneClearing RequestBattleActionPreview for battleUnitGUID #4513
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:51.411NoneStarting BattleActionPreviewReceived for battleUnitGUID #4513
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:38:51.412NoneClearing RequestBattleActionPreview for battleUnitGUID #4513
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:52.769None[Sandbox] Process order. (Serial=430, Empire=0, Order=OrderBattleMove BattleGUID: 4400 BattleUnitGUID: 4513 AStarResults: 1873 [17, 32] --> 1815 [17, 31])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:52.813NonePresentation Battle 4400: Execute action[31] (BattleOrderUniqueId: 1): UnitMove. EmpireIndex=0. UnitGuid=4043, DestTile=1815. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:52.819NonePresentation Battle 4400: Execute action[31] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4513, DestTile=1873. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:52.820NonePresentation Battle 4400: Execute action[31] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4513, DestTile=1815. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:53.402None[Sandbox] Process order. (Serial=431, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:53.404NoneBattle 4400: ServerUpdate receive all acknowledges for BattleOrderIndex #1 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:38:53.412None[Sandbox] Process order. (Serial=432, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:53.514NonePresentation Battle 4400: Execute action[32] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:54.040NoneStarting BattleActionPreviewReceived for battleUnitGUID #4515
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:38:54.040NoneClearing RequestBattleActionPreview for battleUnitGUID #4515
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:55.919NoneStarting BattleActionPreviewReceived for battleUnitGUID #4514
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:38:55.920NoneClearing RequestBattleActionPreview for battleUnitGUID #4514
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:56.020NoneStarting BattleActionPreviewReceived for battleUnitGUID #4514
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:38:56.020NoneClearing RequestBattleActionPreview for battleUnitGUID #4514
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:58.903None[Sandbox] Process order. (Serial=433, Empire=0, Order=OrderBattleMove BattleGUID: 4400 BattleUnitGUID: 4514 AStarResults: 1930 [16, 33] --> 1872 [16, 32] --> 1814 [16, 31])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:38:59.025NonePresentation Battle 4400: Execute action[33] (BattleOrderUniqueId: 2): UnitMove. EmpireIndex=0. UnitGuid=4046, DestTile=1814. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:59.026NonePresentation Battle 4400: Execute action[33] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4514, DestTile=1930. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:59.026NonePresentation Battle 4400: Execute action[33] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4514, DestTile=1872. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:59.026NonePresentation Battle 4400: Execute action[33] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4514, DestTile=1814. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:38:59.852NoneStarting BattleActionPreviewReceived for battleUnitGUID #4515
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:38:59.852NoneClearing RequestBattleActionPreview for battleUnitGUID #4515
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:59.927NoneClearing RequestBattleActionPreview for battleUnitGUID #4515
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:38:59.977NoneStarting BattleActionPreviewReceived for battleUnitGUID #4515
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:38:59.977NoneClearing RequestBattleActionPreview for battleUnitGUID #4515
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:00.136None[Sandbox] Process order. (Serial=434, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:00.137NoneBattle 4400: ServerUpdate receive all acknowledges for BattleOrderIndex #2 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:39:00.147None[Sandbox] Process order. (Serial=435, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:00.202NonePresentation Battle 4400: Execute action[34] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:00.353NoneStarting BattleActionPreviewReceived for battleUnitGUID #4515
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:39:00.353NoneClearing RequestBattleActionPreview for battleUnitGUID #4515
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:00.911None[Sandbox] Process order. (Serial=436, Empire=0, Order=OrderBattleMove BattleGUID: 4400 BattleUnitGUID: 4515 AStarResults: 1930 [16, 33] --> 1873 [17, 32])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:01.004NonePresentation Battle 4400: Execute action[35] (BattleOrderUniqueId: 3): UnitMove. EmpireIndex=0. UnitGuid=4044, DestTile=1873. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:01.004NonePresentation Battle 4400: Execute action[35] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4515, DestTile=1930. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:01.005NonePresentation Battle 4400: Execute action[35] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4515, DestTile=1873. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:01.766None[Sandbox] Process order. (Serial=437, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:01.767NoneBattle 4400: ServerUpdate receive all acknowledges for BattleOrderIndex #3 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:39:01.776None[Sandbox] Process order. (Serial=438, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:01.807NonePresentation Battle 4400: Execute action[36] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:02.033NoneStarting BattleActionPreviewReceived for battleUnitGUID #4515
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:39:02.043NoneClearing RequestBattleActionPreview for battleUnitGUID #4515
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:02.408NoneStarting BattleActionPreviewReceived for battleUnitGUID #4515
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:39:02.410NoneClearing RequestBattleActionPreview for battleUnitGUID #4515
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:02.740None[Sandbox] Process order. (Serial=439, Empire=0, Order=OrderBattleAttack BattleGUID: 4400 AttackerGUID: 4515 TargetPosition: 1699)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:02.808NonePresentation Battle 4400: Execute action[37] (BattleOrderUniqueId: 4): UnitAttack. EmpireIndex=0. AttackerUnit=4044 (health=1.00) DefenderUnit=3771 (health =0.81) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:04.038None[Sandbox] Process order. (Serial=440, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:04.039NoneBattle 4400: ServerUpdate receive all acknowledges for BattleOrderIndex #4 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:39:04.048None[Sandbox] Process order. (Serial=441, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:04.111NonePresentation Battle 4400: Execute action[38] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:04.112NonePresentation Battle 4400: Execute action[39] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:18.257NoneStarting BattleActionPreviewReceived for battleUnitGUID #4513
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:39:18.257NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item027/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:39:18.258NoneClearing RequestBattleActionPreview for battleUnitGUID #4513
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:18.483None[Sandbox] Process order. (Serial=442, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 4400, BattleUnit=#4513)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:18.531NonePresentation Battle 4400: Execute action[40] (BattleOrderUniqueId: 5): UnitEndTurn. EmpireIndex=0. UnitGuid=4043. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:18.586NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:18.586NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:18.763None[Sandbox] Process order. (Serial=443, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 5)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:18.765NoneBattle 4400: ServerUpdate receive all acknowledges for BattleOrderIndex #5 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:39:18.774None[Sandbox] Process order. (Serial=444, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 5)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:18.787NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:18.787NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:18.832NonePresentation Battle 4400: Execute action[41] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:19.386None[Sandbox] Process order. (Serial=445, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 4400, BattleUnit=#4514)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:19.388NoneBattle 4400: change state From ContenderRound to ContenderRoundAcknowledge. 57s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:39:19.533NonePresentation Battle 4400: Execute action[42] (BattleOrderUniqueId: 6): UnitEndTurn. EmpireIndex=0. UnitGuid=4046. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:19.533NonePresentation Battle 4400: Execute action[43] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:19.969None[Sandbox] Process order. (Serial=446, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 6)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:19.970NoneBattle 4400: ServerUpdate receive all acknowledges for BattleOrderIndex #6 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:39:19.979None[Sandbox] Process order. (Serial=447, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 6)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:19.983NonePresentation Battle 4400: Execute action[44] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:19.984NonePresentation Battle 4400: Execute action[45] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:19.984NonePresentation Battle 4400: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:39:19.988NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:19.988NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:19.991None[Sandbox] Process order. (Serial=448, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4400, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:19.992NoneBattle 4400: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:39:20.033NonePresentation Battle 4400: Execute action[46] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:20.087NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:20.087NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:20.134NonePresentation Battle 4400: Execute action[47] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:20.134NonePresentation Battle 4400: Execute action[48] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=17. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:20.134NonePresentation Battle 4400: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:39:20.134NoneCould not find PresentationBattlePreview with armyEntityGUID=4045, targetEntityGUID=3768.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:22.117None[Sandbox] Process order. (Serial=449, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4400, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:22.117NoneBattle 4400: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:39:22.129NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.130NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.131NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.131NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.131NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.131NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.131NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.131NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.132NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.132NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.132NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.132NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.132NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.132NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.132NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.133NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.133NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.133NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.133NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.133NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.133NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.133NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.134NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.134NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.134NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.134NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.134NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.135NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.135NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.135NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.135NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.135NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.135NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.136NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.136NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.136NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.136NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.137NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.137NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.137NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.137NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.137NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.137NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.138NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.138NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.138NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.138NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.138NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.138NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.138NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.138NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.139NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.139NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.139NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.139NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.139NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.139NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.140NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.140NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.140NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.140NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.140NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.141NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.141NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.141NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.141NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.141NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.141NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.142NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.142NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.142NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.142NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.142NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.142NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.143NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.143NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.143NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.143NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.143NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.143NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.143NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.144NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.144NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.144NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.144NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.144NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.144NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.145NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.145NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.145NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.145NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.145NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.145NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.145NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.146NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.146NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.146NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.146NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.146NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.146NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.147NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.147NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.147NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.192NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:22.192NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:22.209None[Sandbox] Process order. (Serial=450, Empire=17, Order=OrderBattleMoveAndAttack BattleGUID: 4400 AttackerGUID: 4517 TargetPosition: 1814 IgnoreFoW: True AStarResults: 1700 [18, 29] --> 1699 [17, 29] --> 1757 [17, 30])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:22.223NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.223NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.223NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.224NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.224NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.224NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.224NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.224NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.224NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.224NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.225NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.225NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.225NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.225NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.225NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.225NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.225NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.226NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.226NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.226NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.226NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.226NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.226NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.226NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.226NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.226NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.226NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.226NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.227NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.227NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.227NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.227NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.227NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.227NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.227NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.228NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.228NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.228NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.228NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.228NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.228NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.229NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.229NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.229NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.229NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.229NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.229NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.229NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.230NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:22.237NonePresentation Battle 4400: Execute action[49] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:22.237NonePresentation Battle 4400: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:39:22.313NonePresentation Battle 4400: Execute action[50] (BattleOrderUniqueId: 7): UnitMoveAndAttack. EmpireIndex=17. AttackerUnit=3770, DestTile=1757/1757 (health=1.00), DefenderUnit=4046 (health=0.85). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:22.313NonePresentation Battle 4400: Execute action[50] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=17. UnitGuid=3770, DestTile=1757. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:22.314NonePresentation Battle 4400: Execute action[50] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=17. UnitGuid=4517, DestTile=1699. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:22.314NonePresentation Battle 4400: Execute action[50] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=17. UnitGuid=4517, DestTile=1757. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:22.315NonePresentation Battle 4400: Execute action[50] (BattleOrderUniqueId: 7): UnitAttack. EmpireIndex=17. AttackerUnit=3770 (health=1.00) DefenderUnit=4046 (health =0.85) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:22.315NonePresentation Battle 4400: Execute action[50] (BattleOrderUniqueId: 7): RetaliateAttack. EmpireIndex=0. AttackerUnit=4046 (health=0.85), DefenderUnit=3770 (health=0.88). (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:25.419None[Sandbox] Process order. (Serial=451, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 7)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:25.420NoneBattle 4400: ServerUpdate receive all acknowledges for BattleOrderIndex #7 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:39:25.429None[Sandbox] Process order. (Serial=452, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 7)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:25.429None[Sandbox] Process order. (Serial=453, Empire=17, Order=OrderBattleMoveAndAttack BattleGUID: 4400 AttackerGUID: 4516 TargetPosition: 1814 IgnoreFoW: True AStarResults: 1699 [17, 29] --> 1757 [17, 30] --> 1756 [16, 30])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:25.431NoneBattle 4400: change state From ContenderRound to ContenderRoundAcknowledge. 3s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:39:25.516NonePresentation Battle 4400: Execute action[51] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:25.516NonePresentation Battle 4400: Execute action[52] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:25.516NonePresentation Battle 4400: Execute action[53] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:25.517NonePresentation Battle 4400: Execute action[54] (BattleOrderUniqueId: 8): UnitMoveAndAttack. EmpireIndex=17. AttackerUnit=3771, DestTile=1756/1756 (health=0.69), DefenderUnit=4046 (health=0.69). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:25.518NonePresentation Battle 4400: Execute action[54] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=17. UnitGuid=3771, DestTile=1756. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:25.518NonePresentation Battle 4400: Execute action[54] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=17. UnitGuid=4516, DestTile=1757. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:25.519NonePresentation Battle 4400: Execute action[54] (BattleOrderUniqueId: 0): OpportunityAttack. EmpireIndex=0. AttackerUnit=4043 (health=1.00), DefenderUnit=3771 (health=0.64). (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:25.519NonePresentation Battle 4400: Execute action[54] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=17. UnitGuid=4516, DestTile=1756. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:25.519NonePresentation Battle 4400: Execute action[54] (BattleOrderUniqueId: 8): UnitAttack. EmpireIndex=17. AttackerUnit=3771 (health=0.69) DefenderUnit=4046 (health =0.69) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:25.520NonePresentation Battle 4400: Execute action[55] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=17. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:27.328None[Sandbox] Process order. (Serial=454, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 8)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:27.329NoneBattle 4400: ServerUpdate receive all acknowledges for BattleOrderIndex #8 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:39:27.337None[Sandbox] Process order. (Serial=455, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 8)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:27.344NonePresentation Battle 4400: Execute action[56] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=17, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:27.344NonePresentation Battle 4400: Execute action[57] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:27.344NonePresentation Battle 4400: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:39:27.348None[Sandbox] Process order. (Serial=456, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4400, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:27.348NoneBattle 4400: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:39:27.391NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:27.392NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:27.394NoneStarting BattleActionPreviewReceived for battleUnitGUID #4513
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:39:27.395NoneClearing RequestBattleActionPreview for battleUnitGUID #4513
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:27.419NonePresentation Battle 4400: Execute action[58] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:27.420NonePresentation Battle 4400: Execute action[59] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:27.420NonePresentation Battle 4400: Execute action[60] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:27.420NonePresentation Battle 4400: Execute action[61] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:27.420NonePresentation Battle 4400: Execute action[62] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:27.421NonePresentation Battle 4400: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:39:27.421NonePresentation Battle 4400: Execute action[63] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:27.422NonePresentation Battle 4400: Execute action[64] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:27.422NonePresentation Battle 4400: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:39:27.422NoneCould not find PresentationBattlePreview with armyEntityGUID=4045, targetEntityGUID=3768.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:27.469NoneStarting BattleActionPreviewReceived for battleUnitGUID #4513
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:39:27.469NoneClearing RequestBattleActionPreview for battleUnitGUID #4513
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:27.845NoneStarting BattleActionPreviewReceived for battleUnitGUID #4513
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:39:27.846NoneClearing RequestBattleActionPreview for battleUnitGUID #4513
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:28.371None[Sandbox] Process order. (Serial=457, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4400, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:28.371NoneBattle 4400: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:39:28.393NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:28.393NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:28.420NonePresentation Battle 4400: Execute action[65] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:28.420NonePresentation Battle 4400: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:39:28.470NoneStarting BattleActionPreviewReceived for battleUnitGUID #4513
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:39:28.471NoneClearing RequestBattleActionPreview for battleUnitGUID #4513
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:30.358None[Sandbox] Process order. (Serial=458, Empire=0, Order=OrderBattleAttack BattleGUID: 4400 AttackerGUID: 4513 TargetPosition: 1757)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:30.425NonePresentation Battle 4400: Execute action[66] (BattleOrderUniqueId: 9): UnitAttack. EmpireIndex=0. AttackerUnit=4043 (health=1.00) DefenderUnit=3770 (health =0.67) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:30.425NonePresentation Battle 4400: Execute action[66] (BattleOrderUniqueId: 9): RetaliateAttack. EmpireIndex=17. AttackerUnit=3770 (health=0.67), DefenderUnit=4043 (health=0.89). (isTopAction: False, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:32.029NoneStarting BattleActionPreviewReceived for battleUnitGUID #4515
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:39:32.031NoneClearing RequestBattleActionPreview for battleUnitGUID #4515
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:32.314None[Sandbox] Process order. (Serial=459, Empire=0, Order=OrderBattleAttack BattleGUID: 4400 AttackerGUID: 4515 TargetPosition: 1757)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:32.430NonePresentation Battle 4400: Execute action[67] (BattleOrderUniqueId: 10): UnitAttack. EmpireIndex=0. AttackerUnit=4044 (health=1.00) DefenderUnit=3770 (health =0.48) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:32.536None[Sandbox] Process order. (Serial=460, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 9)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:32.537NoneBattle 4400: ServerUpdate receive all acknowledges for BattleOrderIndex #9 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:39:32.547None[Sandbox] Process order. (Serial=461, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 9)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:32.630NonePresentation Battle 4400: Execute action[68] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:32.631NonePresentation Battle 4400: Execute action[69] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:33.406NoneStarting BattleActionPreviewReceived for battleUnitGUID #4514
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:39:33.407NoneClearing RequestBattleActionPreview for battleUnitGUID #4514
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:33.764None[Sandbox] Process order. (Serial=462, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 10)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:33.765NoneBattle 4400: ServerUpdate receive all acknowledges for BattleOrderIndex #10 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:39:33.773None[Sandbox] Process order. (Serial=463, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 10)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:33.832NonePresentation Battle 4400: Execute action[70] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:33.832NonePresentation Battle 4400: Execute action[71] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:33.883NoneStarting BattleActionPreviewReceived for battleUnitGUID #4514
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:39:33.884NoneClearing RequestBattleActionPreview for battleUnitGUID #4514
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:33.894None[Sandbox] Process order. (Serial=464, Empire=0, Order=OrderBattleAttack BattleGUID: 4400 AttackerGUID: 4514 TargetPosition: 1757)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:33.895NoneBattle 4400: change state From ContenderRound to ContenderRoundAcknowledge. 5s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:39:34.033NonePresentation Battle 4400: Execute action[72] (BattleOrderUniqueId: 11): UnitAttack. EmpireIndex=0. AttackerUnit=4046 (health=0.69) DefenderUnit=3770 (health =0.24) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:34.034NonePresentation Battle 4400: Execute action[73] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:35.371None[Sandbox] Process order. (Serial=465, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 11)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:35.371NoneBattle 4400: ServerUpdate receive all acknowledges for BattleOrderIndex #11 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:39:35.380None[Sandbox] Process order. (Serial=466, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 11)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:35.386NonePresentation Battle 4400: Execute action[74] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:35.387NonePresentation Battle 4400: Execute action[75] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:35.387NonePresentation Battle 4400: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:39:35.393None[Sandbox] Process order. (Serial=467, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4400, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:35.393NoneBattle 4400: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:39:35.397NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:35.397NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:35.437NonePresentation Battle 4400: Execute action[76] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:35.437NonePresentation Battle 4400: Execute action[77] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:35.437NonePresentation Battle 4400: Execute action[78] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:35.437NonePresentation Battle 4400: Execute action[79] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=17. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:35.437NonePresentation Battle 4400: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:39:35.438NoneCould not find PresentationBattlePreview with armyEntityGUID=4045, targetEntityGUID=3768.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:35.496NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:35.496NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:36.394None[Sandbox] Process order. (Serial=468, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4400, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:36.394NoneBattle 4400: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:39:36.399NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.399NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.399NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.400NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.400NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.400NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.400NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.400NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.400NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.401NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.401NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.401NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.401NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.401NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.401NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.401NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.402NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.402NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.402NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.402NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.402NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.402NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.402NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.403NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.403NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.403NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.403NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.403NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.403NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.403NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.404NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.404NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.404NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.404NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.405NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.405NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.405NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.405NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.405NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.405NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.405NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.405NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.406NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.406NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.406NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.406NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.406NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.406NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.406NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.407NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.407NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.407NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.408NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.408NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.408NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.408NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.408NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.408NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.408NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.408NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.409NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.409NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.409NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.409NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.409NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.409NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.409NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.410NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.410NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.410NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.410NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.410NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.410NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.410NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.411NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.411NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.411NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.411NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.412NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.412NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.412NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.412NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.412NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.412NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.412NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.413NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.413NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.413NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.413NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.413NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.413NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.414NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.414NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.414NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.414NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.415NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.415NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.415NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.415NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.415NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.437NonePresentation Battle 4400: Execute action[80] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:36.437NonePresentation Battle 4400: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:39:36.473None[Sandbox] Process order. (Serial=469, Empire=17, Order=OrderBattleMoveAndAttack BattleGUID: 4400 AttackerGUID: 4516 TargetPosition: 1873 IgnoreFoW: True AStarResults: 1756 [16, 30] --> 1813 [15, 31] --> 1872 [16, 32])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:36.489NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.489NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.490NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.490NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.490NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.490NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.491NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.491NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.491NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.491NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.491NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.492NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.492NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.492NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.492NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.492NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.493NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.493NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.493NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.493NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.493NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.493NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.494NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.494NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.494NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.494NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.495NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.495NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.495NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.495NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.496NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.496NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.496NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.496NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.496NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.497NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.497NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.497NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.497NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.497NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.497NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.497NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:36.500NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:36.500NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:36.525None[Sandbox] Process order. (Serial=470, Empire=17, Order=OrderBattleEndUnitRound BattleGuid: 4400, BattleUnit=#4517)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:36.525NoneBattle 4400: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:39:36.538NonePresentation Battle 4400: Execute action[81] (BattleOrderUniqueId: 12): UnitMoveAndAttack. EmpireIndex=17. AttackerUnit=3771, DestTile=1872/1872 (health=0.77), DefenderUnit=4044 (health=0.68). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:36.538NonePresentation Battle 4400: Execute action[81] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=17. UnitGuid=3771, DestTile=1872. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:36.538NonePresentation Battle 4400: Execute action[81] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=17. UnitGuid=4516, DestTile=1813. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:36.538NonePresentation Battle 4400: Execute action[81] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=17. UnitGuid=4516, DestTile=1872. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:36.538NonePresentation Battle 4400: Execute action[81] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=17 (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:36.539NonePresentation Battle 4400: Execute action[81] (BattleOrderUniqueId: 12): UnitAttack. EmpireIndex=17. AttackerUnit=3771 (health=0.77) DefenderUnit=4044 (health =0.68) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:36.539NonePresentation Battle 4400: Execute action[81] (BattleOrderUniqueId: 12): RetaliateAttack. EmpireIndex=0. AttackerUnit=4044 (health=0.68), DefenderUnit=3771 (health=0.66). (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:36.597NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:36.597NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:36.638NonePresentation Battle 4400: Execute action[82] (BattleOrderUniqueId: 13): UnitEndTurn. EmpireIndex=0. UnitGuid=3770. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:36.638NonePresentation Battle 4400: Execute action[83] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=17. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:36.674None[Sandbox] Process order. (Serial=471, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 13)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:36.675NoneBattle 4400: ServerUpdate receive all acknowledges for BattleOrderIndex #13 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:39:36.685None[Sandbox] Process order. (Serial=472, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 13)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:39.346None[Sandbox] Process order. (Serial=473, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 12)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:39.347NoneBattle 4400: ServerUpdate receive all acknowledges for BattleOrderIndex #12 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:39:39.356None[Sandbox] Process order. (Serial=474, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 12)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:39.366NonePresentation Battle 4400: Execute action[84] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=17, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:39.366NonePresentation Battle 4400: Execute action[85] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:39.367NonePresentation Battle 4400: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:39:39.367NonePresentation Battle 4400: Execute action[86] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:39.376None[Sandbox] Process order. (Serial=475, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4400, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:39.377NoneBattle 4400: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:39:39.442NonePresentation Battle 4400: Execute action[87] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:39.442NonePresentation Battle 4400: Execute action[88] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:39.442NonePresentation Battle 4400: Execute action[89] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:39.443NonePresentation Battle 4400: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:39:39.443NonePresentation Battle 4400: Execute action[90] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:39.443NonePresentation Battle 4400: Execute action[91] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:39.443NonePresentation Battle 4400: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:39:39.444NoneCould not find PresentationBattlePreview with armyEntityGUID=4045, targetEntityGUID=3768.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:40.403None[Sandbox] Process order. (Serial=476, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4400, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:40.403NoneBattle 4400: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:39:40.544NonePresentation Battle 4400: Execute action[92] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:40.544NonePresentation Battle 4400: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:39:42.624NoneStarting BattleActionPreviewReceived for battleUnitGUID #4513
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:39:42.624NoneClearing RequestBattleActionPreview for battleUnitGUID #4513
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:43.901NoneStarting BattleActionPreviewReceived for battleUnitGUID #4515
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:39:43.902NoneClearing RequestBattleActionPreview for battleUnitGUID #4515
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:44.379None[Sandbox] Process order. (Serial=477, Empire=0, Order=OrderBattleAttack BattleGUID: 4400 AttackerGUID: 4515 TargetPosition: 1757)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:44.426NonePresentation Battle 4400: Execute action[93] (BattleOrderUniqueId: 14): UnitAttack. EmpireIndex=0. AttackerUnit=4044 (health=0.68) DefenderUnit=3770 (health =0.20) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:44.476NoneStarting BattleActionPreviewReceived for battleUnitGUID #4514
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:39:44.477NoneClearing RequestBattleActionPreview for battleUnitGUID #4514
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:45.536None[Sandbox] Process order. (Serial=478, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 14)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:45.537NoneBattle 4400: ServerUpdate receive all acknowledges for BattleOrderIndex #14 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:39:45.545None[Sandbox] Process order. (Serial=479, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 14)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:45.628NonePresentation Battle 4400: Execute action[94] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:45.630NonePresentation Battle 4400: Execute action[95] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:46.005NoneStarting BattleActionPreviewReceived for battleUnitGUID #4513
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:39:46.005NoneClearing RequestBattleActionPreview for battleUnitGUID #4513
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:47.757NoneStarting BattleActionPreviewReceived for battleUnitGUID #4514
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:39:47.757NoneClearing RequestBattleActionPreview for battleUnitGUID #4514
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:51.213NoneStarting BattleActionPreviewReceived for battleUnitGUID #4513
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:39:51.213NoneClearing RequestBattleActionPreview for battleUnitGUID #4513
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:52.245None[Sandbox] Process order. (Serial=480, Empire=0, Order=OrderBattleAttack BattleGUID: 4400 AttackerGUID: 4513 TargetPosition: 1757)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:52.340NonePresentation Battle 4400: Execute action[96] (BattleOrderUniqueId: 15): UnitAttack. EmpireIndex=0. AttackerUnit=4043 (health=0.89) DefenderUnit=3770 (health =0.01) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:52.340NonePresentation Battle 4400: Execute action[96] (BattleOrderUniqueId: 15): RetaliateAttack. EmpireIndex=17. AttackerUnit=3770 (health=0.01), DefenderUnit=4043 (health=0.85). (isTopAction: False, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:54.267NoneStarting BattleActionPreviewReceived for battleUnitGUID #4514
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:39:54.267NoneClearing RequestBattleActionPreview for battleUnitGUID #4514
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:54.542NoneStarting BattleActionPreviewReceived for battleUnitGUID #4514
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:39:54.544NoneClearing RequestBattleActionPreview for battleUnitGUID #4514
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:55.155NoneStarting BattleActionPreviewReceived for battleUnitGUID #4514
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:39:55.156NoneClearing RequestBattleActionPreview for battleUnitGUID #4514
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:55.580NoneStarting BattleActionPreviewReceived for battleUnitGUID #4514
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:39:55.581NoneClearing RequestBattleActionPreview for battleUnitGUID #4514
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:55.738None[Sandbox] Process order. (Serial=481, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 15)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:55.739NoneBattle 4400: ServerUpdate receive all acknowledges for BattleOrderIndex #15 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:39:55.748None[Sandbox] Process order. (Serial=482, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 15)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:55.831NonePresentation Battle 4400: Execute action[97] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:55.832NonePresentation Battle 4400: Execute action[98] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:55.881NoneStarting BattleActionPreviewReceived for battleUnitGUID #4514
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:39:55.882NoneClearing RequestBattleActionPreview for battleUnitGUID #4514
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:56.232NoneStarting BattleActionPreviewReceived for battleUnitGUID #4514
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:39:56.233NoneClearing RequestBattleActionPreview for battleUnitGUID #4514
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:57.534NoneStarting BattleActionPreviewReceived for battleUnitGUID #4514
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:39:57.536NoneClearing RequestBattleActionPreview for battleUnitGUID #4514
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:39:58.016None[Sandbox] Process order. (Serial=483, Empire=0, Order=OrderBattleAttack BattleGUID: 4400 AttackerGUID: 4514 TargetPosition: 1872)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:39:58.017NoneBattle 4400: change state From ContenderRound to ContenderRoundAcknowledge. 17s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:39:58.135NonePresentation Battle 4400: Execute action[99] (BattleOrderUniqueId: 16): UnitAttack. EmpireIndex=0. AttackerUnit=4046 (health=0.69) DefenderUnit=3771 (health =0.48) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:58.135NonePresentation Battle 4400: Execute action[99] (BattleOrderUniqueId: 16): RetaliateAttack. EmpireIndex=17. AttackerUnit=3771 (health=0.48), DefenderUnit=4046 (health=0.53). (isTopAction: False, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:39:58.136NonePresentation Battle 4400: Execute action[100] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:00.819None[Sandbox] Process order. (Serial=484, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 16)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:00.820NoneBattle 4400: ServerUpdate receive all acknowledges for BattleOrderIndex #16 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:40:00.828None[Sandbox] Process order. (Serial=485, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 16)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:00.839NonePresentation Battle 4400: Execute action[101] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:00.839NonePresentation Battle 4400: Execute action[102] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:00.839NonePresentation Battle 4400: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:40:00.849None[Sandbox] Process order. (Serial=486, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4400, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:00.849NoneBattle 4400: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:40:00.939NonePresentation Battle 4400: Execute action[103] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:00.939NonePresentation Battle 4400: Execute action[104] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:00.939NonePresentation Battle 4400: Execute action[105] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:00.940NonePresentation Battle 4400: Execute action[106] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=17. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:00.940NonePresentation Battle 4400: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:40:00.940NoneCould not find PresentationBattlePreview with armyEntityGUID=4045, targetEntityGUID=3768.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:01.892None[Sandbox] Process order. (Serial=487, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4400, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:01.892NoneBattle 4400: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:40:01.898NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.898NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.898NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.898NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.899NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.899NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.899NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.899NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.899NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.899NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.899NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.900NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.900NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.900NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.901NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.901NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.901NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.901NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.901NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.901NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.901NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.902NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.902NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.902NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.902NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.902NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.902NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.902NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.903NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.903NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.903NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.903NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.903NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.903NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.903NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.904NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.904NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.904NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.904NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.904NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.904NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.904NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.904NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.905NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.905NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.905NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.905NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.905NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.905NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.905NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.906NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.906NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.906NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.906NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.906NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.906NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.906NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.907NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.907NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.907NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.907NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.907NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.907NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.907NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.908NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.908NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.940NonePresentation Battle 4400: Execute action[107] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:01.940NonePresentation Battle 4400: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:40:01.947None[Sandbox] Process order. (Serial=488, Empire=17, Order=OrderBattleAttack BattleGUID: 4400 AttackerGUID: 4516 TargetPosition: 1873)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:01.959NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.959NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.959NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.959NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.960NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.960NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.960NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.960NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.960NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.960NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.961NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.961NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.961NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.961NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.961NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.961NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.961NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.962NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.962NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.962NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.962NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.962NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.962NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.962NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.962NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.962NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.962NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.962NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.963NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.963NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.963NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.963NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.963NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.963NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.963NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.964NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.964NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.964NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.964NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.964NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.965NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.965NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:01.995None[Sandbox] Process order. (Serial=489, Empire=17, Order=OrderBattleEndUnitRound BattleGuid: 4400, BattleUnit=#4517)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:01.996NoneBattle 4400: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:40:02.009NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:02.009NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:02.040NonePresentation Battle 4400: Execute action[108] (BattleOrderUniqueId: 17): UnitAttack. EmpireIndex=17. AttackerUnit=3771 (health=0.54) DefenderUnit=4044 (health =0.40) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:02.042NonePresentation Battle 4400: Execute action[108] (BattleOrderUniqueId: 17): RetaliateAttack. EmpireIndex=0. AttackerUnit=4044 (health=0.40), DefenderUnit=3771 (health=0.47). (isTopAction: False, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:02.042NonePresentation Battle 4400: Execute action[109] (BattleOrderUniqueId: 18): UnitEndTurn. EmpireIndex=0. UnitGuid=3770. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:02.042NonePresentation Battle 4400: Execute action[110] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=17. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:02.075None[Sandbox] Process order. (Serial=490, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 18)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:02.076NoneBattle 4400: ServerUpdate receive all acknowledges for BattleOrderIndex #18 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:40:02.085None[Sandbox] Process order. (Serial=491, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 18)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:02.109NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:02.109NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:04.172None[Sandbox] Process order. (Serial=492, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 17)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:04.173NoneBattle 4400: ServerUpdate receive all acknowledges for BattleOrderIndex #17 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:40:04.183None[Sandbox] Process order. (Serial=493, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 17)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:04.193NonePresentation Battle 4400: Execute action[111] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=17, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:04.194NonePresentation Battle 4400: Execute action[112] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:04.194NonePresentation Battle 4400: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:40:04.194NonePresentation Battle 4400: Execute action[113] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:04.203None[Sandbox] Process order. (Serial=494, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4400, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:04.203NoneBattle 4400: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:40:04.242NonePresentation Battle 4400: Execute action[114] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:04.243NonePresentation Battle 4400: Execute action[115] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:04.243NonePresentation Battle 4400: Execute action[116] (BattleOrderUniqueId: 0): NewRound. Round=3. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:04.243NonePresentation Battle 4400: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:40:04.243NonePresentation Battle 4400: Execute action[117] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:04.244NonePresentation Battle 4400: Execute action[118] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:04.244NonePresentation Battle 4400: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:40:04.244NoneCould not find PresentationBattlePreview with armyEntityGUID=4045, targetEntityGUID=3768.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:04.244NoneClearing RequestBattleActionPreview for battleUnitGUID #4514
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:04.319NoneStarting BattleActionPreviewReceived for battleUnitGUID #4514
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:40:04.319NoneClearing RequestBattleActionPreview for battleUnitGUID #4514
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:04.970NoneStarting BattleActionPreviewReceived for battleUnitGUID #4514
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:40:04.970NoneClearing RequestBattleActionPreview for battleUnitGUID #4514
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:05.204None[Sandbox] Process order. (Serial=495, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4400, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:05.204NoneBattle 4400: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:40:05.245NonePresentation Battle 4400: Execute action[119] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:05.245NonePresentation Battle 4400: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:40:05.922NoneStarting BattleActionPreviewReceived for battleUnitGUID #4513
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:40:05.923NoneClearing RequestBattleActionPreview for battleUnitGUID #4513
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:08.626NoneStarting BattleActionPreviewReceived for battleUnitGUID #4515
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:40:08.626NoneClearing RequestBattleActionPreview for battleUnitGUID #4515
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:08.775NoneStarting BattleActionPreviewReceived for battleUnitGUID #4515
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:40:08.776NoneClearing RequestBattleActionPreview for battleUnitGUID #4515
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:09.626NoneStarting BattleActionPreviewReceived for battleUnitGUID #4515
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:40:09.627NoneClearing RequestBattleActionPreview for battleUnitGUID #4515
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:10.037None[Sandbox] Process order. (Serial=496, Empire=0, Order=OrderBattleAttack BattleGUID: 4400 AttackerGUID: 4515 TargetPosition: 1757)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:10.152NonePresentation Battle 4400: Execute action[120] (BattleOrderUniqueId: 19): UnitAttack. EmpireIndex=0. AttackerUnit=4044 (health=0.40) DefenderUnit=3770 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:11.063None[Sandbox] Process order. (Serial=497, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 19)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:11.064NoneBattle 4400: ServerUpdate receive all acknowledges for BattleOrderIndex #19 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:40:11.074None[Sandbox] Process order. (Serial=498, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 19)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:11.080NoneRelease presentation battle unit 4517
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:40:11.154NonePresentation Battle 4400: Execute action[121] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:11.154NonePresentation Battle 4400: Execute action[122] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:11.930NoneStarting BattleActionPreviewReceived for battleUnitGUID #4514
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:40:11.931NoneClearing RequestBattleActionPreview for battleUnitGUID #4514
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:12.418None[Sandbox] Process order. (Serial=499, Empire=0, Order=OrderBattleAttack BattleGUID: 4400 AttackerGUID: 4514 TargetPosition: 1872)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:12.557NonePresentation Battle 4400: Execute action[123] (BattleOrderUniqueId: 20): UnitAttack. EmpireIndex=0. AttackerUnit=4046 (health=0.53) DefenderUnit=3771 (health =0.28) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:12.557NonePresentation Battle 4400: Execute action[123] (BattleOrderUniqueId: 20): RetaliateAttack. EmpireIndex=17. AttackerUnit=3771 (health=0.28), DefenderUnit=4046 (health=0.41). (isTopAction: False, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:13.734NoneStarting BattleActionPreviewReceived for battleUnitGUID #4513
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:40:13.735NoneClearing RequestBattleActionPreview for battleUnitGUID #4513
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:14.187None[Sandbox] Process order. (Serial=500, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 4400 AttackerGUID: 4513 TargetPosition: 1872 IgnoreFoW: False AStarResults: 1814 [16, 31] --> 1813 [15, 31] --> 1872 [16, 32])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:14.213NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:14.214NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:14.259NonePresentation Battle 4400: Execute action[124] (BattleOrderUniqueId: 21): UnitMoveAndAttack. EmpireIndex=0. AttackerUnit=4043, DestTile=1813/1813 (health=0.85), DefenderUnit=3771 (health=0.11). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:14.259NonePresentation Battle 4400: Execute action[124] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=4043, DestTile=1813. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:14.259NonePresentation Battle 4400: Execute action[124] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4513, DestTile=1814. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:14.260NonePresentation Battle 4400: Execute action[124] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:14.260NonePresentation Battle 4400: Execute action[124] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4513, DestTile=1813. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:14.260NonePresentation Battle 4400: Execute action[124] (BattleOrderUniqueId: 21): UnitAttack. EmpireIndex=0. AttackerUnit=4043 (health=0.85) DefenderUnit=3771 (health =0.11) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:14.841None[Sandbox] Process order. (Serial=501, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 20)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:14.842NoneBattle 4400: ServerUpdate receive all acknowledges for BattleOrderIndex #20 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:40:14.851None[Sandbox] Process order. (Serial=502, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 20)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:14.913NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:14.913NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:14.960NonePresentation Battle 4400: Execute action[125] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:14.961NonePresentation Battle 4400: Execute action[126] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:15.661NoneStarting BattleActionPreviewReceived for battleUnitGUID #4515
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:40:15.662NoneClearing RequestBattleActionPreview for battleUnitGUID #4515
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:16.446None[Sandbox] Process order. (Serial=503, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 21)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:16.447NoneBattle 4400: ServerUpdate receive all acknowledges for BattleOrderIndex #21 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:40:16.457None[Sandbox] Process order. (Serial=504, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 21)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:16.562NonePresentation Battle 4400: Execute action[127] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:16.563NonePresentation Battle 4400: Execute action[128] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:16.737NoneStarting BattleActionPreviewReceived for battleUnitGUID #4515
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:40:16.737NoneClearing RequestBattleActionPreview for battleUnitGUID #4515
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:16.997None[Sandbox] Process order. (Serial=505, Empire=0, Order=OrderBattleAttack BattleGUID: 4400 AttackerGUID: 4515 TargetPosition: 1872)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:16.998NoneBattle 4400: change state From ContenderRound to ContenderRoundAcknowledge. 11s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:40:17.063NonePresentation Battle 4400: Execute action[129] (BattleOrderUniqueId: 22): UnitAttack. EmpireIndex=0. AttackerUnit=4044 (health=0.40) DefenderUnit=3771 (health =0.02) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:17.063NonePresentation Battle 4400: Execute action[130] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:18.043None[Sandbox] Process order. (Serial=506, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 22)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:18.044NoneBattle 4400: ServerUpdate receive all acknowledges for BattleOrderIndex #22 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:40:18.052None[Sandbox] Process order. (Serial=507, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 22)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:18.063NonePresentation Battle 4400: Execute action[131] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:18.063NonePresentation Battle 4400: Execute action[132] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:18.064NonePresentation Battle 4400: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:40:18.071None[Sandbox] Process order. (Serial=508, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4400, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:18.071NoneBattle 4400: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:40:18.164NonePresentation Battle 4400: Execute action[133] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:18.165NonePresentation Battle 4400: Execute action[134] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:18.165NonePresentation Battle 4400: Execute action[135] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=17. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:18.165NonePresentation Battle 4400: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:40:18.165NoneCould not find PresentationBattlePreview with armyEntityGUID=4045, targetEntityGUID=3768.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:19.125None[Sandbox] Process order. (Serial=509, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4400, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:19.125NoneBattle 4400: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:40:19.130NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:19.130NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:19.130NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:19.130NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:19.130NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:19.130NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:19.131NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:19.131NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:19.131NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:19.132NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:19.132NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:19.132NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:19.132NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:19.132NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:19.132NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:40:19.156None[Sandbox] Process order. (Serial=510, Empire=17, Order=OrderBattleMoveAndAttack BattleGUID: 4400 AttackerGUID: 4516 TargetPosition: 1873 IgnoreFoW: True AStarResults: 1872 [16, 32] --> 1930 [16, 33])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:19.157NoneBattle 4400: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:40:19.266NonePresentation Battle 4400: Execute action[136] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:19.266NonePresentation Battle 4400: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:40:19.266NonePresentation Battle 4400: Execute action[137] (BattleOrderUniqueId: 23): UnitMoveAndAttack. EmpireIndex=17. (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:19.266NonePresentation Battle 4400: Execute action[137] (BattleOrderUniqueId: 23): UnitMove. EmpireIndex=17. UnitGuid=3771, DestTile=1930. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:19.267NonePresentation Battle 4400: Execute action[137] (BattleOrderUniqueId: 23): OpportunityAttack. EmpireIndex=0. AttackerUnit=4043 (health=0.85), DefenderUnit=3771 (health=0.00). (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:19.267NonePresentation Battle 4400: Execute action[137] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=17. UnitGuid=4516, DestTile=1930. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:19.267NonePresentation Battle 4400: Execute action[138] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:19.267NonePresentation Battle 4400: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:40:19.278None[Sandbox] Process order. (Serial=511, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4400, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:19.319NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:19.319NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:20.098None[Sandbox] Process order. (Serial=512, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 23)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:20.099NoneBattle 4400: ServerUpdate receive all acknowledges for BattleOrderIndex #23 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:40:20.108None[Sandbox] Process order. (Serial=513, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4400, BattleOrderUniqueId: 23)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:20.108NoneBattle 4400: change state From ContenderRoundAcknowledge to Result. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:40:20.109NoneBattle 4400: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:20.114NoneBattle 4400: change state From Result to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:40:20.117NoneRelease presentation battle unit 4516
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:40:20.123NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:20.123NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:20.167NonePresentation Battle 4400: Execute action[139] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:20.168NonePresentation Battle 4400: Execute action[140] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:20.168NonePresentation Battle 4400: Execute action[141] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:20.168NonePresentation Battle 4400: State from ContenderRound to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:40:20.169NonePresentation Battle 4400: Execute action[141] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=4043, DestTile=1757. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:20.169NonePresentation Battle 4400: Execute action[141] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4513, DestTile=1756. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:20.169NonePresentation Battle 4400: Execute action[141] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4513, DestTile=1757. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:20.169NonePresentation Battle 4400: Execute action[141] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=4046, DestTile=1757. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:20.169NonePresentation Battle 4400: Execute action[141] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4514, DestTile=1757. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:20.169NonePresentation Battle 4400: Execute action[141] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=4044, DestTile=1757. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:20.170NonePresentation Battle 4400: Execute action[141] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4515, DestTile=1814. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:20.170NonePresentation Battle 4400: Execute action[141] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4515, DestTile=1757. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:20.171NonePresentation Battle 4400: Execute action[142] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:20.182None[Sandbox] Process order. (Serial=514, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 4400)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:20.182NoneBattle 4400: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:40:20.182NoneBattle #4400: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:20.221NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:20.221NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:40:20.274NonePresentation Battle 4400: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:40:20.274NoneRelease presentation battle unit 4515
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:40:20.274NoneRelease presentation battle unit 4514
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:40:20.274NoneRelease presentation battle unit 4513
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:40:21.362None[Sandbox] Process order. (Serial=515, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 18, NewStatus: Dismissed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:33.704None[Sandbox] Process order. (Serial=516, Empire=0, Order=OrderGoTo Entity=#4045, path='1758 [18, 30] --> 1816 [18, 31] --> 1875 [19, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:33.714None[Sandbox] Process order. (Serial=517, Empire=0, Order=OrderContinueGotoAction Action=75)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:40.986None[Sandbox] Process order. (Serial=518, Empire=0, Order=OrderGoTo Entity=#4518, path='2167 [21, 37] --> 2166 [20, 37] --> 2165 [19, 37] --> 2164 [18, 37] --> 2106 [18, 36] --> 2047 [17, 35] --> 1989 [17, 34] --> 1931 [17, 33] --> 1932 [18, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:40.996None[Sandbox] Process order. (Serial=519, Empire=0, Order=OrderContinueGotoAction Action=76)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:41.045None[Sandbox] Process order. (Serial=520, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:41.667None[Sandbox] Process order. (Serial=521, Empire=0, Order=OrderContinueGotoAction Action=76)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:42.340None[Sandbox] Process order. (Serial=522, Empire=0, Order=OrderContinueGotoAction Action=76)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:42.344NoneThe AI synchronization took 1110 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:40:44.115None[Sandbox] Process order. (Serial=523, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 17, NewStatus: Dismissed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:54.760None[Sandbox] Process order. (Serial=524, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:54.861None[Sandbox] Process order. (Serial=525, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:56.970None[Sandbox] Process order. (Serial=526, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Money, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:40:57.040None[Sandbox] Process order. (Serial=527, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:04.552None[Sandbox] Process order. (Serial=528, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Science_00_era1, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:04.652None[Sandbox] Process order. (Serial=529, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:05.775None[Sandbox] Process order. (Serial=530, Empire=0, Order=OrderEnqueueTechnology TechnologyName: AlternateNecrophage_Technology_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:05.856None[Sandbox] Process order. (Serial=531, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:07.331None[Sandbox] Process order. (Serial=532, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Population_ea4, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:07.362None[Sandbox] Process order. (Serial=533, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:07.584None[Sandbox] Process order. (Serial=534, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:08.385None[Sandbox] Process order. (Serial=535, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:08.386None[Sandbox] Process order. (Serial=536, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:08.441NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:08.441NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:08.647None[Sandbox] Process order. (Serial=537, Empire=1, Order=OrderGoTo Entity=#4064, AdditionalFlags='IgnoreFogOfWar', Path='1694 [12, 29] --> 1695 [13, 29] --> 1696 [14, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:08.656None[Sandbox] Process order. (Serial=538, Empire=1, Order=OrderContinueGotoAction Action=77)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:08.741NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:08.742NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:08.747None[Sandbox] Process order. (Serial=539, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='2240 [36, 38] --> 2182 [36, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:08.757None[Sandbox] Process order. (Serial=540, Empire=2, Order=OrderContinueGotoAction Action=78)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:08.857None[Sandbox] Process order. (Serial=541, Empire=3, Order=OrderGoTo Entity=#4110, AdditionalFlags='IgnoreFogOfWar', Path='1301 [25, 22] --> 1359 [25, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:08.868None[Sandbox] Process order. (Serial=542, Empire=3, Order=OrderContinueGotoAction Action=79)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:08.877None[Sandbox] Process order. (Serial=543, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1077 [33, 18] --> 1135 [33, 19] --> 1193 [33, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:08.887None[Sandbox] Process order. (Serial=544, Empire=5, Order=OrderContinueGotoAction Action=80)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:08.898None[Sandbox] Process order. (Serial=545, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2295 [33, 39] --> 2296 [34, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:08.907None[Sandbox] Process order. (Serial=546, Empire=12, Order=OrderContinueGotoAction Action=81)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:08.918None[Sandbox] Process order. (Serial=547, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='2286 [24, 39] --> 2285 [23, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:08.927None[Sandbox] Process order. (Serial=548, Empire=18, Order=OrderContinueGotoAction Action=82)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:08.937None[Sandbox] Process order. (Serial=549, Empire=28, Order=OrderGoTo Entity=#4310, AdditionalFlags='IgnoreFogOfWar', Path='1121 [19, 19] --> 1180 [20, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:08.947None[Sandbox] Process order. (Serial=550, Empire=28, Order=OrderContinueGotoAction Action=83)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:08.968None[Sandbox] Process order. (Serial=551, Empire=29, Order=OrderGoTo Entity=#4388, AdditionalFlags='IgnoreFogOfWar', Path='1899 [43, 32] --> 1840 [42, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:08.977None[Sandbox] Process order. (Serial=552, Empire=29, Order=OrderContinueGotoAction Action=84)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:09.329None[Sandbox] Process order. (Serial=553, Empire=1, Order=OrderContinueGotoAction Action=77)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:09.428None[Sandbox] Process order. (Serial=554, Empire=2, Order=OrderContinueGotoAction Action=78)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:09.539None[Sandbox] Process order. (Serial=555, Empire=3, Order=OrderContinueGotoAction Action=79)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:09.559None[Sandbox] Process order. (Serial=556, Empire=5, Order=OrderContinueGotoAction Action=80)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:09.579None[Sandbox] Process order. (Serial=557, Empire=12, Order=OrderContinueGotoAction Action=81)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:09.601None[Sandbox] Process order. (Serial=558, Empire=18, Order=OrderContinueGotoAction Action=82)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:09.620None[Sandbox] Process order. (Serial=559, Empire=28, Order=OrderContinueGotoAction Action=83)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:10.004None[Sandbox] Process order. (Serial=560, Empire=1, Order=OrderContinueGotoAction Action=77)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:10.233None[Sandbox] Process order. (Serial=561, Empire=5, Order=OrderContinueGotoAction Action=80)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:10.239NoneThe AI synchronization took 1021 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:41:10.354None[Sandbox] Process order. (Serial=562, Empire=2, Order=OrderParley ArmyGUID: #4087 StopAction=False Action=0 at 2125 [37, 36])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:10.358NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_ShortVersion_BranchB_Start, Variable=Mukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:10.358NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_ShortVersion_BranchB_Start, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:10.358NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_ShortVersion_BranchB_Start, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:10.358NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_ShortVersion_BranchB_Start, Variable=NotKin, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:10.359NoneNo ArmyActionCameraSequenceDefinition for Parley.
Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:10.433None[Sandbox] Process order. (Serial=563, Empire=3, Order=OrderBuildObservatory ArmyGUID: #4110 StopAction=False Action=0 at 1360 [26, 23])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:10.443NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:10.443NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:10.457NoneSame QuestPinSubset Snapshot Frame (previous frame: 2106, current data frame: 2106) but different data length (remote: 6, local: 5)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:10.493None[Sandbox] Process order. (Serial=564, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2295 [33, 39] --> 2353 [33, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:10.503None[Sandbox] Process order. (Serial=565, Empire=12, Order=OrderContinueGotoAction Action=86)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:10.523None[Sandbox] Process order. (Serial=566, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:10.542NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:10.542NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:11.174None[Sandbox] Process order. (Serial=567, Empire=12, Order=OrderContinueGotoAction Action=86)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:11.178NoneThe AI synchronization took 535 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:41:11.285None[Sandbox] Process order. (Serial=568, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 5)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:11.342NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:11.342NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:11.405None[Sandbox] Process order. (Serial=569, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:11.406None[Sandbox] Process order. (Serial=570, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:11.406None[Sandbox] Process order. (Serial=571, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:11.442NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:11.442NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:11.476None[Sandbox] Process order. (Serial=572, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:11.643NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:11.643NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:11.789NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:11.789NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:11.794NoneA new sandbox turn has begun: Turn 9
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
19:41:11.812None[Sandbox] Process order. (Serial=573, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:41:11)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:11.817None[Sandbox] Process order. (Serial=574, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=502,EmpireIndex=1 TimePlayed=502,EmpireIndex=2 TimePlayed=502,EmpireIndex=3 TimePlayed=502)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:11.842NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:11.842NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:13.874None[Sandbox] Process order. (Serial=575, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Food, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:13.875None[Sandbox] Process order. (Serial=576, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Balanced)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:13.934None[Sandbox] Process order. (Serial=577, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Balanced)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:13.945NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:13.945NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:14.015None[Sandbox] Process order. (Serial=578, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=District_Tier1_Industry, Position=951, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:14.016None[Sandbox] Process order. (Serial=579, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4227, StrategyName: PopulationStrategy_Industry)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:14.033None[Sandbox] Process order. (Serial=580, Empire=17, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:24.114None[Sandbox] Process order. (Serial=581, Empire=0, Order=OrderGoTo Entity=#4045, path='1758 [18, 30] --> 1816 [18, 31] --> 1875 [19, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:24.124None[Sandbox] Process order. (Serial=582, Empire=0, Order=OrderContinueGotoAction Action=91)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:24.797None[Sandbox] Process order. (Serial=583, Empire=0, Order=OrderContinueGotoAction Action=91)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:25.470None[Sandbox] Process order. (Serial=584, Empire=0, Order=OrderContinueGotoAction Action=91)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:25.477NoneThe AI synchronization took 1078 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:41:30.165NoneClicked on button 1
Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)
19:41:30.170None[Sandbox] Process order. (Serial=585, Empire=0, Order=OrderBuildBridge ArmyGUID: #4518 StopAction=False Action=0 at 2108 [20, 36])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:33.977NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:33.977NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:33.977NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:40.816None[Sandbox] Process order. (Serial=586, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=Unit_AlternateNecrophage_Spitter, Position=2168, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:40.887NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:40.887NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:40.887NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:42.372None[Sandbox] Process order. (Serial=587, Empire=0, Order=OrderRemoveConstructionAt Settlement=4243, ConstructionIndex=3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:42.468NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:42.468NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:42.468NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:49.908None[Sandbox] Process order. (Serial=588, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:49.909None[Sandbox] Process order. (Serial=589, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:49.966NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:49.966NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:50.007None[Sandbox] Process order. (Serial=590, Empire=1, Order=OrderGoTo Entity=#4064, AdditionalFlags='IgnoreFogOfWar', Path='1697 [15, 29] --> 1698 [16, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:50.016None[Sandbox] Process order. (Serial=591, Empire=1, Order=OrderContinueGotoAction Action=93)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:50.066NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:50.066NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:50.096None[Sandbox] Process order. (Serial=592, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='2125 [37, 36] --> 2067 [37, 35] --> 2010 [38, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:50.106None[Sandbox] Process order. (Serial=593, Empire=2, Order=OrderContinueGotoAction Action=94)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:50.206None[Sandbox] Process order. (Serial=594, Empire=3, Order=OrderGoTo Entity=#4110, AdditionalFlags='IgnoreFogOfWar', Path='1417 [25, 24] --> 1416 [24, 24] --> 1415 [23, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:50.216None[Sandbox] Process order. (Serial=595, Empire=3, Order=OrderContinueGotoAction Action=95)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:50.227None[Sandbox] Process order. (Serial=596, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1250 [32, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:50.236None[Sandbox] Process order. (Serial=597, Empire=5, Order=OrderContinueGotoAction Action=96)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:50.257None[Sandbox] Process order. (Serial=598, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2295 [33, 39] --> 2237 [33, 38] --> 2178 [32, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:50.267None[Sandbox] Process order. (Serial=599, Empire=12, Order=OrderContinueGotoAction Action=97)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:50.277None[Sandbox] Process order. (Serial=600, Empire=17, Order=OrderGoTo Entity=#4526, AdditionalFlags='IgnoreFogOfWar', Path='1761 [21, 30] --> 1760 [20, 30] --> 1759 [19, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:50.287None[Sandbox] Process order. (Serial=601, Empire=17, Order=OrderContinueGotoAction Action=98)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:50.297None[Sandbox] Process order. (Serial=602, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='2284 [22, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:50.307None[Sandbox] Process order. (Serial=603, Empire=18, Order=OrderContinueGotoAction Action=99)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:50.317None[Sandbox] Process order. (Serial=604, Empire=28, Order=OrderGoTo Entity=#4310, AdditionalFlags='IgnoreFogOfWar', Path='1122 [20, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:50.327None[Sandbox] Process order. (Serial=605, Empire=28, Order=OrderContinueGotoAction Action=100)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:50.337None[Sandbox] Process order. (Serial=606, Empire=29, Order=OrderGoTo Entity=#4388, AdditionalFlags='IgnoreFogOfWar', Path='1782 [42, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:50.347None[Sandbox] Process order. (Serial=607, Empire=29, Order=OrderContinueGotoAction Action=101)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:50.689None[Sandbox] Process order. (Serial=608, Empire=1, Order=OrderContinueGotoAction Action=93)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:50.779None[Sandbox] Process order. (Serial=609, Empire=2, Order=OrderContinueGotoAction Action=94)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:50.889None[Sandbox] Process order. (Serial=610, Empire=3, Order=OrderContinueGotoAction Action=95)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:50.939None[Sandbox] Process order. (Serial=611, Empire=12, Order=OrderContinueGotoAction Action=97)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:50.958None[Sandbox] Process order. (Serial=612, Empire=17, Order=OrderContinueGotoAction Action=98)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:51.561None[Sandbox] Process order. (Serial=613, Empire=3, Order=OrderContinueGotoAction Action=95)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:51.610None[Sandbox] Process order. (Serial=614, Empire=12, Order=OrderContinueGotoAction Action=97)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:51.614NoneThe AI synchronization took 1048 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:41:51.722None[Sandbox] Process order. (Serial=615, Empire=2, Order=OrderCreateBattle Attacker #4087 Target #4520 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:51.722NoneBattle 4532: Initialize battle with attacker 4087 (2010) and defender 4520 (2011).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.723NoneBattle 4532: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:41:51.723NoneBattle 4532: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
19:41:51.723NoneBattle 4532: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:41:51.724NoneBattle 4532: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:41:51.727NoneBattle 4532: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:41:51.727NoneBattle 4532: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:41:51.728NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.728NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.729NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.729NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.730NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.730NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.731NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.731NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.731NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.732NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.732NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.732NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.732NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.732NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.733NoneClearing RequestBattleActionPreview for battleUnitGUID #4516
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.733NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.733NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.734NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.734NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.734NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.735NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.735NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.735NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.736NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.736NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.737NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.737NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.737NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.737NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.738NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.739NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.739NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.739NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.739NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.740NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.740NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.740NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.741NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.741NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.742NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.742NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.742NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.743NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.743NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.743NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.744NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.744NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.744NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.744NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.745NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.745NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.745NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.745NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.745NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.746NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.746NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.746NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.747NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:41:51.747NoneBattle 4532: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:41:51.800NonePresentation Battle 4532: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.801NonePresentation Battle 4532: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.801NonePresentation Battle 4532: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:41:51.801NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.801NoneRestorePresentationBattlePreview created ticket #7854.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.801NonePresentation Battle 4532: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4087, Group=Attacker, TileIndex=2010, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.802NonePresentation Battle 4532: Create participant 4087. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.802NonePresentation Battle 4532: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=4520, Group=Defender, TileIndex=2011, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.802NonePresentation Battle 4532: Create participant 4520. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.802NonePresentation Battle 4532: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.802NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
19:41:51.803NonePresentation Battle 4532: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.803NonePresentation Battle 4532: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:41:51.803NonePresentation Battle 4532: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4087, Group=Attacker, TileIndex=2010, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.803NonePresentation Battle 4532: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=41 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.803NonePresentation Battle 4532: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:41:51.804NonePresentation Battle 4532: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=4520, Group=Defender, TileIndex=2011, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.804NonePresentation Battle 4532: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.804NonePresentation Battle 4532: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.804NonePresentation Battle 4532: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=41, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.804NonePresentation Battle 4532: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.805NonePresentation Battle 4532: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.805NonePresentation Battle 4532: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=4087, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.805NoneInitialize presentation battle unit 4620 for unit 4092
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.806NoneInitialize presentation battle unit 4619 for unit 4090
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.806NoneInitialize presentation battle unit 4618 for unit 4089
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.807NonePresentation Battle 4532: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=41, ParticipantGuid=4520, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.807NoneInitialize presentation battle unit 4622 for unit 4521
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.808NoneInitialize presentation battle unit 4621 for unit 4522
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.808NonePresentation Battle 4532: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.809NonePresentation Battle 4532: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.809NonePresentation Battle 4532: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.809NonePresentation Battle 4532: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:41:51.809NoneReleasePresentationBattlePreview attacker #4087, defender #4520
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.809NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.810NoneRestorePresentationBattlePreview created ticket #7855.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.810NonePresentation Battle 4532: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=41 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.810NonePresentation Battle 4532: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:41:51.810NonePresentation Battle 4532: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.822None[Sandbox] Process order. (Serial=616, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:51.825NoneRequestRestoreAsyncOperation_Completed for ticket #7854.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
19:41:51.826NoneRestorePresentationBattlePreview skipped due to ended battle #4532
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:41:51.826NoneRequestAsyncOperation_Dismissed for ticket #7854.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:41:51.826NoneRequestRestoreAsyncOperation_Completed for ticket #7855.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
19:41:51.826NoneRestorePresentationBattlePreview skipped due to ended battle #4532
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:41:51.826NoneRequestAsyncOperation_Dismissed for ticket #7855.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:41:51.842None[Sandbox] Process order. (Serial=617, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:51.843None[Sandbox] Process order. (Serial=618, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:51.962None[Sandbox] Process order. (Serial=619, Empire=2, Order=OrderBattleSetAutoResolve BattleGuid: 4532, EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:51.966None[AI] Battle 4532: Confirming battle for empire 41
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
19:41:51.973None[Sandbox] Process order. (Serial=620, Empire=41, Order=OrderBattleSetAutoResolve BattleGuid: 4532, EmpireIndex: 41)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:51.973NoneBattle 4532: change state From Confirmation to AutoResolve. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:41:51.974NoneBattle 4532: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:51.974NoneBattle 4532: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:41:52.001NonePresentation Battle 4532: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=2. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:52.001NonePresentation Battle 4532: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:52.052None[Sandbox] Process order. (Serial=621, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1249 [31, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:52.063None[Sandbox] Process order. (Serial=622, Empire=5, Order=OrderContinueGotoAction Action=102)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:52.092None[Sandbox] Process order. (Serial=623, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='2285 [23, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:52.100NonePresentation Battle 4532: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=41. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:52.101NonePresentation Battle 4532: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=41 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:52.101NonePresentation Battle 4532: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:52.101NonePresentation Battle 4532: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:41:52.101NonePresentation Battle 4532: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:52.102None[Sandbox] Process order. (Serial=624, Empire=18, Order=OrderContinueGotoAction Action=103)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:52.112None[Sandbox] Process order. (Serial=625, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 4532)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:52.112NoneBattle 4532: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:41:52.112NoneBattle #4532: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:52.114NoneReleaseArmy #4520 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:52.117NoneReleaseArmy #4520 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:52.117NoneReleaseArmy #4520 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:52.117NoneReleaseArmy #4520 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:52.118NoneReleaseArmy #4520 end (Empire.Frame=1400)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:52.119None[Sandbox] Process order. (Serial=626, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:52.120None[Sandbox] Process order. (Serial=627, Empire=28, Order=OrderGoTo Entity=#4310, AdditionalFlags='IgnoreFogOfWar', Path='1121 [19, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:52.132None[Sandbox] Process order. (Serial=628, Empire=28, Order=OrderContinueGotoAction Action=104)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:52.133None[Sandbox] Process order. (Serial=629, Empire=29, Order=OrderGoTo Entity=#4388, AdditionalFlags='IgnoreFogOfWar', Path='1840 [42, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:52.142None[Sandbox] Process order. (Serial=630, Empire=29, Order=OrderContinueGotoAction Action=105)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:52.153None[Sandbox] Process order. (Serial=631, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:52.154None[Sandbox] Process order. (Serial=632, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:52.166NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:52.167NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:52.200NonePresentation Battle 4532: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:41:52.201NoneRelease presentation battle unit 4620
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:41:52.201NoneRelease presentation battle unit 4619
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:41:52.201NoneRelease presentation battle unit 4618
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:41:52.201NoneRelease presentation battle unit 4622
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:41:52.201NoneRelease presentation battle unit 4621
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:41:52.267NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:52.267NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:52.384None[Sandbox] Process order. (Serial=633, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:52.568NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:52.568NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:52.706NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:52.707NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:52.713NoneA new sandbox turn has begun: Turn 10
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
19:41:52.715NoneQuest FactionQuest_Mukag_Chapter01_Step01ChoiceDefinition completed
Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)
19:41:52.717NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
19:41:52.735None[Sandbox] Process order. (Serial=634, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:41:52)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:52.745None[Sandbox] Process order. (Serial=635, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=543,EmpireIndex=1 TimePlayed=543,EmpireIndex=2 TimePlayed=543,EmpireIndex=3 TimePlayed=543)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:52.769NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:52.769NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:52.779NoneSame QuestPinSubset Snapshot Frame (previous frame: 2815, current data frame: 2815) but different data length (remote: 7, local: 6)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:52.785None[Sandbox] Process order. (Serial=636, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:52.866NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:52.866NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:54.080NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:54.081NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:54.081NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:54.083NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:54.083NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:54.084NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:54.181NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:54.181NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:54.181NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:54.777None[Sandbox] Process order. (Serial=637, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=4275, Constructible=Unit_UnitedEmpire_Messenger, Position=1866, Currency=Money, SlotIndex=-1, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:54.781None[Sandbox] Process order. (Serial=638, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=District_Tier1_Industry, Position=1865, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:54.782None[Sandbox] Process order. (Serial=639, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Industry)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:54.857None[Sandbox] Process order. (Serial=640, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Population_ea4, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:54.858None[Sandbox] Process order. (Serial=641, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Industry)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:54.883NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:54.883NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:54.883NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:54.948None[Sandbox] Process order. (Serial=642, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Population_ea4, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:54.949None[Sandbox] Process order. (Serial=643, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4227, StrategyName: PopulationStrategy_Balanced)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:54.949None[Sandbox] Process order. (Serial=644, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 6)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:54.970NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:54.970NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:54.971None[Sandbox] Process order. (Serial=645, Empire=4, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:54.982NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:54.982NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:54.983NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:55.069NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:55.069NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:55.082NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:55.083NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:55.083NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:55.158None[Sandbox] Process order. (Serial=646, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 7)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:55.170NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:55.170NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:55.183NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:55.183NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:55.183NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:55.269NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:55.269NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:55.282NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:55.283NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:55.283NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:56.184NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:56.185NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:56.185NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:56.187NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:56.187NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:56.187NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:56.284NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:56.285NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:56.285NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:41:59.146None[Sandbox] Process order. (Serial=647, Empire=0, Order=OrderGoTo Entity=#4518, path='2108 [20, 36] --> 2050 [20, 35] --> 1992 [20, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:59.156None[Sandbox] Process order. (Serial=648, Empire=0, Order=OrderContinueGotoAction Action=106)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:41:59.828None[Sandbox] Process order. (Serial=649, Empire=0, Order=OrderContinueGotoAction Action=106)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:00.200None[Sandbox] Process order. (Serial=650, Empire=0, Order=OrderGoToAndMerge Entity=#4518, path='1992 [20, 34] --> 1933 [19, 33] --> 1875 [19, 32]'. TargetGUID: 4045, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:00.503None[Sandbox] Process order. (Serial=651, Empire=0, Order=OrderContinueGotoAction Action=107)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:01.176None[Sandbox] Process order. (Serial=652, Empire=0, Order=OrderContinueGotoAction Action=107)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:01.180NoneThe AI synchronization took 1629 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:42:02.179None[Sandbox] Process order. (Serial=653, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 4045, AwakeState: GuardUntilHealed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:02.299None[Sandbox] Process order. (Serial=654, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:07.990None[Sandbox] Process order. (Serial=655, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:07.991None[Sandbox] Process order. (Serial=656, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:08.071None[Sandbox] Process order. (Serial=657, Empire=1, Order=OrderGoTo Entity=#4064, AdditionalFlags='IgnoreFogOfWar', Path='1699 [17, 29] --> 1700 [18, 29] --> 1701 [19, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:08.076NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:08.076NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:08.080None[Sandbox] Process order. (Serial=658, Empire=1, Order=OrderContinueGotoAction Action=108)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:08.176NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:08.176NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:08.181None[Sandbox] Process order. (Serial=659, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1952 [38, 33] --> 1895 [39, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:08.191None[Sandbox] Process order. (Serial=660, Empire=2, Order=OrderContinueGotoAction Action=109)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:08.294None[Sandbox] Process order. (Serial=661, Empire=3, Order=OrderGoTo Entity=#4110, AdditionalFlags='IgnoreFogOfWar', Path='1414 [22, 24] --> 1413 [21, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:08.301None[Sandbox] Process order. (Serial=662, Empire=3, Order=OrderContinueGotoAction Action=110)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:08.311None[Sandbox] Process order. (Serial=663, Empire=4, Order=OrderGoTo Entity=#4624, AdditionalFlags='IgnoreFogOfWar', Path='1864 [8, 32] --> 1806 [8, 31] --> 1749 [9, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:08.321None[Sandbox] Process order. (Serial=664, Empire=4, Order=OrderContinueGotoAction Action=111)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:08.332None[Sandbox] Process order. (Serial=665, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1248 [30, 21] --> 1306 [30, 22] --> 1363 [29, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:08.341None[Sandbox] Process order. (Serial=666, Empire=5, Order=OrderContinueGotoAction Action=112)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:08.351None[Sandbox] Process order. (Serial=667, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2120 [32, 36] --> 2061 [31, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:08.361None[Sandbox] Process order. (Serial=668, Empire=12, Order=OrderContinueGotoAction Action=113)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:08.371None[Sandbox] Process order. (Serial=669, Empire=17, Order=OrderGoTo Entity=#4526, AdditionalFlags='IgnoreFogOfWar', Path='1816 [18, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:08.381None[Sandbox] Process order. (Serial=670, Empire=17, Order=OrderContinueGotoAction Action=114)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:08.392None[Sandbox] Process order. (Serial=671, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='2286 [24, 39] --> 2229 [25, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:08.403None[Sandbox] Process order. (Serial=672, Empire=18, Order=OrderContinueGotoAction Action=115)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:08.422None[Sandbox] Process order. (Serial=673, Empire=28, Order=OrderGoTo Entity=#4310, AdditionalFlags='IgnoreFogOfWar', Path='1064 [20, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:08.433None[Sandbox] Process order. (Serial=674, Empire=28, Order=OrderContinueGotoAction Action=116)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:08.454None[Sandbox] Process order. (Serial=675, Empire=29, Order=OrderGoTo Entity=#4388, AdditionalFlags='IgnoreFogOfWar', Path='1898 [42, 32] --> 1955 [41, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:08.462None[Sandbox] Process order. (Serial=676, Empire=29, Order=OrderContinueGotoAction Action=117)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:08.493None[Sandbox] Process order. (Serial=677, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 19, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:08.754None[Sandbox] Process order. (Serial=678, Empire=1, Order=OrderContinueGotoAction Action=108)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:08.864None[Sandbox] Process order. (Serial=679, Empire=2, Order=OrderContinueGotoAction Action=109)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:08.974None[Sandbox] Process order. (Serial=680, Empire=3, Order=OrderContinueGotoAction Action=110)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:08.994None[Sandbox] Process order. (Serial=681, Empire=4, Order=OrderContinueGotoAction Action=111)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:09.014None[Sandbox] Process order. (Serial=682, Empire=5, Order=OrderContinueGotoAction Action=112)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:09.035None[Sandbox] Process order. (Serial=683, Empire=12, Order=OrderContinueGotoAction Action=113)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:09.075None[Sandbox] Process order. (Serial=684, Empire=18, Order=OrderContinueGotoAction Action=115)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:09.134None[Sandbox] Process order. (Serial=685, Empire=29, Order=OrderContinueGotoAction Action=117)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:09.424None[Sandbox] Process order. (Serial=686, Empire=1, Order=OrderContinueGotoAction Action=108)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:09.685None[Sandbox] Process order. (Serial=687, Empire=5, Order=OrderContinueGotoAction Action=112)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:09.690NoneThe AI synchronization took 974 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:42:09.745None[Sandbox] Process order. (Serial=688, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:09.775None[Sandbox] Process order. (Serial=689, Empire=1, Order=OrderGoTo Entity=#4631, AdditionalFlags='IgnoreFogOfWar', Path='1808 [10, 31] --> 1751 [11, 30] --> 1693 [11, 29] --> 1694 [12, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:09.785None[Sandbox] Process order. (Serial=690, Empire=1, Order=OrderContinueGotoAction Action=118)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:09.855None[Sandbox] Process order. (Serial=691, Empire=2, Order=OrderCreateBattle Attacker #4087 Target #4523 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:09.855NoneBattle 4632: Initialize battle with attacker 4087 (1895) and defender 4523 (1896).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.856NoneBattle 4632: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:09.856NoneBattle 4632: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
19:42:09.856NoneBattle 4632: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:09.857NoneBattle 4632: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:09.861NoneBattle 4632: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:09.861NoneBattle 4632: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:09.862NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.862NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.863NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.863NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.864NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.864NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.864NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.864NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.865NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.865NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.865NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.865NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.865NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.865NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.866NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.866NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.866NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.866NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.867NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.867NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.867NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.868NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.868NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.868NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.869NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.869NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.870NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.870NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.870NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.870NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.870NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.871NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.871NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.871NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.871NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.872NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.872NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.872NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.874NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.874NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.874NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.874NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.874NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.875NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.875NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.876NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.876NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.876NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.877NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.877NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.877NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.877NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.877NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.877NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.878NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.878NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.879NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.879NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:09.879NoneBattle 4632: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:09.907NonePresentation Battle 4632: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.908NonePresentation Battle 4632: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.908NonePresentation Battle 4632: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:09.908NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.908NoneRestorePresentationBattlePreview created ticket #8346.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.908NonePresentation Battle 4632: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4087, Group=Attacker, TileIndex=1895, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.909NonePresentation Battle 4632: Create participant 4087. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.909NonePresentation Battle 4632: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=4523, Group=Defender, TileIndex=1896, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.909NonePresentation Battle 4632: Create participant 4523. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.910NonePresentation Battle 4632: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.910NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
19:42:09.910NonePresentation Battle 4632: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.910NonePresentation Battle 4632: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:09.910NonePresentation Battle 4632: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4087, Group=Attacker, TileIndex=1895, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.911NonePresentation Battle 4632: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=41 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.911NonePresentation Battle 4632: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:09.911NonePresentation Battle 4632: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=41, Guid=4523, Group=Defender, TileIndex=1896, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.911NonePresentation Battle 4632: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.911NonePresentation Battle 4632: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.911NonePresentation Battle 4632: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=41, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.911NonePresentation Battle 4632: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.912NonePresentation Battle 4632: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.912NonePresentation Battle 4632: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=4087, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.912NoneInitialize presentation battle unit 4726 for unit 4092
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.913NoneInitialize presentation battle unit 4725 for unit 4090
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.914NoneInitialize presentation battle unit 4724 for unit 4089
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.914NonePresentation Battle 4632: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=41, ParticipantGuid=4523, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.914NoneInitialize presentation battle unit 4728 for unit 4524
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.915NoneInitialize presentation battle unit 4727 for unit 4525
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.915NonePresentation Battle 4632: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.916NonePresentation Battle 4632: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.916NonePresentation Battle 4632: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.916NonePresentation Battle 4632: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:09.916NoneReleasePresentationBattlePreview attacker #4087, defender #4523
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.916NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.917NoneRestorePresentationBattlePreview created ticket #8347.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.917NonePresentation Battle 4632: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=41 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.917NonePresentation Battle 4632: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:09.917NonePresentation Battle 4632: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.925None[Sandbox] Process order. (Serial=692, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:09.932NoneRequestRestoreAsyncOperation_Completed for ticket #8346.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
19:42:09.933NoneRestorePresentationBattlePreview skipped due to ended battle #4632
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:42:09.933NoneRequestAsyncOperation_Dismissed for ticket #8346.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:42:09.957NoneRequestRestoreAsyncOperation_Completed for ticket #8347.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
19:42:09.958NoneRestorePresentationBattlePreview skipped due to ended battle #4632
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:42:09.958NoneRequestAsyncOperation_Dismissed for ticket #8347.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:42:09.965None[Sandbox] Process order. (Serial=693, Empire=17, Order=OrderCreateBattle Attacker #4526 Target #4045 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:09.965NoneBattle 4729: Initialize battle with attacker 4526 (1816) and defender 4045 (1875).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:09.965NoneBattle 4729: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:09.966NoneBattle 4729: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle False).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
19:42:09.966NoneBattle 4729: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:09.967NoneBattle 4729: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:09.973NoneBattle 4729: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:10.005None[Sandbox] Process order. (Serial=694, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:10.008NonePresentation Battle 4729: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:10.008NonePresentation Battle 4729: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:10.008NonePresentation Battle 4729: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:10.008NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:10.008NoneRestorePresentationBattlePreview created ticket #8357.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:10.009NonePresentation Battle 4729: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=17, Guid=4526, Group=Attacker, TileIndex=1816, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:10.009NonePresentation Battle 4729: Create participant 4526. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:10.009NonePresentation Battle 4729: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4045, Group=Defender, TileIndex=1875, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:10.009NonePresentation Battle 4729: Create participant 4045. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:10.009NonePresentation Battle 4729: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=4518. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:10.010NonePresentation Battle 4729: Create participant 4518. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:10.010NonePresentation Battle 4729: An additional participant 4518 from empire 0 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
19:42:10.010NonePresentation Battle 4729: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:10.010NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
19:42:10.010NonePresentation Battle 4729: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=17 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:10.011NonePresentation Battle 4729: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:10.015NonePresentation Battle 4729: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=17, Guid=4526, Group=Attacker, TileIndex=1816, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:10.015NonePresentation Battle 4729: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:10.016NonePresentation Battle 4729: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:10.016NonePresentation Battle 4729: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4045, Group=Defender, TileIndex=1875, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:10.016NonePresentation Battle 4729: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4518, Group=Defender, TileIndex=1992, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:10.032NoneRequestRestoreAsyncOperation_Completed for ticket #8357.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
19:42:10.033NoneRestorePresentationBattlePreview skipped due to invalid battle #4729
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:42:10.033NoneRequestAsyncOperation_Dismissed for ticket #8357.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:42:10.457None[Sandbox] Process order. (Serial=695, Empire=1, Order=OrderContinueGotoAction Action=118)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:11.129None[Sandbox] Process order. (Serial=696, Empire=1, Order=OrderContinueGotoAction Action=118)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:11.802None[Sandbox] Process order. (Serial=697, Empire=1, Order=OrderContinueGotoAction Action=118)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:11.808NoneThe AI synchronization took 1445 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:42:11.962None[Sandbox] Process order. (Serial=698, Empire=2, Order=OrderBattleSetAutoResolve BattleGuid: 4632, EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:11.964None[AI] Battle 4632: Confirming battle for empire 41
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
19:42:11.972None[Sandbox] Process order. (Serial=699, Empire=41, Order=OrderBattleSetAutoResolve BattleGuid: 4632, EmpireIndex: 41)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:11.972NoneBattle 4632: change state From Confirmation to AutoResolve. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:11.973NoneBattle 4632: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:11.974NoneBattle 4632: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:12.010NonePresentation Battle 4632: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=2. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.010NonePresentation Battle 4632: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.011NonePresentation Battle 4632: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=41. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.011NonePresentation Battle 4632: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=41 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.011NonePresentation Battle 4632: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.012NonePresentation Battle 4632: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:12.012NonePresentation Battle 4632: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.023None[Sandbox] Process order. (Serial=700, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 4632)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:12.023NoneBattle 4632: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:12.025NoneBattle #4632: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.026NoneQuest MinorFaction_SpecificQuest_Blackhammer01_ChoiceDefinition completed
Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)
19:42:12.026NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_ShortVersion_End, Variable=Mukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.026NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_ShortVersion_End, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.027NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_ShortVersion_End, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.027NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_ShortVersion_End, Variable=NotKin, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.033NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
19:42:12.033NoneReleaseArmy #4523 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.034NoneReleaseArmy #4523 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.034NoneReleaseArmy #4523 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.034NoneReleaseArmy #4523 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.034NoneReleaseArmy #4523 end (Empire.Frame=1563)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.036None[EmpireMetCountDesync] CheckAllEmpireMeeting(0x5/0101) majorEmpire=0, otherEmpire=3, seenTileIndex=1413
Amplitude.Mercury.Simulation.VisibilityController:CheckAllEmpireMeeting(System.Reflection.RuntimeParameterInfo)
19:42:12.036None[EmpireMetCountDesync] ExecuteAction(0, 3, FirstMeet, , -1)
Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.037None[EmpireMetCountDesync] ApplyState(Peace, 0) with CurrentState=Unknown, LeftEmpireIndex=0, RightEmpireIndex=3
Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.037None[EmpireMetCountDesync] LeftEmpire.EmpireMetCount=2.00, RightEmpire.EmpireMetCount=1.00
Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.037None[EmpireMetCountDesync] FirstMeet AddGreetings(0, 3, True, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.038None[EmpireMetCountDesync] FirstMeet AddGreetings(0, 3, False, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.038None[EmpireMetCountDesync] FirstMeet AddGreetings(3, 0, True, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.038None[EmpireMetCountDesync] FirstMeet AddGreetings(3, 0, False, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.079NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.079NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.084None[Sandbox] Process order. (Serial=701, Empire=28, Order=OrderGoTo Entity=#4310, AdditionalFlags='IgnoreFogOfWar', Path='1122 [20, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:12.093None[Sandbox] Process order. (Serial=702, Empire=28, Order=OrderContinueGotoAction Action=119)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:12.110NonePresentation Battle 4632: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:12.111NoneRelease presentation battle unit 4726
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:42:12.111NoneRelease presentation battle unit 4725
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:42:12.111NoneRelease presentation battle unit 4724
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:42:12.112NoneRelease presentation battle unit 4728
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:42:12.112NoneRelease presentation battle unit 4727
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:42:12.113None[Sandbox] Process order. (Serial=703, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:12.114None[Sandbox] Process order. (Serial=704, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:12.179NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.179NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.264None[Sandbox] Process order. (Serial=705, Empire=2, Order=OrderHeroSkillActivate HeroIndex: 2, SkillIndex: 42)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:12.266None[Sandbox] Process order. (Serial=706, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 8)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:12.267None[Sandbox] Process order. (Serial=707, Empire=2, Order=OrderAssimilateMinorFaction MajorEmpireIndex: 2, MinorFactionIndex: 14)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:12.271NonePopulation not added to settlement. (settlementGUID=#4390, populationDefinition=Population_Minor_Blackhammer)
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:TryToCreatePopulation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.271NonePopulation not added to settlement. (settlementGUID=#4390, populationDefinition=Population_Minor_Blackhammer)
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:TryToCreatePopulation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.281NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.281NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.366None[Sandbox] Process order. (Serial=708, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 10, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:12.367None[Sandbox] Process order. (Serial=709, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:12.379NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.379NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.416None[Sandbox] Process order. (Serial=710, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:12.795None[Sandbox] Process order. (Serial=711, Empire=0, Order=OrderBattleEngagement BattleGuid: 4729)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:12.797NoneBattle 4729: change state From DefenderEngagement to EngagementAcknowledge. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:12.797NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.797NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.797NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.798NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.799NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.799NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.799NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.799NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.799NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.799NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.800NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.800NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.800NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.801NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.801NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.802NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.802NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.802NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.802NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.803NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.803NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.803NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.803NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.804NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.804NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.804NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.805NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.805NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.805NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.806NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.806NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.807NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.807NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.807NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.807NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.807NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.807NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.808NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.808NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.808NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.808NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.810NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.810NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.810NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.811NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.811NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.812NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.812NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.813NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.813NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.813NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.814NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.814NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.815NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.815NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.815NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.816NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.817NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.817NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.818NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.818NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.819NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.819NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.820NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.821NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.821NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.822NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.822NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.822NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.823NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:12.823NoneBattle 4729: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:12.829None[AI] Battle 4729: Confirming battle for empire 17
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
19:42:12.836None[Sandbox] Process order. (Serial=712, Empire=17, Order=OrderBattleSetAutoResolve BattleGuid: 4729, EmpireIndex: 17)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:12.912NonePresentation Battle 4729: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.913NonePresentation Battle 4729: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=17, Group=Attacker, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.913NonePresentation Battle 4729: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.913NonePresentation Battle 4729: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.913NonePresentation Battle 4729: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.914NonePresentation Battle 4729: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=17, ParticipantGuid=4526, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.914NoneInitialize presentation battle unit 4848 for unit 4527
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.915NoneInitialize presentation battle unit 4847 for unit 4528
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.915NonePresentation Battle 4729: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4045, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.915NoneInitialize presentation battle unit 4851 for unit 4044
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.916NoneInitialize presentation battle unit 4850 for unit 4046
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.916NoneInitialize presentation battle unit 4849 for unit 4043
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.917NonePresentation Battle 4729: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4518, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.917NoneInitialize presentation battle unit 4852 for unit 4519
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.918NonePresentation Battle 4729: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.918NonePresentation Battle 4729: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.918NonePresentation Battle 4729: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.918NonePresentation Battle 4729: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:12.918NoneReleasePresentationBattlePreview attacker #4526, defender #4045
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.919NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.919NoneRestorePresentationBattlePreview created ticket #8428.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.919NonePresentation Battle 4729: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=0 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.919NonePresentation Battle 4729: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:12.919NonePresentation Battle 4729: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.920NonePresentation Battle 4729: Execute action[23] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=17. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.920NonePresentation Battle 4729: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=17 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.921NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 1583, current data frame: 1583) but different data length (remote: 6, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:12.937NoneRequestRestoreAsyncOperation_Completed for ticket #8428.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
19:42:12.937NoneRestorePresentationBattlePreview skipped due to ended battle #4729
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:42:12.937NoneRequestAsyncOperation_Dismissed for ticket #8428.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:42:12.955None[Sandbox] Order has been rejected (post chain). SandboxState=SandboxState_TurnFinish. (Serial=0, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=District_Tier1_Food, Position=1901, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.PostOrderController:Update()
19:42:15.277None[Sandbox] Process order. (Serial=713, Empire=0, Order=OrderBattleConfirmation BattleGUID: 4729 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:15.277NoneBattle 4729: change state From Confirmation to ConfirmationAcknowledge. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:15.317NonePresentation Battle 4729: Execute action[25] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:15.317NonePresentation Battle 4729: Execute action[26] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:15.317NonePresentation Battle 4729: State from WaitingConfirmation to DeploymentAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:15.327None[Sandbox] Process order. (Serial=714, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 4729)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:15.327NoneBattle 4729: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:15.416NonePresentation Battle 4729: Execute action[27] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:15.416NonePresentation Battle 4729: State from DeploymentAcknowledge to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:15.417NonePresentation Battle 4729: Execute action[28] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:15.417NonePresentation Battle 4729: Execute action[29] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=17. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:15.417NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:15.417NoneReleasePresentationBattlePreview attacker #4526, defender #4045
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:17.402None[Sandbox] Process order. (Serial=715, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4729, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:17.402NoneBattle 4729: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:17.410NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.410NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.410NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.410NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.410NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.410NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.411NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.411NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.411NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.411NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.411NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.411NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.411NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.411NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.412NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.412NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.412NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.412NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.412NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.412NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.412NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.413NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.413NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.413NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.413NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.413NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.413NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.413NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.413NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.413NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.413NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.414NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.414NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.414NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.414NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.414NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.415NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.415NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.415NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.415NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.415NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.415NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.416NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.416NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.416NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.416NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.416NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.417NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.417NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.417NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.417NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.417NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.417NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.418NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.418NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.418NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.418NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.418NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.418NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.418NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.419NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.419NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.419NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.419NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.419NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.419NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.420NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.420NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.420NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.420NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.452None[Sandbox] Process order. (Serial=716, Empire=17, Order=OrderBattleMoveAndDefend BattleGUID: 4729 DefenderGUID: 4848 IgnoreFoW: True AStarResults: 1582 [16, 27] --> 1641 [17, 28] --> 1699 [17, 29])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:17.471NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.471NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.472NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.472NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.472NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.472NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.472NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.472NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.473NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.473NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.473NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.473NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.473NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.473NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.474NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.474NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.474NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.474NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.474NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.474NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.475NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.475NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.475NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.475NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.475NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.475NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.475NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.476NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.476NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.476NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.476NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.476NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.476NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.476NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.477NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.477NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:17.490NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:17.490NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:17.502None[Sandbox] Process order. (Serial=717, Empire=17, Order=OrderBattleMoveAndDefend BattleGUID: 4729 DefenderGUID: 4847 IgnoreFoW: True AStarResults: 1581 [15, 27] --> 1640 [16, 28] --> 1698 [16, 29])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:17.503NoneBattle 4729: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:17.521NonePresentation Battle 4729: Execute action[30] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:17.521NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:17.522NonePresentation Battle 4729: Execute action[31] (BattleOrderUniqueId: 24): UnitMoveAndDefend. EmpireIndex=17. DefenderUnit=4527, DestTile=1699 (health=1.00, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:17.522NonePresentation Battle 4729: Execute action[31] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=17. UnitGuid=4527, DestTile=1699. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:17.522NonePresentation Battle 4729: Execute action[31] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=17. UnitGuid=4848, DestTile=1641. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:17.523NonePresentation Battle 4729: Execute action[31] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=17. UnitGuid=4848, DestTile=1699. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:17.523NonePresentation Battle 4729: Execute action[31] (BattleOrderUniqueId: 24): UnitEndTurn. EmpireIndex=0. UnitGuid=4527. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:17.582NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:17.582NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:17.622NonePresentation Battle 4729: Execute action[32] (BattleOrderUniqueId: 25): UnitMoveAndDefend. EmpireIndex=17. DefenderUnit=4528, DestTile=1698 (health=1.00, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:17.622NonePresentation Battle 4729: Execute action[32] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=17. UnitGuid=4528, DestTile=1698. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:17.622NonePresentation Battle 4729: Execute action[32] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=17. UnitGuid=4847, DestTile=1640. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:17.622NonePresentation Battle 4729: Execute action[32] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=17. UnitGuid=4847, DestTile=1698. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:17.622NonePresentation Battle 4729: Execute action[32] (BattleOrderUniqueId: 25): UnitEndTurn. EmpireIndex=0. UnitGuid=4528. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:17.622NonePresentation Battle 4729: Execute action[33] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=17. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:18.434None[Sandbox] Process order. (Serial=718, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 24)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:18.435NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #24 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:42:18.443None[Sandbox] Process order. (Serial=719, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 24)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:19.509None[Sandbox] Process order. (Serial=720, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 25)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:19.509NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #25 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:42:19.518None[Sandbox] Process order. (Serial=721, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 25)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:19.523NonePresentation Battle 4729: Execute action[34] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=17, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:19.524NonePresentation Battle 4729: Execute action[35] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:19.524NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:19.524NonePresentation Battle 4729: Execute action[36] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:19.529None[Sandbox] Process order. (Serial=722, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4729, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:19.529NoneBattle 4729: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:19.623NonePresentation Battle 4729: Execute action[37] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:19.624NonePresentation Battle 4729: Execute action[38] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:19.624NonePresentation Battle 4729: Execute action[39] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:19.625NonePresentation Battle 4729: Execute action[40] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:19.625NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:19.625NoneCould not find PresentationBattlePreview with armyEntityGUID=4526, targetEntityGUID=4045.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:19.899NoneStarting BattleActionPreviewReceived for battleUnitGUID #4849
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:19.900NoneClearing RequestBattleActionPreview for battleUnitGUID #4849
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:20.050NoneStarting BattleActionPreviewReceived for battleUnitGUID #4849
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:20.050NoneClearing RequestBattleActionPreview for battleUnitGUID #4849
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:20.350NoneStarting BattleActionPreviewReceived for battleUnitGUID #4849
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:20.351NoneClearing RequestBattleActionPreview for battleUnitGUID #4849
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:20.582None[Sandbox] Process order. (Serial=723, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4729, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:20.582NoneBattle 4729: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:20.584NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:20.584NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:20.626NonePresentation Battle 4729: Execute action[41] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:20.626NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:20.676NoneStarting BattleActionPreviewReceived for battleUnitGUID #4849
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:20.676NoneClearing RequestBattleActionPreview for battleUnitGUID #4849
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:20.684NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:20.684NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:20.883None[Sandbox] Process order. (Serial=724, Empire=0, Order=OrderBattleMove BattleGUID: 4729 BattleUnitGUID: 4849 AStarResults: 1992 [20, 34])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:20.926NonePresentation Battle 4729: Execute action[42] (BattleOrderUniqueId: 26): UnitMove. EmpireIndex=0. UnitGuid=4043, DestTile=1992. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:20.927NonePresentation Battle 4729: Execute action[42] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4849, DestTile=1992. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:21.234None[Sandbox] Process order. (Serial=725, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 26)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:21.234NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #26 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:42:21.246None[Sandbox] Process order. (Serial=726, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 26)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:21.326NonePresentation Battle 4729: Execute action[43] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:23.379NoneStarting BattleActionPreviewReceived for battleUnitGUID #4852
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:23.379NoneClearing RequestBattleActionPreview for battleUnitGUID #4852
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:23.757None[Sandbox] Process order. (Serial=727, Empire=0, Order=OrderBattleMove BattleGUID: 4729 BattleUnitGUID: 4852 AStarResults: 2108 [20, 36] --> 2050 [20, 35] --> 1993 [21, 34])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:23.830NonePresentation Battle 4729: Execute action[44] (BattleOrderUniqueId: 27): UnitMove. EmpireIndex=0. UnitGuid=4519, DestTile=1993. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:23.831NonePresentation Battle 4729: Execute action[44] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4852, DestTile=2108. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:23.831NonePresentation Battle 4729: Execute action[44] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4852, DestTile=2050. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:23.831NonePresentation Battle 4729: Execute action[44] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4852, DestTile=1993. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:24.757NonePresentationBattleUnit #4852 Unit #4519 (Unit_MinorFaction_Foundling) of empire #0 (Amplitude.Mercury.Presentation.PresentationBattleUnit): Incorrect tile index after fight sequence (2050 != 1993)
Amplitude.Mercury.Presentation.PresentationChoreographyController:OnFightSequenceCompleted(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:24.769None[Sandbox] Process order. (Serial=728, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 27)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:24.769NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #27 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:42:24.780None[Sandbox] Process order. (Serial=729, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 27)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:24.832NonePresentation Battle 4729: Execute action[45] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:25.008NoneClearing RequestBattleActionPreview for battleUnitGUID #4850
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:25.134NoneStarting BattleActionPreviewReceived for battleUnitGUID #4850
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:25.134NoneClearing RequestBattleActionPreview for battleUnitGUID #4850
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:26.611NoneStarting BattleActionPreviewReceived for battleUnitGUID #4851
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:26.612NoneClearing RequestBattleActionPreview for battleUnitGUID #4851
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:26.966None[Sandbox] Process order. (Serial=730, Empire=0, Order=OrderBattleMove BattleGUID: 4729 BattleUnitGUID: 4851 AStarResults: 2165 [19, 37] --> 2108 [20, 36] --> 2050 [20, 35])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:27.012NonePresentation Battle 4729: Execute action[46] (BattleOrderUniqueId: 28): UnitMove. EmpireIndex=0. UnitGuid=4044, DestTile=2050. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:27.012NonePresentation Battle 4729: Execute action[46] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4851, DestTile=2165. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:27.013NonePresentation Battle 4729: Execute action[46] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4851, DestTile=2108. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:27.013NonePresentation Battle 4729: Execute action[46] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4851, DestTile=2050. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:27.948None[Sandbox] Process order. (Serial=731, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 28)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:27.949NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #28 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:42:27.959None[Sandbox] Process order. (Serial=732, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 28)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:27.989NoneStarting BattleActionPreviewReceived for battleUnitGUID #4850
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:27.989NoneClearing RequestBattleActionPreview for battleUnitGUID #4850
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:28.014NonePresentation Battle 4729: Execute action[47] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:28.063NoneStarting BattleActionPreviewReceived for battleUnitGUID #4850
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:28.064NoneClearing RequestBattleActionPreview for battleUnitGUID #4850
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:28.740NoneStarting BattleActionPreviewReceived for battleUnitGUID #4850
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:28.741NoneClearing RequestBattleActionPreview for battleUnitGUID #4850
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:28.815NoneStarting BattleActionPreviewReceived for battleUnitGUID #4850
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:28.815NoneClearing RequestBattleActionPreview for battleUnitGUID #4850
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:29.718NoneStarting BattleActionPreviewReceived for battleUnitGUID #4850
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:29.718NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item022/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:42:29.718NoneClearing RequestBattleActionPreview for battleUnitGUID #4850
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:29.825None[Sandbox] Process order. (Serial=733, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 4729, BattleUnit=#4850)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:29.917NonePresentation Battle 4729: Execute action[48] (BattleOrderUniqueId: 29): UnitEndTurn. EmpireIndex=0. UnitGuid=4046. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:30.275None[Sandbox] Process order. (Serial=734, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 29)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:30.275NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #29 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:42:30.285None[Sandbox] Process order. (Serial=735, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 29)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:30.286NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:30.286NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:30.316NonePresentation Battle 4729: Execute action[49] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:30.387NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:30.387NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:31.100None[Sandbox] Process order. (Serial=736, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 4729, BattleUnit=#4851)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:31.218NonePresentation Battle 4729: Execute action[50] (BattleOrderUniqueId: 30): UnitEndTurn. EmpireIndex=0. UnitGuid=4044. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:31.551None[Sandbox] Process order. (Serial=737, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 30)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:31.551NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #30 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:42:31.561None[Sandbox] Process order. (Serial=738, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 30)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:31.588NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:31.588NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:31.619NonePresentation Battle 4729: Execute action[51] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:31.853None[Sandbox] Process order. (Serial=739, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 4729, BattleUnit=#4849)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:31.889NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:31.889NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:31.920NonePresentation Battle 4729: Execute action[52] (BattleOrderUniqueId: 31): UnitEndTurn. EmpireIndex=0. UnitGuid=4043. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:32.154None[Sandbox] Process order. (Serial=740, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 31)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:32.155NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #31 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:42:32.165None[Sandbox] Process order. (Serial=741, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 31)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:32.190NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:32.190NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:32.220NonePresentation Battle 4729: Execute action[53] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:32.406None[Sandbox] Process order. (Serial=742, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 4729, BattleUnit=#4852)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:32.407NoneBattle 4729: change state From ContenderRound to ContenderRoundAcknowledge. 11s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:32.489NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:32.489NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:32.521NonePresentation Battle 4729: Execute action[54] (BattleOrderUniqueId: 32): UnitEndTurn. EmpireIndex=0. UnitGuid=4519. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:32.521NonePresentation Battle 4729: Execute action[55] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:32.849None[Sandbox] Process order. (Serial=743, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 32)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:32.850NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #32 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:42:32.859None[Sandbox] Process order. (Serial=744, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 32)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:32.871NonePresentation Battle 4729: Execute action[56] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:32.872NonePresentation Battle 4729: Execute action[57] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:32.872NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:32.879None[Sandbox] Process order. (Serial=745, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4729, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:32.880NoneBattle 4729: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:32.889NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:32.889NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:32.922NonePresentation Battle 4729: Execute action[58] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:32.923NonePresentation Battle 4729: Execute action[59] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:32.923NonePresentation Battle 4729: Execute action[60] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:32.923NonePresentation Battle 4729: Execute action[61] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:32.924NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:32.924NonePresentation Battle 4729: Execute action[62] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:32.924NonePresentation Battle 4729: Execute action[63] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=17. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:32.924NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:32.925NoneCould not find PresentationBattlePreview with armyEntityGUID=4526, targetEntityGUID=4045.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:32.989NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:32.989NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:33.883None[Sandbox] Process order. (Serial=746, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4729, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:33.883NoneBattle 4729: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:33.890NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.890NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.891NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.891NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.891NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.891NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.891NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.891NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.891NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.892NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.892NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.892NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.892NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.892NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.892NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.892NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.892NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.892NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.893NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.893NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.893NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.893NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.894NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.894NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.894NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.894NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.894NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.894NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.894NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.895NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.895NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.895NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.895NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.895NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.895NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.895NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.896NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.896NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.896NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.896NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.896NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.896NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.896NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.897NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.897NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.897NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.897NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.897NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.897NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.897NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.897NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.898NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.898NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.898NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.898NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.898NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.898NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.898NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.899NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.899NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.899NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.899NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.899NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.899NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.900NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.900NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.900NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.900NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.900NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.901NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.901NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.901NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.901NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.901NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.902NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.902NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.902NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.902NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.903NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.903NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.903NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.903NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.903NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.904NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.904NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.904NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.904NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.905NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.905NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.905NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.905NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.905NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.906NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.906NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.906NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.906NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.906NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.907NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.907NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.907NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.907NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.907NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.908NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.908NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.908NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.908NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.908NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.909NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.909NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.909NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.909NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.909NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.909NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.909NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.910NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.910NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.910NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.910NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.910NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.910NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.910NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.910NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.910NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.910NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.911NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.911NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.911NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.911NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.925NonePresentation Battle 4729: Execute action[64] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:33.925NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:33.963None[Sandbox] Process order. (Serial=747, Empire=17, Order=OrderBattleMoveAndDefend BattleGUID: 4729 DefenderGUID: 4848 IgnoreFoW: True AStarResults: 1699 [17, 29] --> 1758 [18, 30] --> 1816 [18, 31] --> 1875 [19, 32])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:33.978NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.979NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.979NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.979NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.979NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.980NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.980NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.980NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.980NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.980NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.980NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.981NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.981NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.981NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.981NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.981NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.981NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.981NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.982NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.982NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.982NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.982NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.982NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.983NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.983NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.983NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.983NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.983NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.984NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.984NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.984NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.984NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.984NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.984NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.984NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.985NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.985NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.985NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.985NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.985NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.985NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.985NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.986NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.986NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.986NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.986NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.986NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.986NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.986NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.986NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.987NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.987NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.987NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.987NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.987NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.987NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.987NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.988NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.988NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.988NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.988NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.988NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.988NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.988NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.989NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.989NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.989NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:33.989NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:34.024None[Sandbox] Process order. (Serial=748, Empire=17, Order=OrderBattleMoveAndDefend BattleGUID: 4729 DefenderGUID: 4847 IgnoreFoW: True AStarResults: 1698 [16, 29] --> 1699 [17, 29] --> 1758 [18, 30] --> 1816 [18, 31])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:34.024NoneBattle 4729: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:34.025NonePresentation Battle 4729: Execute action[65] (BattleOrderUniqueId: 33): UnitMoveAndDefend. EmpireIndex=17. DefenderUnit=4527, DestTile=1875 (health=1.00, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:34.026NonePresentation Battle 4729: Execute action[65] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=17. UnitGuid=4527, DestTile=1875. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:34.026NonePresentation Battle 4729: Execute action[65] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=17. UnitGuid=4848, DestTile=1758. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:34.026NonePresentation Battle 4729: Execute action[65] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=17. UnitGuid=4848, DestTile=1816. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:34.026NonePresentation Battle 4729: Execute action[65] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=17. UnitGuid=4848, DestTile=1875. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:34.026NonePresentation Battle 4729: Execute action[65] (BattleOrderUniqueId: 33): UnitEndTurn. EmpireIndex=0. UnitGuid=4527. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:34.125NonePresentation Battle 4729: Execute action[66] (BattleOrderUniqueId: 34): UnitMoveAndDefend. EmpireIndex=17. DefenderUnit=4528, DestTile=1816 (health=1.00, shield=0.00) (isTopAction: True, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:34.125NonePresentation Battle 4729: Execute action[66] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=17. UnitGuid=4528, DestTile=1816. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:34.126NonePresentation Battle 4729: Execute action[66] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=17. UnitGuid=4847, DestTile=1699. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:34.126NonePresentation Battle 4729: Execute action[66] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=17. UnitGuid=4847, DestTile=1758. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:34.126NonePresentation Battle 4729: Execute action[66] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=17. UnitGuid=4847, DestTile=1816. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:34.126NonePresentation Battle 4729: Execute action[66] (BattleOrderUniqueId: 34): UnitEndTurn. EmpireIndex=0. UnitGuid=4528. (isTopAction: False, initialActionType: UnitMoveAndDefend)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:34.127NonePresentation Battle 4729: Execute action[67] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=17. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:35.307None[Sandbox] Process order. (Serial=749, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 33)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:35.307NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #33 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:42:35.319None[Sandbox] Process order. (Serial=750, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 33)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:36.906None[Sandbox] Process order. (Serial=751, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 34)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:36.907NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #34 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:42:36.917None[Sandbox] Process order. (Serial=752, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 34)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:36.929NonePresentation Battle 4729: Execute action[68] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=17, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:36.930NonePresentation Battle 4729: Execute action[69] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:36.930NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:36.930NonePresentation Battle 4729: Execute action[70] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:36.936None[Sandbox] Process order. (Serial=753, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4729, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:36.936NoneBattle 4729: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:36.990NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:36.990NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:37.029NonePresentation Battle 4729: Execute action[71] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:37.029NonePresentation Battle 4729: Execute action[72] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:37.030NonePresentation Battle 4729: Execute action[73] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:37.030NonePresentation Battle 4729: Execute action[74] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:37.030NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:37.030NoneCould not find PresentationBattlePreview with armyEntityGUID=4526, targetEntityGUID=4045.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:37.480NoneStarting BattleActionPreviewReceived for battleUnitGUID #4852
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:37.481NoneClearing RequestBattleActionPreview for battleUnitGUID #4852
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:37.983None[Sandbox] Process order. (Serial=754, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4729, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:37.983NoneBattle 4729: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:37.992NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:37.992NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:38.032NonePresentation Battle 4729: Execute action[75] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:38.032NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:38.232NoneStarting BattleActionPreviewReceived for battleUnitGUID #4852
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:38.232NoneClearing RequestBattleActionPreview for battleUnitGUID #4852
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:39.585NoneStarting BattleActionPreviewReceived for battleUnitGUID #4851
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:39.586NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item023/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:42:39.586NoneClearing RequestBattleActionPreview for battleUnitGUID #4851
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:39.710NoneClearing RequestBattleActionPreview for battleUnitGUID #4851
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:39.760NoneStarting BattleActionPreviewReceived for battleUnitGUID #4851
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:39.761NoneClearing RequestBattleActionPreview for battleUnitGUID #4851
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:40.237NoneStarting BattleActionPreviewReceived for battleUnitGUID #4851
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:40.237NoneClearing RequestBattleActionPreview for battleUnitGUID #4851
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:40.992None[Sandbox] Process order. (Serial=755, Empire=0, Order=OrderBattleAttack BattleGUID: 4729 AttackerGUID: 4851 TargetPosition: 1875)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:41.037NonePresentation Battle 4729: Execute action[76] (BattleOrderUniqueId: 35): UnitAttack. EmpireIndex=0. AttackerUnit=4044 (health=0.58) DefenderUnit=4527 (health =0.80) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:41.087NoneStarting BattleActionPreviewReceived for battleUnitGUID #4850
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:41.088NoneClearing RequestBattleActionPreview for battleUnitGUID #4850
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:42.366None[Sandbox] Process order. (Serial=756, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 35)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:42.367NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #35 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:42:42.376None[Sandbox] Process order. (Serial=757, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 35)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:42.438NonePresentation Battle 4729: Execute action[77] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:42.439NonePresentation Battle 4729: Execute action[78] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:42.789NoneStarting BattleActionPreviewReceived for battleUnitGUID #4850
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:42.789NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item022/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:42:42.790NoneClearing RequestBattleActionPreview for battleUnitGUID #4850
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:43.017None[Sandbox] Process order. (Serial=758, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 4729, BattleUnit=#4850)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:43.141NonePresentation Battle 4729: Execute action[79] (BattleOrderUniqueId: 36): UnitEndTurn. EmpireIndex=0. UnitGuid=4046. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:43.168None[Sandbox] Process order. (Serial=759, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 36)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:43.169NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #36 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:42:43.178None[Sandbox] Process order. (Serial=760, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 36)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:43.194NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:43.194NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:43.240NonePresentation Battle 4729: Execute action[80] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:43.295NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:43.295NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:43.340NoneStarting BattleActionPreviewReceived for battleUnitGUID #4849
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:43.340NoneClearing RequestBattleActionPreview for battleUnitGUID #4849
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:43.917NoneStarting BattleActionPreviewReceived for battleUnitGUID #4849
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:43.917NoneClearing RequestBattleActionPreview for battleUnitGUID #4849
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:44.167NoneStarting BattleActionPreviewReceived for battleUnitGUID #4849
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:44.167NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item024/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:42:44.167NoneClearing RequestBattleActionPreview for battleUnitGUID #4849
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:44.895None[Sandbox] Process order. (Serial=761, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 4729, BattleUnit=#4849)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:44.943NonePresentation Battle 4729: Execute action[81] (BattleOrderUniqueId: 37): UnitEndTurn. EmpireIndex=0. UnitGuid=4043. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:44.977None[Sandbox] Process order. (Serial=762, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 37)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:44.978NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #37 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:42:44.988None[Sandbox] Process order. (Serial=763, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 37)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:44.997NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:44.997NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:45.043NonePresentation Battle 4729: Execute action[82] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:45.097NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:45.097NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:45.497None[Sandbox] Process order. (Serial=764, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 4729, BattleUnit=#4852)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:45.498NoneBattle 4729: change state From ContenderRound to ContenderRoundAcknowledge. 7s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:45.644NonePresentation Battle 4729: Execute action[83] (BattleOrderUniqueId: 38): UnitEndTurn. EmpireIndex=0. UnitGuid=4519. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:45.645NonePresentation Battle 4729: Execute action[84] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:45.748None[Sandbox] Process order. (Serial=765, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 38)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:45.749NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #38 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:42:45.758None[Sandbox] Process order. (Serial=766, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 38)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:45.769NonePresentation Battle 4729: Execute action[85] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:45.770NonePresentation Battle 4729: Execute action[86] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:45.770NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:45.779None[Sandbox] Process order. (Serial=767, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4729, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:45.780NoneBattle 4729: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:45.797NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:45.797NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:45.845NonePresentation Battle 4729: Execute action[87] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:45.845NonePresentation Battle 4729: Execute action[88] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:45.845NonePresentation Battle 4729: Execute action[89] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:45.846NonePresentation Battle 4729: Execute action[90] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:45.846NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:45.846NonePresentation Battle 4729: Execute action[91] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:45.847NonePresentation Battle 4729: Execute action[92] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=17. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:45.847NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:45.847NoneCould not find PresentationBattlePreview with armyEntityGUID=4526, targetEntityGUID=4045.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:45.897NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:45.897NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:46.805None[Sandbox] Process order. (Serial=768, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4729, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:46.805NoneBattle 4729: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:46.812NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.812NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.812NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.812NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.813NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.813NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.813NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.813NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.813NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.813NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.813NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.814NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.814NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.814NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.814NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.814NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.814NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.814NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.814NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.815NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.815NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.815NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.815NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.815NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.815NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.816NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.816NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.816NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.816NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.816NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.816NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.816NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.817NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.817NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.817NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.817NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.817NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.817NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.817NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.817NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.818NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.818NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.818NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.819NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.819NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.819NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.819NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.819NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.820NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.820NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.820NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.820NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.820NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.821NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.821NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.821NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.821NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.821NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.821NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.822NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.822NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.822NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.822NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.822NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.823NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.823NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.823NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.823NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.824NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.824NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.824NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.824NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.824NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.825NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.825NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.825NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.825NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.825NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.826NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.826NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.826NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.826NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.826NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.826NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.827NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.827NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.827NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.827NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.827NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.827NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.827NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.828NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.828NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.828NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.828NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.828NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.828NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.828NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.829NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.829NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.829NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.829NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.829NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.830NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.876None[Sandbox] Process order. (Serial=769, Empire=17, Order=OrderBattleMoveAndAttack BattleGUID: 4729 AttackerGUID: 4848 TargetPosition: 1993 IgnoreFoW: True AStarResults: 1875 [19, 32] --> 1876 [20, 32] --> 1934 [20, 33])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:46.892NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.892NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.892NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.893NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.893NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.893NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.893NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.893NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.893NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.893NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.894NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.894NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.894NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.894NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.894NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.894NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.894NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.895NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.895NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.895NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.895NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.895NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.895NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.895NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.896NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.896NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.896NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.896NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.896NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.896NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.897NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.897NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.897NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.897NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.897NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.897NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.897NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.898NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.898NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.898NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.898NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.899NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.899NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.899NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.899NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.899NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.900NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.900NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.900NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.900NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.900NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.901NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.901NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.901NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.901NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.901NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.901NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.902NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.902NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.902NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.902NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:46.938None[Sandbox] Process order. (Serial=770, Empire=17, Order=OrderBattleMoveAndAttack BattleGUID: 4729 AttackerGUID: 4847 TargetPosition: 1992 IgnoreFoW: True AStarResults: 1816 [18, 31] --> 1875 [19, 32] --> 1933 [19, 33])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:46.940NoneBattle 4729: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:46.947NonePresentation Battle 4729: Execute action[93] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:46.947NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:46.948NonePresentation Battle 4729: Execute action[94] (BattleOrderUniqueId: 39): UnitMoveAndAttack. EmpireIndex=17. AttackerUnit=4527, DestTile=1934/1934 (health=0.86), DefenderUnit=4519 (health=0.84). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:46.948NonePresentation Battle 4729: Execute action[94] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=17. UnitGuid=4527, DestTile=1934. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:46.948NonePresentation Battle 4729: Execute action[94] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=17. UnitGuid=4848, DestTile=1876. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:46.948NonePresentation Battle 4729: Execute action[94] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=17. UnitGuid=4848, DestTile=1934. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:46.948NonePresentation Battle 4729: Execute action[94] (BattleOrderUniqueId: 39): UnitAttack. EmpireIndex=17. AttackerUnit=4527 (health=0.86) DefenderUnit=4519 (health =0.84) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:46.949NonePresentation Battle 4729: Execute action[94] (BattleOrderUniqueId: 39): RetaliateAttack. EmpireIndex=0. AttackerUnit=4519 (health=0.84), DefenderUnit=4527 (health=0.70). (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:47.047NonePresentation Battle 4729: Execute action[95] (BattleOrderUniqueId: 40): UnitMoveAndAttack. EmpireIndex=17. AttackerUnit=4528, DestTile=1933/1933 (health=1.00), DefenderUnit=4043 (health=0.87). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:47.047NonePresentation Battle 4729: Execute action[95] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=17. UnitGuid=4528, DestTile=1933. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:47.047NonePresentation Battle 4729: Execute action[95] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=17. UnitGuid=4847, DestTile=1875. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:47.047NonePresentation Battle 4729: Execute action[95] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=17. UnitGuid=4847, DestTile=1933. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:47.048NonePresentation Battle 4729: Execute action[95] (BattleOrderUniqueId: 40): UnitAttack. EmpireIndex=17. AttackerUnit=4528 (health=1.00) DefenderUnit=4043 (health =0.87) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:47.048NonePresentation Battle 4729: Execute action[95] (BattleOrderUniqueId: 40): RetaliateAttack. EmpireIndex=0. AttackerUnit=4043 (health=0.87), DefenderUnit=4528 (health=0.85). (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:47.048NonePresentation Battle 4729: Execute action[96] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=17. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:49.610None[Sandbox] Process order. (Serial=771, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 39)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:49.611NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #39 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:42:49.620None[Sandbox] Process order. (Serial=772, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 39)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:52.632None[Sandbox] Process order. (Serial=773, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 40)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:52.633NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #40 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:42:52.641None[Sandbox] Process order. (Serial=774, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 40)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:52.653NonePresentation Battle 4729: Execute action[97] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=17, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:52.654NonePresentation Battle 4729: Execute action[98] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:52.654NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:52.654NonePresentation Battle 4729: Execute action[99] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:52.654NonePresentation Battle 4729: Execute action[100] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:52.662None[Sandbox] Process order. (Serial=775, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4729, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:52.662NoneBattle 4729: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 5s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:52.701NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:52.701NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:52.728NonePresentation Battle 4729: Execute action[101] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:52.729NonePresentation Battle 4729: Execute action[102] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:52.729NonePresentation Battle 4729: Execute action[103] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:52.729NonePresentation Battle 4729: Execute action[104] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:52.729NonePresentation Battle 4729: Execute action[105] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:52.730NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:52.730NoneCould not find PresentationBattlePreview with armyEntityGUID=4526, targetEntityGUID=4045.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:53.129NoneStarting BattleActionPreviewReceived for battleUnitGUID #4852
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:53.130NoneClearing RequestBattleActionPreview for battleUnitGUID #4852
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:53.686None[Sandbox] Process order. (Serial=776, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4729, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:53.686NoneBattle 4729: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:42:53.701NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:53.701NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:53.730NonePresentation Battle 4729: Execute action[106] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:53.730NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:42:53.982NoneStarting BattleActionPreviewReceived for battleUnitGUID #4852
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:53.982NoneClearing RequestBattleActionPreview for battleUnitGUID #4852
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:54.540None[Sandbox] Process order. (Serial=777, Empire=0, Order=OrderBattleAttack BattleGUID: 4729 AttackerGUID: 4852 TargetPosition: 1934)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:54.632NonePresentation Battle 4729: Execute action[107] (BattleOrderUniqueId: 41): UnitAttack. EmpireIndex=0. AttackerUnit=4519 (health=0.90) DefenderUnit=4527 (health =0.54) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:54.632NonePresentation Battle 4729: Execute action[107] (BattleOrderUniqueId: 41): RetaliateAttack. EmpireIndex=17. AttackerUnit=4527 (health=0.54), DefenderUnit=4519 (health=0.77). (isTopAction: False, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:56.468None[Sandbox] Process order. (Serial=778, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 41)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:56.469NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #41 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:42:56.477None[Sandbox] Process order. (Serial=779, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 41)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:56.535NonePresentation Battle 4729: Execute action[108] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:56.536NonePresentation Battle 4729: Execute action[109] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:56.536NonePresentation Battle 4729: Execute action[110] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:56.536NonePresentation Battle 4729: Execute action[111] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:56.586NoneStarting BattleActionPreviewReceived for battleUnitGUID #4849
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:56.586NoneClearing RequestBattleActionPreview for battleUnitGUID #4849
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:57.136NoneStarting BattleActionPreviewReceived for battleUnitGUID #4849
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:57.136NoneClearing RequestBattleActionPreview for battleUnitGUID #4849
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:57.643None[Sandbox] Process order. (Serial=780, Empire=0, Order=OrderBattleAttack BattleGUID: 4729 AttackerGUID: 4849 TargetPosition: 1934)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:57.737NonePresentation Battle 4729: Execute action[112] (BattleOrderUniqueId: 42): UnitAttack. EmpireIndex=0. AttackerUnit=4043 (health=0.93) DefenderUnit=4527 (health =0.38) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:57.786NoneStarting BattleActionPreviewReceived for battleUnitGUID #4851
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:57.787NoneClearing RequestBattleActionPreview for battleUnitGUID #4851
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:58.564None[Sandbox] Process order. (Serial=781, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 42)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:58.565NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #42 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:42:58.574None[Sandbox] Process order. (Serial=782, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 42)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:58.638NonePresentation Battle 4729: Execute action[113] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:58.638NonePresentation Battle 4729: Execute action[114] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:42:58.788NoneStarting BattleActionPreviewReceived for battleUnitGUID #4851
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:42:58.789NoneClearing RequestBattleActionPreview for battleUnitGUID #4851
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:42:59.367None[Sandbox] Process order. (Serial=783, Empire=0, Order=OrderBattleAttack BattleGUID: 4729 AttackerGUID: 4851 TargetPosition: 1934)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:42:59.438NonePresentation Battle 4729: Execute action[115] (BattleOrderUniqueId: 43): UnitAttack. EmpireIndex=0. AttackerUnit=4044 (health=0.67) DefenderUnit=4527 (health =0.20) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:00.543None[Sandbox] Process order. (Serial=784, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 43)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:00.544NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #43 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:43:00.554None[Sandbox] Process order. (Serial=785, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 43)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:00.641NonePresentation Battle 4729: Execute action[116] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:00.642NonePresentation Battle 4729: Execute action[117] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:00.866NoneStarting BattleActionPreviewReceived for battleUnitGUID #4850
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:43:00.867NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item022/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:43:00.867NoneClearing RequestBattleActionPreview for battleUnitGUID #4850
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:01.076None[Sandbox] Process order. (Serial=786, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 4729, BattleUnit=#4850)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:01.076NoneBattle 4729: change state From ContenderRound to ContenderRoundAcknowledge. 7s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:43:01.141NonePresentation Battle 4729: Execute action[118] (BattleOrderUniqueId: 44): UnitEndTurn. EmpireIndex=0. UnitGuid=4046. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:01.142NonePresentation Battle 4729: Execute action[119] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:01.177None[Sandbox] Process order. (Serial=787, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 44)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:01.177NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #44 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:43:01.186None[Sandbox] Process order. (Serial=788, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 44)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:01.192NonePresentation Battle 4729: Execute action[120] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:01.192NonePresentation Battle 4729: Execute action[121] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:01.192NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:43:01.197None[Sandbox] Process order. (Serial=789, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4729, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:01.197NoneBattle 4729: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:43:01.208NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:01.208NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:01.242NonePresentation Battle 4729: Execute action[122] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:01.242NonePresentation Battle 4729: Execute action[123] (BattleOrderUniqueId: 0): NewRound. Round=3. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:01.243NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:43:01.243NonePresentation Battle 4729: Execute action[124] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:01.243NonePresentation Battle 4729: Execute action[125] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=17. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:01.244NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:43:01.244NoneCould not find PresentationBattlePreview with armyEntityGUID=4526, targetEntityGUID=4045.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:01.304NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:01.305NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:02.203None[Sandbox] Process order. (Serial=790, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4729, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:02.203NoneBattle 4729: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:43:02.210NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.210NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.210NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.210NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.211NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.211NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.211NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.211NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.211NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.211NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.211NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.212NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.212NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.212NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.212NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.212NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.212NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.212NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.213NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.213NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.213NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.213NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.213NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.213NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.213NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.213NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.214NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.214NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.214NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.214NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.214NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.214NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.214NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.215NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.215NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.215NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.215NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.216NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.216NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.216NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.216NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.243NonePresentation Battle 4729: Execute action[126] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:02.243NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:43:02.244None[Sandbox] Process order. (Serial=791, Empire=17, Order=OrderBattleEndUnitRound BattleGuid: 4729, BattleUnit=#4848)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:02.262NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.262NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.262NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.263NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.263NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.263NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.263NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.263NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.263NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.263NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.264NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.264NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.264NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.264NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.264NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.264NoneClearing RequestBattleActionPreview for battleUnitGUID #4848
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.264NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.264NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.265NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.265NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.265NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.265NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.266NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.266NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.266NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:02.294None[Sandbox] Process order. (Serial=792, Empire=17, Order=OrderBattleAttack BattleGUID: 4729 AttackerGUID: 4847 TargetPosition: 1992)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:02.295NoneBattle 4729: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:43:02.343NonePresentation Battle 4729: Execute action[127] (BattleOrderUniqueId: 45): UnitEndTurn. EmpireIndex=0. UnitGuid=4527. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:02.343NonePresentation Battle 4729: Execute action[128] (BattleOrderUniqueId: 46): UnitAttack. EmpireIndex=17. AttackerUnit=4528 (health=0.91) DefenderUnit=4043 (health =0.78) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:02.343NonePresentation Battle 4729: Execute action[128] (BattleOrderUniqueId: 46): RetaliateAttack. EmpireIndex=0. AttackerUnit=4043 (health=0.78), DefenderUnit=4528 (health=0.85). (isTopAction: False, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:02.344NonePresentation Battle 4729: Execute action[129] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=17. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:02.526None[Sandbox] Process order. (Serial=793, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 45)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:02.527NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #45 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:43:02.536None[Sandbox] Process order. (Serial=794, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 45)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:04.926None[Sandbox] Process order. (Serial=795, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 46)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:04.927NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #46 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:43:04.936None[Sandbox] Process order. (Serial=796, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 46)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:04.948NonePresentation Battle 4729: Execute action[130] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=17, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:04.949NonePresentation Battle 4729: Execute action[131] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:04.949NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:43:04.949NonePresentation Battle 4729: Execute action[132] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:04.949NonePresentation Battle 4729: Execute action[133] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:04.958None[Sandbox] Process order. (Serial=797, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4729, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:04.958NoneBattle 4729: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:43:05.007NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:05.007NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:05.048NonePresentation Battle 4729: Execute action[134] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:05.048NonePresentation Battle 4729: Execute action[135] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:05.049NonePresentation Battle 4729: Execute action[136] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:05.049NonePresentation Battle 4729: Execute action[137] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:05.049NonePresentation Battle 4729: Execute action[138] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:05.049NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:43:05.050NoneCould not find PresentationBattlePreview with armyEntityGUID=4526, targetEntityGUID=4045.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:06.009None[Sandbox] Process order. (Serial=798, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4729, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:06.010NoneBattle 4729: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:43:06.107NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:06.107NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:06.152NonePresentation Battle 4729: Execute action[139] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:06.152NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:43:07.478NoneStarting BattleActionPreviewReceived for battleUnitGUID #4851
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:43:07.479NoneClearing RequestBattleActionPreview for battleUnitGUID #4851
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:08.655NoneStarting BattleActionPreviewReceived for battleUnitGUID #4852
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:43:08.656NoneClearing RequestBattleActionPreview for battleUnitGUID #4852
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:09.082None[Sandbox] Process order. (Serial=799, Empire=0, Order=OrderBattleAttack BattleGUID: 4729 AttackerGUID: 4852 TargetPosition: 1934)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:09.156NonePresentation Battle 4729: Execute action[140] (BattleOrderUniqueId: 47): UnitAttack. EmpireIndex=0. AttackerUnit=4519 (health=0.83) DefenderUnit=4527 (health =0.09) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:09.156NonePresentation Battle 4729: Execute action[140] (BattleOrderUniqueId: 47): RetaliateAttack. EmpireIndex=17. AttackerUnit=4527 (health=0.09), DefenderUnit=4519 (health=0.72). (isTopAction: False, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:12.149None[Sandbox] Process order. (Serial=800, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 47)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:12.150NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #47 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:43:12.159None[Sandbox] Process order. (Serial=801, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 47)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:12.237NonePresentation Battle 4729: Execute action[141] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:12.237NonePresentation Battle 4729: Execute action[142] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:12.238NonePresentation Battle 4729: Execute action[143] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:12.238NonePresentation Battle 4729: Execute action[144] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:12.287NoneStarting BattleActionPreviewReceived for battleUnitGUID #4851
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:43:12.288NoneClearing RequestBattleActionPreview for battleUnitGUID #4851
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:12.839None[Sandbox] Process order. (Serial=802, Empire=0, Order=OrderBattleAttack BattleGUID: 4729 AttackerGUID: 4851 TargetPosition: 1934)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:12.938NonePresentation Battle 4729: Execute action[145] (BattleOrderUniqueId: 48): UnitAttack. EmpireIndex=0. AttackerUnit=4044 (health=0.76) DefenderUnit=4527 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:13.864NoneRelease presentation battle unit 4848
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:43:13.869NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 1796, current data frame: 1796) but different data length (remote: 5, local: 6)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:13.875None[Sandbox] Process order. (Serial=803, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 48)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:13.876NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #48 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:43:13.886None[Sandbox] Process order. (Serial=804, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 48)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:13.939NonePresentation Battle 4729: Execute action[146] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:13.939NonePresentation Battle 4729: Execute action[147] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:15.089NoneStarting BattleActionPreviewReceived for battleUnitGUID #4849
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:43:15.090NoneClearing RequestBattleActionPreview for battleUnitGUID #4849
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:15.420None[Sandbox] Process order. (Serial=805, Empire=0, Order=OrderBattleAttack BattleGUID: 4729 AttackerGUID: 4849 TargetPosition: 1933)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:15.565NonePresentation Battle 4729: Execute action[148] (BattleOrderUniqueId: 49): UnitAttack. EmpireIndex=0. AttackerUnit=4043 (health=0.83) DefenderUnit=4528 (health =0.48) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:15.566NonePresentation Battle 4729: Execute action[148] (BattleOrderUniqueId: 49): RetaliateAttack. EmpireIndex=17. AttackerUnit=4528 (health=0.48), DefenderUnit=4043 (health=0.77). (isTopAction: False, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:17.594NoneStarting BattleActionPreviewReceived for battleUnitGUID #4851
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:43:17.595NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item023/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:43:17.595NoneClearing RequestBattleActionPreview for battleUnitGUID #4851
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:18.695NoneStarting BattleActionPreviewReceived for battleUnitGUID #4851
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:43:18.696NoneClearing RequestBattleActionPreview for battleUnitGUID #4851
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:18.953None[Sandbox] Process order. (Serial=806, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 49)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:18.954NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #49 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:43:18.963None[Sandbox] Process order. (Serial=807, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 49)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:19.046NonePresentation Battle 4729: Execute action[149] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:19.046NonePresentation Battle 4729: Execute action[150] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:19.096NoneStarting BattleActionPreviewReceived for battleUnitGUID #4851
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:43:19.097NoneClearing RequestBattleActionPreview for battleUnitGUID #4851
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:19.204None[Sandbox] Process order. (Serial=808, Empire=0, Order=OrderBattleAttack BattleGUID: 4729 AttackerGUID: 4851 TargetPosition: 1933)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:19.246NonePresentation Battle 4729: Execute action[151] (BattleOrderUniqueId: 50): UnitAttack. EmpireIndex=0. AttackerUnit=4044 (health=0.76) DefenderUnit=4528 (health =0.33) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:19.297NoneStarting BattleActionPreviewReceived for battleUnitGUID #4850
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:43:19.298NoneClearing RequestBattleActionPreview for battleUnitGUID #4850
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:20.406None[Sandbox] Process order. (Serial=809, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 50)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:20.407NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #50 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:43:20.417None[Sandbox] Process order. (Serial=810, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 50)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:20.550NonePresentation Battle 4729: Execute action[152] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:20.550NonePresentation Battle 4729: Execute action[153] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:20.825NoneStarting BattleActionPreviewReceived for battleUnitGUID #4850
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:43:20.825NoneClearing RequestBattleActionPreview for battleUnitGUID #4850
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:22.001NoneStarting BattleActionPreviewReceived for battleUnitGUID #4850
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:43:22.002NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item022/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:43:22.002NoneClearing RequestBattleActionPreview for battleUnitGUID #4850
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:22.463None[Sandbox] Process order. (Serial=811, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 4729, BattleUnit=#4850)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:22.464NoneBattle 4729: change state From ContenderRound to ContenderRoundAcknowledge. 16s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:43:22.551NonePresentation Battle 4729: Execute action[154] (BattleOrderUniqueId: 51): UnitEndTurn. EmpireIndex=0. UnitGuid=4046. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:22.552NonePresentation Battle 4729: Execute action[155] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:22.584None[Sandbox] Process order. (Serial=812, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 51)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:22.585NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #51 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:43:22.594None[Sandbox] Process order. (Serial=813, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 51)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:22.601NonePresentation Battle 4729: Execute action[156] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=4 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:22.602NonePresentation Battle 4729: Execute action[157] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:22.602NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:43:22.614None[Sandbox] Process order. (Serial=814, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4729, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:22.614NoneBattle 4729: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:43:22.618NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:22.618NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:22.651NonePresentation Battle 4729: Execute action[158] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:22.652NonePresentation Battle 4729: Execute action[159] (BattleOrderUniqueId: 0): NewRound. Round=4. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:22.652NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:43:22.652NonePresentation Battle 4729: Execute action[160] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:22.653NonePresentation Battle 4729: Execute action[161] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=17. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:22.653NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:43:22.653NoneCould not find PresentationBattlePreview with armyEntityGUID=4526, targetEntityGUID=4045.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:22.718NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:22.718NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:23.608None[Sandbox] Process order. (Serial=815, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4729, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:23.608NoneBattle 4729: change state From ContenderStartRoundAcknowledge to ContenderRound. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:43:23.615NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.615NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.615NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.615NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.616NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.616NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.616NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.616NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.616NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.616NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.616NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.617NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.617NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.617NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.617NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.617NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.617NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.617NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.618NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.618NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.618NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.618NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.618NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.618NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.618NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.619NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.619NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.619NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.619NoneClearing RequestBattleActionPreview for battleUnitGUID #4847
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:23.640None[Sandbox] Process order. (Serial=816, Empire=17, Order=OrderBattleMoveAndAttack BattleGUID: 4729 AttackerGUID: 4847 TargetPosition: 1993 IgnoreFoW: True AStarResults: 1933 [19, 33] --> 1934 [20, 33])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:23.641NoneBattle 4729: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:43:23.654NonePresentation Battle 4729: Execute action[162] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:23.654NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:43:23.754NonePresentation Battle 4729: Execute action[163] (BattleOrderUniqueId: 52): UnitMoveAndAttack. EmpireIndex=17. AttackerUnit=4528, DestTile=1934/1934 (health=0.38), DefenderUnit=4519 (health=0.57). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:23.754NonePresentation Battle 4729: Execute action[163] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=17. UnitGuid=4528, DestTile=1934. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:23.754NonePresentation Battle 4729: Execute action[163] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=17. UnitGuid=4847, DestTile=1934. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:23.755NonePresentation Battle 4729: Execute action[163] (BattleOrderUniqueId: 52): UnitAttack. EmpireIndex=17. AttackerUnit=4528 (health=0.38) DefenderUnit=4519 (health =0.57) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:23.755NonePresentation Battle 4729: Execute action[163] (BattleOrderUniqueId: 52): RetaliateAttack. EmpireIndex=0. AttackerUnit=4519 (health=0.57), DefenderUnit=4528 (health=0.22). (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:23.755NonePresentation Battle 4729: Execute action[164] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=17. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:25.938None[Sandbox] Process order. (Serial=817, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 52)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:25.939NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #52 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:43:25.947None[Sandbox] Process order. (Serial=818, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 52)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:25.959NonePresentation Battle 4729: Execute action[165] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:25.960NonePresentation Battle 4729: Execute action[166] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:25.960NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:43:25.967None[Sandbox] Process order. (Serial=819, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4729, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:25.967NoneBattle 4729: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:43:26.010NoneStarting BattleActionPreviewReceived for battleUnitGUID #4850
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:43:26.012NoneClearing RequestBattleActionPreview for battleUnitGUID #4850
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:26.013NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item025/BattleUnitPin/Core/BubbleAndStripContainer/RetaliateStrip/RetaliateIcon|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:43:26.021NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:26.021NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:26.061NonePresentation Battle 4729: Execute action[167] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:26.061NonePresentation Battle 4729: Execute action[168] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:26.061NonePresentation Battle 4729: Execute action[169] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:26.061NonePresentation Battle 4729: Execute action[170] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:26.061NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:43:26.061NoneCould not find PresentationBattlePreview with armyEntityGUID=4526, targetEntityGUID=4045.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:26.111NoneStarting BattleActionPreviewReceived for battleUnitGUID #4850
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:43:26.111NoneClearing RequestBattleActionPreview for battleUnitGUID #4850
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:27.014None[Sandbox] Process order. (Serial=820, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4729, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:27.014NoneBattle 4729: change state From ContenderStartRoundAcknowledge to ContenderRound. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:43:27.021NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:27.021NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:27.062NonePresentation Battle 4729: Execute action[171] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:27.062NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:43:27.113NoneStarting BattleActionPreviewReceived for battleUnitGUID #4850
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:43:27.114NoneClearing RequestBattleActionPreview for battleUnitGUID #4850
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:27.840NoneStarting BattleActionPreviewReceived for battleUnitGUID #4849
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:43:27.841NoneClearing RequestBattleActionPreview for battleUnitGUID #4849
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:28.119None[Sandbox] Process order. (Serial=821, Empire=0, Order=OrderBattleAttack BattleGUID: 4729 AttackerGUID: 4849 TargetPosition: 1934)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:28.164NonePresentation Battle 4729: Execute action[172] (BattleOrderUniqueId: 53): UnitAttack. EmpireIndex=0. AttackerUnit=4043 (health=0.77) DefenderUnit=4528 (health =0.08) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:28.165NonePresentation Battle 4729: Execute action[172] (BattleOrderUniqueId: 53): RetaliateAttack. EmpireIndex=17. AttackerUnit=4528 (health=0.08), DefenderUnit=4043 (health=0.71). (isTopAction: False, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:29.768NoneStarting BattleActionPreviewReceived for battleUnitGUID #4851
Amplitude.Mercury.Presentation.BattleUnitCursor:BattleUnitActionForecast_Completed(System.Reflection.RuntimeParameterInfo)
19:43:29.768NoneClearing RequestBattleActionPreview for battleUnitGUID #4851
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:43:30.199None[Sandbox] Process order. (Serial=822, Empire=0, Order=OrderBattleAttack BattleGUID: 4729 AttackerGUID: 4851 TargetPosition: 1934)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:30.200NoneBattle 4729: change state From ContenderRound to ContenderRoundAcknowledge. 3s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:43:30.269NonePresentation Battle 4729: Execute action[173] (BattleOrderUniqueId: 54): UnitAttack. EmpireIndex=0. AttackerUnit=4044 (health=0.76) DefenderUnit=4528 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:30.269NonePresentation Battle 4729: Execute action[174] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:30.269NonePresentation Battle 4729: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:43:30.280None[Sandbox] Process order. (Serial=823, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 4729, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:30.923None[Sandbox] Process order. (Serial=824, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 53)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:30.924NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #53 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:43:30.932None[Sandbox] Process order. (Serial=825, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 53)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:31.972NoneRelease presentation battle unit 4847
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:43:31.973NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 1851, current data frame: 1851) but different data length (remote: 4, local: 5)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:31.975None[Sandbox] Process order. (Serial=826, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 54)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:31.976NoneBattle 4729: ServerUpdate receive all acknowledges for BattleOrderIndex #54 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
19:43:31.984None[Sandbox] Process order. (Serial=827, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 4729, BattleOrderUniqueId: 54)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:31.984NoneBattle 4729: change state From ContenderRoundAcknowledge to Result. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:43:31.984NoneBattle 4729: Won by the defender with VictoryTpe=Extermination.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:31.985NoneAddRandomEquipment (Equipment=Equipment_Consumable_03_Definition, seed=955205583, turn=10, worldSeed=955199360, majorEmpireIndex=0, majorEmpirePosition2168, additionalSeed=4045)
Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:31.987NoneBattle 4729: change state From Result to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:43:31.996NonePresentation Battle 4729: Execute action[175] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:31.997NonePresentation Battle 4729: Execute action[176] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.024NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.024NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.072NonePresentation Battle 4729: Execute action[177] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.072NonePresentation Battle 4729: Execute action[178] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=17, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.073NonePresentation Battle 4729: Execute action[179] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.073NonePresentation Battle 4729: State from ContenderRound to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:43:32.073NonePresentation Battle 4729: Execute action[179] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=4043, DestTile=1875. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.073NonePresentation Battle 4729: Execute action[179] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4849, DestTile=1933. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.074NonePresentation Battle 4729: Execute action[179] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4849, DestTile=1875. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.074NonePresentation Battle 4729: Execute action[179] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=4046, DestTile=1875. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.074NonePresentation Battle 4729: Execute action[179] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4850, DestTile=2050. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.074NonePresentation Battle 4729: Execute action[179] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4850, DestTile=1992. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.074NonePresentation Battle 4729: Execute action[179] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4850, DestTile=1933. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.075NonePresentation Battle 4729: Execute action[179] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4850, DestTile=1875. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.075NonePresentation Battle 4729: Execute action[179] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=4044, DestTile=1875. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.075NonePresentation Battle 4729: Execute action[179] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4851, DestTile=1992. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.075NonePresentation Battle 4729: Execute action[179] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4851, DestTile=1933. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.075NonePresentation Battle 4729: Execute action[179] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4851, DestTile=1875. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.075NonePresentation Battle 4729: Execute action[179] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=4519, DestTile=1992. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.076NonePresentation Battle 4729: Execute action[179] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=4852, DestTile=1992. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.077NonePresentation Battle 4729: Execute action[180] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.085None[Sandbox] Process order. (Serial=828, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 4729)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:32.085NoneBattle 4729: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:43:32.086NoneBattle #4729: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.086NoneReleaseArmy #4526 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.087NoneReleaseArmy #4526 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.087NoneReleaseArmy #4526 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.087NoneReleaseArmy #4526 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.087NoneReleaseArmy #4526 end (Empire.Frame=1858)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.105None[Sandbox] Process order. (Serial=829, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:32.128NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.128NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.171NonePresentation Battle 4729: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:43:32.172NoneRelease presentation battle unit 4851
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:43:32.172NoneRelease presentation battle unit 4850
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:43:32.173NoneRelease presentation battle unit 4849
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:43:32.173NoneRelease presentation battle unit 4852
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:43:32.223NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.223NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.243None[Sandbox] Process order. (Serial=830, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:32.332None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
19:43:32.332None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
19:43:32.334None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
19:43:32.334None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
19:43:32.425NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.425NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.557NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.557NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.563NoneA new sandbox turn has begun: Turn 11
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
19:43:32.574None[Sandbox] Process order. (Serial=831, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:43:32)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:32.582None[Sandbox] Process order. (Serial=832, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=643,EmpireIndex=1 TimePlayed=643,EmpireIndex=2 TimePlayed=643,EmpireIndex=3 TimePlayed=643)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:32.624NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.624NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.633None[Sandbox] Process order. (Serial=833, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:32.723NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:32.723NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:34.611None[Sandbox] Process order. (Serial=834, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Balanced)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:34.692None[Sandbox] Process order. (Serial=835, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Balanced)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:34.693None[Sandbox] Process order. (Serial=836, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=District_Tier1_Food, Position=1901, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:34.772None[Sandbox] Process order. (Serial=837, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=Unit_Mukag_Melee, Position=950, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:34.792None[Sandbox] Process order. (Serial=838, Empire=7, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:34.813None[Sandbox] Process order. (Serial=839, Empire=17, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:34.943None[Sandbox] Process order. (Serial=840, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=4211, ConstructionGUID=21)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:34.944None[Sandbox] Process order. (Serial=841, Empire=2, Order=OrderBuildFoundationAt Settlement=4211, Position=1956)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:34.964None[Sandbox] Process order. (Serial=842, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=Unit_MinorFaction_Blackhammer, Position=1958, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:35.164None[Sandbox] Process order. (Serial=843, Empire=2, Order=OrderMoveConstructionInConstructionQueue Settlement=4211, FromConstructionIndex=1, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:35.365None[Sandbox] Process order. (Serial=844, Empire=0, Order=OrderGoToAndMerge Entity=#4518, path='1933 [19, 33] --> 1875 [19, 32]'. TargetGUID: 4045, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:35.375None[Sandbox] Process order. (Serial=845, Empire=0, Order=OrderContinueGotoAction Action=120)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:35.445None[Sandbox] Process order. (Serial=846, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:36.046None[Sandbox] Process order. (Serial=847, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #4518 TargetArmyGUID: #4045 Action=120)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:36.047NoneReleaseArmy #4518 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:36.047NoneReleaseArmy #4518 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:36.047NoneReleaseArmy #4518 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:36.048NoneReleaseArmy #4518 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:36.048NoneReleaseArmy #4518 end (Empire.Frame=1914)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:36.052NoneThe AI synchronization took 525 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:43:36.125NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:36.125NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:49.010None[Sandbox] Process order. (Serial=848, Empire=0, Order=OrderHeroSkillActivate HeroIndex: 0, SkillIndex: 13)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:49.032NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:49.032NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:53.040None[Sandbox] Process order. (Serial=849, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:53.110None[Sandbox] Process order. (Serial=850, Empire=1, Order=OrderGoTo Entity=#4064, AdditionalFlags='IgnoreFogOfWar', Path='1700 [18, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:53.121None[Sandbox] Process order. (Serial=851, Empire=1, Order=OrderContinueGotoAction Action=121)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:53.135NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:53.135NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:53.235NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:53.235NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:53.241None[Sandbox] Process order. (Serial=852, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1896 [40, 32] --> 1897 [41, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:53.251None[Sandbox] Process order. (Serial=853, Empire=2, Order=OrderContinueGotoAction Action=122)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:53.353None[Sandbox] Process order. (Serial=854, Empire=3, Order=OrderGoTo Entity=#4110, AdditionalFlags='IgnoreFogOfWar', Path='1412 [20, 24] --> 1411 [19, 24] --> 1410 [18, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:53.362None[Sandbox] Process order. (Serial=855, Empire=3, Order=OrderContinueGotoAction Action=123)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:53.372None[Sandbox] Process order. (Serial=856, Empire=4, Order=OrderGoTo Entity=#4624, AdditionalFlags='IgnoreFogOfWar', Path='1750 [10, 30] --> 1692 [10, 29] --> 1693 [11, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:53.382None[Sandbox] Process order. (Serial=857, Empire=4, Order=OrderContinueGotoAction Action=124)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:53.402None[Sandbox] Process order. (Serial=858, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1306 [30, 22] --> 1248 [30, 21] --> 1191 [31, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:53.413None[Sandbox] Process order. (Serial=859, Empire=5, Order=OrderContinueGotoAction Action=125)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:53.432None[Sandbox] Process order. (Serial=860, Empire=7, Order=OrderGoTo Entity=#4853, AdditionalFlags='IgnoreFogOfWar', Path='719 [23, 12] --> 777 [23, 13] --> 836 [24, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:53.442None[Sandbox] Process order. (Serial=861, Empire=7, Order=OrderContinueGotoAction Action=126)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:53.452None[Sandbox] Process order. (Serial=862, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2003 [31, 34] --> 2002 [30, 34] --> 1943 [29, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:53.462None[Sandbox] Process order. (Serial=863, Empire=12, Order=OrderContinueGotoAction Action=127)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:53.476None[Sandbox] Process order. (Serial=864, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='2170 [24, 37] --> 2113 [25, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:53.482None[Sandbox] Process order. (Serial=865, Empire=18, Order=OrderContinueGotoAction Action=128)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:53.502None[Sandbox] Process order. (Serial=866, Empire=28, Order=OrderGoTo Entity=#4310, AdditionalFlags='IgnoreFogOfWar', Path='1064 [20, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:53.512None[Sandbox] Process order. (Serial=867, Empire=28, Order=OrderContinueGotoAction Action=129)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:53.522None[Sandbox] Process order. (Serial=868, Empire=29, Order=OrderGoTo Entity=#4388, AdditionalFlags='IgnoreFogOfWar', Path='1898 [42, 32] --> 1840 [42, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:53.532None[Sandbox] Process order. (Serial=869, Empire=29, Order=OrderContinueGotoAction Action=130)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:53.923None[Sandbox] Process order. (Serial=870, Empire=2, Order=OrderContinueGotoAction Action=122)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:54.035None[Sandbox] Process order. (Serial=871, Empire=3, Order=OrderContinueGotoAction Action=123)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:54.056None[Sandbox] Process order. (Serial=872, Empire=4, Order=OrderContinueGotoAction Action=124)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:54.084None[Sandbox] Process order. (Serial=873, Empire=5, Order=OrderContinueGotoAction Action=125)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:54.116None[Sandbox] Process order. (Serial=874, Empire=7, Order=OrderContinueGotoAction Action=126)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:54.136None[Sandbox] Process order. (Serial=875, Empire=12, Order=OrderContinueGotoAction Action=127)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:54.154None[Sandbox] Process order. (Serial=876, Empire=18, Order=OrderContinueGotoAction Action=128)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:54.206None[Sandbox] Process order. (Serial=877, Empire=29, Order=OrderContinueGotoAction Action=130)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:54.707None[Sandbox] Process order. (Serial=878, Empire=3, Order=OrderContinueGotoAction Action=123)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:54.726None[Sandbox] Process order. (Serial=879, Empire=4, Order=OrderContinueGotoAction Action=124)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:54.759None[Sandbox] Process order. (Serial=880, Empire=5, Order=OrderContinueGotoAction Action=125)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:54.788None[Sandbox] Process order. (Serial=881, Empire=7, Order=OrderContinueGotoAction Action=126)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:54.808None[Sandbox] Process order. (Serial=882, Empire=12, Order=OrderContinueGotoAction Action=127)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:54.814NoneThe AI synchronization took 1011 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:43:54.868None[Sandbox] Process order. (Serial=883, Empire=1, Order=OrderArmySettle ArmyGUID: #4064 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:55.028None[Sandbox] Process order. (Serial=884, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:55.030None[Sandbox] Process order. (Serial=885, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:55.030None[Sandbox] Process order. (Serial=886, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:55.118None[Sandbox] Process order. (Serial=887, Empire=1, Order=OrderGoTo Entity=#4631, AdditionalFlags='IgnoreFogOfWar', Path='1695 [13, 29] --> 1696 [14, 29] --> 1697 [15, 29] --> 1698 [16, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:55.129None[Sandbox] Process order. (Serial=888, Empire=1, Order=OrderContinueGotoAction Action=132)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:55.330None[Sandbox] Process order. (Serial=889, Empire=28, Order=OrderGoTo Entity=#4310, AdditionalFlags='IgnoreFogOfWar', Path='1122 [20, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:55.339None[Sandbox] Process order. (Serial=890, Empire=28, Order=OrderContinueGotoAction Action=133)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:55.799None[Sandbox] Process order. (Serial=891, Empire=1, Order=OrderContinueGotoAction Action=132)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:56.143NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:56.143NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:56.144NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:56.146NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:56.146NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:56.146NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:56.243NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:56.244NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:56.244NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:56.474None[Sandbox] Process order. (Serial=892, Empire=1, Order=OrderContinueGotoAction Action=132)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:56.544NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:56.544NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:56.544NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:57.147None[Sandbox] Process order. (Serial=893, Empire=1, Order=OrderContinueGotoAction Action=132)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:57.154NoneThe AI synchronization took 1445 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:43:57.349None[Sandbox] Process order. (Serial=894, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:57.458None[Sandbox] Process order. (Serial=895, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:57.636NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:57.636NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:57.771NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:57.771NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:57.775NoneA new sandbox turn has begun: Turn 12
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
19:43:57.791None[Sandbox] Process order. (Serial=896, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:43:57)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:57.799None[Sandbox] Process order. (Serial=897, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=668,EmpireIndex=1 TimePlayed=668,EmpireIndex=2 TimePlayed=668,EmpireIndex=3 TimePlayed=668)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:57.837NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:57.837NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:59.122None[Sandbox] Process order. (Serial=898, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 24, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:59.122None[Sandbox] Process order. (Serial=899, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 24, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:59.137NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:59.137NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:59.794None[Sandbox] Process order. (Serial=900, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:59.839NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:59.839NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:59.854None[Sandbox] Process order. (Serial=901, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=4275, ConstructionGUID=20, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:59.855None[Sandbox] Process order. (Serial=902, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Industry)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:59.856None[Sandbox] Process order. (Serial=903, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=4863, Constructible=Extractor_Luxury02, Position=1698, Currency=Money, SlotIndex=-1, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:59.934None[Sandbox] Process order. (Serial=904, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 4211)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:43:59.940NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:43:59.940NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:00.075None[Sandbox] Process order. (Serial=905, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=District_Tier1_Industry, Position=1924, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:00.278None[Sandbox] Process order. (Serial=906, Empire=1, Order=OrderBuildFoundationAt Settlement=4275, Position=1806)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:19.219None[Sandbox] Process order. (Serial=907, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 3764)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:28.078NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:28.078NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:28.078NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:28.080NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:28.081NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:28.081NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:28.178NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:28.178NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:28.178NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:30.140None[Sandbox] Process order. (Serial=908, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=Unit_AlternateNecrophage_Spitter, Position=2168, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:30.181NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:30.182NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:30.182NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:30.281NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:30.281NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:30.282NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:30.864None[Sandbox] Process order. (Serial=909, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:30.961NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:30.961NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:30.981NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:30.982NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:30.982NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:31.226None[Sandbox] Process order. (Serial=910, Empire=1, Order=OrderGoTo Entity=#4631, AdditionalFlags='IgnoreFogOfWar', Path='1699 [17, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:31.235None[Sandbox] Process order. (Serial=911, Empire=1, Order=OrderContinueGotoAction Action=134)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:31.261NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:31.262NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:31.282NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:31.282NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:31.283NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:31.346None[Sandbox] Process order. (Serial=912, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1898 [42, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:31.356None[Sandbox] Process order. (Serial=913, Empire=2, Order=OrderContinueGotoAction Action=135)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:31.382NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:31.382NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:31.383NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:31.456None[Sandbox] Process order. (Serial=914, Empire=3, Order=OrderGoTo Entity=#4110, AdditionalFlags='IgnoreFogOfWar', Path='1351 [17, 23] --> 1293 [17, 22] --> 1234 [16, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:31.466None[Sandbox] Process order. (Serial=915, Empire=3, Order=OrderContinueGotoAction Action=136)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:31.477None[Sandbox] Process order. (Serial=916, Empire=4, Order=OrderGoTo Entity=#4624, AdditionalFlags='IgnoreFogOfWar', Path='1752 [12, 30] --> 1810 [12, 31] --> 1868 [12, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:31.482NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:31.483NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:31.483NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:31.487None[Sandbox] Process order. (Serial=917, Empire=4, Order=OrderContinueGotoAction Action=137)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:31.496None[Sandbox] Process order. (Serial=918, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1192 [32, 20] --> 1134 [32, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:31.507None[Sandbox] Process order. (Serial=919, Empire=5, Order=OrderContinueGotoAction Action=138)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:31.516None[Sandbox] Process order. (Serial=920, Empire=7, Order=OrderGoTo Entity=#4853, AdditionalFlags='IgnoreFogOfWar', Path='894 [24, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:31.527None[Sandbox] Process order. (Serial=921, Empire=7, Order=OrderContinueGotoAction Action=139)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:31.536None[Sandbox] Process order. (Serial=922, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2002 [30, 34] --> 2060 [30, 35] --> 2119 [31, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:31.546None[Sandbox] Process order. (Serial=923, Empire=12, Order=OrderContinueGotoAction Action=140)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:31.566None[Sandbox] Process order. (Serial=924, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='2055 [25, 35] --> 1998 [26, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:31.576None[Sandbox] Process order. (Serial=925, Empire=18, Order=OrderContinueGotoAction Action=141)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:31.583NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:31.583NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:31.583NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:31.597None[Sandbox] Process order. (Serial=926, Empire=29, Order=OrderGoTo Entity=#4388, AdditionalFlags='IgnoreFogOfWar', Path='1839 [41, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:31.606None[Sandbox] Process order. (Serial=927, Empire=29, Order=OrderContinueGotoAction Action=142)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:31.683NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:31.683NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:31.684NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:32.138None[Sandbox] Process order. (Serial=928, Empire=3, Order=OrderContinueGotoAction Action=136)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:32.162None[Sandbox] Process order. (Serial=929, Empire=4, Order=OrderContinueGotoAction Action=137)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:32.183NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:32.183NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:32.184NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:32.220None[Sandbox] Process order. (Serial=930, Empire=12, Order=OrderContinueGotoAction Action=140)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:32.249None[Sandbox] Process order. (Serial=931, Empire=18, Order=OrderContinueGotoAction Action=141)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:32.283NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:32.283NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:32.284NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:32.383NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:32.384NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:32.384NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:32.809None[Sandbox] Process order. (Serial=932, Empire=3, Order=OrderContinueGotoAction Action=136)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:32.840None[Sandbox] Process order. (Serial=933, Empire=4, Order=OrderContinueGotoAction Action=137)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:32.890None[Sandbox] Process order. (Serial=934, Empire=12, Order=OrderContinueGotoAction Action=140)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:32.895NoneThe AI synchronization took 1017 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:44:32.950None[Sandbox] Process order. (Serial=935, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #4631 TargetArmyGUID: #4064 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:32.951NoneReleaseArmy #4631 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:32.951NoneReleaseArmy #4631 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:32.951NoneReleaseArmy #4631 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:32.952NoneReleaseArmy #4631 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:32.952NoneReleaseArmy #4631 end (Empire.Frame=2106)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.029None[Sandbox] Process order. (Serial=936, Empire=2, Order=OrderParley ArmyGUID: #4087 StopAction=False Action=0 at 1899 [43, 32])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:33.032NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Gorog01_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.032NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Gorog01_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.032NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Gorog01_ShortVersion_Start, Variable=Recess1Empire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.033NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Gorog01_ShortVersion_BranchA_Start, Variable=Mukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.033NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Gorog01_ShortVersion_BranchA_Start, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.033NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Gorog01_ShortVersion_BranchA_Start, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.033NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Gorog01_ShortVersion_BranchA_Start, Variable=NotKin, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.035NoneNo ArmyActionCameraSequenceDefinition for Parley.
Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.059NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.059NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.084NoneSame QuestPinSubset Snapshot Frame (previous frame: 4081, current data frame: 4081) but different data length (remote: 8, local: 7)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.131None[Sandbox] Process order. (Serial=937, Empire=28, Order=OrderGoTo Entity=#4310, AdditionalFlags='IgnoreFogOfWar', Path='1180 [20, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:33.140None[Sandbox] Process order. (Serial=938, Empire=28, Order=OrderContinueGotoAction Action=143)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:33.151None[Sandbox] Process order. (Serial=939, Empire=29, Order=OrderCreateBattle Attacker #4388 Target #4087 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:33.151NoneBattle 4875: Initialize battle with attacker 4388 (1839) and defender 4087 (1898).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.151NoneBattle 4875: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:44:33.152NoneBattle 4875: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
19:44:33.152NoneBattle 4875: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:44:33.153NoneBattle 4875: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:44:33.155NoneBattle 4875: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:44:33.156NoneBattle 4875: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:44:33.156NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.156NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.157NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.157NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.157NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.158NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.158NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.158NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.159NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.159NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.160NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.160NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.161NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.161NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.161NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.161NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.161NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.162NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.162NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.162NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.162NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.163NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.163NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.164NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.164NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.164NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.165NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.165NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.167NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.167NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.167NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.167NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.168NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.168NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.168NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.169NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.169NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.170NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.170NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.171NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.171NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.171NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.172NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.172NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.172NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.173NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.173NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.173NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:33.174NoneBattle 4875: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:44:33.176NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.176NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.178None[AI] Battle 4875: Confirming battle for empire 29
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
19:44:33.182None[Sandbox] Process order. (Serial=940, Empire=29, Order=OrderBattleSetAutoResolve BattleGuid: 4875, EmpireIndex: 29)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:33.190None[Sandbox] Process order. (Serial=941, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:33.209NonePresentation Battle 4875: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.209NonePresentation Battle 4875: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.209NonePresentation Battle 4875: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:44:33.209NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.209NoneRestorePresentationBattlePreview created ticket #11596.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.210NonePresentation Battle 4875: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=29, Guid=4388, Group=Attacker, TileIndex=1839, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.210NonePresentation Battle 4875: Create participant 4388. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.210NonePresentation Battle 4875: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4087, Group=Defender, TileIndex=1898, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.210NonePresentation Battle 4875: Create participant 4087. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.211NonePresentation Battle 4875: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.211NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
19:44:33.211NonePresentation Battle 4875: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=29 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.211NonePresentation Battle 4875: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:44:33.212NonePresentation Battle 4875: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=29, Guid=4388, Group=Attacker, TileIndex=1839, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.212NonePresentation Battle 4875: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.212NonePresentation Battle 4875: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:44:33.212NonePresentation Battle 4875: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4087, Group=Defender, TileIndex=1898, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.212NonePresentation Battle 4875: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.212NonePresentation Battle 4875: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=29, Group=Attacker, deploymentTileCount=4 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.213NonePresentation Battle 4875: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.213NonePresentation Battle 4875: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.213NonePresentation Battle 4875: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.213NonePresentation Battle 4875: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=29, ParticipantGuid=4388, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.214NoneInitialize presentation battle unit 4960 for unit 4389
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.214NonePresentation Battle 4875: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=4087, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.214NoneInitialize presentation battle unit 4963 for unit 4092
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.215NoneInitialize presentation battle unit 4962 for unit 4090
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.215NoneInitialize presentation battle unit 4961 for unit 4089
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.216NonePresentation Battle 4875: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.216NonePresentation Battle 4875: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.216NonePresentation Battle 4875: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.216NonePresentation Battle 4875: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:44:33.216NoneReleasePresentationBattlePreview attacker #4388, defender #4087
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.216NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.217NoneRestorePresentationBattlePreview created ticket #11598.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.217NonePresentation Battle 4875: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.217NonePresentation Battle 4875: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:44:33.217NonePresentation Battle 4875: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.221None[Sandbox] Process order. (Serial=942, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:33.234NoneRequestRestoreAsyncOperation_Completed for ticket #11596.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
19:44:33.234NoneRestorePresentationBattlePreview skipped due to ended battle #4875
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:44:33.234NoneRequestAsyncOperation_Dismissed for ticket #11596.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:44:33.234NoneRequestRestoreAsyncOperation_Completed for ticket #11598.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
19:44:33.234NoneRestorePresentationBattlePreview skipped due to ended battle #4875
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:44:33.234NoneRequestAsyncOperation_Dismissed for ticket #11598.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:44:33.283NonePresentation Battle 4875: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=29. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.284NonePresentation Battle 4875: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=29 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.292None[Sandbox] Process order. (Serial=943, Empire=1, Order=OrderSubjugate ArmyGUID: #4064 StopAction=False Action=0 at 1759 [19, 30])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:33.293NoneCreateSubjugation subjugation #4964 (Tile: 1759, State: WaitingForChoice, Settlement: 0, Army: , InitiatorEmpire: 1, Restart: False, Type: Subjugate, Amount: 0.00)
Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.372None[Sandbox] Process order. (Serial=944, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 9)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:33.373None[Sandbox] Process order. (Serial=945, Empire=2, Order=OrderBattleRetreat BattleGUID: 4875 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:33.374NoneBattle 4875: change state From Confirmation to DefenderRetreat. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:44:33.374NoneBattle 4875: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.375NoneBattle 4875: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:44:33.460NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.460NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.473None[Sandbox] Process order. (Serial=946, Empire=7, Order=OrderGoTo Entity=#4853, AdditionalFlags='IgnoreFogOfWar', Path='953 [25, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:33.483None[Sandbox] Process order. (Serial=947, Empire=7, Order=OrderContinueGotoAction Action=145)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:33.509NonePresentation Battle 4875: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.509NonePresentation Battle 4875: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:44:33.510NonePresentation Battle 4875: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.513None[Sandbox] Process order. (Serial=948, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:33.514None[Sandbox] Process order. (Serial=949, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:33.514None[Sandbox] Process order. (Serial=950, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 4875)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:33.514NoneBattle 4875: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:44:33.516NoneBattle #4875: Retreat force movement on army 4087. Path=1899 [43, 32] --> 1900 [44, 32].
Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)
19:44:33.517NoneBattle #4875: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.519None[Sandbox] Process order. (Serial=951, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:33.553None[Sandbox] Process order. (Serial=952, Empire=1, Order=OrderChooseSubjugationState ArmyGUID: #4064 ActionType=Raze StopAction=False at 1759 [19, 30])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:33.555NoneNotify ArmyStartRazeDefenderNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
19:44:33.555None[Sandbox] Process order. (Serial=953, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 4, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:33.556None[Sandbox] Process order. (Serial=954, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:33.556None[Sandbox] Process order. (Serial=955, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:33.559NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.559NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:33.584NonePresentation Battle 4875: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:44:33.585NoneRelease presentation battle unit 4960
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:44:33.585NoneRelease presentation battle unit 4963
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:44:33.585NoneRelease presentation battle unit 4962
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:44:33.586NoneRelease presentation battle unit 4961
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:44:33.733None[Sandbox] Process order. (Serial=956, Empire=28, Order=OrderGoTo Entity=#4310, AdditionalFlags='IgnoreFogOfWar', Path='1121 [19, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:33.814None[Sandbox] Process order. (Serial=957, Empire=28, Order=OrderContinueGotoAction Action=147)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:33.986None[Sandbox] Process order. (Serial=958, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:34.075None[Sandbox] Process order. (Serial=959, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:34.260NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:34.260NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:34.399NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:34.399NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:34.404NoneA new sandbox turn has begun: Turn 13
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
19:44:34.416None[Sandbox] Process order. (Serial=960, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:44:34)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:34.426None[Sandbox] Process order. (Serial=961, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=705,EmpireIndex=1 TimePlayed=705,EmpireIndex=2 TimePlayed=705,EmpireIndex=3 TimePlayed=705)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:34.458NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:34.458NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:34.465None[Sandbox] Process order. (Serial=962, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:34.559NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:34.559NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:36.462None[Sandbox] Process order. (Serial=963, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=4275, ConstructionGUID=26)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:36.463None[Sandbox] Process order. (Serial=964, Empire=1, Order=OrderEnqueueTechnology TechnologyName: UnitedEmpire_Technology_04, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:36.463None[Sandbox] Process order. (Serial=965, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Food)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:36.482None[Sandbox] Process order. (Serial=966, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=District_Tier1_Food, Position=1808, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:36.622None[Sandbox] Process order. (Serial=967, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Mukag_Technology_02, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:36.623None[Sandbox] Process order. (Serial=968, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Indifferent, CurrentState: Friendly, StateChangeDate: 13, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:36.629NoneSend MoodMessage_AttitudeChangedByThemFriendly mood message from empire 3 to empire 3
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:36.632None[Sandbox] Process order. (Serial=969, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:36.704None[Sandbox] Process order. (Serial=970, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=4275, ConstructionGUID=29)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:36.723None[Sandbox] Process order. (Serial=971, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=District_Tier1_Industry, Position=1924, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:37.034None[Sandbox] Process order. (Serial=972, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:38.048None[Sandbox] Process order. (Serial=973, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 26, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:38.049None[Sandbox] Process order. (Serial=974, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 26, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:38.420None[Sandbox] Process order. (Serial=975, Empire=0, Order=OrderGoTo Entity=#4045, path='1816 [18, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:38.429None[Sandbox] Process order. (Serial=976, Empire=0, Order=OrderContinueGotoAction Action=148)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:40.571NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:40.571NoneCreatePresentationBattlePreview attacker #4045, defender #4064, ticketnumber #11858.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:40.596NoneRequestAsyncOperation_Completed for ticket #11858.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
19:44:40.596NonePreparePresentationBattlePreview attacker #4045, defender #4064, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:44:40.597NoneRequestAsyncOperation_Dismissed for ticket #11858.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:44:40.871NoneClicked on button 1
Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)
19:44:40.871NoneHidePresentationBattlePreview for ticket #11858 with current ticket #11858.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:44:40.872NoneHidePresentationBattlePreview attacker #4045, defender #4064
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:44:40.878None[Sandbox] Process order. (Serial=977, Empire=0, Order=OrderGoToAndCreateBattle Entity=#4045, path='1758 [18, 30] --> 1700 [18, 29]'. TargetGUID: 4064)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:40.889None[Sandbox] Process order. (Serial=978, Empire=0, Order=OrderContinueGotoAction Action=149)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:40.979None[Sandbox] Process order. (Serial=979, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:41.563None[Sandbox] Process order. (Serial=980, Empire=0, Order=OrderCreateBattle Attacker #4045 Target #4064 Action #149 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:41.563NoneBattle 4967: Initialize battle with attacker 4045 (1758) and defender 4064 (1700).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.564NonePause action Type: 'Amplitude.Mercury.Simulation.ArmyGenericSubjugationAction', GUID: #144, Status: Paused from army 4064
Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)
19:44:41.564NoneBattle 4967: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:44:41.564NoneBattle 4967: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
19:44:41.564NoneBattle 4967: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:44:41.565NoneBattle 4967: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:44:41.571NoneBattle 4967: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:44:41.571NoneBattle 4967: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:44:41.572NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.572NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.573NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.573NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.573NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.574NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.574NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.575NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.575NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.575NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.575NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.576NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.576NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.576NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.576NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.576NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.576NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.576NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.577NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.577NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.578NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.578NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.578NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.579NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.579NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.579NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.580NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.580NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.580NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.580NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.580NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.581NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.581NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.581NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.581NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.581NoneClearing RequestBattleActionPreview for battleUnitGUID #4517
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.582NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.582NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.583NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.583NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.584NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.584NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.584NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.585NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.585NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.586NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.586NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.586NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.587NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.588NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.588NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.588NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.588NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.588NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.588NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.588NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.588NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.589NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.589NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.589NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.589NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.590NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.590NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.590NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.591NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.591NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.592NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.592NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.592NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.593NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.593NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.594NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.594NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.595NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.595NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.595NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.596NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.596NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.597NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.597NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.598NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.598NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.600NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.600NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.600NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.601NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.603NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.603NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.603NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.604NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.604NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.606NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.606NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.607NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.607NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.608NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.608NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.608NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.608NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.608NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.608NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.609NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.609NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.609NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.609NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.609NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.609NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.609NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.609NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.609NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.610NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.610NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.610NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.610NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.610NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.610NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.611NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.611NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.613NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.613NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.613NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.613NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.614NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.614NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.614NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.614NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.614NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.615NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.615NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.615NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.615NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.615NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.616NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.616NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.616NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.616NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.616NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.616NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.617NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.617NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.617NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.618NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.618NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.618NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.620NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.621NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.622NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.622NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.622NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.622NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.622NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.623NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.623NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.623NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.624NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.625NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.625NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.626NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.627NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.627NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:44:41.628NoneBattle 4967: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:44:41.628None[EmpireMetCountDesync] CheckAllEmpireMeeting(0x3/0011) majorEmpire=1, otherEmpire=3, seenTileIndex=1234
Amplitude.Mercury.Simulation.VisibilityController:CheckAllEmpireMeeting(System.Reflection.RuntimeParameterInfo)
19:44:41.629None[EmpireMetCountDesync] ExecuteAction(1, 3, FirstMeet, , -1)
Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.629None[EmpireMetCountDesync] ApplyState(Peace, 1) with CurrentState=Unknown, LeftEmpireIndex=1, RightEmpireIndex=3
Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.629None[EmpireMetCountDesync] LeftEmpire.EmpireMetCount=2.00, RightEmpire.EmpireMetCount=2.00
Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.629None[EmpireMetCountDesync] FirstMeet AddGreetings(1, 3, True, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.629None[EmpireMetCountDesync] FirstMeet AddGreetings(1, 3, False, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.630None[EmpireMetCountDesync] FirstMeet AddGreetings(3, 1, True, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.630None[EmpireMetCountDesync] FirstMeet AddGreetings(3, 1, False, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.637NoneThe AI synchronization took 547 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:44:41.654None[Sandbox] Process order. (Serial=981, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 27, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:41.672NonePresentation Battle 4967: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.672NonePresentation Battle 4967: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.673NonePresentation Battle 4967: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:44:41.673NonePresentation Battle 4967: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4045, Group=Attacker, TileIndex=1758, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.674NonePresentation Battle 4967: Create participant 4045. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.674NonePresentation Battle 4967: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4064, Group=Defender, TileIndex=1700, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.674NonePresentation Battle 4967: Create participant 4064. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.674NonePresentation Battle 4967: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.674NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
19:44:41.675NonePresentation Battle 4967: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.675NonePresentation Battle 4967: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:44:41.681NonePresentation Battle 4967: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4045, Group=Attacker, TileIndex=1758, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.681NonePresentation Battle 4967: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.681NonePresentation Battle 4967: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:44:41.682NonePresentation Battle 4967: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4064, Group=Defender, TileIndex=1700, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.682NonePresentation Battle 4967: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.682NonePresentation Battle 4967: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.682NonePresentation Battle 4967: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.683NonePresentation Battle 4967: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.683NonePresentation Battle 4967: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.683NonePresentation Battle 4967: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4045, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.683NoneInitialize presentation battle unit 5117 for unit 4044
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.684NoneInitialize presentation battle unit 5116 for unit 4046
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.684NoneInitialize presentation battle unit 5115 for unit 4519
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.685NoneInitialize presentation battle unit 5114 for unit 4043
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.685NonePresentation Battle 4967: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4064, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.685NoneInitialize presentation battle unit 5121 for unit 4069
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.686NoneInitialize presentation battle unit 5120 for unit 4630
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.694None[Sandbox] Process order. (Serial=982, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:41.703None[Sandbox] Process order. (Serial=983, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 13, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:41.705None[Sandbox] Process order. (Serial=984, Empire=1, Order=OrderBattleRetreat BattleGUID: 4967 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:41.705NoneBattle 4967: change state From Confirmation to DefenderRetreat. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:44:41.705NoneBattle 4967: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.706NoneOnArmySubjugationActionStopped subjugation #4964 (Tile: 1759, State: Running, Settlement: 0, Army: 4064, InitiatorEmpire: 1, Restart: False, Type: Raze, Amount: 12.00)
Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo)
19:44:41.709NoneInitialize presentation battle unit 5119 for unit 4067
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.710NoneInitialize presentation battle unit 5118 for unit 4066
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.711NoneSend MoodMessage_BattleRetreatByThem mood message from empire 1 to empire 1
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.711NoneCannot show MoodMessage_BattleRetreatByThem mood message as empire 1 is in cooldown for empire 0
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.712NoneCannot show MoodMessage_BattleRetreatByThem mood message as empire 1 is in cooldown for empire 0
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.713NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
19:44:41.714NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
19:44:41.715NoneBattle 4967: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:44:41.735NonePresentation Battle 4967: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.735NonePresentation Battle 4967: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.735NonePresentation Battle 4967: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.735NonePresentation Battle 4967: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:44:41.736NonePresentation Battle 4967: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.736NonePresentation Battle 4967: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:44:41.736NonePresentation Battle 4967: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.738NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 2200, current data frame: 2200) but different data length (remote: 8, local: 6)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.809NonePresentation Battle 4967: Execute action[20] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.809NonePresentation Battle 4967: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:44:41.811NonePresentation Battle 4967: Execute action[21] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.813None[Sandbox] Process order. (Serial=985, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 4967)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:41.813NoneBattle 4967: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:44:41.814NoneBattle #4967: Retreat force movement on army 4064. Path=1642 [18, 28] --> 1583 [17, 27] --> 1525 [17, 26] --> 1466 [16, 25] --> 1409 [17, 24].
Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)
19:44:41.816NoneBattle #4967: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:41.844None[Sandbox] Process order. (Serial=986, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:41.854None[Sandbox] Process order. (Serial=987, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 13, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:41.909NonePresentation Battle 4967: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:44:41.909NoneRelease presentation battle unit 5117
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:44:41.909NoneRelease presentation battle unit 5116
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:44:41.909NoneRelease presentation battle unit 5115
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:44:41.910NoneRelease presentation battle unit 5114
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:44:41.910NoneRelease presentation battle unit 5121
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:44:41.910NoneRelease presentation battle unit 5120
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:44:41.910NoneRelease presentation battle unit 5119
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:44:41.911NoneRelease presentation battle unit 5118
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:44:42.687None[Sandbox] Process order. (Serial=988, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 4, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:42.688None[Sandbox] Process order. (Serial=989, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 13, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:43.110NoneReleasePresentationBattlePreview attacker #4045, defender #4064
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:43.110NoneHidePresentationBattlePreview attacker #4045, defender #4064
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:44:46.174None[Sandbox] Process order. (Serial=990, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 28, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:46.175None[Sandbox] Process order. (Serial=991, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 28, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:48.717NoneClicked on button 1
Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)
19:44:48.723None[Sandbox] Process order. (Serial=992, Empire=0, Order=OrderSubjugate ArmyGUID: #4045 StopAction=False Action=0 at 1700 [18, 29])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:48.726NoneCreateSubjugation subjugation #5125 (Tile: 1700, State: WaitingForChoice, Settlement: 4863, Army: , InitiatorEmpire: 0, Restart: False, Type: Subjugate, Amount: 0.00)
Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:48.783None[Sandbox] Process order. (Serial=993, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:50.049None[Sandbox] Process order. (Serial=994, Empire=0, Order=OrderChooseSubjugationState ArmyGUID: #4045 ActionType=Consume StopAction=False at 1700 [18, 29])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:50.072NoneSubjugationWindow: Couldn't be fully refreshed: All dirty flags are still set.
Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.SubjugationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()
19:44:50.081None[Sandbox] Process order. (Serial=995, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:56.110None[Sandbox] Process order. (Serial=996, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:56.111None[Sandbox] Process order. (Serial=997, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:56.174NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:56.175NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:56.260None[Sandbox] Process order. (Serial=998, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1901 [45, 32] --> 1959 [45, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:56.269None[Sandbox] Process order. (Serial=999, Empire=2, Order=OrderContinueGotoAction Action=152)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:56.274NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:56.274NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:56.370None[Sandbox] Process order. (Serial=1000, Empire=3, Order=OrderGoTo Entity=#4110, AdditionalFlags='IgnoreFogOfWar', Path='1233 [15, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:56.380None[Sandbox] Process order. (Serial=1001, Empire=3, Order=OrderContinueGotoAction Action=153)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:56.392None[Sandbox] Process order. (Serial=1002, Empire=4, Order=OrderGoTo Entity=#4624, AdditionalFlags='IgnoreFogOfWar', Path='1925 [11, 33] --> 1983 [11, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:56.400None[Sandbox] Process order. (Serial=1003, Empire=4, Order=OrderContinueGotoAction Action=154)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:56.421None[Sandbox] Process order. (Serial=1004, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1076 [32, 18] --> 1017 [31, 17] --> 959 [31, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:56.431None[Sandbox] Process order. (Serial=1005, Empire=5, Order=OrderContinueGotoAction Action=155)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:56.442None[Sandbox] Process order. (Serial=1006, Empire=7, Order=OrderGoTo Entity=#4853, AdditionalFlags='IgnoreFogOfWar', Path='1011 [25, 17] --> 1070 [26, 18] --> 1128 [26, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:56.451None[Sandbox] Process order. (Serial=1007, Empire=7, Order=OrderContinueGotoAction Action=156)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:56.461None[Sandbox] Process order. (Serial=1008, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2176 [30, 37] --> 2234 [30, 38] --> 2291 [29, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:56.472None[Sandbox] Process order. (Serial=1009, Empire=12, Order=OrderContinueGotoAction Action=157)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:56.481None[Sandbox] Process order. (Serial=1010, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='1999 [27, 34] --> 2057 [27, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:56.491None[Sandbox] Process order. (Serial=1011, Empire=18, Order=OrderContinueGotoAction Action=158)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:56.512None[Sandbox] Process order. (Serial=1012, Empire=29, Order=OrderGoTo Entity=#4388, AdditionalFlags='IgnoreFogOfWar', Path='1897 [41, 32] --> 1955 [41, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:56.521None[Sandbox] Process order. (Serial=1013, Empire=29, Order=OrderContinueGotoAction Action=159)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:56.943None[Sandbox] Process order. (Serial=1014, Empire=2, Order=OrderContinueGotoAction Action=152)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:57.075None[Sandbox] Process order. (Serial=1015, Empire=4, Order=OrderContinueGotoAction Action=154)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:57.104None[Sandbox] Process order. (Serial=1016, Empire=5, Order=OrderContinueGotoAction Action=155)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:57.123None[Sandbox] Process order. (Serial=1017, Empire=7, Order=OrderContinueGotoAction Action=156)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:57.144None[Sandbox] Process order. (Serial=1018, Empire=12, Order=OrderContinueGotoAction Action=157)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:57.193None[Sandbox] Process order. (Serial=1019, Empire=29, Order=OrderContinueGotoAction Action=159)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:57.775None[Sandbox] Process order. (Serial=1020, Empire=5, Order=OrderContinueGotoAction Action=155)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:57.780NoneThe AI synchronization took 958 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:44:57.905None[Sandbox] Process order. (Serial=1021, Empire=2, Order=OrderChangeEntityAwakeState EntityGuid: 4087, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:57.995None[Sandbox] Process order. (Serial=1022, Empire=3, Order=OrderArmySettle ArmyGUID: #4110 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:58.025None[Sandbox] Process order. (Serial=1023, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:58.236None[Sandbox] Process order. (Serial=1024, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:58.237None[Sandbox] Process order. (Serial=1025, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:58.307None[Sandbox] Process order. (Serial=1026, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:58.389None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
19:44:58.389None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
19:44:58.392None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
19:44:58.392None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
19:44:58.479NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:58.479NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:58.625NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:58.627NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:58.632NoneA new sandbox turn has begun: Turn 14
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
19:44:58.646None[Sandbox] Process order. (Serial=1027, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:44:58)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:58.656None[Sandbox] Process order. (Serial=1028, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=729,EmpireIndex=1 TimePlayed=729,EmpireIndex=2 TimePlayed=729,EmpireIndex=3 TimePlayed=729)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:44:58.682NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:44:58.682NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:00.692None[Sandbox] Process order. (Serial=1029, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Balanced)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:00.693None[Sandbox] Process order. (Serial=1030, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:00.773None[Sandbox] Process order. (Serial=1031, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Science_00_era1, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:00.780NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:00.780NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:00.863None[Sandbox] Process order. (Serial=1032, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 4227)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:02.893NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:02.893NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:02.894NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:02.896NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:02.897NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:02.897NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:02.994NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:02.995NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:02.995NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:08.900None[Sandbox] Process order. (Serial=1033, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:08.901None[Sandbox] Process order. (Serial=1034, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:08.980NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:08.980NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:08.990None[Sandbox] Process order. (Serial=1035, Empire=1, Order=OrderGoTo Entity=#4064, AdditionalFlags='IgnoreFogOfWar', Path='1350 [16, 23] --> 1292 [16, 22] --> 1291 [15, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:09.000None[Sandbox] Process order. (Serial=1036, Empire=1, Order=OrderContinueGotoAction Action=161)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:09.081NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:09.081NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:09.240None[Sandbox] Process order. (Serial=1037, Empire=4, Order=OrderGoTo Entity=#4624, AdditionalFlags='IgnoreFogOfWar', Path='1982 [10, 34] --> 1981 [9, 34] --> 1980 [8, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:09.250None[Sandbox] Process order. (Serial=1038, Empire=4, Order=OrderContinueGotoAction Action=162)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:09.269None[Sandbox] Process order. (Serial=1039, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1017 [31, 17] --> 1075 [31, 18] --> 1074 [30, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:09.279None[Sandbox] Process order. (Serial=1040, Empire=5, Order=OrderContinueGotoAction Action=163)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:09.290None[Sandbox] Process order. (Serial=1041, Empire=7, Order=OrderGoTo Entity=#4853, AdditionalFlags='IgnoreFogOfWar', Path='1070 [26, 18] --> 1011 [25, 17] --> 953 [25, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:09.299None[Sandbox] Process order. (Serial=1042, Empire=7, Order=OrderContinueGotoAction Action=164)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:09.319None[Sandbox] Process order. (Serial=1043, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2350 [30, 40] --> 2408 [30, 41] --> 2467 [31, 42] --> 2525 [31, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:09.329None[Sandbox] Process order. (Serial=1044, Empire=12, Order=OrderContinueGotoAction Action=165)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:09.340None[Sandbox] Process order. (Serial=1045, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='2115 [27, 36] --> 2172 [26, 37] --> 2231 [27, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:09.350None[Sandbox] Process order. (Serial=1046, Empire=18, Order=OrderContinueGotoAction Action=166)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:09.360None[Sandbox] Process order. (Serial=1047, Empire=28, Order=OrderGoTo Entity=#4310, AdditionalFlags='IgnoreFogOfWar', Path='1064 [20, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:09.370None[Sandbox] Process order. (Serial=1048, Empire=28, Order=OrderContinueGotoAction Action=167)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:09.380None[Sandbox] Process order. (Serial=1049, Empire=29, Order=OrderGoTo Entity=#4388, AdditionalFlags='IgnoreFogOfWar', Path='1897 [41, 32] --> 1839 [41, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:09.389None[Sandbox] Process order. (Serial=1050, Empire=29, Order=OrderContinueGotoAction Action=168)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:09.400None[Sandbox] Process order. (Serial=1051, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:09.401None[Sandbox] Process order. (Serial=1052, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:09.671None[Sandbox] Process order. (Serial=1053, Empire=1, Order=OrderContinueGotoAction Action=161)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:09.922None[Sandbox] Process order. (Serial=1054, Empire=4, Order=OrderContinueGotoAction Action=162)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:09.952None[Sandbox] Process order. (Serial=1055, Empire=5, Order=OrderContinueGotoAction Action=163)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:09.971None[Sandbox] Process order. (Serial=1056, Empire=7, Order=OrderContinueGotoAction Action=164)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:10.001None[Sandbox] Process order. (Serial=1057, Empire=12, Order=OrderContinueGotoAction Action=165)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:10.023None[Sandbox] Process order. (Serial=1058, Empire=18, Order=OrderContinueGotoAction Action=166)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:10.062None[Sandbox] Process order. (Serial=1059, Empire=29, Order=OrderContinueGotoAction Action=168)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:10.344None[Sandbox] Process order. (Serial=1060, Empire=1, Order=OrderContinueGotoAction Action=161)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:10.502NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:10.502NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:10.502NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:10.505NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:10.506NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:10.506NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:10.593None[Sandbox] Process order. (Serial=1061, Empire=4, Order=OrderContinueGotoAction Action=162)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:10.602NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:10.603NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:10.603NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:10.622None[Sandbox] Process order. (Serial=1062, Empire=5, Order=OrderContinueGotoAction Action=163)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:10.674None[Sandbox] Process order. (Serial=1063, Empire=12, Order=OrderContinueGotoAction Action=165)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:10.692None[Sandbox] Process order. (Serial=1064, Empire=18, Order=OrderContinueGotoAction Action=166)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:10.703NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:10.704NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:10.704NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:10.804NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:10.804NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:10.804NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:11.344None[Sandbox] Process order. (Serial=1065, Empire=12, Order=OrderContinueGotoAction Action=165)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:11.348NoneThe AI synchronization took 1532 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:45:11.395None[Sandbox] Process order. (Serial=1066, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:11.404NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:11.404NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:11.404NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:11.405None[Sandbox] Process order. (Serial=1067, Empire=1, Order=OrderParley ArmyGUID: #4064 StopAction=False Action=0 at 1232 [14, 21])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:11.416NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:11.416NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:11.416NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_ShortVersion_Start, Variable=Recess1Empire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:11.417NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_ShortVersion_BranchB_Start, Variable=Mukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:11.418NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_ShortVersion_BranchB_Start, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:11.418NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_ShortVersion_BranchB_Start, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:11.418NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_ShortVersion_BranchB_Start, Variable=Kin, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:11.419NoneNo ArmyActionCameraSequenceDefinition for Parley.
Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:11.486NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:11.486NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:11.503NoneSame QuestPinSubset Snapshot Frame (previous frame: 4623, current data frame: 4623) but different data length (remote: 9, local: 8)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:11.505NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:11.505NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:11.505NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:11.587None[Sandbox] Process order. (Serial=1068, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:11.638None[Sandbox] Process order. (Serial=1069, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 10)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:11.686NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:11.686NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:11.705NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:11.705NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:11.705NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:11.839None[Sandbox] Process order. (Serial=1070, Empire=28, Order=OrderGoTo Entity=#4310, AdditionalFlags='IgnoreFogOfWar', Path='1122 [20, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:11.848None[Sandbox] Process order. (Serial=1071, Empire=28, Order=OrderContinueGotoAction Action=171)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:11.860None[Sandbox] Process order. (Serial=1072, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:11.886NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:11.886NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:11.905NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:11.906NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:11.906NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:12.005NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:12.006NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:12.006NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:12.040None[Sandbox] Process order. (Serial=1073, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:12.105NoneStopSubjugation subjugation #4964 (Tile: 1759, State: Disable, Settlement: 0, Army: , InitiatorEmpire: 1, Restart: False, Type: Raze, Amount: -3.00)
Amplitude.Mercury.Simulation.SubjugationController:StopSubjugation(System.Reflection.RuntimeParameterInfo)
19:45:12.105NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:12.105NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:12.106NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:12.186NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:12.187NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:12.206NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:12.206NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:12.206NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:12.342NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:12.342NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:12.347NoneA new sandbox turn has begun: Turn 15
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
19:45:12.355NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:12.355NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:12.355NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:12.362None[Sandbox] Process order. (Serial=1074, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:45:12)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:12.372None[Sandbox] Process order. (Serial=1075, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=743,EmpireIndex=1 TimePlayed=743,EmpireIndex=2 TimePlayed=743,EmpireIndex=3 TimePlayed=743)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:12.386NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:12.387NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:12.406NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:12.406NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:12.406NoneTarget '/WindowsRoot/WindowsGroup_InGameSelection/ConstructionWindow/ConstructibleBackground/DistrictAndUnitContainer/Viewport/Content/ConstructionWindow_UnitItem|UIButton' was already tagged 'EnabledTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:12.487NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:12.487NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:13.388None[Sandbox] Process order. (Serial=1076, Empire=0, Order=OrderBuildFoundationAt Settlement=4243, Position=2170)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:13.488NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:13.488NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:14.458None[Sandbox] Process order. (Serial=1077, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=4211, ConstructionGUID=24, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:14.488NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:14.488NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:14.548None[Sandbox] Process order. (Serial=1078, Empire=3, Order=OrderActivateResourceBooster ResourceType: Resource13)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:14.551None[Sandbox] Process order. (Serial=1079, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Military_00_Era1, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:14.551None[Sandbox] Process order. (Serial=1080, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=4227, ConstructionGUID=22, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:14.553None[Sandbox] Process order. (Serial=1081, Empire=3, Order=OrderLogRelation OtherEmpireIndex: 0, Name: SwayEventSaved, DataName: Declaration_Compliment, Duration: 2147483647, Replace: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:14.554None[Sandbox] Process order. (Serial=1082, Empire=3, Order=OrderBuyoutAvailableConstruction Settlement=5128, Constructible=Extractor_Luxury04, Position=1405, Currency=Money, SlotIndex=-1, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:14.679None[Sandbox] Process order. (Serial=1083, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=District_Tier1_Industry, Position=1956, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:14.760None[Sandbox] Process order. (Serial=1084, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=District_Tier1_Industry, Position=1007, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:14.761None[Sandbox] Process order. (Serial=1085, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4227, StrategyName: PopulationStrategy_Industry)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:14.770None[Sandbox] Process order. (Serial=1086, Empire=3, Order=OrderCreateBasket OtherEmpireIndex: 0, DustBasket: Small, LuxuryBasket: None, LuxuryResource: Count, StrategicBasket: None, StrategicResource: Count)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:14.912None[Sandbox] Process order. (Serial=1087, Empire=2, Order=OrderMoveConstructionInConstructionQueue Settlement=4211, FromConstructionIndex=1, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:14.994None[Sandbox] Process order. (Serial=1088, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=4227, ConstructionGUID=34)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:15.005None[Sandbox] Process order. (Serial=1089, Empire=3, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Treaty_SharedResearch', OtherEmpire=#0.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:15.022None[Sandbox] Process order. (Serial=1090, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=Unit_Mukag_Scout, Position=950, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:15.090NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:15.090NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:15.112None[Sandbox] Process order. (Serial=1091, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:15.189NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:15.189NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:15.209NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 33, current data frame: 33) but different data length (remote: 6, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:15.214None[Sandbox] Process order. (Serial=1092, Empire=3, Order=OrderAttachTerritoryToCity CampSettlementGUID: 5128, CitySettlementGUID: 4227)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:15.514None[Sandbox] Process order. (Serial=1093, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=District_Tier1_Population, Position=2170, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:16.226None[Sandbox] Process order. (Serial=1094, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:19.997None[Leader dialogs] StartDialogBetween empire=0, empire=3
Amplitude.Mercury.Presentation.PresentationLeaderController:StartDialogBetween(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:20.501None[Sandbox] Process order. (Serial=1095, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 3, OtherEmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:20.588NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:20.588NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:22.356None[Sandbox] Process order. (Serial=1096, Empire=0, Order=OrderDiplomaticAction Action='SignTreaty' with TreatyName='Treaty_SharedResearch', OtherEmpire=#3.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:22.391NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:22.391NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:22.407None[Sandbox] Process order. (Serial=1097, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 4, OtherEmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:22.408None[Sandbox] Process order. (Serial=1098, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:22.490NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:22.490NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:22.516None[Sandbox] Process order. (Serial=1099, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:22.589NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:22.589NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:23.530None[Sandbox] Process order. (Serial=1100, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:23.532None[Sandbox] Process order. (Serial=1101, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:23.592NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:23.592NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:23.664BrainPlayer is Reactive but everyone else is either Ready or Reactive: Starting Timer
Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
19:45:24.583None[Sandbox] Process order. (Serial=1102, Empire=1, Order=OrderGoTo Entity=#4064, AdditionalFlags='IgnoreFogOfWar', Path='1348 [14, 23] --> 1407 [15, 24] --> 1464 [14, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:24.589NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:24.589NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:24.594None[Sandbox] Process order. (Serial=1103, Empire=1, Order=OrderContinueGotoAction Action=172)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:24.694None[Sandbox] Process order. (Serial=1104, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #5142 TargetArmyGUID: #4087 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:24.695NoneReleaseArmy #5142 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:24.695NoneReleaseArmy #5142 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:24.696NoneReleaseArmy #5142 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:24.696NoneReleaseArmy #5142 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:24.696NoneReleaseArmy #5142 end (Empire.Frame=2472)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:24.855None[Sandbox] Process order. (Serial=1105, Empire=3, Order=OrderParley ArmyGUID: #4110 StopAction=False Action=0 at 1232 [14, 21])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:24.862NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:24.862NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:24.862NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_ShortVersion_Start, Variable=Recess1Empire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:24.863NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_ShortVersion_BranchC_Start, Variable=NotMukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:24.863NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_ShortVersion_BranchC_Start, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:24.863NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_ShortVersion_BranchC_Start, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:24.864NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_ShortVersion_BranchC_Start, Variable=Kin, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:24.864NoneNo ArmyActionCameraSequenceDefinition for Parley.
Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:24.890NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:24.890NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:24.896None[Sandbox] Process order. (Serial=1106, Empire=4, Order=OrderGoTo Entity=#4624, AdditionalFlags='IgnoreFogOfWar', Path='1921 [7, 33] --> 1920 [6, 33] --> 1919 [5, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:24.905None[Sandbox] Process order. (Serial=1107, Empire=4, Order=OrderContinueGotoAction Action=173)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:24.908NoneSame QuestPinSubset Snapshot Frame (previous frame: 4875, current data frame: 4875) but different data length (remote: 10, local: 9)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:24.925None[Sandbox] Process order. (Serial=1108, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1073 [29, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:24.936None[Sandbox] Process order. (Serial=1109, Empire=5, Order=OrderContinueGotoAction Action=174)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:24.957None[Sandbox] Process order. (Serial=1110, Empire=7, Order=OrderGoTo Entity=#4853, AdditionalFlags='IgnoreFogOfWar', Path='894 [24, 15] --> 836 [24, 14] --> 835 [23, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:24.966None[Sandbox] Process order. (Serial=1111, Empire=7, Order=OrderContinueGotoAction Action=175)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:24.987None[Sandbox] Process order. (Serial=1112, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2467 [31, 42] --> 2408 [30, 41] --> 2350 [30, 40] --> 2291 [29, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:24.990NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:24.990NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:24.997None[Sandbox] Process order. (Serial=1113, Empire=12, Order=OrderContinueGotoAction Action=176)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:25.018None[Sandbox] Process order. (Serial=1114, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='2230 [26, 38] --> 2229 [25, 38] --> 2286 [24, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:25.026None[Sandbox] Process order. (Serial=1115, Empire=18, Order=OrderContinueGotoAction Action=177)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:25.047None[Sandbox] Process order. (Serial=1116, Empire=29, Order=OrderGoTo Entity=#4388, AdditionalFlags='IgnoreFogOfWar', Path='1840 [42, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:25.058None[Sandbox] Process order. (Serial=1117, Empire=29, Order=OrderContinueGotoAction Action=178)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:25.269None[Sandbox] Process order. (Serial=1118, Empire=1, Order=OrderContinueGotoAction Action=172)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:25.579None[Sandbox] Process order. (Serial=1119, Empire=4, Order=OrderContinueGotoAction Action=173)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:25.640None[Sandbox] Process order. (Serial=1120, Empire=7, Order=OrderContinueGotoAction Action=175)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:25.670None[Sandbox] Process order. (Serial=1121, Empire=12, Order=OrderContinueGotoAction Action=176)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:25.699None[Sandbox] Process order. (Serial=1122, Empire=18, Order=OrderContinueGotoAction Action=177)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:25.940None[Sandbox] Process order. (Serial=1123, Empire=1, Order=OrderContinueGotoAction Action=172)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:26.251None[Sandbox] Process order. (Serial=1124, Empire=4, Order=OrderContinueGotoAction Action=173)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:26.311None[Sandbox] Process order. (Serial=1125, Empire=7, Order=OrderContinueGotoAction Action=175)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:26.342None[Sandbox] Process order. (Serial=1126, Empire=12, Order=OrderContinueGotoAction Action=176)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:26.371None[Sandbox] Process order. (Serial=1127, Empire=18, Order=OrderContinueGotoAction Action=177)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:27.013None[Sandbox] Process order. (Serial=1128, Empire=12, Order=OrderContinueGotoAction Action=176)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:27.020NoneThe AI synchronization took 1527 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:45:27.163None[Sandbox] Process order. (Serial=1129, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1901 [45, 32] --> 1900 [44, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:27.172None[Sandbox] Process order. (Serial=1130, Empire=2, Order=OrderContinueGotoAction Action=179)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:27.244None[Sandbox] Process order. (Serial=1131, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 11)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:27.291NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:27.292NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:27.294None[Sandbox] Process order. (Serial=1132, Empire=3, Order=OrderGoTo Entity=#4110, AdditionalFlags='IgnoreFogOfWar', Path='1291 [15, 22] --> 1348 [14, 23] --> 1406 [14, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:27.304None[Sandbox] Process order. (Serial=1133, Empire=3, Order=OrderContinueGotoAction Action=180)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:27.325None[Sandbox] Process order. (Serial=1134, Empire=28, Order=OrderGoTo Entity=#4310, AdditionalFlags='IgnoreFogOfWar', Path='1180 [20, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:27.334None[Sandbox] Process order. (Serial=1135, Empire=28, Order=OrderContinueGotoAction Action=181)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:27.344None[Sandbox] Process order. (Serial=1136, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:27.345None[Sandbox] Process order. (Serial=1137, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:27.391NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:27.391NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:27.846None[Sandbox] Process order. (Serial=1138, Empire=2, Order=OrderContinueGotoAction Action=179)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:27.977None[Sandbox] Process order. (Serial=1139, Empire=3, Order=OrderContinueGotoAction Action=180)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:28.648None[Sandbox] Process order. (Serial=1140, Empire=3, Order=OrderContinueGotoAction Action=180)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:28.655NoneThe AI synchronization took 1052 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:45:28.769None[Sandbox] Process order. (Serial=1141, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:28.770None[Sandbox] Process order. (Serial=1142, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:28.771None[Sandbox] Process order. (Serial=1143, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:28.850None[Sandbox] Process order. (Serial=1144, Empire=3, Order=OrderCreateBattle Attacker #4110 Target #4064 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:28.850NoneBattle 5151: Initialize battle with attacker 4110 (1406) and defender 4064 (1464).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.850NoneBattle 5151: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:45:28.851NoneBattle 5151: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
19:45:28.851NoneBattle 5151: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:45:28.852NoneBattle 5151: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:45:28.857NoneBattle 5151: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:45:28.858NoneBattle 5151: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:45:28.859NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.859NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.859NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.859NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.859NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.860NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.860NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.860NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.860NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.860NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.861NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.862NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.862NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.862NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.862NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.862NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.862NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.862NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.862NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.862NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.862NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.863NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.863NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.863NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.863NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.864NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.864NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.865NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.865NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.865NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.866NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.866NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.866NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.867NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.867NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.867NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.868NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.868NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.868NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.869NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.869NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.869NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.870NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.870NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.871NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.871NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.872NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.872NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.872NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.873NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.873NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.873NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.874NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.874NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.874NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.875NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.875NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.875NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.876NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.876NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.876NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.876NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.877NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.877NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.877NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.877NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.877NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.877NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.877NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.878NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.878NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.878NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.878NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.878NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.878NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.879NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.879NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.879NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.879NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.879NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.880NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.880NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.880NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.881NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.881NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.881NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.882NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.882NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.882NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.882NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.883NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.883NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.883NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.883NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.883NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.883NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.883NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.884NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.884NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.884NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.884NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.884NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.884NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.884NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.885NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.885NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.886NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.886NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.886NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.887NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.887NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.887NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.887NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.887NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.887NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.888NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.888NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.888NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.889NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.889NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.890NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.891NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.891NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.892NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:28.892NoneBattle 5151: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:45:28.911None[Sandbox] Process order. (Serial=1145, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:28.938NonePresentation Battle 5151: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.939NonePresentation Battle 5151: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.939NonePresentation Battle 5151: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:45:28.939NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.939NoneRestorePresentationBattlePreview created ticket #13146.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.939NonePresentation Battle 5151: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=4110, Group=Attacker, TileIndex=1406, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.940NonePresentation Battle 5151: Create participant 4110. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.940NonePresentation Battle 5151: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4064, Group=Defender, TileIndex=1464, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.940NonePresentation Battle 5151: Create participant 4064. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.940NonePresentation Battle 5151: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.940NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
19:45:28.941NonePresentation Battle 5151: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.941NonePresentation Battle 5151: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:45:28.941NonePresentation Battle 5151: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=4110, Group=Attacker, TileIndex=1406, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.941NonePresentation Battle 5151: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.941NonePresentation Battle 5151: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:45:28.941NonePresentation Battle 5151: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=4064, Group=Defender, TileIndex=1464, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.942NonePresentation Battle 5151: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.942NonePresentation Battle 5151: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.942NonePresentation Battle 5151: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.942NonePresentation Battle 5151: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.942NonePresentation Battle 5151: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.943NonePresentation Battle 5151: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=4110, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.943NoneInitialize presentation battle unit 5264 for unit 4115
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.943NoneInitialize presentation battle unit 5263 for unit 4113
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.944NoneInitialize presentation battle unit 5262 for unit 4112
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.944NonePresentation Battle 5151: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=4064, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.945NoneInitialize presentation battle unit 5268 for unit 4069
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.945NoneInitialize presentation battle unit 5267 for unit 4630
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.945NoneInitialize presentation battle unit 5266 for unit 4067
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.946NoneInitialize presentation battle unit 5265 for unit 4066
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.946NonePresentation Battle 5151: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.946NonePresentation Battle 5151: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.946NonePresentation Battle 5151: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.946NonePresentation Battle 5151: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:45:28.947NoneReleasePresentationBattlePreview attacker #4110, defender #4064
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.947NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.947NoneRestorePresentationBattlePreview created ticket #13147.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.947NonePresentation Battle 5151: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.947NonePresentation Battle 5151: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:45:28.947NonePresentation Battle 5151: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:28.952None[Sandbox] Process order. (Serial=1146, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:28.963NoneRequestRestoreAsyncOperation_Completed for ticket #13146.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
19:45:28.963NoneRestorePresentationBattlePreview skipped due to ended battle #5151
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:45:28.963NoneRequestAsyncOperation_Dismissed for ticket #13146.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:45:28.964NoneRequestRestoreAsyncOperation_Completed for ticket #13147.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
19:45:28.964NoneRestorePresentationBattlePreview skipped due to ended battle #5151
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:45:28.964NoneRequestAsyncOperation_Dismissed for ticket #13147.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:45:28.982None[Sandbox] Process order. (Serial=1147, Empire=1, Order=OrderBattleSetAutoResolve BattleGuid: 5151, EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:29.038NonePresentation Battle 5151: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=1. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:29.038NonePresentation Battle 5151: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:29.132None[Sandbox] Process order. (Serial=1148, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 5151, EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:29.133NoneBattle 5151: change state From Confirmation to AutoResolve. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:45:29.134NoneBattle 5151: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:29.134NoneAddRandomEquipment (Equipment=Equipment_Armor_07_Definition, seed=955204438, turn=15, worldSeed=955199360, majorEmpireIndex=3, majorEmpirePosition950, additionalSeed=4110)
Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:29.136NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
19:45:29.136NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
19:45:29.136NoneBattle 5151: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:45:29.162None[Sandbox] Process order. (Serial=1149, Empire=3, Order=OrderGoTo Entity=#5144, AdditionalFlags='IgnoreFogOfWar', Path='1007 [21, 17] --> 1065 [21, 18] --> 1123 [21, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:29.172None[Sandbox] Process order. (Serial=1150, Empire=3, Order=OrderContinueGotoAction Action=182)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:29.238NonePresentation Battle 5151: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:29.239NonePresentation Battle 5151: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:29.239NonePresentation Battle 5151: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:29.239NonePresentation Battle 5151: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:45:29.239NonePresentation Battle 5151: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:29.243None[Sandbox] Process order. (Serial=1151, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 5151)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:29.243NoneBattle 5151: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:45:29.244NoneBattle #5151: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:29.248NoneReleaseArmy #4064 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:29.248NoneReleaseArmy #4064 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:29.248NoneReleaseArmy #4064 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:29.248NoneReleaseArmy #4064 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:29.248NoneReleaseArmy #4064 end (Empire.Frame=2575)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:29.251None[Sandbox] Process order. (Serial=1152, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:29.315NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationBattleUnit #5265 Unit #4066 (Hero_UnitedEmpire_Warrior_1) of empire #1 (Amplitude.Mercury.Presentation.PresentationBattleUnit)'
Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()
19:45:29.339NonePresentation Battle 5151: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:45:29.339NoneRelease presentation battle unit 5264
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:45:29.339NoneRelease presentation battle unit 5263
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:45:29.339NoneRelease presentation battle unit 5262
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:45:29.339NoneRelease presentation battle unit 5268
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:45:29.340NoneRelease presentation battle unit 5267
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:45:29.340NoneRelease presentation battle unit 5266
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:45:29.341NoneRelease presentation battle unit 5265
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:45:29.843None[Sandbox] Process order. (Serial=1153, Empire=3, Order=OrderContinueGotoAction Action=182)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:30.516None[Sandbox] Process order. (Serial=1154, Empire=3, Order=OrderContinueGotoAction Action=182)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:30.524NoneThe AI synchronization took 1026 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:45:30.699None[Sandbox] Process order. (Serial=1155, Empire=3, Order=OrderHeroEquip EquipmentUniqueID: 25, HeroIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:30.701None[Sandbox] Process order. (Serial=1156, Empire=3, Order=OrderHeroSkillActivate HeroIndex: 3, SkillIndex: 61)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:30.729None[Sandbox] Process order. (Serial=1157, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:30.830None[Sandbox] Process order. (Serial=1158, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:30.916NoneStopSubjugation subjugation #5125 (Tile: 1700, State: Running, Settlement: 4863, Army: 4045, InitiatorEmpire: 0, Restart: False, Type: Consume, Amount: 36.00)
Amplitude.Mercury.Simulation.SubjugationController:StopSubjugation(System.Reflection.RuntimeParameterInfo)
19:45:30.921NoneSack rewards : Dust: 45.00
Amplitude.Mercury.Simulation.SubjugationController:GiveSackRewards(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:30.931NoneOnArmySubjugationActionStopped subjugation #5125 (Tile: 1700, State: Finished, Settlement: 4863, Army: 4045, InitiatorEmpire: 0, Restart: False, Type: Consume, Amount: 36.00)
Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo)
19:45:30.995NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:30.995NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:31.150NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:31.150NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:31.155NoneA new sandbox turn has begun: Turn 16
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
19:45:31.162None[Sandbox] Process order. (Serial=1159, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:45:31)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:31.172None[Sandbox] Process order. (Serial=1160, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=761,EmpireIndex=1 TimePlayed=761,EmpireIndex=2 TimePlayed=761,EmpireIndex=3 TimePlayed=761)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:31.196NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:31.197NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:31.222None[Sandbox] Process order. (Serial=1161, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:31.294NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:31.294NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:33.335None[Sandbox] Process order. (Serial=1162, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=4227, ConstructionGUID=35, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:33.337None[Sandbox] Process order. (Serial=1163, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4227, StrategyName: PopulationStrategy_Science)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:33.355None[Sandbox] Process order. (Serial=1164, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:34.337None[Sandbox] Process order. (Serial=1165, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=Unit_Mukag_Scout, Position=950, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:34.528None[Sandbox] Process order. (Serial=1166, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=4227, ConstructionGUID=37)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:34.548None[Sandbox] Process order. (Serial=1167, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=Unit_Mukag_Melee, Position=950, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:36.055None[Sandbox] Process order. (Serial=1168, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 3764)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:36.577NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:36.577NoneCreatePresentationBattlePreview attacker #4045, defender #3764, ticketnumber #13389.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:36.602NoneRequestAsyncOperation_Completed for ticket #13389.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
19:45:36.602NonePreparePresentationBattlePreview attacker #4045, defender #3764, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:45:36.602NoneRequestAsyncOperation_Dismissed for ticket #13389.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:45:36.977NoneClicked on button 2
Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)
19:45:36.977NoneHidePresentationBattlePreview for ticket #13389 with current ticket #13389.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:45:36.977NoneHidePresentationBattlePreview attacker #4045, defender #3764
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:45:36.980None[Sandbox] Process order. (Serial=1169, Empire=0, Order=OrderGoToAndCreateBattle Entity=#4045, path='1759 [19, 30] --> 1760 [20, 30] --> 1761 [21, 30]'. TargetGUID: 3764)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:36.989None[Sandbox] Process order. (Serial=1170, Empire=0, Order=OrderContinueGotoAction Action=183)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:37.009None[Sandbox] Process order. (Serial=1171, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:37.660None[Sandbox] Process order. (Serial=1172, Empire=0, Order=OrderContinueGotoAction Action=183)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:38.329None[Sandbox] Process order. (Serial=1173, Empire=0, Order=OrderCreateBattle Attacker #4045 Target #3764 Action #183 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:38.331NoneBattle 5272: Initialize battle with attacker 4045 (1760) and defender 3764 (1761).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.331NoneBattle 5272: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:45:38.331NoneBattle 5272: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
19:45:38.331NoneBattle 5272: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:45:38.332NoneBattle 5272: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:45:38.338NoneBattle 5272: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:45:38.339NoneBattle 5272: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:45:38.339NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.340NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.340NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.340NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.341NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.341NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.341NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.342NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.342NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.343NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.343NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.343NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.343NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.343NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.343NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.344NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.344NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.344NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.344NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.345NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.345NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.345NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.345NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.346NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.346NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.346NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.347NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.347NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.347NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.347NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.347NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.348NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.348NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.348NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.348NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.348NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.349NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.349NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.350NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.350NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.351NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.351NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.352NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.352NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.353NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.353NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.354NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.354NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.354NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.355NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.356NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.356NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.356NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.357NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.357NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.357NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.357NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.357NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.358NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.358NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.359NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.359NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.360NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.360NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.361NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.362NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.362NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.362NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.362NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.363NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.363NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.364NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.364NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.365NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.365NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.367NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.367NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.367NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.367NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.368NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.369NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.369NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.369NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.369NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.370NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.370NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.370NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.370NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.370NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.371NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.371NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.372NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.372NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.372NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:45:38.373NoneBattle 5272: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:45:38.379NoneThe AI synchronization took 1090 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:45:38.379None[AI] Battle 5272: Confirming battle for empire 17
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
19:45:38.390None[Sandbox] Process order. (Serial=1174, Empire=17, Order=OrderBattleSetAutoResolve BattleGuid: 5272, EmpireIndex: 17)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:38.429NonePresentation Battle 5272: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.429NonePresentation Battle 5272: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.429NonePresentation Battle 5272: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:45:38.430NonePresentation Battle 5272: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4045, Group=Attacker, TileIndex=1760, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.430NonePresentation Battle 5272: Create participant 4045. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.430NonePresentation Battle 5272: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=17, Guid=3765, Group=Defender, TileIndex=1761, Modifiers=None, Type=Dweller UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.431NonePresentation Battle 5272: Create participant 3765. type=Dweller.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.431NonePresentation Battle 5272: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=17, Guid=3764, Group=Defender, TileIndex=1761, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.431NonePresentation Battle 5272: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.431NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
19:45:38.431NonePresentation Battle 5272: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.432NonePresentation Battle 5272: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:45:38.434NonePresentation Battle 5272: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4045, Group=Attacker, TileIndex=1760, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.434NonePresentation Battle 5272: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=17 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.434NonePresentation Battle 5272: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:45:38.434NonePresentation Battle 5272: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=17, Guid=3765, Group=Defender, TileIndex=1761, Modifiers=None, Type=Dweller UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.434NonePresentation Battle 5272: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=17, Guid=3764, Group=Defender, TileIndex=1761, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.434NonePresentation Battle 5272: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.435NonePresentation Battle 5272: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.435NonePresentation Battle 5272: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=17, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.435NonePresentation Battle 5272: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.435NonePresentation Battle 5272: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.435NonePresentation Battle 5272: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4045, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.436NoneInitialize presentation battle unit 5416 for unit 4044
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.436NoneInitialize presentation battle unit 5415 for unit 4046
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.437NoneInitialize presentation battle unit 5414 for unit 4519
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.438NoneInitialize presentation battle unit 5413 for unit 4043
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.438NonePresentation Battle 5272: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=17, ParticipantGuid=3765, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.438NoneInitialize presentation battle unit 5418 for unit 3766
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.451None[Sandbox] Process order. (Serial=1175, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:38.454NoneInitialize presentation battle unit 5417 for unit 3767
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.480NonePresentation Battle 5272: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=17, ParticipantGuid=3764, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.480NonePresentation Battle 5272: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.480NonePresentation Battle 5272: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.480NonePresentation Battle 5272: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.481NonePresentation Battle 5272: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:45:38.481NonePresentation Battle 5272: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=17 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.481NonePresentation Battle 5272: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:45:38.481NonePresentation Battle 5272: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.482NonePresentation Battle 5272: Execute action[23] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=17. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.482NonePresentation Battle 5272: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=17 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:38.483NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 2641, current data frame: 2641) but different data length (remote: 6, local: 5)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:40.388None[Sandbox] Process order. (Serial=1176, Empire=0, Order=OrderBattleSetAutoResolve BattleGuid: 5272, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:40.388NoneBattle 5272: change state From Confirmation to AutoResolve. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:45:40.389NoneBattle 5272: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:40.390NoneBattle 5272: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:45:40.401NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:40.402NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:40.431NonePresentation Battle 5272: Execute action[25] (BattleOrderUniqueId: 0): SetAutoResolveFor. EmpireIndex=0, Value=True. (isTopAction: True, initialActionType: SetAutoResolveFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:40.432NonePresentation Battle 5272: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:40.432NonePresentation Battle 5272: Execute action[27] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:40.432NonePresentation Battle 5272: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:45:40.433NonePresentation Battle 5272: Execute action[28] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:40.438None[Sandbox] Process order. (Serial=1177, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 5272)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:40.439NoneBattle 5272: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:45:40.440NoneBattle #5272: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:40.503NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:40.503NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:40.533NonePresentation Battle 5272: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:45:40.533NoneRelease presentation battle unit 5416
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:45:40.533NoneRelease presentation battle unit 5415
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:45:40.534NoneRelease presentation battle unit 5414
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:45:40.534NoneRelease presentation battle unit 5413
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:45:40.534NoneRelease presentation battle unit 5418
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:45:40.534NoneRelease presentation battle unit 5417
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:45:41.769None[Sandbox] Process order. (Serial=1178, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 32, NewStatus: Dismissed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:41.801NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:41.801NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:51.805NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:51.805NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:53.909NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.09666713% to 0%) in controller Unit_MinorFaction_Foundling_OverrideController) '5419-331-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:56.243None[Sandbox] Process order. (Serial=1179, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 5419, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:56.324None[Sandbox] Process order. (Serial=1180, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:58.695None[Sandbox] Process order. (Serial=1181, Empire=0, Order=OrderGoTo Entity=#5419, path='2167 [21, 37] --> 2166 [20, 37] --> 2165 [19, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:58.705None[Sandbox] Process order. (Serial=1182, Empire=0, Order=OrderContinueGotoAction Action=184)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:58.945NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.09695156% to 0%) in controller Unit_MinorFaction_Foundling_OverrideController) '5419-327-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:58.970NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.09678138% to 0%) in controller Unit_MinorFaction_Foundling_OverrideController) '5419-330-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:59.728None[Sandbox] Process order. (Serial=1183, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:59.729None[Sandbox] Process order. (Serial=1184, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:45:59.811NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:59.811NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:45:59.876BrainPlayer is Reactive but everyone else is either Ready or Reactive: Starting Timer
Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
19:46:00.874None[Sandbox] Process order. (Serial=1185, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1899 [43, 32] --> 1898 [42, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:00.884None[Sandbox] Process order. (Serial=1186, Empire=2, Order=OrderContinueGotoAction Action=185)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:00.910NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:00.910NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:00.984None[Sandbox] Process order. (Serial=1187, Empire=3, Order=OrderGoTo Entity=#4110, AdditionalFlags='IgnoreFogOfWar', Path='1407 [15, 24] --> 1408 [16, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:00.994None[Sandbox] Process order. (Serial=1188, Empire=3, Order=OrderContinueGotoAction Action=186)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:01.004None[Sandbox] Process order. (Serial=1189, Empire=4, Order=OrderGoTo Entity=#4624, AdditionalFlags='IgnoreFogOfWar', Path='1918 [4, 33] --> 1860 [4, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:01.014None[Sandbox] Process order. (Serial=1190, Empire=4, Order=OrderContinueGotoAction Action=187)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:01.035None[Sandbox] Process order. (Serial=1191, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1074 [30, 18] --> 1075 [31, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:01.044None[Sandbox] Process order. (Serial=1192, Empire=5, Order=OrderContinueGotoAction Action=188)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:01.055None[Sandbox] Process order. (Serial=1193, Empire=7, Order=OrderGoTo Entity=#4853, AdditionalFlags='IgnoreFogOfWar', Path='834 [22, 14] --> 833 [21, 14] --> 832 [20, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:01.065None[Sandbox] Process order. (Serial=1194, Empire=7, Order=OrderContinueGotoAction Action=189)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:01.084None[Sandbox] Process order. (Serial=1195, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2233 [29, 38] --> 2174 [28, 37] --> 2116 [28, 36] --> 2057 [27, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:01.094None[Sandbox] Process order. (Serial=1196, Empire=12, Order=OrderContinueGotoAction Action=190)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:01.114None[Sandbox] Process order. (Serial=1197, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='2229 [25, 38] --> 2171 [25, 37] --> 2113 [25, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:01.124None[Sandbox] Process order. (Serial=1198, Empire=18, Order=OrderContinueGotoAction Action=191)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:01.667None[Sandbox] Process order. (Serial=1199, Empire=3, Order=OrderContinueGotoAction Action=186)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:01.687None[Sandbox] Process order. (Serial=1200, Empire=4, Order=OrderContinueGotoAction Action=187)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:01.717None[Sandbox] Process order. (Serial=1201, Empire=5, Order=OrderContinueGotoAction Action=188)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:01.736None[Sandbox] Process order. (Serial=1202, Empire=7, Order=OrderContinueGotoAction Action=189)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:01.809None[Sandbox] Process order. (Serial=1203, Empire=12, Order=OrderContinueGotoAction Action=190)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:01.819None[Sandbox] Process order. (Serial=1204, Empire=18, Order=OrderContinueGotoAction Action=191)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:02.410None[Sandbox] Process order. (Serial=1205, Empire=7, Order=OrderContinueGotoAction Action=189)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:02.481None[Sandbox] Process order. (Serial=1206, Empire=12, Order=OrderContinueGotoAction Action=190)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:02.490None[Sandbox] Process order. (Serial=1207, Empire=18, Order=OrderContinueGotoAction Action=191)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:03.162None[Sandbox] Process order. (Serial=1208, Empire=12, Order=OrderContinueGotoAction Action=190)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:03.169NoneThe AI synchronization took 1585 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:46:03.282None[Sandbox] Process order. (Serial=1209, Empire=2, Order=OrderCreateBattle Attacker #4087 Target #4388 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:03.282NoneBattle 5421: Initialize battle with attacker 4087 (1898) and defender 4388 (1840).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.282NoneBattle 5421: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:46:03.283NoneBattle 5421: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
19:46:03.283NoneBattle 5421: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:46:03.284NoneBattle 5421: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:46:03.287NoneBattle 5421: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:46:03.287NoneBattle 5421: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:46:03.288NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.288NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.289NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.289NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.289NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.290NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.290NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.291NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.291NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.291NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.292NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.292NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.292NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.292NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.292NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.292NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.292NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.293NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.293NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.293NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.293NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.293NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.293NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.294NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.294NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.294NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.294NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.294NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.295NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.295NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.295NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.296NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.296NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.296NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.297NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.297NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.298NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.298NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.299NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.299NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.299NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.300NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.300NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.301NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.301NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.301NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.301NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.301NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.302NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.302NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.302NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.302NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.303NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.303NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.303NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.304NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.304NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.304NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.306NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.306NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.306NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.306NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.307NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.307NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.307NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.307NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.308NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.308NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.308NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.308NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.309NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.309NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.310NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.310NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.310NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.311NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.311NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.312NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.312NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.312NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.314NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.314NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.314NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.315NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:03.315NoneBattle 5421: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:46:03.362NonePresentation Battle 5421: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.363NonePresentation Battle 5421: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.363NonePresentation Battle 5421: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:46:03.363NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.363NoneRestorePresentationBattlePreview created ticket #14050.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.363NonePresentation Battle 5421: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4087, Group=Attacker, TileIndex=1898, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.364NonePresentation Battle 5421: Create participant 4087. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.364NonePresentation Battle 5421: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=29, Guid=4388, Group=Defender, TileIndex=1840, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.364NonePresentation Battle 5421: Create participant 4388. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.365NonePresentation Battle 5421: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.365NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
19:46:03.365NonePresentation Battle 5421: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.365NonePresentation Battle 5421: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:46:03.365NonePresentation Battle 5421: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4087, Group=Attacker, TileIndex=1898, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.366NonePresentation Battle 5421: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=29 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.366NonePresentation Battle 5421: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:46:03.366NonePresentation Battle 5421: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=29, Guid=4388, Group=Defender, TileIndex=1840, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.366NonePresentation Battle 5421: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.366NonePresentation Battle 5421: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.366NonePresentation Battle 5421: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=29, Group=Defender, deploymentTileCount=4 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.367NonePresentation Battle 5421: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.367NonePresentation Battle 5421: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.367NonePresentation Battle 5421: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=4087, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.368NoneInitialize presentation battle unit 5514 for unit 4092
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.369NoneInitialize presentation battle unit 5513 for unit 4090
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.369NoneInitialize presentation battle unit 5512 for unit 5141
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.370NoneInitialize presentation battle unit 5511 for unit 4089
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.371NonePresentation Battle 5421: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=29, ParticipantGuid=4388, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.371NoneInitialize presentation battle unit 5515 for unit 4389
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.371NonePresentation Battle 5421: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.371NonePresentation Battle 5421: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.372NonePresentation Battle 5421: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.372NonePresentation Battle 5421: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:46:03.372NoneReleasePresentationBattlePreview attacker #4087, defender #4388
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.372NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.372NoneRestorePresentationBattlePreview created ticket #14058.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.372NonePresentation Battle 5421: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=29 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.373NonePresentation Battle 5421: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:46:03.373NonePresentation Battle 5421: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.382None[Sandbox] Process order. (Serial=1210, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:03.387NoneRequestRestoreAsyncOperation_Completed for ticket #14050.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
19:46:03.387NoneRestorePresentationBattlePreview skipped due to ended battle #5421
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:46:03.388NoneRequestAsyncOperation_Dismissed for ticket #14050.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:46:03.403None[Sandbox] Process order. (Serial=1211, Empire=3, Order=OrderInteractWithPOI ArmyGUID: #4110 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:03.404NoneQuest MinorFaction_SpecificQuest_Oneiroi01_ChoiceDefinition completed
Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)
19:46:03.404NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_End, Variable=NotMukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.404NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_End, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.405NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_End, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.405NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_ShortVersion_End, Variable=Kin, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.408NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
19:46:03.413NoneRequestRestoreAsyncOperation_Completed for ticket #14058.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
19:46:03.413NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.413NoneRestorePresentationBattlePreview skipped due to ended battle #5421
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:46:03.413NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.413NoneRequestAsyncOperation_Dismissed for ticket #14058.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:46:03.423None[Sandbox] Process order. (Serial=1212, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 33, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:03.443None[Sandbox] Process order. (Serial=1213, Empire=28, Order=OrderGoTo Entity=#4310, AdditionalFlags='IgnoreFogOfWar', Path='1181 [21, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:03.454None[Sandbox] Process order. (Serial=1214, Empire=28, Order=OrderContinueGotoAction Action=192)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:03.512NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.512NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.644None[Sandbox] Process order. (Serial=1215, Empire=2, Order=OrderBattleSetAutoResolve BattleGuid: 5421, EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:03.646None[AI] Battle 5421: Confirming battle for empire 29
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
19:46:03.654None[Sandbox] Process order. (Serial=1216, Empire=29, Order=OrderBattleSetAutoResolve BattleGuid: 5421, EmpireIndex: 29)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:03.654NoneBattle 5421: change state From Confirmation to AutoResolve. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:46:03.654NoneBattle 5421: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.654NoneBattle 5421: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:46:03.723None[Sandbox] Process order. (Serial=1217, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=4227, ConstructionGUID=38)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:03.724None[Sandbox] Process order. (Serial=1218, Empire=3, Order=OrderHeroEquip EquipmentUniqueID: 26, HeroIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:03.725None[Sandbox] Process order. (Serial=1219, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 12)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:03.725None[Sandbox] Process order. (Serial=1220, Empire=3, Order=OrderAssimilateMinorFaction MajorEmpireIndex: 3, MinorFactionIndex: 8)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:03.738NonePresentation Battle 5421: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=2. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.738NonePresentation Battle 5421: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.739NonePresentation Battle 5421: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=29. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.739NonePresentation Battle 5421: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=29 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.739NonePresentation Battle 5421: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.739NonePresentation Battle 5421: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:46:03.739NonePresentation Battle 5421: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.744None[Sandbox] Process order. (Serial=1221, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=DistrictImprovement_Influence_02, Position=950, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:03.745None[Sandbox] Process order. (Serial=1222, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 5421)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:03.745NoneBattle 5421: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:46:03.745NoneBattle #5421: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.746NoneReleaseArmy #4388 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.746NoneReleaseArmy #4388 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.746NoneReleaseArmy #4388 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.746NoneReleaseArmy #4388 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.747NoneReleaseArmy #4388 end (Empire.Frame=2735)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.748None[Sandbox] Process order. (Serial=1223, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:03.754None[Sandbox] Process order. (Serial=1224, Empire=3, Order=OrderGoTo Entity=#4110, AdditionalFlags='IgnoreFogOfWar', Path='1465 [15, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:03.764None[Sandbox] Process order. (Serial=1225, Empire=3, Order=OrderContinueGotoAction Action=193)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:03.784None[Sandbox] Process order. (Serial=1226, Empire=7, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:03.812NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.812NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.825None[Sandbox] Process order. (Serial=1227, Empire=28, Order=OrderCreateBattle Attacker #4310 Target #5144 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:03.825NoneBattle 5523: Initialize battle with attacker 4310 (1181) and defender 5144 (1123).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.825NoneBattle 5523: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:46:03.825NoneBattle 5523: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
19:46:03.826NoneBattle 5523: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:46:03.826NoneBattle 5523: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:46:03.832NoneBattle 5523: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:46:03.839NonePresentation Battle 5421: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:46:03.839NoneRelease presentation battle unit 5514
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:46:03.839NoneRelease presentation battle unit 5513
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:46:03.840NoneRelease presentation battle unit 5512
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:46:03.840NoneRelease presentation battle unit 5511
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:46:03.840NoneRelease presentation battle unit 5515
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:46:03.845None[Sandbox] Process order. (Serial=1228, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:03.911NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.911NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.938NonePresentation Battle 5523: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.939NonePresentation Battle 5523: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.939NonePresentation Battle 5523: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:46:03.939NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.939NoneRestorePresentationBattlePreview created ticket #14110.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.939NonePresentation Battle 5523: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=28, Guid=4310, Group=Attacker, TileIndex=1181, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.940NonePresentation Battle 5523: Create participant 4310. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.940NonePresentation Battle 5523: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5144, Group=Defender, TileIndex=1123, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.940NonePresentation Battle 5523: Create participant 5144. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.940NonePresentation Battle 5523: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=5271. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.941NonePresentation Battle 5523: Create participant 5271. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.941NonePresentation Battle 5523: An additional participant 5271 from empire 3 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
19:46:03.941NonePresentation Battle 5523: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.941NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
19:46:03.941NonePresentation Battle 5523: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=28 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.942NonePresentation Battle 5523: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:46:03.942NonePresentation Battle 5523: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=28, Guid=4310, Group=Attacker, TileIndex=1181, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.942NonePresentation Battle 5523: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.942NonePresentation Battle 5523: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:46:03.942NonePresentation Battle 5523: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5144, Group=Defender, TileIndex=1123, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.943NonePresentation Battle 5523: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5271, Group=Defender, TileIndex=950, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:03.945None[Sandbox] Process order. (Serial=1229, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:03.964NoneRequestRestoreAsyncOperation_Completed for ticket #14110.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
19:46:03.964NoneRestorePresentationBattlePreview skipped due to invalid battle #5523
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:46:03.964NoneRequestAsyncOperation_Dismissed for ticket #14110.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:46:03.975None[Sandbox] Process order. (Serial=1230, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:04.065None[Sandbox] Process order. (Serial=1231, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 4227)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:04.066None[Sandbox] Process order. (Serial=1232, Empire=3, Order=OrderBattleEngagement BattleGuid: 5523)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:04.066NoneBattle 5523: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:46:04.067NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:04.067NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:04.068NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:04.068NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:04.068NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:04.068NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:04.069NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:04.069NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:04.069NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:04.069NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:04.070NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:04.070NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:04.070NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:04.071NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:04.071NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:04.072NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:04.072NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:04.072NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:04.074NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:04.074NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:04.074NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:04.074NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:04.074NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:04.075NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:04.075NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:04.075NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:04.076NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:04.076NoneBattle 5523: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:46:04.079None[AI] Battle 5523: Confirming battle for empire 28
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
19:46:04.087None[Sandbox] Process order. (Serial=1233, Empire=28, Order=OrderBattleSetAutoResolve BattleGuid: 5523, EmpireIndex: 28)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:04.126None[Sandbox] Process order. (Serial=1234, Empire=29, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:04.139NonePresentation Battle 5523: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.139NonePresentation Battle 5523: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=28, Group=Attacker, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.139NonePresentation Battle 5523: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.139NonePresentation Battle 5523: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.140NonePresentation Battle 5523: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.140NonePresentation Battle 5523: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=28, ParticipantGuid=4310, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.140NoneInitialize presentation battle unit 5628 for unit 4311
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.141NoneInitialize presentation battle unit 5627 for unit 4312
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.142NonePresentation Battle 5523: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5144, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.142NoneInitialize presentation battle unit 5629 for unit 5143
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.142NonePresentation Battle 5523: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5271, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.143NoneInitialize presentation battle unit 5630 for unit 5270
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.143NonePresentation Battle 5523: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.143NonePresentation Battle 5523: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.143NonePresentation Battle 5523: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.144NonePresentation Battle 5523: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:46:04.144NoneReleasePresentationBattlePreview attacker #4310, defender #5144
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.144NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.144NoneRestorePresentationBattlePreview created ticket #14132.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.144NonePresentation Battle 5523: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.145NonePresentation Battle 5523: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:46:04.145NonePresentation Battle 5523: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.145NonePresentation Battle 5523: Execute action[23] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=28. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.145NonePresentation Battle 5523: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=28 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.189NoneRequestRestoreAsyncOperation_Completed for ticket #14132.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
19:46:04.189NoneRestorePresentationBattlePreview skipped due to ended battle #5523
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:46:04.190NoneRequestAsyncOperation_Dismissed for ticket #14132.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:46:04.338None[Sandbox] Process order. (Serial=1235, Empire=3, Order=OrderBattleSetAutoResolve BattleGuid: 5523, EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:04.339NoneBattle 5523: change state From Confirmation to AutoResolve. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:46:04.339NoneBattle 5523: Won by the defender with VictoryTpe=Extermination.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.340NoneAddRandomEquipment (Equipment=Equipment_Consumable_02_Definition, seed=955205473, turn=16, worldSeed=955199360, majorEmpireIndex=3, majorEmpirePosition950, additionalSeed=5144)
Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.340NoneBattle 5523: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:46:04.387None[Sandbox] Process order. (Serial=1236, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:04.388None[Sandbox] Process order. (Serial=1237, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:04.439NonePresentation Battle 5523: Execute action[25] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=3. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.439NonePresentation Battle 5523: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.440NonePresentation Battle 5523: Execute action[27] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.440NonePresentation Battle 5523: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:46:04.440NonePresentation Battle 5523: Execute action[28] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.447None[Sandbox] Process order. (Serial=1238, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 5523)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:04.447NoneBattle 5523: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:46:04.447NoneBattle #5523: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.448NoneReleaseArmy #4310 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.448NoneReleaseArmy #4310 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.448NoneReleaseArmy #4310 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.449NoneReleaseArmy #4310 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.449NoneReleaseArmy #4310 end (Empire.Frame=2766)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.451None[Sandbox] Process order. (Serial=1239, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:04.527None[Sandbox] Process order. (Serial=1240, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:04.540NonePresentation Battle 5523: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:46:04.540NoneRelease presentation battle unit 5628
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:46:04.540NoneRelease presentation battle unit 5627
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:46:04.540NoneRelease presentation battle unit 5629
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:46:04.541NoneRelease presentation battle unit 5630
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:46:04.714NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.714NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.847NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.847NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.852NoneA new sandbox turn has begun: Turn 17
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
19:46:04.859None[Sandbox] Process order. (Serial=1241, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:46:04)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:04.870None[Sandbox] Process order. (Serial=1242, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=795,EmpireIndex=1 TimePlayed=795,EmpireIndex=2 TimePlayed=795,EmpireIndex=3 TimePlayed=795)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:04.913NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.914NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:04.920None[Sandbox] Process order. (Serial=1243, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:05.012NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:05.012NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:06.928None[Sandbox] Process order. (Serial=1244, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Influence_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:06.929None[Sandbox] Process order. (Serial=1245, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=District_Tier1_Food, Position=1808, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:07.008None[Sandbox] Process order. (Serial=1246, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=4211, ConstructionGUID=33, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:07.010None[Sandbox] Process order. (Serial=1247, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:07.099None[Sandbox] Process order. (Serial=1248, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=4227, ConstructionGUID=39, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:07.100None[Sandbox] Process order. (Serial=1249, Empire=3, Order=OrderHeroEquip EquipmentUniqueID: 27, HeroIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:07.101None[Sandbox] Process order. (Serial=1250, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4227, StrategyName: PopulationStrategy_Industry)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:07.101None[Sandbox] Process order. (Serial=1251, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:07.102None[Sandbox] Process order. (Serial=1252, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Influence, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:07.119None[Sandbox] Process order. (Serial=1253, Empire=28, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:07.210None[Sandbox] Process order. (Serial=1254, Empire=1, Order=OrderBuildFoundationAt Settlement=4275, Position=1982)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:07.289None[Sandbox] Process order. (Serial=1255, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=DistrictImprovement_Influence_02, Position=1958, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:07.371None[Sandbox] Process order. (Serial=1256, Empire=3, Order=OrderRemoveTechnologyByName TechnologyName: Technology_District_Tier1_Influence)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:07.373None[Sandbox] Process order. (Serial=1257, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=District_Tier1_Industry, Position=891, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:07.390None[Sandbox] Process order. (Serial=1258, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_CityCenter_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:07.551None[Sandbox] Process order. (Serial=1259, Empire=2, Order=OrderMoveConstructionInConstructionQueue Settlement=4211, FromConstructionIndex=1, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:07.644None[Sandbox] Process order. (Serial=1260, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:19.480None[Sandbox] Process order. (Serial=1261, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4243, ConstructionIndex=0, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:19.520NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:19.521NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:23.615None[Sandbox] Process order. (Serial=1262, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4243, ConstructionIndex=0, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:23.621NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:23.622NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:23.719NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:23.719NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:27.567None[Sandbox] Process order. (Serial=1263, Empire=0, Order=OrderGoTo Entity=#4045, path='1701 [19, 29] --> 1644 [20, 28] --> 1586 [20, 27] --> 1587 [21, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:27.577None[Sandbox] Process order. (Serial=1264, Empire=0, Order=OrderContinueGotoAction Action=194)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:27.647None[Sandbox] Process order. (Serial=1265, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:28.250None[Sandbox] Process order. (Serial=1266, Empire=0, Order=OrderContinueGotoAction Action=194)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:28.320NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:28.320NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:28.420NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:28.420NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:28.922None[Sandbox] Process order. (Serial=1267, Empire=0, Order=OrderContinueGotoAction Action=194)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:29.019NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:29.020NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:29.120NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:29.120NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:29.597None[Sandbox] Process order. (Serial=1268, Empire=0, Order=OrderContinueGotoAction Action=194)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:29.601NoneThe AI synchronization took 1614 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:46:30.118None[Sandbox] Process order. (Serial=1269, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:30.118None[Sandbox] Process order. (Serial=1270, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:30.121NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:30.121NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:30.128None[Sandbox] Process order. (Serial=1271, Empire=0, Order=OrderContinueGotoAction Action=184)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:30.221NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:30.221NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:30.799None[Sandbox] Process order. (Serial=1272, Empire=0, Order=OrderContinueGotoAction Action=184)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:31.470None[Sandbox] Process order. (Serial=1273, Empire=0, Order=OrderContinueGotoAction Action=184)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:31.476NoneThe AI synchronization took 1045 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:46:31.641None[Sandbox] Process order. (Serial=1274, Empire=2, Order=OrderCreateBattle Attacker #4087 Target #3772 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:31.641NoneBattle 5641: Initialize battle with attacker 4087 (1898) and defender 3772 (1899).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.642NoneBattle 5641: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:46:31.642NoneBattle 5641: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
19:46:31.642NoneBattle 5641: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:46:31.645NoneBattle 5641: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:46:31.649NoneBattle 5641: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:46:31.650NoneBattle 5641: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:46:31.650NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.651NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.651NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.652NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.652NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.652NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.652NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.653NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.654NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.654NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.654NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.654NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.654NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.654NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.655NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.655NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.655NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.655NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.655NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.655NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.656NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.656NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.656NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.656NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.657NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.657NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.657NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.657NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.658NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.658NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.658NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.658NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.659NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.659NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.659NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.660NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.660NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.661NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.661NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.661NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.662NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.662NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.663NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.663NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.663NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.663NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.664NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.664NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.664NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.664NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.664NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.665NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.665NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.665NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.666NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.666NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.666NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.667NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.667NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.668NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.668NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.668NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.669NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.670NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.670NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.671NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.671NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.672NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.672NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.672NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.673NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.673NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.674NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.674NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.675NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.676NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.676NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.677NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.677NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.678NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.678NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.679NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.679NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.679NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:46:31.679NoneBattle 5641: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:46:31.680NoneQuest MinorFaction_SpecificQuest_Gorog01_ChoiceDefinition failed
Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.721NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.721NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.767NonePresentation Battle 5641: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.767NonePresentation Battle 5641: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.768NonePresentation Battle 5641: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:46:31.768NonePresentation Battle 5641: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4087, Group=Attacker, TileIndex=1898, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.768NonePresentation Battle 5641: Create participant 4087. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.768NonePresentation Battle 5641: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=29, Guid=3773, Group=Defender, TileIndex=1899, Modifiers=None, Type=Dweller UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.769NonePresentation Battle 5641: Create participant 3773. type=Dweller.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.769NonePresentation Battle 5641: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=29, Guid=3772, Group=Defender, TileIndex=1899, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.769NonePresentation Battle 5641: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.769NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
19:46:31.769NonePresentation Battle 5641: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.769NonePresentation Battle 5641: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:46:31.770NonePresentation Battle 5641: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=4087, Group=Attacker, TileIndex=1898, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.770NonePresentation Battle 5641: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=29 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.770NonePresentation Battle 5641: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:46:31.770NonePresentation Battle 5641: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=29, Guid=3773, Group=Defender, TileIndex=1899, Modifiers=None, Type=Dweller UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.770NonePresentation Battle 5641: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=29, Guid=3772, Group=Defender, TileIndex=1899, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.770NonePresentation Battle 5641: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.771NonePresentation Battle 5641: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.771NonePresentation Battle 5641: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=29, Group=Defender, deploymentTileCount=4 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.771NonePresentation Battle 5641: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.771NonePresentation Battle 5641: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.771NonePresentation Battle 5641: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=4087, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.772NoneInitialize presentation battle unit 5727 for unit 4092
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.772NoneInitialize presentation battle unit 5726 for unit 5141
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.773NoneInitialize presentation battle unit 5725 for unit 4090
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.773NoneInitialize presentation battle unit 5724 for unit 4089
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.774NonePresentation Battle 5641: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=29, ParticipantGuid=3773, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.774NoneInitialize presentation battle unit 5728 for unit 3774
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.774NonePresentation Battle 5641: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=29, ParticipantGuid=3772, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.774NonePresentation Battle 5641: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.775NonePresentation Battle 5641: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.775NonePresentation Battle 5641: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.775NonePresentation Battle 5641: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:46:31.775NonePresentation Battle 5641: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=29 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.775NonePresentation Battle 5641: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:46:31.775NonePresentation Battle 5641: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.780None[Sandbox] Process order. (Serial=1275, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:31.790None[Sandbox] Process order. (Serial=1276, Empire=3, Order=OrderGoTo Entity=#4110, AdditionalFlags='IgnoreFogOfWar', Path='1523 [15, 26] --> 1580 [14, 27] --> 1638 [14, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:31.802None[Sandbox] Process order. (Serial=1277, Empire=3, Order=OrderContinueGotoAction Action=195)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:31.820NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.821NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:31.822None[Sandbox] Process order. (Serial=1278, Empire=4, Order=OrderGoTo Entity=#4624, AdditionalFlags='IgnoreFogOfWar', Path='1918 [4, 33] --> 1919 [5, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:31.830None[Sandbox] Process order. (Serial=1279, Empire=4, Order=OrderContinueGotoAction Action=196)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:31.851None[Sandbox] Process order. (Serial=1280, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1076 [32, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:31.860None[Sandbox] Process order. (Serial=1281, Empire=5, Order=OrderContinueGotoAction Action=197)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:31.870None[Sandbox] Process order. (Serial=1282, Empire=7, Order=OrderGoTo Entity=#4853, AdditionalFlags='IgnoreFogOfWar', Path='774 [20, 13] --> 717 [21, 12] --> 718 [22, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:31.882None[Sandbox] Process order. (Serial=1283, Empire=7, Order=OrderContinueGotoAction Action=198)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:31.900None[Sandbox] Process order. (Serial=1284, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2000 [28, 34] --> 1942 [28, 33] --> 1885 [29, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:31.910None[Sandbox] Process order. (Serial=1285, Empire=12, Order=OrderContinueGotoAction Action=199)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:31.930None[Sandbox] Process order. (Serial=1286, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='2054 [24, 35] --> 1997 [25, 34] --> 1939 [25, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:31.941None[Sandbox] Process order. (Serial=1287, Empire=18, Order=OrderContinueGotoAction Action=200)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:32.475None[Sandbox] Process order. (Serial=1288, Empire=3, Order=OrderContinueGotoAction Action=195)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:32.504None[Sandbox] Process order. (Serial=1289, Empire=4, Order=OrderContinueGotoAction Action=196)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:32.585None[Sandbox] Process order. (Serial=1290, Empire=12, Order=OrderContinueGotoAction Action=199)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:32.615None[Sandbox] Process order. (Serial=1291, Empire=18, Order=OrderContinueGotoAction Action=200)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:33.147None[Sandbox] Process order. (Serial=1292, Empire=3, Order=OrderContinueGotoAction Action=195)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:33.257None[Sandbox] Process order. (Serial=1293, Empire=12, Order=OrderContinueGotoAction Action=199)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:33.261NoneThe AI synchronization took 1006 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:46:33.408None[Sandbox] Process order. (Serial=1294, Empire=2, Order=OrderBattleSetAutoResolve BattleGuid: 5641, EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:33.411None[AI] Battle 5641: Confirming battle for empire 29
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
19:46:33.417None[Sandbox] Process order. (Serial=1295, Empire=29, Order=OrderBattleSetAutoResolve BattleGuid: 5641, EmpireIndex: 29)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:33.417NoneBattle 5641: change state From Confirmation to AutoResolve. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:46:33.418NoneBattle 5641: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:33.418NoneAddRandomEquipment (Equipment=Equipment_Consumable_01_Definition, seed=955205424, turn=17, worldSeed=955199360, majorEmpireIndex=2, majorEmpirePosition1958, additionalSeed=4087)
Amplitude.Mercury.Simulation.SimulationEventEffect_AddRandomEquipment:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:33.418NoneBattle 5641: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:46:33.471NonePresentation Battle 5641: Execute action[23] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=2. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:33.471NonePresentation Battle 5641: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:33.472NonePresentation Battle 5641: Execute action[25] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=29. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:33.472NonePresentation Battle 5641: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=29 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:33.472NonePresentation Battle 5641: Execute action[27] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:33.472NonePresentation Battle 5641: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:46:33.472NonePresentation Battle 5641: Execute action[28] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:33.477None[Sandbox] Process order. (Serial=1296, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 5641)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:33.477NoneBattle 5641: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:46:33.478NoneBattle #5641: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:33.480None[Sandbox] Process order. (Serial=1297, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:33.527None[Sandbox] Process order. (Serial=1298, Empire=3, Order=OrderGoTo Entity=#5144, AdditionalFlags='IgnoreFogOfWar', Path='1181 [21, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:33.528None[Sandbox] Process order. (Serial=1299, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1008 [22, 17] --> 1067 [23, 18] --> 1124 [22, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:33.537None[Sandbox] Process order. (Serial=1300, Empire=3, Order=OrderContinueGotoAction Action=202)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:33.539None[Sandbox] Process order. (Serial=1301, Empire=3, Order=OrderContinueGotoAction Action=201)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:33.545NonePresentation Battle 5641: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:46:33.545NoneRelease presentation battle unit 5727
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:46:33.546NoneRelease presentation battle unit 5726
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:46:33.546NoneRelease presentation battle unit 5725
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:46:33.546NoneRelease presentation battle unit 5724
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:46:33.546NoneRelease presentation battle unit 5728
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:46:33.547None[Sandbox] Process order. (Serial=1302, Empire=7, Order=OrderDisbandArmy ArmyGuid: 4853)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:33.548NoneReleaseArmy #4853 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:33.548NoneReleaseArmy #4853 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:33.549NoneReleaseArmy #4853 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:33.549NoneReleaseArmy #4853 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:33.549NoneReleaseArmy #4853 end (Empire.Frame=2901)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:33.569None[Sandbox] Process order. (Serial=1303, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:34.208None[Sandbox] Process order. (Serial=1304, Empire=3, Order=OrderContinueGotoAction Action=202)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:34.881None[Sandbox] Process order. (Serial=1305, Empire=3, Order=OrderContinueGotoAction Action=202)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:34.888NoneThe AI synchronization took 1049 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:46:35.022None[Sandbox] Process order. (Serial=1306, Empire=2, Order=OrderHeroSkillActivate HeroIndex: 2, SkillIndex: 48)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:35.022None[Sandbox] Process order. (Serial=1307, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:35.143None[Sandbox] Process order. (Serial=1308, Empire=3, Order=OrderBuildBridge ArmyGUID: #5144 StopAction=False Action=0 at 1238 [20, 21])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:35.174None[Sandbox] Process order. (Serial=1309, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1075 [31, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:35.184None[Sandbox] Process order. (Serial=1310, Empire=5, Order=OrderContinueGotoAction Action=204)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:35.193None[Sandbox] Process order. (Serial=1311, Empire=7, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:35.225None[Sandbox] Process order. (Serial=1312, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:35.426None[Sandbox] Process order. (Serial=1313, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:35.536None[Sandbox] Process order. (Serial=1314, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:35.725NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:35.725NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:35.824NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:35.824NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:35.988NoneA new sandbox turn has begun: Turn 18
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
19:46:35.998None[Sandbox] Process order. (Serial=1315, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:46:35)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:36.008None[Sandbox] Process order. (Serial=1316, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=826,EmpireIndex=1 TimePlayed=826,EmpireIndex=2 TimePlayed=826,EmpireIndex=3 TimePlayed=826)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:36.024NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:36.024NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:36.123NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:36.123NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:36.509None[Sandbox] Process order. (Serial=1317, Empire=0, Order=OrderGoTo Entity=#4045, path='1587 [21, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:36.520None[Sandbox] Process order. (Serial=1318, Empire=0, Order=OrderContinueGotoAction Action=205)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:36.583NoneCouldn't get optional variable. (DialogName=Collectible_Quest_024_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:36.585NoneCouldn't get optional variable. (DialogName=Collectible_Quest_024_Choice03_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:36.590NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:36.590NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:36.602NoneSame QuestPinSubset Snapshot Frame (previous frame: 5886, current data frame: 5886) but different data length (remote: 11, local: 10)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:36.609None[Sandbox] Process order. (Serial=1319, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 34, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:36.610None[Sandbox] Process order. (Serial=1320, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:36.610None[Sandbox] Process order. (Serial=1321, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 35, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:36.624NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:36.624NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:38.067None[Sandbox] Process order. (Serial=1322, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=4275, Constructible=Unit_UnitedEmpire_Messenger, Position=1866, Currency=Money, SlotIndex=-1, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:38.069None[Sandbox] Process order. (Serial=1323, Empire=1, Order=OrderLogRelation OtherEmpireIndex: 3, Name: SwayEventSaved, DataName: Declaration_Compliment, Duration: 2147483647, Replace: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:38.069None[Sandbox] Process order. (Serial=1324, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Indifferent, CurrentState: Needy, StateChangeDate: 18, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:38.147None[Sandbox] Process order. (Serial=1325, Empire=2, Order=OrderEnqueueTechnology TechnologyName: KinOfSheredyn_Technology_04, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:38.148None[Sandbox] Process order. (Serial=1326, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=4211, ConstructionGUID=42, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:38.149None[Sandbox] Process order. (Serial=1327, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 4211)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:38.308None[Sandbox] Process order. (Serial=1328, Empire=1, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Treaty_MapExchange', OtherEmpire=#3.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:38.387None[Sandbox] Process order. (Serial=1329, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=DistrictImprovement_Science_04, Position=1958, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:38.618None[Sandbox] Process order. (Serial=1330, Empire=2, Order=OrderMoveConstructionInConstructionQueue Settlement=4211, FromConstructionIndex=1, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:38.708None[Sandbox] Process order. (Serial=1331, Empire=3, Order=OrderDiplomaticAction Action='IgnoreTreaty' with TreatyName='Treaty_MapExchange', OtherEmpire=#1.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:41.716None[Sandbox] Process order. (Serial=1332, Empire=0, Order=OrderGoTo Entity=#4045, path='1586 [20, 27] --> 1585 [19, 27] --> 1584 [18, 27] --> 1583 [17, 27] --> 1582 [16, 27] --> 1640 [16, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:41.729None[Sandbox] Process order. (Serial=1333, Empire=0, Order=OrderContinueGotoAction Action=206)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:41.960NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.0563472% to 0%) in controller Unit_Necrophage_Behemoth_OverrideController) '4045-59-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:42.397None[Sandbox] Process order. (Serial=1334, Empire=0, Order=OrderContinueGotoAction Action=206)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:42.427NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:42.427NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:42.526NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:42.526NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:43.069None[Sandbox] Process order. (Serial=1335, Empire=0, Order=OrderContinueGotoAction Action=206)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:43.074NoneThe AI synchronization took 1060 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:46:43.140None[Sandbox] Process order. (Serial=1336, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:43.280None[Sandbox] Process order. (Serial=1337, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:43.512None[TLPROD-55609] Requesting dialog play. (request : QuestIndex : 10, IsQuestEndDialog: False)
Amplitude.Mercury.Presentation.PresentationDialogController:RequestDialogPlay(System.Reflection.RuntimeParameterInfo)
19:46:43.520None[Sandbox] Process order. (Serial=1338, Empire=0, Order=OrderQuestReplayDialog QuestIndex: 10, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:43.528NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:43.528NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:43.537None[TLPROD-55609] Selecting dialog. (Dialog: index : 13; name : Collectible_Quest_024_Step01_Start)
Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)
19:46:43.539NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:46:43.539NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:46:43.539NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:46:43.540NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:46:43.628NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:43.628NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:48.092None[TLPROD-55609] Finishing dialog. (Dialog: index : 13; name : Collectible_Quest_024_Step01_Start)
Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:48.094None[Sandbox] Process order. (Serial=1339, Empire=0, Order=OrderEndDialog DialogueName: Collectible_Quest_024_Step01_Start, TotalSteps: 5, SkippedStepIndex: -1, DialogIndex: 13)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:48.130NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:48.130NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:48.144None[Sandbox] Process order. (Serial=1340, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:48.229NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:48.229NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:51.456None[Sandbox] Process order. (Serial=1341, Empire=0, Order=OrderGoTo Entity=#4045, path='1527 [19, 26] --> 1469 [19, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:51.466None[Sandbox] Process order. (Serial=1342, Empire=0, Order=OrderContinueGotoAction Action=207)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:51.573NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.02504107% to 0%) in controller Unit_Necrophage_Behemoth_OverrideController) '4045-59-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:54.805None[Sandbox] Process order. (Serial=1343, Empire=0, Order=OrderGoTo Entity=#5419, path='2165 [19, 37] --> 2164 [18, 37] --> 2163 [17, 37] --> 2162 [16, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:54.815None[Sandbox] Process order. (Serial=1344, Empire=0, Order=OrderContinueGotoAction Action=208)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:55.486None[Sandbox] Process order. (Serial=1345, Empire=0, Order=OrderContinueGotoAction Action=208)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:56.159None[Sandbox] Process order. (Serial=1346, Empire=0, Order=OrderContinueGotoAction Action=208)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:56.233NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:56.233NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:56.333NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:56.333NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:46:56.833None[Sandbox] Process order. (Serial=1347, Empire=0, Order=OrderContinueGotoAction Action=208)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:46:56.840NoneThe AI synchronization took 1634 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:47:01.167None[Sandbox] Process order. (Serial=1348, Empire=0, Order=OrderGoToAndBuildBurrow Entity=#5419, path='2164 [18, 37] --> 2165 [19, 37] --> 2224 [20, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:01.176None[Sandbox] Process order. (Serial=1349, Empire=0, Order=OrderContinueGotoAction Action=209)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:01.971None[Sandbox] Process order. (Serial=1350, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:01.972None[Sandbox] Process order. (Serial=1351, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:02.036NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:02.036NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:02.281None[Sandbox] Process order. (Serial=1352, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='1865 [9, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:02.292None[Sandbox] Process order. (Serial=1353, Empire=1, Order=OrderContinueGotoAction Action=210)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:02.336NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:02.337NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:02.392None[Sandbox] Process order. (Serial=1354, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1839 [41, 31] --> 1781 [41, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:02.402None[Sandbox] Process order. (Serial=1355, Empire=2, Order=OrderContinueGotoAction Action=211)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:02.502None[Sandbox] Process order. (Serial=1356, Empire=3, Order=OrderGoTo Entity=#4110, AdditionalFlags='IgnoreFogOfWar', Path='1696 [14, 29] --> 1755 [15, 30] --> 1813 [15, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:02.512None[Sandbox] Process order. (Serial=1357, Empire=3, Order=OrderContinueGotoAction Action=212)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:02.532None[Sandbox] Process order. (Serial=1358, Empire=4, Order=OrderGoTo Entity=#4624, AdditionalFlags='IgnoreFogOfWar', Path='1920 [6, 33] --> 1979 [7, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:02.543None[Sandbox] Process order. (Serial=1359, Empire=4, Order=OrderContinueGotoAction Action=213)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:02.562None[Sandbox] Process order. (Serial=1360, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='1886 [30, 32] --> 1944 [30, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:02.574None[Sandbox] Process order. (Serial=1361, Empire=12, Order=OrderContinueGotoAction Action=214)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:02.583None[Sandbox] Process order. (Serial=1362, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='1882 [26, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:02.593None[Sandbox] Process order. (Serial=1363, Empire=18, Order=OrderContinueGotoAction Action=215)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:03.075None[Sandbox] Process order. (Serial=1364, Empire=2, Order=OrderContinueGotoAction Action=211)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:03.185None[Sandbox] Process order. (Serial=1365, Empire=3, Order=OrderContinueGotoAction Action=212)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:03.215None[Sandbox] Process order. (Serial=1366, Empire=4, Order=OrderContinueGotoAction Action=213)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:03.246None[Sandbox] Process order. (Serial=1367, Empire=12, Order=OrderContinueGotoAction Action=214)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:03.856None[Sandbox] Process order. (Serial=1368, Empire=3, Order=OrderContinueGotoAction Action=212)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:03.863NoneThe AI synchronization took 988 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:47:03.936None[Sandbox] Process order. (Serial=1369, Empire=1, Order=OrderParley ArmyGUID: #5731 StopAction=False Action=0 at 1864 [8, 32])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:03.974NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_09_ShortVersion_Start, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:03.974NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_09_ShortVersion_Start, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:03.974NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_09_ShortVersion_Start, Variable=Sandshapers, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:03.974NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_09_ShortVersion_Start, Variable=Recess1Empire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:03.975NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_09_ShortVersion_BranchA_Start, Variable=Mukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:03.975NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_09_ShortVersion_BranchA_Start, Variable=LL, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:03.976NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_09_ShortVersion_BranchA_Start, Variable=Sandshapers, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:03.976NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_09_ShortVersion_BranchA_Start, Variable=Aspect, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:03.976NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_09_ShortVersion_BranchA_Start, Variable=Kin, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:03.977NoneNo ArmyActionCameraSequenceDefinition for Parley.
Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:03.979NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:03.979NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:03.993NoneSame QuestPinSubset Snapshot Frame (previous frame: 6021, current data frame: 6021) but different data length (remote: 12, local: 11)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:04.040NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:04.040NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:04.116None[Sandbox] Process order. (Serial=1370, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:04.126None[Sandbox] Process order. (Serial=1371, Empire=3, Order=OrderGoTo Entity=#5144, AdditionalFlags='IgnoreFogOfWar', Path='1238 [20, 21] --> 1297 [21, 22] --> 1354 [20, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:04.136None[Sandbox] Process order. (Serial=1372, Empire=3, Order=OrderContinueGotoAction Action=216)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:04.156None[Sandbox] Process order. (Serial=1373, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1182 [22, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:04.166None[Sandbox] Process order. (Serial=1374, Empire=3, Order=OrderContinueGotoAction Action=217)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:04.186None[Sandbox] Process order. (Serial=1375, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1076 [32, 18] --> 1077 [33, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:04.197None[Sandbox] Process order. (Serial=1376, Empire=5, Order=OrderContinueGotoAction Action=218)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:04.216None[Sandbox] Process order. (Serial=1377, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:04.216None[Sandbox] Process order. (Serial=1378, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:04.808None[Sandbox] Process order. (Serial=1379, Empire=3, Order=OrderContinueGotoAction Action=216)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:04.867None[Sandbox] Process order. (Serial=1380, Empire=5, Order=OrderContinueGotoAction Action=218)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:05.482None[Sandbox] Process order. (Serial=1381, Empire=3, Order=OrderContinueGotoAction Action=216)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:05.488NoneThe AI synchronization took 1003 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:47:05.564None[Sandbox] Process order. (Serial=1382, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 14)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:05.624None[Sandbox] Process order. (Serial=1383, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='1864 [8, 32] --> 1921 [7, 33] --> 1920 [6, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:05.633None[Sandbox] Process order. (Serial=1384, Empire=1, Order=OrderContinueGotoAction Action=219)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:05.638NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:05.638NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:05.738NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:05.738NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:05.804None[Sandbox] Process order. (Serial=1385, Empire=3, Order=OrderBuildBridge ArmyGUID: #5271 StopAction=False Action=0 at 1239 [21, 21])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:06.307None[Sandbox] Process order. (Serial=1386, Empire=1, Order=OrderContinueGotoAction Action=219)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:06.313NoneThe AI synchronization took 389 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:47:06.386None[Sandbox] Process order. (Serial=1387, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:06.426None[Sandbox] Process order. (Serial=1388, Empire=1, Order=OrderCreateBattle Attacker #5731 Target #4624 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:06.426NoneBattle 5738: Initialize battle with attacker 5731 (1920) and defender 4624 (1979).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.426NoneBattle 5738: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:47:06.427NoneBattle 5738: start with autoResolve True = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle True).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
19:47:06.427NoneBattle 5738: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:47:06.428NoneBattle 5738: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:47:06.431NoneBattle 5738: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:47:06.431NoneBattle 5738: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:47:06.431NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.432NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.432NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.432NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.432NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.433NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.433NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.433NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.433NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.433NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.433NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.434NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.434NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.434NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.434NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.436NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.436NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.436NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.436NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.437NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.437NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.437NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.438NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.438NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.438NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.438NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.438NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.439NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.439NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.439NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.439NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.440NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.440NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.440NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:47:06.440NoneBattle 5738: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:47:06.470NonePresentation Battle 5738: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.470NonePresentation Battle 5738: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.471NonePresentation Battle 5738: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:47:06.471NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.471NoneRestorePresentationBattlePreview created ticket #15856.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.471NonePresentation Battle 5738: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=5731, Group=Attacker, TileIndex=1920, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.472NonePresentation Battle 5738: Create participant 5731. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.472NonePresentation Battle 5738: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=4, Guid=4624, Group=Defender, TileIndex=1979, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.472NonePresentation Battle 5738: Create participant 4624. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.472NonePresentation Battle 5738: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.472NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
19:47:06.473NonePresentation Battle 5738: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.473NonePresentation Battle 5738: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:47:06.473NonePresentation Battle 5738: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=5731, Group=Attacker, TileIndex=1920, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.473NonePresentation Battle 5738: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=4 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.473NonePresentation Battle 5738: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:47:06.473NonePresentation Battle 5738: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=4, Guid=4624, Group=Defender, TileIndex=1979, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.474NonePresentation Battle 5738: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.474NonePresentation Battle 5738: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.474NonePresentation Battle 5738: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.474NonePresentation Battle 5738: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.474NonePresentation Battle 5738: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.475NonePresentation Battle 5738: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=5731, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.475NoneInitialize presentation battle unit 5800 for unit 5736
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.475NoneInitialize presentation battle unit 5799 for unit 5732
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.476NonePresentation Battle 5738: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=4, ParticipantGuid=4624, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.476NoneInitialize presentation battle unit 5802 for unit 4625
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.477NoneInitialize presentation battle unit 5801 for unit 4626
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.478NonePresentation Battle 5738: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.478NonePresentation Battle 5738: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.478NonePresentation Battle 5738: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.478NonePresentation Battle 5738: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:47:06.478NoneReleasePresentationBattlePreview attacker #5731, defender #4624
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.478NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.479NoneRestorePresentationBattlePreview created ticket #15857.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.479NonePresentation Battle 5738: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=4 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.479NonePresentation Battle 5738: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:47:06.479NonePresentation Battle 5738: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.488None[Sandbox] Process order. (Serial=1389, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:06.494NoneRequestRestoreAsyncOperation_Completed for ticket #15856.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
19:47:06.495NoneRestorePresentationBattlePreview skipped due to ended battle #5738
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:47:06.495NoneRequestAsyncOperation_Dismissed for ticket #15856.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:47:06.520NoneRequestRestoreAsyncOperation_Completed for ticket #15857.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
19:47:06.521NoneRestorePresentationBattlePreview skipped due to ended battle #5738
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:47:06.521NoneRequestAsyncOperation_Dismissed for ticket #15857.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:47:06.630None[Sandbox] Process order. (Serial=1390, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:06.715None[Sandbox] Process order. (Serial=1391, Empire=1, Order=OrderBattleSetAutoResolve BattleGuid: 5738, EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:06.718None[AI] Battle 5738: Confirming battle for empire 4
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
19:47:06.725None[Sandbox] Process order. (Serial=1392, Empire=4, Order=OrderBattleSetAutoResolve BattleGuid: 5738, EmpireIndex: 4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:06.725NoneBattle 5738: change state From Confirmation to AutoResolve. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:47:06.726NoneBattle 5738: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.726NoneBattle 5738: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:47:06.781NonePresentation Battle 5738: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=1. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.781NonePresentation Battle 5738: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.781NonePresentation Battle 5738: Execute action[22] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=4. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.782NonePresentation Battle 5738: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=4 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.782NonePresentation Battle 5738: Execute action[24] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.782NonePresentation Battle 5738: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:47:06.782NonePresentation Battle 5738: Execute action[25] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.787None[Sandbox] Process order. (Serial=1393, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 5738)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:06.787NoneBattle 5738: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:47:06.787NoneBattle #5738: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.789NoneReleaseArmy #4624 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.789NoneReleaseArmy #4624 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.789NoneReleaseArmy #4624 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.789NoneReleaseArmy #4624 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.790NoneReleaseArmy #4624 end (Empire.Frame=3118)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:06.791None[Sandbox] Process order. (Serial=1394, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:06.868None[Sandbox] Process order. (Serial=1395, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:06.880NonePresentation Battle 5738: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:47:06.880NoneRelease presentation battle unit 5800
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:47:06.881NoneRelease presentation battle unit 5799
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:47:06.881NoneRelease presentation battle unit 5802
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:47:06.881NoneRelease presentation battle unit 5801
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:47:06.967None[Sandbox] Process order. (Serial=1396, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:07.139NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:07.139NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:07.296NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:07.296NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:07.304NoneA new sandbox turn has begun: Turn 19
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
19:47:07.315NoneAddInvalidTilesFrom for worldHero of type 'Hero_World_TorturedSoul' invalidate 0 tiles over 3364 total.
Amplitude.Mercury.Simulation.WorldHeroSpawnWeights:AddInvalidTilesFrom(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:07.341NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:07.341NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:07.343None[Sandbox] Process order. (Serial=1397, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:47:07)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:07.359None[Sandbox] Process order. (Serial=1398, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=858,EmpireIndex=1 TimePlayed=858,EmpireIndex=2 TimePlayed=858,EmpireIndex=3 TimePlayed=858)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:07.359None[Sandbox] Process order. (Serial=1399, Empire=0, Order=OrderSkipCameraSequence CameraSequenceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:07.368None[Sandbox] Process order. (Serial=1400, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:07.369None[Sandbox] Process order. (Serial=1401, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 40, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:07.438NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:07.438NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:08.377None[Sandbox] Process order. (Serial=1402, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 40, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:08.377None[Sandbox] Process order. (Serial=1403, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 40, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:09.408None[Sandbox] Process order. (Serial=1404, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=Extractor_Luxury02, Position=1915, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:09.409None[Sandbox] Process order. (Serial=1405, Empire=1, Order=OrderCharacterAppointCouncilor CharacterGUID: 4065, CouncilSeatGUID: 3752)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:09.411None[Sandbox] Process order. (Serial=1406, Empire=1, Order=OrderCharacterAppointCouncilor CharacterGUID: 4205, CouncilSeatGUID: 3753)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:09.411None[Sandbox] Process order. (Serial=1407, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Industry)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:09.412None[Sandbox] Process order. (Serial=1408, Empire=1, Order=OrderLogRelation OtherEmpireIndex: 0, Name: SwayEventSaved, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:09.412None[Sandbox] Process order. (Serial=1409, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 19, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:09.412None[Sandbox] Process order. (Serial=1410, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:09.488None[Sandbox] Process order. (Serial=1411, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=4211, ConstructionGUID=45, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:09.489None[Sandbox] Process order. (Serial=1412, Empire=2, Order=OrderCharacterAppointCouncilor CharacterGUID: 4208, CouncilSeatGUID: 3756)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:09.490None[Sandbox] Process order. (Serial=1413, Empire=2, Order=OrderCharacterAppointCouncilor CharacterGUID: 4088, CouncilSeatGUID: 3757)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:09.570None[Sandbox] Process order. (Serial=1414, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=Unit_Mukag_Melee, Position=950, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:09.570None[Sandbox] Process order. (Serial=1415, Empire=3, Order=OrderCharacterAppointCouncilor CharacterGUID: 4111, CouncilSeatGUID: 3761)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:09.571None[Sandbox] Process order. (Serial=1416, Empire=3, Order=OrderCharacterAppointCouncilor CharacterGUID: 4209, CouncilSeatGUID: 3762)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:09.571None[Sandbox] Process order. (Serial=1417, Empire=3, Order=OrderLogRelation OtherEmpireIndex: 0, Name: SwayEventSaved, DataName: Declaration_Compliment, Duration: 2147483647, Replace: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:09.589None[Sandbox] Process order. (Serial=1418, Empire=4, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:09.679None[Sandbox] Process order. (Serial=1419, Empire=1, Order=OrderCouncilValidateReshuffle)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:09.760None[Sandbox] Process order. (Serial=1420, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=Unit_KinOfSheredyn_Messenger, Position=1958, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:09.761None[Sandbox] Process order. (Serial=1421, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Food)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:09.762None[Sandbox] Process order. (Serial=1422, Empire=2, Order=OrderCouncilValidateReshuffle)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:09.841None[Sandbox] Process order. (Serial=1423, Empire=3, Order=OrderCouncilValidateReshuffle)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:09.850None[Sandbox] Process order. (Serial=1424, Empire=0, Order=OrderGoTo Entity=#4045, path='1527 [19, 26] --> 1469 [19, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:09.861None[Sandbox] Process order. (Serial=1425, Empire=0, Order=OrderContinueGotoAction Action=221)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:10.531None[Sandbox] Process order. (Serial=1426, Empire=0, Order=OrderContinueGotoAction Action=221)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:10.532NoneSend MoodMessage_TrespassingOnce mood message from empire 3 to empire 3
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:10.532NoneCannot show MoodMessage_TrespassingOnce mood message as empire 3 is in cooldown for empire 0
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:10.533NoneCannot show MoodMessage_TrespassingOnce mood message as empire 3 is in cooldown for empire 0
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:10.540NoneThe AI synchronization took 497 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:47:10.544NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:10.544NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:10.639NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:10.639NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:10.682None[Sandbox] Process order. (Serial=1427, Empire=2, Order=OrderMoveConstructionInConstructionQueue Settlement=4211, FromConstructionIndex=1, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:10.763None[Sandbox] Process order. (Serial=1428, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 15)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:11.605None[Sandbox] Process order. (Serial=1429, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 41, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:11.606None[Sandbox] Process order. (Serial=1430, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 41, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:12.529None[Sandbox] Process order. (Serial=1431, Empire=0, Order=OrderGoTo Entity=#4045, path='1412 [20, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:12.539None[Sandbox] Process order. (Serial=1432, Empire=0, Order=OrderContinueGotoAction Action=222)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:12.543NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:12.543NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:12.641NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:12.641NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:12.741None[Sandbox] Process order. (Serial=1433, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 39, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:13.384None[Sandbox] Process order. (Serial=1434, Empire=0, Order=OrderGoTo Entity=#4045, path='1413 [21, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:13.394None[Sandbox] Process order. (Serial=1435, Empire=0, Order=OrderContinueGotoAction Action=223)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:25.415None[Sandbox] Process order. (Serial=1436, Empire=0, Order=OrderCharacterAppointCouncilor CharacterGUID: 4042, CouncilSeatGUID: 3748)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:27.564None[Sandbox] Process order. (Serial=1437, Empire=0, Order=OrderCharacterAppointCouncilor CharacterGUID: 4204, CouncilSeatGUID: 3749)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:28.817None[Sandbox] Process order. (Serial=1438, Empire=0, Order=OrderCouncilValidateReshuffle)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:28.855NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:28.855NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:28.867None[Sandbox] Process order. (Serial=1439, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:28.954NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:28.954NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:30.311None[Sandbox] Process order. (Serial=1440, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:30.312None[Sandbox] Process order. (Serial=1441, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:30.321None[Sandbox] Process order. (Serial=1442, Empire=0, Order=OrderContinueGotoAction Action=209)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:30.355NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:30.355NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:30.743None[Sandbox] Process order. (Serial=1443, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 38, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:30.754NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:30.754NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:30.995None[Sandbox] Process order. (Serial=1444, Empire=0, Order=OrderContinueGotoAction Action=209)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:31.668None[Sandbox] Process order. (Serial=1445, Empire=0, Order=OrderContinueGotoAction Action=209)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:32.338None[Sandbox] Process order. (Serial=1446, Empire=0, Order=OrderBuildBurrow ArmyGUID: #5419 StopAction=False Action=209 at 2224 [20, 38])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:32.346NoneThe AI synchronization took 1595 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:47:32.355NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:32.355NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:32.451None[Sandbox] Process order. (Serial=1447, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='1921 [7, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:32.455NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:32.455NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:32.461None[Sandbox] Process order. (Serial=1448, Empire=1, Order=OrderContinueGotoAction Action=225)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:32.562None[Sandbox] Process order. (Serial=1449, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1722 [40, 29] --> 1665 [41, 28] --> 1606 [40, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:32.570None[Sandbox] Process order. (Serial=1450, Empire=2, Order=OrderContinueGotoAction Action=226)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:32.671None[Sandbox] Process order. (Serial=1451, Empire=3, Order=OrderGoTo Entity=#4110, AdditionalFlags='IgnoreFogOfWar', Path='1755 [15, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:32.681None[Sandbox] Process order. (Serial=1452, Empire=3, Order=OrderContinueGotoAction Action=227)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:32.702None[Sandbox] Process order. (Serial=1453, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2002 [30, 34] --> 2060 [30, 35] --> 2119 [31, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:32.711None[Sandbox] Process order. (Serial=1454, Empire=12, Order=OrderContinueGotoAction Action=228)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:32.731None[Sandbox] Process order. (Serial=1455, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='1939 [25, 33] --> 1997 [25, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:32.742None[Sandbox] Process order. (Serial=1456, Empire=18, Order=OrderContinueGotoAction Action=229)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:32.762None[Sandbox] Process order. (Serial=1457, Empire=43, Order=OrderGoTo Entity=#5837, AdditionalFlags='IgnoreFogOfWar', Path='1137 [35, 19] --> 1196 [36, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:32.771None[Sandbox] Process order. (Serial=1458, Empire=43, Order=OrderContinueGotoAction Action=230)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:33.243None[Sandbox] Process order. (Serial=1459, Empire=2, Order=OrderContinueGotoAction Action=226)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:33.385None[Sandbox] Process order. (Serial=1460, Empire=12, Order=OrderContinueGotoAction Action=228)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:33.414None[Sandbox] Process order. (Serial=1461, Empire=18, Order=OrderContinueGotoAction Action=229)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:33.445None[Sandbox] Process order. (Serial=1462, Empire=43, Order=OrderContinueGotoAction Action=230)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:33.917None[Sandbox] Process order. (Serial=1463, Empire=2, Order=OrderContinueGotoAction Action=226)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:34.057None[Sandbox] Process order. (Serial=1464, Empire=12, Order=OrderContinueGotoAction Action=228)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:34.061NoneThe AI synchronization took 997 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:47:34.137None[Sandbox] Process order. (Serial=1465, Empire=1, Order=OrderBribe ArmyGUID: #5731 StopAction=False Action=0 at 1864 [8, 32])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:34.139NoneNo ArmyActionCameraSequenceDefinition for Bribe.
Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:34.142NoneQuest MinorFaction_GenericQuest_09_ChoiceDefinition failed
Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:34.158NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:34.159NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:34.257NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:34.257NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:34.318None[Sandbox] Process order. (Serial=1466, Empire=3, Order=OrderGoTo Entity=#5144, AdditionalFlags='IgnoreFogOfWar', Path='1353 [19, 23] --> 1411 [19, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:34.328None[Sandbox] Process order. (Serial=1467, Empire=3, Order=OrderContinueGotoAction Action=231)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:34.340None[Sandbox] Process order. (Serial=1468, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1018 [32, 17] --> 960 [32, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:34.350None[Sandbox] Process order. (Serial=1469, Empire=5, Order=OrderContinueGotoAction Action=232)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:34.369None[Sandbox] Process order. (Serial=1470, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:34.370None[Sandbox] Process order. (Serial=1471, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:35.000None[Sandbox] Process order. (Serial=1472, Empire=3, Order=OrderContinueGotoAction Action=231)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:35.021None[Sandbox] Process order. (Serial=1473, Empire=5, Order=OrderContinueGotoAction Action=232)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:35.026NoneThe AI synchronization took 519 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:47:35.103None[Sandbox] Process order. (Serial=1474, Empire=1, Order=OrderAssimilateMinorFaction MajorEmpireIndex: 1, MinorFactionIndex: 15)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:35.131None[Sandbox] Process order. (Serial=1475, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='1864 [8, 32] --> 1865 [9, 32] --> 1866 [10, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:35.140None[Sandbox] Process order. (Serial=1476, Empire=1, Order=OrderContinueGotoAction Action=233)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:35.302None[Sandbox] Process order. (Serial=1477, Empire=3, Order=OrderGoTo Entity=#4110, AdditionalFlags='IgnoreFogOfWar', Path='1697 [15, 29] --> 1640 [16, 28] --> 1582 [16, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:35.311None[Sandbox] Process order. (Serial=1478, Empire=3, Order=OrderContinueGotoAction Action=234)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:35.815None[Sandbox] Process order. (Serial=1479, Empire=1, Order=OrderContinueGotoAction Action=233)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:35.986None[Sandbox] Process order. (Serial=1480, Empire=3, Order=OrderContinueGotoAction Action=234)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:36.127None[Sandbox] Process order. (Serial=1481, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 36, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:36.489None[Sandbox] Process order. (Serial=1482, Empire=1, Order=OrderContinueGotoAction Action=233)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:36.661None[Sandbox] Process order. (Serial=1483, Empire=3, Order=OrderContinueGotoAction Action=234)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:36.667NoneThe AI synchronization took 1040 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:47:36.739None[Sandbox] Process order. (Serial=1484, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4275)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:36.910None[Sandbox] Process order. (Serial=1485, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1183 [23, 20] --> 1241 [23, 21] --> 1300 [24, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:36.922None[Sandbox] Process order. (Serial=1486, Empire=3, Order=OrderContinueGotoAction Action=235)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:36.931None[Sandbox] Process order. (Serial=1487, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:37.593None[Sandbox] Process order. (Serial=1488, Empire=3, Order=OrderContinueGotoAction Action=235)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:38.265None[Sandbox] Process order. (Serial=1489, Empire=3, Order=OrderContinueGotoAction Action=235)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:38.271NoneThe AI synchronization took 1072 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:47:38.495None[Sandbox] Process order. (Serial=1490, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:38.584None[Sandbox] Process order. (Serial=1491, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:38.760NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:38.760NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:38.913NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:38.913NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:38.919NoneA new sandbox turn has begun: Turn 20
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
19:47:38.934None[Sandbox] Process order. (Serial=1492, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:47:38)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:38.945None[Sandbox] Process order. (Serial=1493, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=889,EmpireIndex=1 TimePlayed=889,EmpireIndex=2 TimePlayed=889,EmpireIndex=3 TimePlayed=889)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:38.959NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:38.959NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:38.985None[Sandbox] Process order. (Serial=1494, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:39.058NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:39.058NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:39.508None[Sandbox] Process order. (Serial=1495, Empire=0, Order=OrderGoTo Entity=#4045, path='1413 [21, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:39.518None[Sandbox] Process order. (Serial=1496, Empire=0, Order=OrderContinueGotoAction Action=236)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:39.519NoneQuest Collectible_Quest_024_ChoiceDefinition completed
Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)
19:47:39.519NoneCouldn't get optional variable. (DialogName=Collectible_Quest_024_Choice03_End, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:39.520NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
19:47:39.558NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:39.558NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:39.574None[TLPROD-55609] Selecting dialog. (Dialog: index : 15; name : Collectible_Quest_024_Choice03_End)
Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)
19:47:39.576NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:47:39.659NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:39.659NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:40.935None[Sandbox] Process order. (Serial=1497, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:40.959NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:40.959NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:41.015None[Sandbox] Process order. (Serial=1498, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=District_Tier1_Food, Position=1867, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.016None[Sandbox] Process order. (Serial=1499, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Balanced)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.017None[Sandbox] Process order. (Serial=1500, Empire=1, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 5901)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.019NoneCouldn't get optional variable. (DialogName=Common_Monsoon_Event002, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:41.058NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:41.059NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:41.095None[Sandbox] Process order. (Serial=1501, Empire=2, Order=OrderAttachTerritoryToCity CampSettlementGUID: 4390, CitySettlementGUID: 4211)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.103None[Sandbox] Process order. (Serial=1502, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=DistrictImprovement_City_Center_08, Position=1958, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.103None[Sandbox] Process order. (Serial=1503, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Balanced)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.104None[Sandbox] Process order. (Serial=1504, Empire=2, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 5902)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.105NoneCouldn't get optional variable. (DialogName=Common_Monsoon_Event002, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:41.186None[Sandbox] Process order. (Serial=1505, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 4227)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.187None[Sandbox] Process order. (Serial=1506, Empire=3, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 5903)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.187NoneCouldn't get optional variable. (DialogName=Common_Monsoon_Event003, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:41.188NoneCouldn't get optional variable. (DialogName=Common_Monsoon_Event003, Variable=SandShaperEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:41.189None[Sandbox] Process order. (Serial=1507, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Friendly, CurrentState: Indifferent, StateChangeDate: 20, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.190None[Sandbox] Process order. (Serial=1508, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.287None[Sandbox] Process order. (Serial=1509, Empire=1, Order=OrderDialogChoice DialogIndex: 16, ChoiceIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.288NoneCouldn't get optional variable. (DialogName=Common_Monsoon_Event002_Choice02, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:41.289None[Sandbox] Process order. (Serial=1510, Empire=1, Order=OrderSelectGrowingPopulation Settlement: '4275' Population: 'Population_Minor_DaughterOfBor')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.367None[Sandbox] Process order. (Serial=1511, Empire=2, Order=OrderRemoveTechnologyByName TechnologyName: KinOfSheredyn_Technology_04)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.368None[Sandbox] Process order. (Serial=1512, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 4211)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.369None[Sandbox] Process order. (Serial=1513, Empire=2, Order=OrderDialogChoice DialogIndex: 17, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.370NoneCouldn't get optional variable. (DialogName=Common_Monsoon_Event002_Choice01, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:41.376None[Sandbox] Process order. (Serial=1514, Empire=2, Order=OrderMoveConstructionInConstructionQueue Settlement=4211, FromConstructionIndex=1, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.386None[Sandbox] Process order. (Serial=1515, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_PillageAction_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.467None[Sandbox] Process order. (Serial=1516, Empire=3, Order=OrderDialogChoice DialogIndex: 18, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.468NoneCouldn't get optional variable. (DialogName=Common_Monsoon_Event003_Choice01, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:41.509None[Sandbox] Process order. (Serial=1517, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 42, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.527None[TLPROD-55609] Finishing dialog. (Dialog: index : 15; name : Collectible_Quest_024_Choice03_End)
Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:41.538None[Sandbox] Process order. (Serial=1518, Empire=0, Order=OrderEndDialog DialogueName: Collectible_Quest_024_Choice03_End, TotalSteps: 1, SkippedStepIndex: -1, DialogIndex: 15)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.558None[Sandbox] Process order. (Serial=1519, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 16)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.559NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:41.560NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:41.638None[Sandbox] Process order. (Serial=1520, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=4211, ConstructionGUID=50)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.639None[Sandbox] Process order. (Serial=1521, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 17)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.659NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:41.659NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:41.661None[Sandbox] Process order. (Serial=1522, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=District_Tier1_Food, Position=2356, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.738None[Sandbox] Process order. (Serial=1523, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 18)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.759None[Sandbox] Process order. (Serial=1524, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.829None[Sandbox] Process order. (Serial=1525, Empire=1, Order=OrderBuildFoundationAt Settlement=4275, Position=1805)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:41.919None[Sandbox] Process order. (Serial=1526, Empire=2, Order=OrderMoveConstructionInConstructionQueue Settlement=4211, FromConstructionIndex=1, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:52.175None[Sandbox] Process order. (Serial=1527, Empire=0, Order=OrderHeroStatisticIncrease HeroIndex: 0, DeltaPerHeroStatisticIndex: System.UInt32[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:54.699None[Sandbox] Process order. (Serial=1528, Empire=0, Order=OrderGoTo Entity=#4045, path='1412 [20, 24] --> 1469 [19, 25] --> 1527 [19, 26] --> 1584 [18, 27] --> 1642 [18, 28] --> 1700 [18, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:54.711None[Sandbox] Process order. (Serial=1529, Empire=0, Order=OrderContinueGotoAction Action=237)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:54.712NoneCannot show MoodMessage_TrespassingSeveralTimes mood message as empire 3 is in cooldown for empire 0
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:54.712NoneCannot show MoodMessage_TrespassingSeveralTimes mood message as empire 3 is in cooldown for empire 0
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:54.713NoneCannot show MoodMessage_TrespassingSeveralTimes mood message as empire 3 is in cooldown for empire 0
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:54.768NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:54.768NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:54.867NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:54.867NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:47:55.233None[Sandbox] Process order. (Serial=1530, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 44, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:55.385None[Sandbox] Process order. (Serial=1531, Empire=0, Order=OrderContinueGotoAction Action=237)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:56.057None[Sandbox] Process order. (Serial=1532, Empire=0, Order=OrderContinueGotoAction Action=237)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:47:56.062NoneThe AI synchronization took 1080 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:48:00.615None[Sandbox] Process order. (Serial=1533, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 46, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:01.388None[Sandbox] Process order. (Serial=1534, Empire=0, Order=OrderGoTo Entity=#5419, path='2281 [19, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:01.398None[Sandbox] Process order. (Serial=1535, Empire=0, Order=OrderContinueGotoAction Action=238)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:01.473NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:01.473NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:01.571NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:01.571NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:05.995None[Sandbox] Process order. (Serial=1536, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 48, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:06.546None[Sandbox] Process order. (Serial=1537, Empire=0, Order=OrderGoTo Entity=#5419, path='2280 [18, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:06.556None[Sandbox] Process order. (Serial=1538, Empire=0, Order=OrderContinueGotoAction Action=239)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:06.576NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:06.576NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:06.597None[Sandbox] Process order. (Serial=1539, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:06.674NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:06.674NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:08.349None[Sandbox] Process order. (Serial=1540, Empire=0, Order=OrderGoTo Entity=#5419, path='2222 [18, 38] --> 2164 [18, 37] --> 2165 [19, 37] --> 2166 [20, 37] --> 2167 [21, 37] --> 2110 [22, 36] --> 2052 [22, 35] --> 1995 [23, 34] --> 1936 [22, 33] --> 1878 [22, 32] --> 1819 [21, 31] --> 1761 [21, 30] --> 1760 [20, 30] --> 1759 [19, 30] --> 1758 [18, 30] --> 1815 [17, 31] --> 1873 [17, 32] --> 1930 [16, 33] --> 1988 [16, 34] --> 1987 [15, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:08.360None[Sandbox] Process order. (Serial=1541, Empire=0, Order=OrderContinueGotoAction Action=240)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:10.524None[Sandbox] Process order. (Serial=1542, Empire=0, Order=OrderGoTo Entity=#5419, path='2222 [18, 38] --> 2164 [18, 37] --> 2106 [18, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:10.534None[Sandbox] Process order. (Serial=1543, Empire=0, Order=OrderContinueGotoAction Action=241)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:14.024None[Sandbox] Process order. (Serial=1544, Empire=0, Order=OrderGoTo Entity=#5419, path='2281 [19, 39] --> 2282 [20, 39] --> 2283 [21, 39] --> 2284 [22, 39] --> 2285 [23, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:14.035None[Sandbox] Process order. (Serial=1545, Empire=0, Order=OrderContinueGotoAction Action=242)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:19.282NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 34, current data frame: 34) but different data length (remote: 0, local: 6)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:20.357NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 37, current data frame: 37) but different data length (remote: 6, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:21.812None[Sandbox] Process order. (Serial=1546, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=District_Tier1_Food, Position=2226, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:22.918None[Sandbox] Process order. (Serial=1547, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:22.919None[Sandbox] Process order. (Serial=1548, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:22.980NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:22.980NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:23.008BrainPlayer is Reactive but everyone else is either Ready or Reactive: Starting Timer
Amplitude.Mercury.AI.AIController:UpdateAIControllerState()
19:48:23.983None[Sandbox] Process order. (Serial=1549, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1548 [40, 26] --> 1489 [39, 25] --> 1431 [39, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:23.985None[Sandbox] Process order. (Serial=1550, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='2016 [44, 34] --> 2073 [43, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:23.994None[Sandbox] Process order. (Serial=1551, Empire=2, Order=OrderContinueGotoAction Action=244)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:23.995None[Sandbox] Process order. (Serial=1552, Empire=2, Order=OrderContinueGotoAction Action=243)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:24.080NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:24.080NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:24.093None[Sandbox] Process order. (Serial=1553, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1241 [23, 21] --> 1184 [24, 20] --> 1125 [23, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:24.104None[Sandbox] Process order. (Serial=1554, Empire=3, Order=OrderContinueGotoAction Action=245)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:24.124None[Sandbox] Process order. (Serial=1555, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2176 [30, 37] --> 2234 [30, 38] --> 2291 [29, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:24.133None[Sandbox] Process order. (Serial=1556, Empire=12, Order=OrderContinueGotoAction Action=246)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:24.143None[Sandbox] Process order. (Serial=1557, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='2054 [24, 35] --> 2113 [25, 36] --> 2171 [25, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:24.153None[Sandbox] Process order. (Serial=1558, Empire=18, Order=OrderContinueGotoAction Action=247)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:24.165None[Sandbox] Process order. (Serial=1559, Empire=43, Order=OrderGoTo Entity=#5837, AdditionalFlags='IgnoreFogOfWar', Path='1254 [36, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:24.174None[Sandbox] Process order. (Serial=1560, Empire=43, Order=OrderContinueGotoAction Action=248)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:24.666None[Sandbox] Process order. (Serial=1561, Empire=2, Order=OrderContinueGotoAction Action=244)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:24.668None[Sandbox] Process order. (Serial=1562, Empire=2, Order=OrderContinueGotoAction Action=243)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:24.776None[Sandbox] Process order. (Serial=1563, Empire=3, Order=OrderContinueGotoAction Action=245)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:24.806None[Sandbox] Process order. (Serial=1564, Empire=12, Order=OrderContinueGotoAction Action=246)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:24.827None[Sandbox] Process order. (Serial=1565, Empire=18, Order=OrderContinueGotoAction Action=247)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:25.337None[Sandbox] Process order. (Serial=1566, Empire=2, Order=OrderContinueGotoAction Action=243)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:25.448None[Sandbox] Process order. (Serial=1567, Empire=3, Order=OrderContinueGotoAction Action=245)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:25.454NoneThe AI synchronization took 1039 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:48:25.699None[Sandbox] Process order. (Serial=1568, Empire=3, Order=OrderGoTo Entity=#4110, AdditionalFlags='IgnoreFogOfWar', Path='1525 [17, 26] --> 1526 [18, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:25.701None[Sandbox] Process order. (Serial=1569, Empire=3, Order=OrderGoTo Entity=#5144, AdditionalFlags='IgnoreFogOfWar', Path='1412 [20, 24] --> 1354 [20, 23] --> 1355 [21, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:25.710None[Sandbox] Process order. (Serial=1570, Empire=3, Order=OrderContinueGotoAction Action=250)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:25.711None[Sandbox] Process order. (Serial=1571, Empire=3, Order=OrderContinueGotoAction Action=249)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:25.720None[Sandbox] Process order. (Serial=1572, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1017 [31, 17] --> 1075 [31, 18] --> 1132 [30, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:25.729None[Sandbox] Process order. (Serial=1573, Empire=5, Order=OrderContinueGotoAction Action=251)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:25.750None[Sandbox] Process order. (Serial=1574, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:25.751None[Sandbox] Process order. (Serial=1575, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:26.381None[Sandbox] Process order. (Serial=1576, Empire=3, Order=OrderContinueGotoAction Action=250)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:26.381None[Sandbox] Process order. (Serial=1577, Empire=3, Order=OrderContinueGotoAction Action=249)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:26.400None[Sandbox] Process order. (Serial=1578, Empire=5, Order=OrderContinueGotoAction Action=251)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:27.061None[Sandbox] Process order. (Serial=1579, Empire=3, Order=OrderContinueGotoAction Action=250)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:27.071None[Sandbox] Process order. (Serial=1580, Empire=5, Order=OrderContinueGotoAction Action=251)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:27.076NoneThe AI synchronization took 1050 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:48:27.283None[Sandbox] Process order. (Serial=1581, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:27.414None[Sandbox] Process order. (Serial=1582, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:27.583NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:27.583NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:27.733NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:27.733NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:27.738NoneA new sandbox turn has begun: Turn 21
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
19:48:27.748None[Sandbox] Process order. (Serial=1583, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:48:27)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:27.753None[Sandbox] Process order. (Serial=1584, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=938,EmpireIndex=1 TimePlayed=938,EmpireIndex=2 TimePlayed=938,EmpireIndex=3 TimePlayed=938)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:27.781NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:27.782NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:29.408None[Sandbox] Process order. (Serial=1585, Empire=0, Order=OrderBurrowEvolveToNest BurrowGUID: 4274)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:29.410NoneSkip DiscoverElementCameraSequence CameraSequence_Biomes due to undefined element Biome_Arid.
Amplitude.Mercury.Simulation.CameraSequenceController:StartDiscoverElementCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:29.482NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:29.482NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:29.513None[Sandbox] Process order. (Serial=1586, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 50, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:29.587NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:29.587NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:29.810None[Sandbox] Process order. (Serial=1587, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Population_ea4, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:29.811None[Sandbox] Process order. (Serial=1588, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 4275)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:29.891None[Sandbox] Process order. (Serial=1589, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=DistrictImprovement_City_Center_08, Position=1958, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:29.971None[Sandbox] Process order. (Serial=1590, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=4227, ConstructionGUID=47, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:30.122None[Sandbox] Process order. (Serial=1591, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:30.132None[Sandbox] Process order. (Serial=1592, Empire=2, Order=OrderMoveConstructionInConstructionQueue Settlement=4211, FromConstructionIndex=1, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:30.212None[Sandbox] Process order. (Serial=1593, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=Unit_Mukag_Melee, Position=950, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:32.579None[Sandbox] Process order. (Serial=1594, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=ConstructibleAction_RebuildVillage, Position=1761, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:33.711None[Sandbox] Process order. (Serial=1595, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=ConstructibleAction_RebuildVillage, Position=1699, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:37.641None[Sandbox] Process order. (Serial=1596, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=Extractor_Luxury02, Position=1698, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:42.552None[Sandbox] Process order. (Serial=1597, Empire=0, Order=OrderGoTo Entity=#4045, path='1527 [19, 26] --> 1584 [18, 27] --> 1642 [18, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:42.561None[Sandbox] Process order. (Serial=1598, Empire=0, Order=OrderContinueGotoAction Action=252)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:43.236None[Sandbox] Process order. (Serial=1599, Empire=0, Order=OrderContinueGotoAction Action=252)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:43.910None[Sandbox] Process order. (Serial=1600, Empire=0, Order=OrderContinueGotoAction Action=252)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:43.915NoneThe AI synchronization took 1078 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:48:45.349None[Sandbox] Process order. (Serial=1601, Empire=0, Order=OrderGoTo Entity=#4045, path='1641 [17, 28] --> 1640 [16, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:45.358None[Sandbox] Process order. (Serial=1602, Empire=0, Order=OrderContinueGotoAction Action=253)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:45.497NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.03134058% to 0%) in controller Unit_Necrophage_Behemoth_OverrideController) '4045-59-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:49.513None[Sandbox] Process order. (Serial=1603, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:49.514None[Sandbox] Process order. (Serial=1604, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:49.522None[Sandbox] Process order. (Serial=1605, Empire=0, Order=OrderContinueGotoAction Action=242)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:49.592NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:49.592NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:49.623None[Sandbox] Process order. (Serial=1606, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='1808 [10, 31] --> 1751 [11, 30] --> 1752 [12, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:49.633None[Sandbox] Process order. (Serial=1607, Empire=1, Order=OrderContinueGotoAction Action=254)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:49.692NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:49.692NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:49.733None[Sandbox] Process order. (Serial=1608, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1430 [38, 24] --> 1429 [37, 24] --> 1370 [36, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:49.734None[Sandbox] Process order. (Serial=1609, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='2015 [43, 34] --> 1956 [42, 33] --> 1899 [43, 32] --> 1840 [42, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:49.743None[Sandbox] Process order. (Serial=1610, Empire=2, Order=OrderContinueGotoAction Action=256)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:49.744None[Sandbox] Process order. (Serial=1611, Empire=2, Order=OrderContinueGotoAction Action=255)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:49.843None[Sandbox] Process order. (Serial=1612, Empire=3, Order=OrderGoTo Entity=#4110, AdditionalFlags='IgnoreFogOfWar', Path='1527 [19, 26] --> 1469 [19, 25] --> 1412 [20, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:49.844None[Sandbox] Process order. (Serial=1613, Empire=3, Order=OrderGoTo Entity=#5144, AdditionalFlags='IgnoreFogOfWar', Path='1414 [22, 24] --> 1415 [23, 24] --> 1416 [24, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:49.845None[Sandbox] Process order. (Serial=1614, Empire=3, Order=OrderGoTo Entity=#5936, AdditionalFlags='IgnoreFogOfWar', Path='1008 [22, 17] --> 1067 [23, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:49.854None[Sandbox] Process order. (Serial=1615, Empire=3, Order=OrderContinueGotoAction Action=259)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:49.855None[Sandbox] Process order. (Serial=1616, Empire=3, Order=OrderContinueGotoAction Action=258)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:49.856None[Sandbox] Process order. (Serial=1617, Empire=3, Order=OrderContinueGotoAction Action=257)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:49.863None[Sandbox] Process order. (Serial=1618, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1191 [31, 20] --> 1249 [31, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:49.874None[Sandbox] Process order. (Serial=1619, Empire=5, Order=OrderContinueGotoAction Action=260)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:49.894None[Sandbox] Process order. (Serial=1620, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2350 [30, 40] --> 2408 [30, 41] --> 2467 [31, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:49.904None[Sandbox] Process order. (Serial=1621, Empire=12, Order=OrderContinueGotoAction Action=261)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:49.914None[Sandbox] Process order. (Serial=1622, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='2229 [25, 38] --> 2286 [24, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:49.923None[Sandbox] Process order. (Serial=1623, Empire=18, Order=OrderContinueGotoAction Action=262)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:49.934None[Sandbox] Process order. (Serial=1624, Empire=41, Order=OrderGoTo Entity=#4293, AdditionalFlags='IgnoreFogOfWar', Path='1644 [20, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:49.944None[Sandbox] Process order. (Serial=1625, Empire=41, Order=OrderContinueGotoAction Action=263)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:49.953None[Sandbox] Process order. (Serial=1626, Empire=43, Order=OrderGoTo Entity=#5837, AdditionalFlags='IgnoreFogOfWar', Path='1196 [36, 20] --> 1137 [35, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:49.963None[Sandbox] Process order. (Serial=1627, Empire=43, Order=OrderContinueGotoAction Action=264)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:50.194None[Sandbox] Process order. (Serial=1628, Empire=0, Order=OrderContinueGotoAction Action=242)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:50.305None[Sandbox] Process order. (Serial=1629, Empire=1, Order=OrderContinueGotoAction Action=254)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:50.416None[Sandbox] Process order. (Serial=1630, Empire=2, Order=OrderContinueGotoAction Action=256)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:50.416None[Sandbox] Process order. (Serial=1631, Empire=2, Order=OrderContinueGotoAction Action=255)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:50.524None[Sandbox] Process order. (Serial=1632, Empire=3, Order=OrderContinueGotoAction Action=259)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:50.525None[Sandbox] Process order. (Serial=1633, Empire=3, Order=OrderContinueGotoAction Action=258)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:50.534None[Sandbox] Process order. (Serial=1634, Empire=3, Order=OrderContinueGotoAction Action=257)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:50.544None[Sandbox] Process order. (Serial=1635, Empire=5, Order=OrderContinueGotoAction Action=260)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:50.574None[Sandbox] Process order. (Serial=1636, Empire=12, Order=OrderContinueGotoAction Action=261)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:50.594None[Sandbox] Process order. (Serial=1637, Empire=18, Order=OrderContinueGotoAction Action=262)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:50.634None[Sandbox] Process order. (Serial=1638, Empire=43, Order=OrderContinueGotoAction Action=264)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:50.865None[Sandbox] Process order. (Serial=1639, Empire=0, Order=OrderContinueGotoAction Action=242)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:50.974None[Sandbox] Process order. (Serial=1640, Empire=1, Order=OrderContinueGotoAction Action=254)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:51.094None[Sandbox] Process order. (Serial=1641, Empire=2, Order=OrderContinueGotoAction Action=256)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:51.095None[Sandbox] Process order. (Serial=1642, Empire=2, Order=OrderContinueGotoAction Action=255)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:51.196None[Sandbox] Process order. (Serial=1643, Empire=3, Order=OrderContinueGotoAction Action=258)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:51.205None[Sandbox] Process order. (Serial=1644, Empire=3, Order=OrderContinueGotoAction Action=257)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:51.247None[Sandbox] Process order. (Serial=1645, Empire=12, Order=OrderContinueGotoAction Action=261)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:51.768None[Sandbox] Process order. (Serial=1646, Empire=2, Order=OrderContinueGotoAction Action=256)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:51.777NoneThe AI synchronization took 1452 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:48:51.998None[Sandbox] Process order. (Serial=1647, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #5936 TargetArmyGUID: #5271 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:51.999NoneReleaseArmy #5936 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:51.999NoneReleaseArmy #5936 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:52.000NoneReleaseArmy #5936 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:52.000NoneReleaseArmy #5936 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:52.000NoneReleaseArmy #5936 end (Empire.Frame=3637)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:52.031None[Sandbox] Process order. (Serial=1648, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:52.032None[Sandbox] Process order. (Serial=1649, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:52.032None[Sandbox] Process order. (Serial=1650, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:52.109NoneDoUpdateMesh #5271 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:52.290None[Sandbox] Process order. (Serial=1651, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:52.421None[Sandbox] Process order. (Serial=1652, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:52.596NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:52.596NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:52.747NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:52.747NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:52.755NoneA new sandbox turn has begun: Turn 22
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
19:48:52.764None[Sandbox] Process order. (Serial=1653, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:48:52)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:52.775None[Sandbox] Process order. (Serial=1654, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=963,EmpireIndex=1 TimePlayed=963,EmpireIndex=2 TimePlayed=963,EmpireIndex=3 TimePlayed=963)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:52.795NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:52.795NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:52.824None[Sandbox] Process order. (Serial=1655, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:52.834None[Sandbox] Process order. (Serial=1656, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:52.895NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:52.895NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:52.916None[Sandbox] Process order. (Serial=1657, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:53.496None[Sandbox] Process order. (Serial=1658, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Bridge_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:53.616None[Sandbox] Process order. (Serial=1659, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:53.818None[Sandbox] Process order. (Serial=1660, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:54.832None[Sandbox] Process order. (Serial=1661, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=4275, ConstructionGUID=49, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:54.835None[Sandbox] Process order. (Serial=1662, Empire=1, Order=OrderLogRelation OtherEmpireIndex: 0, Name: SwayEventConsumed, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:54.892None[Sandbox] Process order. (Serial=1663, Empire=2, Order=OrderActivateResourceBooster ResourceType: Resource12)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:54.893None[Sandbox] Process order. (Serial=1664, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=District_Tier1_Military, Position=2298, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:55.054None[Sandbox] Process order. (Serial=1665, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=District_Tier1_Money, Position=1806, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:55.055None[Sandbox] Process order. (Serial=1666, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Industry)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:55.056None[Sandbox] Process order. (Serial=1667, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Needy, CurrentState: Mean, StateChangeDate: 22, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:55.056None[Sandbox] Process order. (Serial=1668, Empire=1, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_Insult', OtherEmpire=#0.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:55.101NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:55.101NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:55.124None[Sandbox] Process order. (Serial=1669, Empire=2, Order=OrderMoveConstructionInConstructionQueue Settlement=4211, FromConstructionIndex=1, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:55.125None[Sandbox] Process order. (Serial=1670, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 52, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:55.195NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:55.195NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:58.201None[Sandbox] Process order. (Serial=1671, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:58.212None[Sandbox] Process order. (Serial=1672, Empire=0, Order=OrderContinueGotoAction Action=253)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:58.213None[Sandbox] Process order. (Serial=1673, Empire=0, Order=OrderContinueGotoAction Action=242)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:58.298NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:58.298NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:58.885None[Sandbox] Process order. (Serial=1674, Empire=0, Order=OrderContinueGotoAction Action=253)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:58.887None[Sandbox] Process order. (Serial=1675, Empire=0, Order=OrderContinueGotoAction Action=242)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:58.899NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:58.899NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:58.934None[Sandbox] Process order. (Serial=1676, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:58.996NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:58.996NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:48:59.557None[Sandbox] Process order. (Serial=1677, Empire=0, Order=OrderContinueGotoAction Action=242)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:48:59.561NoneThe AI synchronization took 966 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:49:04.919None[Sandbox] Process order. (Serial=1678, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4243, FromConstructionIndex=1, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:07.066None[Sandbox] Process order. (Serial=1679, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4243, FromConstructionIndex=2, ToConstructionIndex=1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:10.294None[Sandbox] Process order. (Serial=1680, Empire=0, Order=OrderGoTo Entity=#4045, path='1697 [15, 29] --> 1755 [15, 30] --> 1813 [15, 31] --> 1872 [16, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:10.304None[Sandbox] Process order. (Serial=1681, Empire=0, Order=OrderContinueGotoAction Action=265)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:10.324None[Sandbox] Process order. (Serial=1682, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:10.404NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:10.404NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:10.501NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:10.501NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:10.975None[Sandbox] Process order. (Serial=1683, Empire=0, Order=OrderContinueGotoAction Action=265)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:10.979NoneThe AI synchronization took 534 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:49:15.330None[Sandbox] Process order. (Serial=1684, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:15.331None[Sandbox] Process order. (Serial=1685, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:15.404NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:15.404NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:15.440None[Sandbox] Process order. (Serial=1686, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='1753 [13, 30] --> 1695 [13, 29] --> 1696 [14, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:15.451None[Sandbox] Process order. (Serial=1687, Empire=1, Order=OrderContinueGotoAction Action=266)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:15.504NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:15.504NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:15.530None[Sandbox] Process order. (Serial=1688, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1312 [36, 22] --> 1311 [35, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:15.531None[Sandbox] Process order. (Serial=1689, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='1782 [42, 30] --> 1781 [41, 30] --> 1780 [40, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:15.540None[Sandbox] Process order. (Serial=1690, Empire=2, Order=OrderContinueGotoAction Action=268)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:15.541None[Sandbox] Process order. (Serial=1691, Empire=2, Order=OrderContinueGotoAction Action=267)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:15.640None[Sandbox] Process order. (Serial=1692, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1068 [24, 18] --> 1010 [24, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:15.650None[Sandbox] Process order. (Serial=1693, Empire=3, Order=OrderContinueGotoAction Action=269)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:15.660None[Sandbox] Process order. (Serial=1694, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1250 [32, 21] --> 1309 [33, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:15.671None[Sandbox] Process order. (Serial=1695, Empire=5, Order=OrderContinueGotoAction Action=270)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:15.681None[Sandbox] Process order. (Serial=1696, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2408 [30, 41] --> 2350 [30, 40] --> 2291 [29, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:15.691None[Sandbox] Process order. (Serial=1697, Empire=12, Order=OrderContinueGotoAction Action=271)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:15.710None[Sandbox] Process order. (Serial=1698, Empire=43, Order=OrderGoTo Entity=#5837, AdditionalFlags='IgnoreFogOfWar', Path='1136 [34, 19] --> 1135 [33, 19] --> 1077 [33, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:15.720None[Sandbox] Process order. (Serial=1699, Empire=43, Order=OrderContinueGotoAction Action=272)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:16.123None[Sandbox] Process order. (Serial=1700, Empire=1, Order=OrderContinueGotoAction Action=266)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:16.213None[Sandbox] Process order. (Serial=1701, Empire=2, Order=OrderContinueGotoAction Action=268)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:16.214None[Sandbox] Process order. (Serial=1702, Empire=2, Order=OrderContinueGotoAction Action=267)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:16.324None[Sandbox] Process order. (Serial=1703, Empire=3, Order=OrderContinueGotoAction Action=269)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:16.346None[Sandbox] Process order. (Serial=1704, Empire=5, Order=OrderContinueGotoAction Action=270)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:16.365None[Sandbox] Process order. (Serial=1705, Empire=12, Order=OrderContinueGotoAction Action=271)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:16.395None[Sandbox] Process order. (Serial=1706, Empire=43, Order=OrderContinueGotoAction Action=272)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:16.797None[Sandbox] Process order. (Serial=1707, Empire=1, Order=OrderContinueGotoAction Action=266)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:16.887None[Sandbox] Process order. (Serial=1708, Empire=2, Order=OrderContinueGotoAction Action=268)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:17.036None[Sandbox] Process order. (Serial=1709, Empire=12, Order=OrderContinueGotoAction Action=271)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:17.067None[Sandbox] Process order. (Serial=1710, Empire=43, Order=OrderContinueGotoAction Action=272)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:17.071NoneThe AI synchronization took 1091 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:49:17.280None[Sandbox] Process order. (Serial=1711, Empire=3, Order=OrderBuildObservatory ArmyGUID: #5271 StopAction=False Action=0 at 1011 [25, 17])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:17.310None[Sandbox] Process order. (Serial=1712, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:17.311None[Sandbox] Process order. (Serial=1713, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:17.311None[Sandbox] Process order. (Serial=1714, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:17.522None[Sandbox] Process order. (Serial=1715, Empire=3, Order=OrderGoTo Entity=#4110, AdditionalFlags='IgnoreFogOfWar', Path='1354 [20, 23] --> 1355 [21, 23] --> 1414 [22, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:17.523None[Sandbox] Process order. (Serial=1716, Empire=3, Order=OrderGoTo Entity=#5144, AdditionalFlags='IgnoreFogOfWar', Path='1358 [24, 23] --> 1300 [24, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:17.531None[Sandbox] Process order. (Serial=1717, Empire=3, Order=OrderContinueGotoAction Action=275)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:17.532None[Sandbox] Process order. (Serial=1718, Empire=3, Order=OrderContinueGotoAction Action=274)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:18.205None[Sandbox] Process order. (Serial=1719, Empire=3, Order=OrderContinueGotoAction Action=275)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:18.206None[Sandbox] Process order. (Serial=1720, Empire=3, Order=OrderContinueGotoAction Action=274)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:18.875None[Sandbox] Process order. (Serial=1721, Empire=3, Order=OrderContinueGotoAction Action=274)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:18.882NoneThe AI synchronization took 1142 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:49:19.067None[Sandbox] Process order. (Serial=1722, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:19.126None[Sandbox] Process order. (Serial=1723, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:19.407NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:19.407NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:19.567NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:19.567NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:19.573NoneA new sandbox turn has begun: Turn 23
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
19:49:19.589None[Sandbox] Process order. (Serial=1724, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:49:19)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:19.599None[Sandbox] Process order. (Serial=1725, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=990,EmpireIndex=1 TimePlayed=990,EmpireIndex=2 TimePlayed=990,EmpireIndex=3 TimePlayed=990)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:19.609NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:19.609NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:19.610NoneLocalizationWorker: Allocating instance n#3, to improve performance please check all usages
Amplitude.Mercury.UI.LocalizationWorker:GetOrCreate()
19:49:19.707NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:19.707NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:21.644None[Sandbox] Process order. (Serial=1726, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Balanced)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:21.705None[Sandbox] Process order. (Serial=1727, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Science_era2, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:22.687NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.687NoneCreatePresentationBattlePreview attacker #4045, defender #5731, ticketnumber #19367.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.711NoneRequestAsyncOperation_Completed for ticket #19367.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
19:49:22.712NonePreparePresentationBattlePreview attacker #4045, defender #5731, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:49:22.712NoneRequestAsyncOperation_Dismissed for ticket #19367.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:49:22.761NoneKeepPresentationBattlePreviewDefenders for ticket #19367 with current ticket #19367.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:49:22.762NoneLockPresentationBattlePreview attacker #4045, defender #5731, battlePreviewId 19367
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:49:22.763NoneHidePresentationBattlePreview attacker #4045, defender #5731
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:49:22.769None[Sandbox] Process order. (Serial=1728, Empire=0, Order=OrderCreateBattle Attacker #4045 Target #5731 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:22.769NoneBattle 5943: Initialize battle with attacker 4045 (1697) and defender 5731 (1696).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.770NoneBattle 5943: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:49:22.770NoneBattle 5943: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
19:49:22.770NoneBattle 5943: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:49:22.771NoneBattle 5943: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:49:22.777NoneBattle 5943: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:49:22.777NoneBattle 5943: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:49:22.778NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.778NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.779NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.779NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.779NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.779NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.780NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.780NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.780NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.780NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.781NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.781NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.781NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.781NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.781NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.781NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.781NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.782NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.782NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.782NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.783NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.783NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.783NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.784NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.784NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.784NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.785NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.785NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.785NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.785NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.785NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.785NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.786NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.786NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.786NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.786NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.787NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.787NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.788NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.788NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.789NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.789NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.790NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.790NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.791NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.791NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.791NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.792NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.792NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.793NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.793NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.793NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.794NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.794NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.794NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.794NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.794NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.794NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.795NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.795NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.796NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.796NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.797NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.797NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.798NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.799NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.799NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.800NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.800NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.800NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.801NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.801NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.802NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.802NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.803NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.803NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.804NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.804NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.805NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.805NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.806NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.806NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.806NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.807NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.807NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.807NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.808NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.808NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.808NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.809NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.809NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.809NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.810NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.810NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.810NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.811NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.811NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.811NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.811NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.811NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.811NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.811NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.812NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.812NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.813NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.813NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.815NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.815NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.815NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.815NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.816NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.816NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.816NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.816NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.816NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.817NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.817NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.817NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.818NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.818NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.820NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.820NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.820NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.821NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:49:22.821NoneBattle 5943: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:49:22.862NonePresentation Battle 5943: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.863NonePresentation Battle 5943: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.863NonePresentation Battle 5943: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:49:22.863NonePresentation Battle 5943: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4045, Group=Attacker, TileIndex=1697, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.864NonePresentation Battle 5943: Create participant 4045. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.864NonePresentation Battle 5943: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=5731, Group=Defender, TileIndex=1696, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.864NonePresentation Battle 5943: Create participant 5731. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.864NonePresentation Battle 5943: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.865NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
19:49:22.865NonePresentation Battle 5943: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.865NonePresentation Battle 5943: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:49:22.867NonePresentation Battle 5943: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4045, Group=Attacker, TileIndex=1697, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.867NonePresentation Battle 5943: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.867NonePresentation Battle 5943: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:49:22.867NonePresentation Battle 5943: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=5731, Group=Defender, TileIndex=1696, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.867NonePresentation Battle 5943: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.868NonePresentation Battle 5943: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.868NonePresentation Battle 5943: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.868NonePresentation Battle 5943: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.868NonePresentation Battle 5943: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.868NonePresentation Battle 5943: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4045, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.869NoneInitialize presentation battle unit 6084 for unit 4044
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.869NoneInitialize presentation battle unit 6083 for unit 4046
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.870NoneInitialize presentation battle unit 6082 for unit 4519
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.870NoneInitialize presentation battle unit 6081 for unit 4043
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.871NonePresentation Battle 5943: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=5731, ParticipantGroup=Defender, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.871NoneInitialize presentation battle unit 6087 for unit 5736
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.872NoneInitialize presentation battle unit 6086 for unit 5848
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.879None[Sandbox] Process order. (Serial=1729, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:22.887NoneInitialize presentation battle unit 6085 for unit 5732
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.914NonePresentation Battle 5943: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.914NonePresentation Battle 5943: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.914NonePresentation Battle 5943: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.914NonePresentation Battle 5943: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:49:22.915NonePresentation Battle 5943: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.915NonePresentation Battle 5943: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:49:22.915NonePresentation Battle 5943: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.917NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 3816, current data frame: 3816) but different data length (remote: 7, local: 6)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.919None[Sandbox] Process order. (Serial=1730, Empire=1, Order=OrderBattleRetreat BattleGUID: 5943 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:22.921NoneBattle 5943: change state From Confirmation to DefenderRetreat. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:49:22.922NoneBattle 5943: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:22.923NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
19:49:22.923NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
19:49:22.923NoneBattle 5943: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:49:23.038NonePresentation Battle 5943: Execute action[20] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:23.038NonePresentation Battle 5943: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:49:23.039NonePresentation Battle 5943: Execute action[21] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:23.051None[Sandbox] Process order. (Serial=1731, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 5943)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:23.051NoneBattle 5943: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:49:23.052NoneBattle #5943: Retreat force movement on army 5731. Path=1695 [13, 29] --> 1694 [12, 29] --> 1693 [11, 29] --> 1751 [11, 30] --> 1808 [10, 31].
Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)
19:49:23.053NoneBattle #5943: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:23.070None[Sandbox] Process order. (Serial=1732, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:23.138NonePresentation Battle 5943: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:49:23.138NoneRelease presentation battle unit 6084
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:49:23.138NoneRelease presentation battle unit 6083
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:49:23.139NoneRelease presentation battle unit 6082
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:49:23.139NoneRelease presentation battle unit 6081
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:49:23.140NoneRelease presentation battle unit 6087
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:49:23.140NoneRelease presentation battle unit 6086
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:49:23.140NoneRelease presentation battle unit 6085
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:49:24.341NoneReleasePresentationBattlePreview attacker #4045, defender #5731
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:24.341NoneHidePresentationBattlePreview attacker #4045, defender #5731
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:49:27.353None[Sandbox] Process order. (Serial=1733, Empire=0, Order=OrderGoTo Entity=#4045, path='1756 [16, 30] --> 1814 [16, 31] --> 1873 [17, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:27.366None[Sandbox] Process order. (Serial=1734, Empire=0, Order=OrderContinueGotoAction Action=277)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:28.832None[Sandbox] Process order. (Serial=1735, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:28.833None[Sandbox] Process order. (Serial=1736, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:28.843None[Sandbox] Process order. (Serial=1737, Empire=0, Order=OrderContinueGotoAction Action=242)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:28.916NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:28.916NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:28.934None[Sandbox] Process order. (Serial=1738, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 53, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:28.935None[Sandbox] Process order. (Serial=1739, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:28.935NoneSetLockedByMandatories (without battle ongoing) called for Empire #0 while ready in TurnMain will be forced to unready.
Amplitude.Mercury.Simulation.Empire:SetLockedByMandatories(System.Reflection.RuntimeParameterInfo)
19:49:29.014NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:29.014NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:32.717NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:32.717NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:34.245None[Sandbox] Process order. (Serial=1740, Empire=0, Order=OrderGoTo Entity=#5419, path='2227 [23, 38] --> 2168 [22, 37] --> 2110 [22, 36] --> 2052 [22, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:34.255None[Sandbox] Process order. (Serial=1741, Empire=0, Order=OrderContinueGotoAction Action=278)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:34.345None[Sandbox] Process order. (Serial=1742, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:34.927None[Sandbox] Process order. (Serial=1743, Empire=0, Order=OrderContinueGotoAction Action=278)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:35.598None[Sandbox] Process order. (Serial=1744, Empire=0, Order=OrderContinueGotoAction Action=278)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:36.270None[Sandbox] Process order. (Serial=1745, Empire=0, Order=OrderContinueGotoAction Action=278)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:36.277NoneThe AI synchronization took 1650 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:49:38.528None[Sandbox] Process order. (Serial=1746, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4243, ConstructionIndex=0, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:38.626NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:38.626NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:40.507None[Sandbox] Process order. (Serial=1747, Empire=0, Order=OrderGoTo Entity=#4045, path='1698 [16, 29] --> 1757 [17, 30] --> 1815 [17, 31] --> 1874 [18, 32] --> 1932 [18, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:40.517None[Sandbox] Process order. (Serial=1748, Empire=0, Order=OrderContinueGotoAction Action=279)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:40.523NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:40.523NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:42.657None[Sandbox] Process order. (Serial=1749, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:42.658None[Sandbox] Process order. (Serial=1750, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:42.721NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:42.721NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:42.838None[Sandbox] Process order. (Serial=1751, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='1721 [39, 29] --> 1664 [40, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:42.847None[Sandbox] Process order. (Serial=1752, Empire=2, Order=OrderContinueGotoAction Action=280)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:42.848None[Sandbox] Process order. (Serial=1753, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1310 [34, 22] --> 1251 [33, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:42.858None[Sandbox] Process order. (Serial=1754, Empire=2, Order=OrderContinueGotoAction Action=281)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:42.922NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:42.922NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:42.958None[Sandbox] Process order. (Serial=1755, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1068 [24, 18] --> 1067 [23, 18] --> 1124 [22, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:42.967None[Sandbox] Process order. (Serial=1756, Empire=3, Order=OrderContinueGotoAction Action=282)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:42.988None[Sandbox] Process order. (Serial=1757, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1308 [32, 22] --> 1366 [32, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:42.998None[Sandbox] Process order. (Serial=1758, Empire=5, Order=OrderContinueGotoAction Action=283)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:43.008None[Sandbox] Process order. (Serial=1759, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2233 [29, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:43.018None[Sandbox] Process order. (Serial=1760, Empire=12, Order=OrderContinueGotoAction Action=284)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:43.028None[Sandbox] Process order. (Serial=1761, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='2229 [25, 38] --> 2230 [26, 38] --> 2288 [26, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:43.037None[Sandbox] Process order. (Serial=1762, Empire=18, Order=OrderContinueGotoAction Action=285)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:43.049None[Sandbox] Process order. (Serial=1763, Empire=43, Order=OrderGoTo Entity=#5837, AdditionalFlags='IgnoreFogOfWar', Path='1018 [32, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:43.058None[Sandbox] Process order. (Serial=1764, Empire=43, Order=OrderContinueGotoAction Action=286)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:43.068None[Sandbox] Process order. (Serial=1765, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:43.522None[Sandbox] Process order. (Serial=1766, Empire=2, Order=OrderContinueGotoAction Action=280)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:43.643None[Sandbox] Process order. (Serial=1767, Empire=3, Order=OrderContinueGotoAction Action=282)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:43.674None[Sandbox] Process order. (Serial=1768, Empire=5, Order=OrderContinueGotoAction Action=283)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:43.714None[Sandbox] Process order. (Serial=1769, Empire=18, Order=OrderContinueGotoAction Action=285)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:44.316None[Sandbox] Process order. (Serial=1770, Empire=3, Order=OrderContinueGotoAction Action=282)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:44.386None[Sandbox] Process order. (Serial=1771, Empire=18, Order=OrderContinueGotoAction Action=285)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:44.391NoneThe AI synchronization took 1048 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:49:44.608None[Sandbox] Process order. (Serial=1772, Empire=3, Order=OrderGoTo Entity=#5144, AdditionalFlags='IgnoreFogOfWar', Path='1241 [23, 21] --> 1183 [23, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:44.618None[Sandbox] Process order. (Serial=1773, Empire=3, Order=OrderContinueGotoAction Action=287)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:44.619None[Sandbox] Process order. (Serial=1774, Empire=3, Order=OrderGoTo Entity=#4110, AdditionalFlags='IgnoreFogOfWar', Path='1415 [23, 24] --> 1416 [24, 24] --> 1358 [24, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:44.627None[Sandbox] Process order. (Serial=1775, Empire=3, Order=OrderContinueGotoAction Action=288)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:44.648None[Sandbox] Process order. (Serial=1776, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:44.649None[Sandbox] Process order. (Serial=1777, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:45.290None[Sandbox] Process order. (Serial=1778, Empire=3, Order=OrderContinueGotoAction Action=287)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:45.301None[Sandbox] Process order. (Serial=1779, Empire=3, Order=OrderContinueGotoAction Action=288)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:45.971None[Sandbox] Process order. (Serial=1780, Empire=3, Order=OrderContinueGotoAction Action=288)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:45.978NoneThe AI synchronization took 1089 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:49:46.161None[Sandbox] Process order. (Serial=1781, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #5144 TargetArmyGUID: #5271 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:46.162NoneReleaseArmy #5144 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:46.162NoneReleaseArmy #5144 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:46.163NoneReleaseArmy #5144 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:46.163NoneReleaseArmy #5144 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:46.163NoneReleaseArmy #5144 end (Empire.Frame=3921)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:46.363None[Sandbox] Process order. (Serial=1782, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:46.452None[Sandbox] Process order. (Serial=1783, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:46.622NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:46.622NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:46.769NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:46.770NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:46.774NoneA new sandbox turn has begun: Turn 24
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
19:49:46.783None[Sandbox] Process order. (Serial=1784, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:49:46)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:46.794None[Sandbox] Process order. (Serial=1785, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1017,EmpireIndex=1 TimePlayed=1017,EmpireIndex=2 TimePlayed=1017,EmpireIndex=3 TimePlayed=1017)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:46.822NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:46.822NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:48.223NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:48.223NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:48.618None[Sandbox] Process order. (Serial=1786, Empire=0, Order=OrderGoTo Entity=#4045, path='1698 [16, 29] --> 1757 [17, 30] --> 1815 [17, 31] --> 1874 [18, 32] --> 1932 [18, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:48.628None[Sandbox] Process order. (Serial=1787, Empire=0, Order=OrderContinueGotoAction Action=289)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:49.300None[Sandbox] Process order. (Serial=1788, Empire=0, Order=OrderContinueGotoAction Action=289)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:49.973None[Sandbox] Process order. (Serial=1789, Empire=0, Order=OrderContinueGotoAction Action=289)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:50.647None[Sandbox] Process order. (Serial=1790, Empire=0, Order=OrderContinueGotoAction Action=289)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:50.651NoneThe AI synchronization took 1637 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:49:50.717None[Sandbox] Process order. (Serial=1791, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Science_00_era1, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:50.718None[Sandbox] Process order. (Serial=1792, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Industry)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:50.777None[Sandbox] Process order. (Serial=1793, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=4211, ConstructionGUID=59, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:50.856None[Sandbox] Process order. (Serial=1794, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=Mukag_District_Tier0_SGE, Position=892, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:50.987None[Sandbox] Process order. (Serial=1795, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=Unit_KinOfSheredyn_Archer, Position=1958, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:51.069None[Sandbox] Process order. (Serial=1796, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=4227, ConstructionGUID=61)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:51.088None[Sandbox] Process order. (Serial=1797, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=Unit_Mukag_Scout, Position=950, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:51.229None[Sandbox] Process order. (Serial=1798, Empire=2, Order=OrderMoveConstructionInConstructionQueue Settlement=4211, FromConstructionIndex=1, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:52.495None[Sandbox] Process order. (Serial=1799, Empire=0, Order=OrderGoTo Entity=#4045, path='1874 [18, 32] --> 1932 [18, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:52.506None[Sandbox] Process order. (Serial=1800, Empire=0, Order=OrderContinueGotoAction Action=290)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:52.744NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.05630753% to 0%) in controller Unit_Necrophage_Behemoth_OverrideController) '4045-59-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:54.203None[Sandbox] Process order. (Serial=1801, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:54.213None[Sandbox] Process order. (Serial=1802, Empire=0, Order=OrderContinueGotoAction Action=278)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:54.227NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:54.228NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:54.253None[Sandbox] Process order. (Serial=1803, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 54, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:54.253None[Sandbox] Process order. (Serial=1804, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:54.327NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:54.327NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:56.328None[Sandbox] Process order. (Serial=1805, Empire=0, Order=OrderGoTo Entity=#5419, path='2053 [23, 35] --> 2054 [24, 35] --> 2055 [25, 35] --> 2114 [26, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:56.337None[Sandbox] Process order. (Serial=1806, Empire=0, Order=OrderContinueGotoAction Action=291)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:56.358None[Sandbox] Process order. (Serial=1807, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:57.008None[Sandbox] Process order. (Serial=1808, Empire=0, Order=OrderContinueGotoAction Action=291)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:57.683None[Sandbox] Process order. (Serial=1809, Empire=0, Order=OrderContinueGotoAction Action=291)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:57.688NoneThe AI synchronization took 1093 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:49:59.136None[Sandbox] Process order. (Serial=1810, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:59.137None[Sandbox] Process order. (Serial=1811, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:59.230NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:59.230NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:59.776None[Sandbox] Process order. (Serial=1812, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='1867 [11, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:59.787None[Sandbox] Process order. (Serial=1813, Empire=1, Order=OrderContinueGotoAction Action=292)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:59.830NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:59.830NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:49:59.867None[Sandbox] Process order. (Serial=1814, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1193 [33, 20] --> 1192 [32, 20] --> 1191 [31, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:59.868None[Sandbox] Process order. (Serial=1815, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='1721 [39, 29] --> 1720 [38, 29] --> 1719 [37, 29] --> 1718 [36, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:59.876None[Sandbox] Process order. (Serial=1816, Empire=2, Order=OrderContinueGotoAction Action=294)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:59.877None[Sandbox] Process order. (Serial=1817, Empire=2, Order=OrderContinueGotoAction Action=293)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:59.977None[Sandbox] Process order. (Serial=1818, Empire=3, Order=OrderGoTo Entity=#4110, AdditionalFlags='IgnoreFogOfWar', Path='1300 [24, 22] --> 1241 [23, 21] --> 1183 [23, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:59.978None[Sandbox] Process order. (Serial=1819, Empire=3, Order=OrderGoTo Entity=#6098, AdditionalFlags='IgnoreFogOfWar', Path='1008 [22, 17] --> 1067 [23, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:59.986None[Sandbox] Process order. (Serial=1820, Empire=3, Order=OrderContinueGotoAction Action=296)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:59.987None[Sandbox] Process order. (Serial=1821, Empire=3, Order=OrderContinueGotoAction Action=295)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:49:59.997None[Sandbox] Process order. (Serial=1822, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1425 [33, 24] --> 1426 [34, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:00.007None[Sandbox] Process order. (Serial=1823, Empire=5, Order=OrderContinueGotoAction Action=297)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:00.016None[Sandbox] Process order. (Serial=1824, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2174 [28, 37] --> 2116 [28, 36] --> 2057 [27, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:00.026None[Sandbox] Process order. (Serial=1825, Empire=12, Order=OrderContinueGotoAction Action=298)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:00.046None[Sandbox] Process order. (Serial=1826, Empire=43, Order=OrderGoTo Entity=#5837, AdditionalFlags='IgnoreFogOfWar', Path='1076 [32, 18] --> 1133 [31, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:00.056None[Sandbox] Process order. (Serial=1827, Empire=43, Order=OrderContinueGotoAction Action=299)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:00.550None[Sandbox] Process order. (Serial=1828, Empire=2, Order=OrderContinueGotoAction Action=294)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:00.551None[Sandbox] Process order. (Serial=1829, Empire=2, Order=OrderContinueGotoAction Action=293)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:00.660None[Sandbox] Process order. (Serial=1830, Empire=3, Order=OrderContinueGotoAction Action=296)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:00.661None[Sandbox] Process order. (Serial=1831, Empire=3, Order=OrderContinueGotoAction Action=295)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:00.678None[Sandbox] Process order. (Serial=1832, Empire=5, Order=OrderContinueGotoAction Action=297)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:00.699None[Sandbox] Process order. (Serial=1833, Empire=12, Order=OrderContinueGotoAction Action=298)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:00.729None[Sandbox] Process order. (Serial=1834, Empire=43, Order=OrderContinueGotoAction Action=299)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:01.219None[Sandbox] Process order. (Serial=1835, Empire=2, Order=OrderContinueGotoAction Action=294)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:01.339None[Sandbox] Process order. (Serial=1836, Empire=3, Order=OrderContinueGotoAction Action=295)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:01.369None[Sandbox] Process order. (Serial=1837, Empire=12, Order=OrderContinueGotoAction Action=298)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:01.891None[Sandbox] Process order. (Serial=1838, Empire=2, Order=OrderContinueGotoAction Action=294)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:01.897NoneThe AI synchronization took 1497 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:50:01.971None[Sandbox] Process order. (Serial=1839, Empire=1, Order=OrderChangeEntityAwakeState EntityGuid: 5731, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:02.112None[Sandbox] Process order. (Serial=1840, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #6098 TargetArmyGUID: #5271 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:02.113NoneReleaseArmy #6098 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:02.113NoneReleaseArmy #6098 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:02.114NoneReleaseArmy #6098 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:02.114NoneReleaseArmy #6098 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:02.114NoneReleaseArmy #6098 end (Empire.Frame=4057)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:02.141None[Sandbox] Process order. (Serial=1841, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:02.142None[Sandbox] Process order. (Serial=1842, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:02.435None[Sandbox] Process order. (Serial=1843, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:02.437None[Sandbox] Process order. (Serial=1844, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:02.554None[Sandbox] Process order. (Serial=1845, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:02.731NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:02.732NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:02.891NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:02.891NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:02.898NoneA new sandbox turn has begun: Turn 25
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
19:50:02.952NoneNotify NaturalWonderDiscoveredNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
19:50:02.964NoneAddInvalidTilesFrom for worldHero of type 'Hero_World_Opbot' invalidate 0 tiles over 3364 total.
Amplitude.Mercury.Simulation.WorldHeroSpawnWeights:AddInvalidTilesFrom(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:02.967NoneReleaseArmy #5837 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:02.968NoneReleaseArmy #5837 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:02.970NoneReleaseArmy #5837 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:02.970NoneReleaseArmy #5837 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:02.970NoneReleaseArmy #5837 end (Empire.Frame=4079)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:02.987NoneSwitch to PreRecess
Amplitude.Mercury.Presentation.PresentationRecessController:UpdateStatus()
19:50:02.987NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:02.987NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:03.005None[Sandbox] Process order. (Serial=1846, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:50:02)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:03.006None[Sandbox] Process order. (Serial=1847, Empire=0, Order=OrderSkipCameraSequence CameraSequenceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:03.012NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationArmy #5837 of empire #43'
Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()
19:50:03.014None[Sandbox] Process order. (Serial=1848, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1033,EmpireIndex=1 TimePlayed=1033,EmpireIndex=2 TimePlayed=1033,EmpireIndex=3 TimePlayed=1033)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:03.030NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:03.030NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:03.037NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationArmy #5837 of empire #43'
Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()
19:50:03.187NoneSwitch to Recess
Amplitude.Mercury.Presentation.PresentationRecessController:UpdateStatus()
19:50:04.118None[Sandbox] Process order. (Serial=1849, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 55, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:04.119None[Sandbox] Process order. (Serial=1850, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 55, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:04.194NoneSwitch to PostRecess
Amplitude.Mercury.Presentation.PresentationRecessController:UpdateStatus()
19:50:04.439NoneSwitch to Normal
Amplitude.Mercury.Presentation.PresentationRecessController:UpdateStatus()
19:50:04.464None[Music] FillPlaylist_Ambiance: see below. Local empire index: 0 Current faction: FactionAffinity_AlternateNecrophage Recess progress : 0.25 Is post recess refill : True Config used is at index '1'. Config used is at index '1'. Soundscape tag: Soundscape Soundscape pool: - Play_EL2_PanDrums_03_5_1 - Play_EL2_PanDrums_09_5_1 - Play_EL2_PanDrums_02_5_1 - Play_EL2_PanDrums_07_5_1 - Play_EL2_PanDrums_13_5_1 - Play_EL2_Cravers_SC_03 - Play_EL2_Cravers_SC_01 - Play_EL2_PanDrums_04_5_1 - Play_EL2_Cravers_SC_05 - Play_EL2_PanDrums_05_5_1 - Play_EL2_Cravers_SC_02 - Play_EL2_Cravers_SC_04 Orchestral tag: Orchestral Orchestral pool: - Play_EL2_A07_5_1 - Play_EL2_A01_5_1 - Play_EL2_A02_5_1 - Play_EL2_A04_5_1 - Play_EL2_F09_Cravers_Half_Theme_5_1 - Play_EL2_A05_5_1 - Play_EL2_A09_5_1 - Play_EL2_A08_5_1 - Play_EL2_A06_5_1 Faction theme tags: (Orchestral & OnStart) Faction theme pool: - Play_EEL2_F09_Cravers_Half_Theme_5_1_OnStart Post recess theme tags: PostRecess Post recess theme pool: - Play_EL2_PanDrums_01_5_1 Recess progress is '0.25'. Use ratio config at index '1'.Ratio orchestral/soundscape is 1-1/2-4 PLAYLIST: - Play_EL2_PanDrums_01_5_1 - Play_EL2_A07_5_1 - Play_EL2_PanDrums_03_5_1 - Play_EL2_PanDrums_09_5_1 - Play_EL2_PanDrums_02_5_1 - Play_EL2_PanDrums_07_5_1 - Play_EL2_A01_5_1 - Play_EL2_PanDrums_13_5_1 - Play_EL2_Cravers_SC_03 - Play_EL2_A02_5_1 - Play_EL2_Cravers_SC_01 - Play_EL2_PanDrums_04_5_1 - Play_EL2_A04_5_1 - Play_EL2_Cravers_SC_05 - Play_EL2_PanDrums_05_5_1 - Play_EEL2_F09_Cravers_Half_Theme_5_1_OnStart
Amplitude.Mercury.Audio.MusicAudioModule:FillAmbiancePlaylist(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:04.988None[Sandbox] Process order. (Serial=1851, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:05.033NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:05.033NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:05.078None[Sandbox] Process order. (Serial=1852, Empire=1, Order=OrderEnqueueConstructible Settlement=4275, Constructible=District_Tier1_Industry, Position=1982, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:05.079None[Sandbox] Process order. (Serial=1853, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Balanced)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:05.098None[Sandbox] Process order. (Serial=1854, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 58, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:05.099None[Sandbox] Process order. (Serial=1855, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 58, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:05.132NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:05.132NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:05.169None[Sandbox] Process order. (Serial=1856, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Food)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:05.248None[Sandbox] Process order. (Serial=1857, Empire=3, Order=OrderActivateResourceBooster ResourceType: Resource14)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:05.249None[Sandbox] Process order. (Serial=1858, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=District_Tier1_Food, Position=1176, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:05.249None[Sandbox] Process order. (Serial=1859, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_Base_CityCenter_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:05.250None[Sandbox] Process order. (Serial=1860, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 4227)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:05.251None[Sandbox] Process order. (Serial=1861, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:05.279None[Sandbox] Process order. (Serial=1862, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:05.333NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:05.333NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:05.359None[Sandbox] Process order. (Serial=1863, Empire=1, Order=OrderBuildFoundationAt Settlement=4275, Position=1749)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:05.432NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:05.433NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:05.439None[Sandbox] Process order. (Serial=1864, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=4211, ConstructionGUID=62, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:05.552None[Sandbox] Process order. (Serial=1865, Empire=3, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4227, StrategyName: PopulationStrategy_Balanced)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:05.704None[Sandbox] Process order. (Serial=1866, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=District_Tier1_Population, Position=2355, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:05.786None[Sandbox] Process order. (Serial=1867, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 60, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:05.787None[Sandbox] Process order. (Serial=1868, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 60, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:05.935None[Sandbox] Process order. (Serial=1869, Empire=2, Order=OrderMoveConstructionInConstructionQueue Settlement=4211, FromConstructionIndex=1, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:08.110None[Sandbox] Process order. (Serial=1870, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 60, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:09.688None[Sandbox] Process order. (Serial=1871, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:09.758None[Sandbox] Process order. (Serial=1872, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:12.451None[Sandbox] Process order. (Serial=1873, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:12.551None[Sandbox] Process order. (Serial=1874, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:14.901None[Sandbox] Process order. (Serial=1875, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Influence, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:14.952None[Sandbox] Process order. (Serial=1876, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:15.454None[Sandbox] Process order. (Serial=1877, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_Trading_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:15.553None[Sandbox] Process order. (Serial=1878, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:16.704None[Sandbox] Process order. (Serial=1879, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Food_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:16.755None[Sandbox] Process order. (Serial=1880, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:16.956None[Sandbox] Process order. (Serial=1881, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:23.186None[Sandbox] Process order. (Serial=1882, Empire=0, Order=OrderGoTo Entity=#4045, path='1873 [17, 32] --> 1930 [16, 33] --> 1988 [16, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:23.196None[Sandbox] Process order. (Serial=1883, Empire=0, Order=OrderContinueGotoAction Action=300)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:23.872None[Sandbox] Process order. (Serial=1884, Empire=0, Order=OrderContinueGotoAction Action=300)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:23.872None[NarrativeEventManager] Unregistered variable AnyCity from NarrativeEvent_NarrativeEvents_AwakeningQuest_AlternateNecrophage_02_Step01: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:23.872None[NarrativeEventManager] Unregistered variable CostalTile from NarrativeEvent_NarrativeEvents_AwakeningQuest_AlternateNecrophage_02_Step01: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:23.872None[NarrativeEventManager] Unregistered variable TileSteppedOn from NarrativeEvent_NarrativeEvents_AwakeningQuest_AlternateNecrophage_02_Step01: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:23.874NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction02_Step01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:23.874NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction02_Step01_Start, Variable=ShaperEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:23.875NonePrerequisite SimulationPrerequisite_EmpireArmyInTerritory failed because its target couldn't be found while checking validity.
Amplitude.Mercury.Simulation.SimulationPrerequisitePassive`1[[Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteDefinition_EmpireArmyInTerritory, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:GetStartingValidity(System.Reflection.RuntimeParameterInfo)
19:50:23.875None[NarrativeEventManager] Unregistered variable AnyCity from NarrativeEvent_NarrativeEvents_AwakeningQuest_UnitedEmpire_02_Step01: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:23.875None[NarrativeEventManager] Unregistered variable CostalTile from NarrativeEvent_NarrativeEvents_AwakeningQuest_UnitedEmpire_02_Step01: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:23.876None[NarrativeEventManager] Unregistered variable TileSteppedOn from NarrativeEvent_NarrativeEvents_AwakeningQuest_UnitedEmpire_02_Step01: variable was unused.
Amplitude.Mercury.Simulation.NarrativeEventManager:CheckVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:23.876NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction02_Step01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:23.877NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction02_Step01_Start, Variable=ShaperEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:23.877NonePrerequisite SimulationPrerequisite_EmpireArmyInTerritory failed because its target couldn't be found while checking validity.
Amplitude.Mercury.Simulation.SimulationPrerequisitePassive`1[[Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteDefinition_EmpireArmyInTerritory, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:GetStartingValidity(System.Reflection.RuntimeParameterInfo)
19:50:23.940NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:23.940NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:23.960NoneSame QuestPinSubset Snapshot Frame (previous frame: 8181, current data frame: 8181) but different data length (remote: 14, local: 12)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:23.961None[Sandbox] Process order. (Serial=1885, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 61, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:23.970None[Sandbox] Process order. (Serial=1886, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:24.040NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:24.041NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:24.544None[Sandbox] Process order. (Serial=1887, Empire=0, Order=OrderContinueGotoAction Action=300)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:24.551NoneThe AI synchronization took 1058 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:50:24.625None[Sandbox] Process order. (Serial=1888, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 13, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:24.641NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:24.641NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:24.740NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:24.740NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:25.626None[Sandbox] Process order. (Serial=1889, Empire=1, Order=OrderDialogChoice DialogIndex: 20, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:25.642NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:25.642NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:25.740NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:25.740NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:25.847None[Sandbox] Process order. (Serial=1890, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 20)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:25.943NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:25.943NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:26.639None[TLPROD-55609] Requesting dialog play. (request : QuestIndex : 12, IsQuestEndDialog: False)
Amplitude.Mercury.Presentation.PresentationDialogController:RequestDialogPlay(System.Reflection.RuntimeParameterInfo)
19:50:26.648None[Sandbox] Process order. (Serial=1891, Empire=0, Order=OrderQuestReplayDialog QuestIndex: 12, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:26.744NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:26.744NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:26.765None[TLPROD-55609] Selecting dialog. (Dialog: index : 19; name : AwakeningQuest_CustomFaction02_Step01_Start)
Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)
19:50:26.767NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:50:26.767NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:50:26.767NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:50:26.767NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:50:26.768NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:50:26.769NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:50:26.769NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:50:26.770NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:50:26.771NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:50:48.680None[Sandbox] Process order. (Serial=1892, Empire=0, Order=OrderDialogChoice DialogIndex: 19, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:48.757NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:48.758NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:50.755None[TLPROD-55609] Finishing dialog. (Dialog: index : 19; name : AwakeningQuest_CustomFaction02_Step01_Start)
Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:50.760None[Sandbox] Process order. (Serial=1893, Empire=0, Order=OrderEndDialog DialogueName: AwakeningQuest_CustomFaction02_Step01_Start, TotalSteps: 12, SkippedStepIndex: -1, DialogIndex: 19)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:50.763NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:50.764NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:50.789None[Sandbox] Process order. (Serial=1894, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:50:50.861NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:50:50.861NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:01.770NoneClicked on button 1
Amplitude.Mercury.Presentation.BaseArmyCursor:OnContextualMenuButtonClicked(System.Reflection.RuntimeParameterInfo)
19:51:01.777None[Sandbox] Process order. (Serial=1895, Empire=0, Order=OrderBuildBridge ArmyGUID: #4045 StopAction=False Action=0 at 2046 [16, 35])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:05.382None[Sandbox] Process order. (Serial=1896, Empire=0, Order=OrderGoTo Entity=#5419, path='2056 [26, 35] --> 2057 [27, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:05.392None[Sandbox] Process order. (Serial=1897, Empire=0, Order=OrderContinueGotoAction Action=302)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:05.472NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:05.472NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:05.572NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:05.572NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:06.063None[Sandbox] Process order. (Serial=1898, Empire=0, Order=OrderContinueGotoAction Action=302)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:06.068NoneThe AI synchronization took 531 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:51:06.084None[Sandbox] Process order. (Serial=1899, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:07.338None[Sandbox] Process order. (Serial=1900, Empire=0, Order=OrderPlayVillageQuip VillageGuid: 3786)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:08.907None[Sandbox] Process order. (Serial=1901, Empire=0, Order=OrderGoTo Entity=#5419, path='2114 [26, 36] --> 2171 [25, 37] --> 2230 [26, 38] --> 2288 [26, 39] --> 2346 [26, 40] --> 2287 [25, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:08.919None[Sandbox] Process order. (Serial=1902, Empire=0, Order=OrderContinueGotoAction Action=303)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:08.972NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:08.972NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:08.987None[Sandbox] Process order. (Serial=1903, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:08.988None[Sandbox] Process order. (Serial=1904, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 62, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:09.071NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:09.072NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:09.337None[Sandbox] Process order. (Serial=1905, Empire=0, Order=OrderGoTo Entity=#5419, path='2171 [25, 37] --> 2230 [26, 38] --> 2288 [26, 39] --> 2346 [26, 40] --> 2345 [25, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:09.589None[Sandbox] Process order. (Serial=1906, Empire=0, Order=OrderContinueGotoAction Action=304)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:10.263None[Sandbox] Process order. (Serial=1907, Empire=0, Order=OrderContinueGotoAction Action=304)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:10.271NoneThe AI synchronization took 1060 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:51:10.464None[Sandbox] Process order. (Serial=1908, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:11.518None[Sandbox] Process order. (Serial=1909, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:11.519None[Sandbox] Process order. (Serial=1910, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:11.574NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:11.574NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:12.460None[Sandbox] Process order. (Serial=1911, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1248 [30, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:12.461None[Sandbox] Process order. (Serial=1912, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='1661 [37, 28] --> 1602 [36, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:12.470None[Sandbox] Process order. (Serial=1913, Empire=2, Order=OrderContinueGotoAction Action=306)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:12.471None[Sandbox] Process order. (Serial=1914, Empire=2, Order=OrderContinueGotoAction Action=305)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:12.476NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:12.476NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:12.571None[Sandbox] Process order. (Serial=1915, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #4110 TargetArmyGUID: #5271 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:12.572NoneReleaseArmy #4110 start (terminateActions=True, raiseSimulationEvent=True)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:12.572NoneReleaseArmy #4110 ArmyInfo freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:12.573NoneReleaseArmy #4110 Units freed
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:12.573NoneReleaseArmy #4110 DetachFromEmpire done
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:12.574NoneReleaseArmy #4110 end (Empire.Frame=4241)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseArmy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:12.574None[EmpireMetCountDesync] CheckAllEmpireMeeting(0x8/1000) majorEmpire=3, otherEmpire=2, seenTileIndex=1248
Amplitude.Mercury.Simulation.VisibilityController:CheckAllEmpireMeeting(System.Reflection.RuntimeParameterInfo)
19:51:12.574None[EmpireMetCountDesync] ExecuteAction(3, 2, FirstMeet, , -1)
Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:12.574None[EmpireMetCountDesync] ApplyState(Peace, 3) with CurrentState=Unknown, LeftEmpireIndex=2, RightEmpireIndex=3
Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:12.574None[EmpireMetCountDesync] LeftEmpire.EmpireMetCount=1.00, RightEmpire.EmpireMetCount=3.00
Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:12.575None[EmpireMetCountDesync] FirstMeet AddGreetings(3, 2, True, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:12.575None[EmpireMetCountDesync] FirstMeet AddGreetings(3, 2, False, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:12.575None[EmpireMetCountDesync] FirstMeet AddGreetings(2, 3, True, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:12.575None[EmpireMetCountDesync] FirstMeet AddGreetings(2, 3, False, FirstMeet, Friendly)
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:AddGreetings(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:12.575None[Sandbox] Process order. (Serial=1916, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='892 [22, 15] --> 893 [23, 15] --> 836 [24, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:12.583NoneDoUpdateMesh #5271 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:12.591None[Sandbox] Process order. (Serial=1917, Empire=3, Order=OrderContinueGotoAction Action=307)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:12.595None[Sandbox] Process order. (Serial=1918, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1427 [35, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:12.603None[Sandbox] Process order. (Serial=1919, Empire=5, Order=OrderContinueGotoAction Action=308)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:12.622None[Sandbox] Process order. (Serial=1920, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2115 [27, 36] --> 2172 [26, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:12.634None[Sandbox] Process order. (Serial=1921, Empire=12, Order=OrderContinueGotoAction Action=309)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:12.643None[Sandbox] Process order. (Serial=1922, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='2231 [27, 38] --> 2172 [26, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:12.653None[Sandbox] Process order. (Serial=1923, Empire=18, Order=OrderContinueGotoAction Action=310)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:12.663None[Sandbox] Process order. (Serial=1924, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2496 [2, 43] --> 2439 [3, 42] --> 2381 [3, 41] --> 2323 [3, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:12.673None[Sandbox] Process order. (Serial=1925, Empire=43, Order=OrderContinueGotoAction Action=311)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:12.683None[Sandbox] Process order. (Serial=1926, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:13.145None[Sandbox] Process order. (Serial=1927, Empire=2, Order=OrderContinueGotoAction Action=306)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:13.259NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:13.260NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:13.266None[Sandbox] Process order. (Serial=1928, Empire=3, Order=OrderContinueGotoAction Action=307)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:13.308None[Sandbox] Process order. (Serial=1929, Empire=12, Order=OrderContinueGotoAction Action=309)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:13.327None[Sandbox] Process order. (Serial=1930, Empire=18, Order=OrderContinueGotoAction Action=310)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:13.348None[Sandbox] Process order. (Serial=1931, Empire=43, Order=OrderContinueGotoAction Action=311)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:13.374NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:13.374NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:13.939None[Sandbox] Process order. (Serial=1932, Empire=3, Order=OrderContinueGotoAction Action=307)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:14.020None[Sandbox] Process order. (Serial=1933, Empire=43, Order=OrderContinueGotoAction Action=311)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:14.025NoneThe AI synchronization took 968 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:51:14.160None[Sandbox] Process order. (Serial=1934, Empire=2, Order=OrderQuestReplayDialog QuestIndex: 14, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:14.161None[Sandbox] Process order. (Serial=1935, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 25, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:14.170None[Sandbox] Process order. (Serial=1936, Empire=2, Order=OrderArmySettle ArmyGUID: #4087 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:14.175NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.175NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.252None[Sandbox] Process order. (Serial=1937, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 25, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:14.275NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.275NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.282None[Sandbox] Process order. (Serial=1938, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1182 [22, 20] --> 1181 [21, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:14.291None[Sandbox] Process order. (Serial=1939, Empire=3, Order=OrderContinueGotoAction Action=313)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:14.301None[Sandbox] Process order. (Serial=1940, Empire=12, Order=OrderCreateBattle Attacker #4305 Target #5419 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:14.301NoneBattle 6290: Initialize battle with attacker 4305 (2172) and defender 5419 (2230).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.302NoneBattle 6290: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:51:14.302NoneBattle 6290: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady True, isAIBattle False).
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
19:51:14.302NoneBattle 6290: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:51:14.303NoneBattle 6290: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:51:14.306NoneBattle 6290: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:51:14.306NoneBattle 6290: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:51:14.307NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:51:14.307NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:51:14.308NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:51:14.308NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:51:14.308NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:51:14.308NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:51:14.308NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:51:14.309NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:51:14.309NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:51:14.309NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:51:14.309NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:51:14.309NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:51:14.310NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:51:14.310NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:51:14.310NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:51:14.311NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:51:14.311NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:51:14.312NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:51:14.312NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:51:14.312NoneClearing RequestBattleActionPreview for battleUnitGUID #0
Amplitude.Mercury.Interop.RequestBattleActionPreview:Clear()
19:51:14.312NoneBattle 6290: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:51:14.315None[AI] Battle 6290: Confirming battle for empire 12
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
19:51:14.322None[Sandbox] Process order. (Serial=1941, Empire=12, Order=OrderBattleSetAutoResolve BattleGuid: 6290, EmpireIndex: 12)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:14.341None[Sandbox] Process order. (Serial=1942, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='2173 [27, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:14.351None[Sandbox] Process order. (Serial=1943, Empire=18, Order=OrderContinueGotoAction Action=314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:14.415NonePresentation Battle 6290: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.416NonePresentation Battle 6290: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.416NonePresentation Battle 6290: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:51:14.416NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.416NoneRestorePresentationBattlePreview created ticket #22239.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.416NonePresentation Battle 6290: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=12, Guid=4305, Group=Attacker, TileIndex=2172, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.416NonePresentation Battle 6290: Create participant 4305. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.417NonePresentation Battle 6290: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=5419, Group=Defender, TileIndex=2230, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.418NonePresentation Battle 6290: Create participant 5419. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.418NonePresentation Battle 6290: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.418NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
19:51:14.418NonePresentation Battle 6290: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=12 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.418NonePresentation Battle 6290: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:51:14.418NonePresentation Battle 6290: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=12, Guid=4305, Group=Attacker, TileIndex=2172, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.419NonePresentation Battle 6290: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.419NonePresentation Battle 6290: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:51:14.419NonePresentation Battle 6290: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=5419, Group=Defender, TileIndex=2230, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.419NonePresentation Battle 6290: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.419NonePresentation Battle 6290: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=12, Group=Attacker, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.419NonePresentation Battle 6290: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.419NonePresentation Battle 6290: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.419NonePresentation Battle 6290: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.419NonePresentation Battle 6290: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=12, ParticipantGuid=4305, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.420NoneInitialize presentation battle unit 6382 for unit 4306
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.420NoneInitialize presentation battle unit 6381 for unit 4307
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.421NonePresentation Battle 6290: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=5419, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.421NoneInitialize presentation battle unit 6383 for unit 5420
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.421NonePresentation Battle 6290: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.423NonePresentation Battle 6290: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.423NonePresentation Battle 6290: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.423NonePresentation Battle 6290: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:51:14.423NoneReleasePresentationBattlePreview attacker #4305, defender #5419
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.423NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.423NoneRestorePresentationBattlePreview created ticket #22240.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.423NonePresentation Battle 6290: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=0 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.424NonePresentation Battle 6290: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:51:14.424NonePresentation Battle 6290: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.424NonePresentation Battle 6290: Execute action[20] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=12. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.424NonePresentation Battle 6290: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=12 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:14.431None[Sandbox] Process order. (Serial=1944, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:14.440NoneRequestRestoreAsyncOperation_Completed for ticket #22239.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
19:51:14.440NoneRestorePresentationBattlePreview skipped due to ended battle #6290
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:51:14.440NoneRequestAsyncOperation_Dismissed for ticket #22239.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:51:14.465NoneRequestRestoreAsyncOperation_Completed for ticket #22240.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
19:51:14.465NoneRestorePresentationBattlePreview skipped due to ended battle #6290
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
19:51:14.465NoneRequestAsyncOperation_Dismissed for ticket #22240.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
19:51:14.964None[Sandbox] Process order. (Serial=1945, Empire=3, Order=OrderContinueGotoAction Action=313)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:14.973NoneThe AI synchronization took 498 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:51:15.114None[Sandbox] Process order. (Serial=1946, Empire=2, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 21)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:15.145None[Sandbox] Process order. (Serial=1947, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='1661 [37, 28] --> 1718 [36, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:15.155None[Sandbox] Process order. (Serial=1948, Empire=2, Order=OrderContinueGotoAction Action=317)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:15.165None[Sandbox] Process order. (Serial=1949, Empire=2, Order=OrderGoTo Entity=#6282, AdditionalFlags='IgnoreFogOfWar', Path='1900 [44, 32] --> 1899 [43, 32] --> 1840 [42, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:15.176NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:15.176NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:15.178None[Sandbox] Process order. (Serial=1950, Empire=2, Order=OrderContinueGotoAction Action=318)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:15.255None[Sandbox] Process order. (Serial=1951, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Friendly, CurrentState: Indifferent, StateChangeDate: 20, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:15.256None[Sandbox] Process order. (Serial=1952, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 13, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:15.256None[Sandbox] Process order. (Serial=1953, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 25, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:15.275NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:15.275NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:15.276None[Sandbox] Process order. (Serial=1954, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='893 [23, 15] --> 892 [22, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:15.285None[Sandbox] Process order. (Serial=1955, Empire=3, Order=OrderContinueGotoAction Action=319)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:15.305None[Sandbox] Process order. (Serial=1956, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1369 [35, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:15.315None[Sandbox] Process order. (Serial=1957, Empire=5, Order=OrderContinueGotoAction Action=320)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:15.329None[Sandbox] Process order. (Serial=1958, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:15.828None[Sandbox] Process order. (Serial=1959, Empire=2, Order=OrderContinueGotoAction Action=317)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:15.848None[Sandbox] Process order. (Serial=1960, Empire=2, Order=OrderContinueGotoAction Action=318)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:15.959None[Sandbox] Process order. (Serial=1961, Empire=3, Order=OrderContinueGotoAction Action=319)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:16.520None[Sandbox] Process order. (Serial=1962, Empire=2, Order=OrderContinueGotoAction Action=318)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:16.529NoneThe AI synchronization took 955 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:51:16.761None[Sandbox] Process order. (Serial=1963, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:16.762None[Sandbox] Process order. (Serial=1964, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:21.179None[Sandbox] Process order. (Serial=1965, Empire=0, Order=OrderBattleRetreat BattleGUID: 6290 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:21.179NoneBattle 6290: change state From Confirmation to DefenderRetreat. 6s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:51:21.180NoneBattle 6290: Won by the attacker.
Amplitude.Mercury.Simulation.Battle:ExecuteBattleComplete(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:21.180NoneBattle 6290: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:51:21.227NonePresentation Battle 6290: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:21.227NonePresentation Battle 6290: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:51:21.228NonePresentation Battle 6290: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:21.239None[Sandbox] Process order. (Serial=1966, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 6290)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:21.239NoneBattle 6290: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
19:51:21.240NoneBattle #6290: Retreat force movement on army 5419. Path=2171 [25, 37] --> 2113 [25, 36] --> 2112 [24, 36] --> 2111 [23, 36] --> 2110 [22, 36].
Amplitude.Mercury.Simulation.Battle:ForceMainArmyMovement(System.Reflection.RuntimeParameterInfo)
19:51:21.241NoneBattle #6290: Release (hardRelease=False).
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:21.259None[Sandbox] Process order. (Serial=1967, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:21.319None[Sandbox] Process order. (Serial=1968, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:21.327NonePresentation Battle 6290: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
19:51:21.327NoneRelease presentation battle unit 6382
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:51:21.327NoneRelease presentation battle unit 6381
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:51:21.327NoneRelease presentation battle unit 6383
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
19:51:21.410None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
19:51:21.410None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
19:51:21.411None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[0]=Transaction -> id=0, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=True
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
19:51:21.411None[EmpireMetCountDesync] DiplomaticTransactionCollection Clear, Data[1]=Transaction -> id=1, type=DiplomaticActionGreetings, attitude=Indifferent, InitiatedByMe=False
Amplitude.Mercury.Interop.DiplomaticTransactionCollection:Clear()
19:51:21.481NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:21.481NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:21.656NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:21.656NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:21.663NoneA new sandbox turn has begun: Turn 26
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
19:51:21.681NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:21.681NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:21.687None[Sandbox] Process order. (Serial=1969, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:51:21)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:21.700None[Sandbox] Process order. (Serial=1970, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1112,EmpireIndex=1 TimePlayed=1112,EmpireIndex=2 TimePlayed=1112,EmpireIndex=3 TimePlayed=1112)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:21.710None[Sandbox] Process order. (Serial=1971, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 63, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:21.711None[Sandbox] Process order. (Serial=1972, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:21.779NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:21.779NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:23.739None[Sandbox] Process order. (Serial=1973, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Industry)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:23.740None[Sandbox] Process order. (Serial=1974, Empire=1, Order=OrderLogRelation OtherEmpireIndex: 3, Name: SwayEventConsumed, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:23.819None[Sandbox] Process order. (Serial=1975, Empire=2, Order=OrderEnqueueConstructible Settlement=4211, Constructible=District_Tier1_Military, Position=2016, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:23.820None[Sandbox] Process order. (Serial=1976, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Balanced)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:23.821None[Sandbox] Process order. (Serial=1977, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:23.932None[Sandbox] Process order. (Serial=1978, Empire=3, Order=OrderRemoveTechnologyByName TechnologyName: Technology_Base_CityCenter_00)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:23.933None[Sandbox] Process order. (Serial=1979, Empire=3, Order=OrderEnqueueConstructible Settlement=4227, Constructible=Mukag_District_Tier0_SGE, Position=1008, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:23.933None[Sandbox] Process order. (Serial=1980, Empire=3, Order=OrderBuildFoundationAt Settlement=4227, Position=1118)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:23.958None[Sandbox] Process order. (Serial=1981, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Mukag_Technology_03, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:23.979None[Sandbox] Process order. (Serial=1982, Empire=11, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:23.999None[Sandbox] Process order. (Serial=1983, Empire=38, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:24.288None[Leader dialogs] StartDialogBetween empire=0, empire=1
Amplitude.Mercury.Presentation.PresentationLeaderController:StartDialogBetween(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:24.792None[Sandbox] Process order. (Serial=1984, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 2, OtherEmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:24.881NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:24.881NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:30.382NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:30.382NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:31.499None[Sandbox] Process order. (Serial=1985, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 5419, AwakeState: GuardUntilHealed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:33.799None[Sandbox] Process order. (Serial=1986, Empire=0, Order=OrderGoTo Entity=#4045, path='1987 [15, 34] --> 1986 [14, 34] --> 2043 [13, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:33.809None[Sandbox] Process order. (Serial=1987, Empire=0, Order=OrderContinueGotoAction Action=322)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:33.884NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:33.884NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:33.899None[Sandbox] Process order. (Serial=1988, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:33.982NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:33.982NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:34.041NoneBackward blend of state WaitForAction_TurnLeftLong (hash = 1837940057) (from 0.05625002% to 0%) in controller Unit_Necrophage_Behemoth_OverrideController) '4045-59-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:34.482None[Sandbox] Process order. (Serial=1989, Empire=0, Order=OrderContinueGotoAction Action=322)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:34.582NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:34.583NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:34.682NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:34.682NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:35.153None[Sandbox] Process order. (Serial=1990, Empire=0, Order=OrderContinueGotoAction Action=322)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:35.155NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction01_Step01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:35.155NonePrerequisite SimulationPrerequisite_EmpireArmyInTerritory failed because its target couldn't be found while checking validity.
Amplitude.Mercury.Simulation.SimulationPrerequisitePassive`1[[Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteDefinition_EmpireArmyInTerritory, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:GetStartingValidity(System.Reflection.RuntimeParameterInfo)
19:51:35.156NoneCouldn't get optional variable. (DialogName=AwakeningQuest_CustomFaction01_Step01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:35.156NonePrerequisite SimulationPrerequisite_EmpireArmyInTerritory failed because its target couldn't be found while checking validity.
Amplitude.Mercury.Simulation.SimulationPrerequisitePassive`1[[Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteDefinition_EmpireArmyInTerritory, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:GetStartingValidity(System.Reflection.RuntimeParameterInfo)
19:51:35.164NoneThe AI synchronization took 1072 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:51:35.183NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:35.183NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:35.194None[Sandbox] Process order. (Serial=1991, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 65, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:35.194NoneSame QuestPinSubset Snapshot Frame (previous frame: 8733, current data frame: 8733) but different data length (remote: 17, local: 15)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:35.204None[Sandbox] Process order. (Serial=1992, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:35.205None[Sandbox] Process order. (Serial=1993, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 64, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:35.235None[Sandbox] Process order. (Serial=1994, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 16, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:35.283NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:35.283NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:35.386None[Sandbox] Process order. (Serial=1995, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:35.483NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:35.483NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:36.238None[Sandbox] Process order. (Serial=1996, Empire=1, Order=OrderDialogChoice DialogIndex: 23, ChoiceIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:36.249None[Sandbox] Process order. (Serial=1997, Empire=0, Order=OrderGoTo Entity=#4045, path='2101 [13, 36] --> 2158 [12, 37] --> 2217 [13, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:36.258None[Sandbox] Process order. (Serial=1998, Empire=0, Order=OrderContinueGotoAction Action=323)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:36.282NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:36.283NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:36.470None[Sandbox] Process order. (Serial=1999, Empire=1, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 23)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:36.484NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:36.484NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:36.582NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:36.583NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:37.372None[TLPROD-55609] Requesting dialog play. (request : QuestIndex : 15, IsQuestEndDialog: False)
Amplitude.Mercury.Presentation.PresentationDialogController:RequestDialogPlay(System.Reflection.RuntimeParameterInfo)
19:51:37.375None[Sandbox] Process order. (Serial=2000, Empire=0, Order=OrderQuestReplayDialog QuestIndex: 15, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:37.384NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:37.384NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:37.396None[TLPROD-55609] Selecting dialog. (Dialog: index : 22; name : AwakeningQuest_CustomFaction01_Step01_Start)
Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)
19:51:37.397NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:51:37.397NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:51:37.398NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:51:37.398NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:51:37.398NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:51:37.398NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:51:37.398NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:51:37.399NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:51:37.399NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:51:37.483NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:37.483NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:42.878None[Sandbox] Process order. (Serial=2001, Empire=0, Order=OrderDialogChoice DialogIndex: 22, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:42.886NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:42.886NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:42.983NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:42.983NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:43.710None[TLPROD-55609] Minimizing dialog. (CurrentDialog: index : 22; name : AwakeningQuest_CustomFaction01_Step01_Start)
Amplitude.Mercury.Presentation.PresentationDialogController:MinimizeCurrentDialog()
19:51:43.711None[TLPROD-55609] Unselecting dialog. (CurrentDialog: index : 22; name : AwakeningQuest_CustomFaction01_Step01_Start)
Amplitude.Mercury.Presentation.PresentationDialogController:UnselectCurrentDialog()
19:51:44.822None[TLPROD-55609] Selecting dialog. (Dialog: index : 22; name : AwakeningQuest_CustomFaction01_Step01_Start)
Amplitude.Mercury.Presentation.PresentationDialogController:SelectDialog(System.Reflection.RuntimeParameterInfo)
19:51:44.824NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:51:44.825NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:51:44.825NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:51:44.825NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:51:44.825NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:51:44.825NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:51:44.826NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:51:44.826NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:51:44.826NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:51:44.826NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGameOverlays/DialogWindow/DialogPanel/Dialog_ScrollView_Vertical/Viewport/Content/DialogItemTable/_DialogWindow_DialogItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
19:51:46.899None[TLPROD-55609] Finishing dialog. (Dialog: index : 22; name : AwakeningQuest_CustomFaction01_Step01_Start)
Amplitude.Mercury.Presentation.PresentationDialogController:FinishDialog(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:46.910None[Sandbox] Process order. (Serial=2002, Empire=0, Order=OrderEndDialog DialogueName: AwakeningQuest_CustomFaction01_Step01_Start, TotalSteps: 12, SkippedStepIndex: -1, DialogIndex: 22)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:46.986NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:46.986NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:47.010None[Sandbox] Process order. (Serial=2003, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:47.085NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:47.086NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:47.733None[Sandbox] Process order. (Serial=2004, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:47.735None[Sandbox] Process order. (Serial=2005, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:47.786NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:47.786NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:48.103None[Sandbox] Process order. (Serial=2006, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='1717 [35, 29] --> 1716 [34, 29] --> 1774 [34, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.104None[Sandbox] Process order. (Serial=2007, Empire=2, Order=OrderGoTo Entity=#6414, AdditionalFlags='IgnoreFogOfWar', Path='1901 [45, 32] --> 1902 [46, 32] --> 1903 [47, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.105None[Sandbox] Process order. (Serial=2008, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1307 [31, 22] --> 1308 [32, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.114None[Sandbox] Process order. (Serial=2009, Empire=2, Order=OrderContinueGotoAction Action=326)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.116None[Sandbox] Process order. (Serial=2010, Empire=2, Order=OrderContinueGotoAction Action=325)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.117None[Sandbox] Process order. (Serial=2011, Empire=2, Order=OrderContinueGotoAction Action=324)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.187NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:48.187NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:48.214None[Sandbox] Process order. (Serial=2012, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1180 [20, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.215None[Sandbox] Process order. (Serial=2013, Empire=3, Order=OrderGoTo Entity=#6108, AdditionalFlags='IgnoreFogOfWar', Path='891 [21, 15] --> 890 [20, 15] --> 948 [20, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.223None[Sandbox] Process order. (Serial=2014, Empire=3, Order=OrderContinueGotoAction Action=328)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.224None[Sandbox] Process order. (Serial=2015, Empire=3, Order=OrderContinueGotoAction Action=327)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.233None[Sandbox] Process order. (Serial=2016, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1428 [36, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.244None[Sandbox] Process order. (Serial=2017, Empire=5, Order=OrderContinueGotoAction Action=329)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.264None[Sandbox] Process order. (Serial=2018, Empire=11, Order=OrderGoTo Entity=#6392, AdditionalFlags='IgnoreFogOfWar', Path='1200 [40, 20] --> 1201 [41, 20] --> 1143 [41, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.274None[Sandbox] Process order. (Serial=2019, Empire=11, Order=OrderContinueGotoAction Action=330)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.285None[Sandbox] Process order. (Serial=2020, Empire=12, Order=OrderGoTo Entity=#4305, AdditionalFlags='IgnoreFogOfWar', Path='2115 [27, 36] --> 2057 [27, 35] --> 2000 [28, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.294None[Sandbox] Process order. (Serial=2021, Empire=12, Order=OrderContinueGotoAction Action=331)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.314None[Sandbox] Process order. (Serial=2022, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='2115 [27, 36] --> 2056 [26, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.334None[Sandbox] Process order. (Serial=2023, Empire=38, Order=OrderGoTo Entity=#6403, AdditionalFlags='IgnoreFogOfWar', Path='1058 [14, 18] --> 1057 [13, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.344None[Sandbox] Process order. (Serial=2024, Empire=38, Order=OrderContinueGotoAction Action=333)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.364None[Sandbox] Process order. (Serial=2025, Empire=41, Order=OrderGoTo Entity=#6286, AdditionalFlags='IgnoreFogOfWar', Path='1721 [39, 29] --> 1720 [38, 29] --> 1719 [37, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.375None[Sandbox] Process order. (Serial=2026, Empire=41, Order=OrderContinueGotoAction Action=334)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.384None[Sandbox] Process order. (Serial=2027, Empire=43, Order=OrderGoTo Entity=#6274, AdditionalFlags='IgnoreFogOfWar', Path='2381 [3, 41] --> 2439 [3, 42] --> 2496 [2, 43] --> 2495 [1, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.395None[Sandbox] Process order. (Serial=2028, Empire=43, Order=OrderContinueGotoAction Action=335)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.404None[Sandbox] Process order. (Serial=2029, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.787None[Sandbox] Process order. (Serial=2030, Empire=2, Order=OrderContinueGotoAction Action=326)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.788None[Sandbox] Process order. (Serial=2031, Empire=2, Order=OrderContinueGotoAction Action=325)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.789None[Sandbox] Process order. (Serial=2032, Empire=2, Order=OrderContinueGotoAction Action=324)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.896None[Sandbox] Process order. (Serial=2033, Empire=3, Order=OrderContinueGotoAction Action=328)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.945None[Sandbox] Process order. (Serial=2034, Empire=11, Order=OrderContinueGotoAction Action=330)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:48.966None[Sandbox] Process order. (Serial=2035, Empire=12, Order=OrderContinueGotoAction Action=331)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:49.015None[Sandbox] Process order. (Serial=2036, Empire=38, Order=OrderContinueGotoAction Action=333)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:49.046None[Sandbox] Process order. (Serial=2037, Empire=41, Order=OrderContinueGotoAction Action=334)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:49.065None[Sandbox] Process order. (Serial=2038, Empire=43, Order=OrderContinueGotoAction Action=335)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:49.466None[Sandbox] Process order. (Serial=2039, Empire=2, Order=OrderContinueGotoAction Action=325)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:49.467None[Sandbox] Process order. (Serial=2040, Empire=2, Order=OrderContinueGotoAction Action=324)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:49.567None[Sandbox] Process order. (Serial=2041, Empire=3, Order=OrderContinueGotoAction Action=328)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:49.617None[Sandbox] Process order. (Serial=2042, Empire=11, Order=OrderContinueGotoAction Action=330)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:49.636None[Sandbox] Process order. (Serial=2043, Empire=12, Order=OrderContinueGotoAction Action=331)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:49.719None[Sandbox] Process order. (Serial=2044, Empire=41, Order=OrderContinueGotoAction Action=334)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:49.737None[Sandbox] Process order. (Serial=2045, Empire=43, Order=OrderContinueGotoAction Action=335)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:49.742NoneThe AI synchronization took 1037 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:51:49.917None[Sandbox] Process order. (Serial=2046, Empire=2, Order=OrderGoTo Entity=#6282, AdditionalFlags='IgnoreFogOfWar', Path='1782 [42, 30] --> 1723 [41, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:49.929None[Sandbox] Process order. (Serial=2047, Empire=2, Order=OrderContinueGotoAction Action=336)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:50.008None[Sandbox] Process order. (Serial=2048, Empire=3, Order=OrderBribe ArmyGUID: #5271 StopAction=False Action=0 at 1179 [19, 20])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:50.010NoneNo ArmyActionCameraSequenceDefinition for Bribe.
Amplitude.Mercury.Simulation.CameraSequenceController:StartArmyActionCameraSequence(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:50.012NoneQuest MinorFaction_SpecificQuest_DaughterOfBor01_ChoiceDefinition failed
Amplitude.Mercury.Simulation.QuestController:InternalFailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:50.048None[Sandbox] Process order. (Serial=2049, Empire=18, Order=OrderGoTo Entity=#4308, AdditionalFlags='IgnoreFogOfWar', Path='2115 [27, 36] --> 2056 [26, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:50.058None[Sandbox] Process order. (Serial=2050, Empire=18, Order=OrderContinueGotoAction Action=337)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:50.092NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:50.092NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:50.600None[Sandbox] Process order. (Serial=2051, Empire=2, Order=OrderContinueGotoAction Action=336)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:50.691NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:50.691NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:50.730None[Sandbox] Process order. (Serial=2052, Empire=18, Order=OrderContinueGotoAction Action=337)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:50.738NoneThe AI synchronization took 479 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
19:51:50.970None[Sandbox] Process order. (Serial=2053, Empire=3, Order=OrderEndDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 24)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:50.994None[Sandbox] Process order. (Serial=2054, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='1122 [20, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:50.995None[Sandbox] Process order. (Serial=2055, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1179 [19, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:51.000None[Sandbox] Process order. (Serial=2056, Empire=3, Order=OrderContinueGotoAction Action=339)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:51.001None[Sandbox] Process order. (Serial=2057, Empire=3, Order=OrderContinueGotoAction Action=338)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:51.013None[Sandbox] Process order. (Serial=2058, Empire=5, Order=OrderGoTo Entity=#4265, AdditionalFlags='IgnoreFogOfWar', Path='1369 [35, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:51.020None[Sandbox] Process order. (Serial=2059, Empire=5, Order=OrderContinueGotoAction Action=340)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:51.060None[Sandbox] Process order. (Serial=2060, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:51.061None[Sandbox] Process order. (Serial=2061, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:51.311None[Sandbox] Process order. (Serial=2062, Empire=3, Order=OrderBuildBridge ArmyGUID: #5271 StopAction=False Action=0 at 1178 [18, 20])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:51.573None[Sandbox] Process order. (Serial=2063, Empire=3, Order=OrderGoTo Entity=#6431, AdditionalFlags='IgnoreFogOfWar', Path='1064 [20, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:51.675None[Sandbox] Process order. (Serial=2064, Empire=3, Order=OrderContinueGotoAction Action=342)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:51.815None[Sandbox] Process order. (Serial=2065, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 57, NewStatus: Dismissed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:51.897None[Sandbox] Process order. (Serial=2066, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:52.027None[Sandbox] Process order. (Serial=2067, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:52.192NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:52.192NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:52.373NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:52.373NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:52.379NoneA new sandbox turn has begun: Turn 27
Amplitude.Mercury.Sandbox.SandboxState_TurnBegin+d__2:MoveNext()
19:51:52.394NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:52.394NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:52.399None[Sandbox] Process order. (Serial=2068, Empire=0, Order=OrderStartTurnTimer StartTime: 09/18/2026 16:51:52)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:52.418None[Sandbox] Process order. (Serial=2069, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=1143,EmpireIndex=1 TimePlayed=1143,EmpireIndex=2 TimePlayed=1143,EmpireIndex=3 TimePlayed=1143)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:52.422None[Sandbox] Process order. (Serial=2070, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 66, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:52.491NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:52.491NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:54.387NoneSame DistrictLevelUpPreviewPinsSubset Snapshot Frame (previous frame: 46, current data frame: 46) but different data length (remote: 6, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.DistrictPlacementEvaluation+NeighbourTile, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:54.458None[Sandbox] Process order. (Serial=2071, Empire=1, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4275, StrategyName: PopulationStrategy_Balanced)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:54.459None[Sandbox] Process order. (Serial=2072, Empire=1, Order=OrderLogRelation OtherEmpireIndex: 0, Name: SwayEventConsumed, DataName: Declaration_Insult, Duration: 2147483647, Replace: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:54.494NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:54.494NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:54.548None[Sandbox] Process order. (Serial=2073, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 4211, StrategyName: PopulationStrategy_Industry)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:54.594NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:54.594NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:54.628None[Sandbox] Process order. (Serial=2074, Empire=14, Order=OrderUpdateMinorEmpireMissions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:54.695None[Sandbox] Process order. (Serial=2075, Empire=0, Order=OrderEnqueueConstructible Settlement=4243, Constructible=AlternateNecrophage_District_Appendage03_Tier1, Position=1816, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:54.795NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:54.796NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:55.866None[Sandbox] Process order. (Serial=2076, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:51:55.896NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:51:55.896NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:52:01.084None[Sandbox] Process order. (Serial=2077, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=4243, FromConstructionIndex=4, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:52:01.905None[Sandbox] Process order. (Serial=2078, Empire=0, Order=OrderBuyoutConstructionAt Settlement=4243, ConstructionIndex=0, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:52:01.995NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:52:01.995NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:52:02.298None[Sandbox] Process order. (Serial=2079, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:52:02.395NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:52:02.395NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:52:04.108None[Sandbox] Process order. (Serial=2080, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:52:04.110None[Sandbox] Process order. (Serial=2081, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:52:04.119None[Sandbox] Process order. (Serial=2082, Empire=0, Order=OrderContinueGotoAction Action=323)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:52:04.192NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:52:04.192NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:52:04.218None[Sandbox] Process order. (Serial=2083, Empire=1, Order=OrderGoTo Entity=#5731, AdditionalFlags='IgnoreFogOfWar', Path='1925 [11, 33] --> 1926 [12, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:52:04.227None[Sandbox] Process order. (Serial=2084, Empire=1, Order=OrderContinueGotoAction Action=343)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:52:04.291NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:52:04.291NoneNot able to find RewardArmy for SimulationEventEffect_ApplyStatusOnArmyUnits.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
19:52:04.328None[Sandbox] Process order. (Serial=2085, Empire=2, Order=OrderGoTo Entity=#4087, AdditionalFlags='IgnoreFogOfWar', Path='1309 [33, 22] --> 1310 [34, 22] --> 1311 [35, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:52:04.329None[Sandbox] Process order. (Serial=2086, Empire=2, Order=OrderGoTo Entity=#6414, AdditionalFlags='IgnoreFogOfWar', Path='1902 [46, 32] --> 1901 [45, 32] --> 1900 [44, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:52:04.337None[Sandbox] Process order. (Serial=2087, Empire=2, Order=OrderContinueGotoAction Action=345)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:52:04.338None[Sandbox] Process order. (Serial=2088, Empire=2, Order=OrderContinueGotoAction Action=344)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:52:04.348None[Sandbox] Process order. (Serial=2089, Empire=2, Order=OrderGoTo Entity=#5897, AdditionalFlags='IgnoreFogOfWar', Path='1831 [33, 31] --> 1890 [34, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:52:04.359None[Sandbox] Process order. (Serial=2090, Empire=2, Order=OrderContinueGotoAction Action=346)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
19:52:04.439None[Sandbox] Process order. (Serial=2091, Empire=3, Order=OrderGoTo Entity=#5271, AdditionalFlags='IgnoreFogOfWar', Path='1178 [18, 20] --> 1177 [17, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
This file is continued in "Diagnostics (2026'09'18 @1930'24''800''')p2.html"...